View Full Version : OpenGL: Basic Coding
- glGet function performance issue
- Setup a light
- Using RAW RGBA texture files
- OpenGL blending...
- MDL2
- loading jpeg
- Texture coordinates not going off screen!
- how to follow the terrain height
- Line drawing.
- GL_TRINAGLES vs GL_TRIANGLE_STRIP
- Where can find 3D-Mesh Models ?
- Texture with AUX....
- Why are my textures black?
- geforce mx problems
- drawing a box
- geforce mx problems
- Proxy DLL
- Help with gluLookAt()
- .raw file data loader
- OpenGL.dll and LoadLibrary
- Selecting Vertex in VB5 - Help
- Unresolved Externals..
- gluPerspective stuffed up
- pyramid
- wgl... functions header?
- Aligning the world...
- About lighting and lightmaps...
- Color change when PC change!!!
- Blending & Transparency
- Texture slowdown
- Whats better? 4 256x256 textures or 1 512x512 texture?
- ASE texture coord clarification please.
- What are the differences between win32 and x11 in opengl
- Screen Saver
- points to construct a surface..?
- I'm very new in OpenGL... please help
- What kind of poly sorting system for an open areas games?
- seg faults! help!
- seg faults! help!
- Vertex Arrays and texturing at the same time...
- help! where are the functions????
- Lighting transformation (strange results)
- Question about matrices
- Sprites
- not drawing the data I have
- Transparent Texture Map question
- rotating a sphere in a room
- finding rotations
- Textured object and normal colored object
- Rotating Faces to Camera
- Help with glMultMatrix
- Help with Coordinates
- Where are my polygons?
- Mapping the screen in mm
- where can I get the sources of opengl and opengl32?
- csBox
- Cannot Compile..Help...
- How to calculate vertex normals
- Mesh tesselation/de-tesselation
- Calculation of normals
- Getting object coordinates on mouse click
- Displaying text in window...help please
- When i open lights, no more color on my objetc
- Physics
- help with compilation
- Ok, it' for you, wanna displaying text on screen ?
- |opengl 3dfiles ??
- The Matrix
- How do they do it?
- My life depends on this But not really hah hah ..........
- 3d backface culling
- I'm very new with OpenGL... please help
- Matrox G100
- Effect of Light on the size of the object
- glNormalPointer with glDrawElements?
- glFrustum()...
- running opengl in vc++
- Index arrays? How do they work?
- Not an OpenGL question!
- Normals
- a few questions
- Maybe a stupid question
- Library glaux?
- Stopping Translate
- NURBS
- Glut or not!?
- OpenGL library
- Screen coordinates & rendering
- Display List Rotations
- Nurbs Callback Error
- New to OpenGL
- How can I write text (MESA)
- TGA File Loading
- Very New To GL, specific coordinate mapping.
- Global display lists
- vc++
- Strange framerates....
- How to orbit a point in a 3d space
- Moving an object depending on it's normal
- Microsoft or SGI OpenGL implementation
- Combining gid and opengl
- Poor old voodoo 1 won't stand OpenGL
- I can't run OpenGL on my apple PowerBook G3 500Mhz on MPW in C
- glColorMaterial problem
- glVeiwport(0,0,h,w);
- Offtopic windows question
- partially off the window quads
- Help with lights
- Need source code for official guide to learning openGL version 1.2
- How to use a texture's transparancy?
- How can I use a texture's alpha value for blending?
- How to use glut.dll(or glut.lib) for Borland5
- How to use glut.dll(or glut.lib) for Borland5
- How do I rotate a vertex by the current modelview matrix?
- Compilers next to Borland/MS C++ for Win32
- I can't use GLUT and really don't know why...
- Opengl for windows
- 2 voodoo2 under linux with opengl/mesa 3
- Animating drawing of lines
- Newbie opengl question regarding transparency layer
- Subdivision surface using evaluator
- torus
- default camera
- default camera
- How to use hw rendering on a Voodoo2 with OpenGL??
- Phong in OpenGL
- another newbie question... about alpha
- Glut problems under windows
- glulookat not working :-(
- hopefully this will be the last question for awhile...
- Anaglyph suggestion please.
- Mapping Large Textures
- A problem.
- Total Beginner needing soem help
- glut and event managing
- an image as the background?
- Tutorials Site
- NURBS calculation
- Point shifting
- Is DirectX 8 scaring you?
- Glut: More than 1 key at the same time
- Linker problem probibly very simple.
- how do i use tripple-buffering
- Writing texts in OpenGL
- REDBOOK & BLUEBOOK translation
- Rotation Problems
- D-NURBS
- Software or hardware ?!?
- OpenGL is getting old!
- Positionning an object on a spline
- No gluOrtho2D?!
- Requirements for beginning OpenGL
- How to create mesh?
- GL, Threads, MFC == Badness?
- REDBOOK 1.1 & REDBOOK 1.0
- 3d world navigation help
- Calculate mesh
- obj, mtl, bmp, pcx and opengl
- Collision detection
- other sites
- Problems with transformations, culling, and understanding in general
- Portals and OpenGL
- OpenGL: Rotation question
- problem with glut32.lib under c++builder...
- texturing a heightmap
- glGetString problems
- Complex rotations in worldspace
- tesselation & textures
- how temporary disable opengl on my comp
- how switch off - DirectDraw on my comp
- how to enable mouse support in glut
- Overlighting
- 2D font in 3D space
- opengl resize window/image help?
- 6 Degrees of Freedom
- .ase file convert
- Blitting like DirectDraw
- GLE Library
- How disable run(load) opengl32.dll
- Java and OpenGL
- opengl books
- Orthographic queston
- Calling a high number of individual polygons.
- textureproblem
- problems with z axis!!
- About Voodoo5 Video Card
- What kinds of parametrs are in glMapGrid2f
- errors in gl.h
- Particle system question...
- reflection on arbitrary plane?
- mkOpenGLJPEGImage Class Members
- dragging objects
- OpenGL Raster line drawing
- How is Quake so smooth and good??????
- beginner wants to zoom
- gamma in opengl & windows
- Fitting scene to camera
- How to initialize and use Voodoo2??
- Hardware and Software Rendering
- Using openGL without hardware
- Can someone explain NURBS?
- Sprites
- Opengl with Watcom
- need some advise!!!!!!!!!! bad
- 3D Math, where can I learn...
- smooth as a slideshow
- how to get shadow
- How to calculate texture coords?
- wgl
- trianglecount
- searching for "physics"
- 3D Objects
- glPushMatrix() & glPopMatrix()
- Downloading opengl
- Getting the frustum planes
- Use of Bitmaps in OpenGL
- Two monitors
- Generating tris from a set og spherical coordinates???
- double buffering
- Whitch functions of openGL are accelereated i Hardware ?
- First OpenGL Application Crashes on wglCreateContext()
- Available .3ds file libraries or organizations?
- Silver
- Why did 3dfx glide die?
- same old question, maybe I did not ask the question correctly last time... :)
- ok I got gl&glut! how do I get it all working with VC++6.0
- Strange behavior... It depends by the compiler?
- how to do Trilinear filtering of textures....
- Beginner trying to use transformations.
- models
- 6 Degrees of Freedon
- blah blah blah waiting for DX8 to download so i can toy with DInput......zzzzzzzz
- arrays (OT)
- DNURBS implementation.
- DNURBS implementation.
- Can't get GL_POLYGON_SMOOTH to work
- Fps is dying...
- Mouse flicker
- OpenGL Libs
- Single Window
- fast pixel routines
- how to move my car?
- GLUT 3.7 and multiple keys held down
- Copy & Paste Pixels
- How to do smooth shading using my own color set
- intersection
- I am Willing to give 3D studio max
- Rendering to DIB
- What is OpenGl
- Intersecting Textures
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