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  1. underwater application help
  2. Size of backbuffer
  3. Good Tutorials
  4. loading images into OpenGL
  5. default stencil buffer value?
  6. Skeletal Animation
  7. PLEASE HELP ME
  8. Pop up Menu
  9. Using glReadPixels() for bitmap screenshot
  10. glTranslate* and glRotate* in OpenGL ES 2.0
  11. join points in hourglass direction
  12. combining opengl code with win32 project
  13. Suggestions for opengl project
  14. not able to draw lines btw objects already drwn
  15. selecting edges and vertices with mouse
  16. get new vertex's value with/without glRotatef
  17. FPS game, creating a sphere/bullet on mouse click
  18. Clock code
  19. 2d Seams
  20. Local Coordinates Orientation (GLScene related)
  21. display text
  22. openGL software
  23. Performance Issue between XP and Vista
  24. finding if polygon can be seen by light?
  25. glPrint
  26. GLSL and npot textures
  27. In example 1.3 of Redbook i have a question
  28. little problem
  29. picture in picture
  30. Calculating Normals
  31. terrian generation help
  32. about open gl texture!
  33. about gl es texture!
  34. some problems after I perform rotation
  35. question about 3D perspective and mouse locations
  36. Rotate scene
  37. Drawing a vertex buffer.
  38. Surface normals, really need help! :( Video shows!
  39. Redbook or Super bible?
  40. OpenGL library version
  41. Need some help with waves
  42. GL_DEPTH_TEST causes rendering problems with trian
  43. Drwaing a circle
  44. Occlusion Query
  45. Looking for directions, mapping wise.
  46. Depth to selected object
  47. Return to defaults - glMaterialFv?
  48. Sub Menus
  49. how to save the new texture of a material
  50. problem with full screen projective texture
  51. Determine free video RAM?
  52. Applying textures in a fast manner?
  53. Tessellation not working
  54. Frame Rate independent animation
  55. Smooth camera path, Bézier curve?
  56. The tangents of the sphere
  57. Not getting a hardware context in Windows
  58. invalid conversion from int* to GLuint*
  59. Orbiting light around an object
  60. how to export the new image with its new texture?
  61. Beginner Book Recommendations
  62. VBO Buffering
  63. score adn sound??
  64. Text in openGL
  65. OpenGL 3: How to find deprecated functions ?
  66. where's the center
  67. Getting "real world" coordinates from screen
  68. Opengl ES 1.0, image to a triangle.
  69. Rotating by specifying a point
  70. viewing system problem
  71. Video OpenGL texture with libvlc (on SDL_Surface)
  72. texture blending?
  73. Double click
  74. use 32 bpp pictures as textures in opengl es!
  75. Help with fractals
  76. glut and opengl
  77. How to crop just one shape
  78. glTexSubImage2D crashes
  79. Direct3D to OpenGL
  80. Text is rendered as a block of color?
  81. Framebuffer object initialization
  82. problem loading texture
  83. FBO with Color0 + Depth attachment = wrong shadows
  84. convert 3d model to ms3d and load via OpenGL in C.
  85. glFrustum
  86. Looking for a decent 3d city model...
  87. Improve performance for OBJ models?
  88. Cannot load in another texture sprite object
  89. how to disable doublebuffering ?
  90. is there any downloadable GL API reference?
  91. Polygon tesselation with blending
  92. PBuffer RC question
  93. Extract and store opengl data?
  94. Selecting Objects
  95. GluUnproject and two Windows
  96. can i load a texture file without auxDIBImageLoad?
  97. problems with fbo and viewport size
  98. Matrice Transformations
  99. Draw bitmap through glDrawPixels+array
  100. Small objects are partially not drawn
  101. Determine Coordinations ...
  102. GLSL version 1.4 or greater
  103. Viewing
  104. Switch from 2d to 3d
  105. reshape
  106. 3d modelling_silly questions_plz help
  107. Viewable area
  108. Coordinates while drawing with OpenGL and GLUT
  109. help with drawing...
  110. Fastest method for dynamic geometry
  111. Framebuffer object + view problems
  112. glutTimerFunc
  113. read back buffer
  114. Card wit hDVI and VGA output
  115. ed2go courses on OpenGL?
  116. How to enable opengl quad buffer in my programme?
  117. depth buffer 32 bits
  118. texture loading with alpha
  119. Particle System
  120. Beginner texture transparency problem
  121. Vertex Buffer Object Design for my Engine
  122. antialiasing polygon edges
  123. glGenVertexArrays deprecated?
  124. Cube from QUADS+Textures+Linear filtering=problem
  125. Finding out the near clipping plane
  126. Return from callback
  127. FBO and changing the colour attachment
  128. glMultiDrawElements() and VBO
  129. GPU is used ?
  130. cannot see every face of cube while rotating
  131. General questions
  132. Getting bits from fbo generated texture?
  133. help with the display_urgent_PLZ
  134. Same framebuffer multiple contexts
  135. gl.h / glu.h
  136. Problems with printing text when using a skybox
  137. Copying from one PBO to another
  138. VBO usage : best practices
  139. Alpha blending in color index mode.
  140. One framebuffer multiple textures
  141. Culling in OpenGL
  142. which 3d modeler exports normal vector?
  143. image to RGBA file
  144. Free texture memory
  145. Multi texture
  146. Old Buffer Object
  147. Rotation
  148. Object-level culling causes textures to disappear?
  149. Depth buffer problem
  150. My first program - newbie
  151. OpenGL Over a Network
  152. auxiliary buffers
  153. problem with glVertexAttribPointer for normal attr
  154. Creating Complex Objects at Initialization
  155. glTexSubImage2D and buffer width
  156. Load bitmap images w/o addon engine?
  157. Determine whether system support GLUT_INDEX?
  158. glDrawRangeElementsBaseVertex problems
  159. Texture
  160. Multiple clipping planes
  161. Texture mapping, upper left hand origin?
  162. mouse event problem
  163. Netbeans compiles and runs in terminal?
  164. normal for square
  165. Problems usin glTexSubImage2D and window resize...
  166. depth buffer and glVertex2f doubt
  167. Keyboard Hit
  168. position vector for light source
  169. OpenGL with c++
  170. Convert value from Z buffer to Z coordinate
  171. Problem with calculating normal of a quad
  172. reading the pixels from the image
  173. Sphere bump mapping
  174. Tetrahedron
  175. Problem with drawing a vertex array (w/VBO)
  176. 3DS Texture Coordinates
  177. Texture coord to memory coord mapping
  178. fatal error C1189: #error : gl.h included before
  179. Problem rotating camera
  180. calculating normal for smooth shading
  181. Basics eluding me
  182. making the light stationary
  183. Issue with lighting intensity
  184. Character Limitations
  185. Multisample and multiple framebuffers
  186. help with texture
  187. i cant run a glut application in win 7
  188. Using VBOs
  189. glBlitFramebufferEXT
  190. TGA loading appear with wrong colour and flipped!
  191. HSB Coloring
  192. frame buf under mouse...HOW?
  193. Importing .OBJ with GLM
  194. Positioned light problem
  195. stretching a texture with mouse
  196. OpenGL / Terminal / CAD ( UGS) / HELP
  197. OpenGL fast texture drawing with VBOs
  198. First OpenGL program...
  199. VertexArrays and three normals for triangle.
  200. Texture to only on the front side
  201. Viewing Problems
  202. How do I make a 2D image gallery
  203. Vertex Set not showing
  204. Want to store textures, access them later
  205. Opengl Es And Egl [+Help]
  206. Adapt the scene to the window size
  207. Texture sphere many times
  208. glVertexPointer, ivalid operation in gl 3.2 ?
  209. Problem with OGL output
  210. cascading shadow maps
  211. Multitexture - glActiveTextureARB throws exception
  212. arb_vertex_array_object
  213. glMaterial
  214. Upside-down 2D texture mirror images until resize?
  215. bitmaps
  216. map a repeating texture to glucylinder(...)
  217. texture under a point and stretch
  218. My texture shows up offset & with a seam???????
  219. Double Buffering in OpenGL on top of GDI
  220. glviewport problem
  221. openGL Collision detection
  222. evironmental bump mapping what's this?
  223. Sizing primitives in opengl
  224. see background through two translucent textures
  225. How to build mipmaps for a TEXTURE_2D_ARRAY?
  226. texture mapping
  227. Clip coords to gl_FragDepth
  228. Pixelated Video
  229. Can you tell me what i've missed or did wrong?
  230. glutPassiveMotionFunc
  231. Glee.h before Glut.h OR Glut.h before Glee.h
  232. gl_PrimitiveID in tess controll shader?
  233. Render to Texture - works intermittently.
  234. Shadow Volumes?
  235. glViewport change causes image stretch?
  236. Binding sampler2DArray, use glActiveTexture?
  237. Points rotation?
  238. Segfault when changing computer
  239. different index arrays for vertices and texcoords
  240. Normals
  241. gluOrtho2D
  242. using Trackball to look Around
  243. Save/Load GL Settings
  244. cannot blit from MSAA to non-MSAA with diff size
  245. gluSphere_gluCube???
  246. texelFetch not avaliable on NVIDIA ?
  247. Per-Vertex Lighting vs. Per-Pixel Lighting
  248. GLSL -- atmospheric scattering doesn't scatter
  249. Using gluLookAt() for animation
  250. Performance and stride of vertex arrays?