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View Full Version : OpenGL: Basic Coding



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  1. glDrawElements Problem
  2. Starting OpenGL (3-d platformer)
  3. Relation between VBO, FBO and PBO
  4. GLSL: Two-sided lighting and glCullFace
  5. Confused about VA, VAOs and VBO and more questions
  6. Making 3D Images 2D
  7. Color editing/blending of texture
  8. opengl texture mipmaping produces artifact?
  9. Getting object position
  10. OpenGL 1.4 for general purpose programming
  11. Why is viewport so complex to read in the Spec?
  12. Color Picking, render to FBO and use a scissor box
  13. Altering viewport on OpenGL
  14. Multiple quads from one texture do not move
  15. Create a colored 3D-Surface
  16. Texture problem in GLM
  17. Terrain z-fighting issues.
  18. Switching images between subwindows
  19. Writing integers as text
  20. Transformations: scene/object independent rotation
  21. Color Picking for selecting objects
  22. Changing wrap mode on the fly
  23. I need some good articles
  24. box triangle strip question
  25. bug bug bug
  26. Getting long values from CPU to GPU with usampler?
  27. skybox problem
  28. blur any part of image
  29. glDrawPixels + FreeImage need help
  30. 3D field visualization
  31. Shading not working when texture used
  32. Which red book edition
  33. sneaking GL into browser
  34. How to capture OpenGL video output?
  35. octree texture, need to scale ?
  36. Hello. I have this shader test, originally in HLSL
  37. OpenGL Superbible 5th edition example woes
  38. Draw a star
  39. Offscreen Rendering: Alternative for pbuffer/FBO?
  40. trellis diagram
  41. Augmented Reality
  42. Undefined reference to gluPerspective
  43. 2D Absolute Move without push/pop
  44. FBO,MRT and multisampling
  45. Unwanted vertical offset
  46. Min/max texture values
  47. How to activate clip planes via shader?
  48. OpenGL 2d picking problem
  49. error c2661
  50. Can't get rid of gluBuild2DMipmaps (solved)
  51. FBO and texture about GL_STENCIL_ATTACHMENT
  52. Error Help : Convert Parameter
  53. VBO without indices?
  54. glReadPixels
  55. Getting started with OpenGL for the web
  56. How to copy backbuffer contents into a texture?
  57. Reading packed depth/stencil to main memory
  58. Problem with precision of frag shader calculation
  59. 3D shapes with stippled edges when hidden
  60. projection in OpenGL =(
  61. GL Intercept repport "still active"
  62. Wierd Image shown
  63. glTexSubImage2D crash (another)
  64. Using Texture2DArrays
  65. WinAPI with OpenGL
  66. Confused about uniform buffer objects
  67. Slow first time shader performace.
  68. core profile context must call glBindVertexArray?
  69. writing to the framebuffer
  70. Synchronising world space and object space.
  71. Finding Intersecting Line between Two Polygons
  72. about glu1.3
  73. GLSL normalize and length on zero vectors
  74. ray-aabb intersection
  75. Problems Loading and Displaying TARGA Textures
  76. I can't resolve a very stupid problem
  77. Stranger render problem with textures !
  78. Convert modelview matrix for use in gluLookAt()
  79. silly compiler question
  80. GLSL w/ glPolygonMode(..., GL_LINE)
  81. Difference between MAX_LEVEL and MAX_LOD
  82. view direction
  83. display vertices?
  84. set context handle
  85. How perform backprojection in OpenGL?
  86. map (cartography) app: dynamic multi-texures OGLES
  87. Rotation using glMultMatrix
  88. Nothing Display
  89. Programmatically controlling level of AA
  90. Java ME and OpenGL
  91. resolution and opengl
  92. Simple question on modern GLSL of OpenGL 3.1+
  93. trouble moving "camera"
  94. Starting out with OpenGL 3/4
  95. lglew32.lib not found?
  96. nonunit directional light
  97. texturing question
  98. Drawing GUI widgets?
  99. Blending Lines and Polygons
  100. OpenGL in Web
  101. Reason To Look Down -z Axis?
  102. order of objects in scene
  103. Picture loads very slowly
  104. On each computer other positions of pixels
  105. Transforming back to obkect coordinates
  106. Beginning with OpenGL from Zero
  107. TEXTURE_LOD_BIAS and OpenGL 3.2 core profile
  108. Code won't show triangles etc. :(
  109. glXChooseVisual problem with True vs Direct color
  110. DepthRange. How it works?
  111. Drawing a transparent glass sphere
  112. Lights, Anti-aliasing
  113. How to know if a particular point is visible/Not?
  114. glGenFramebuffersEXT segmentation fault
  115. Translation after rotation
  116. Shared Uniforms
  117. Cannot understand Equal depth function
  118. "wglGetProcAddress" won't work
  119. 2 problems (specular, materials)
  120. vbo,ibo + Normals
  121. glDrawElements noob
  122. Transformfeedback??
  123. I was told that for ray tracing I shoulduse OpenCL
  124. glProgramParameteri issue
  125. How to read the .spec files (for transformation)
  126. Noob Rotation Question
  127. Do multiple GPUs or SLI speed up GLSL alone?
  128. glUsePorgram rise GL_INVALID_OPERATION
  129. Drawing NURBS by calling glNewList...glEndList
  130. Converting DirectX transformations to OpenGL
  131. glDrawElements and Normals in different arrays
  132. About sine wave animation
  133. Hardware acceleration of OpenGL picking
  134. blit fbo that has multiple textures bound
  135. Operator '%' doesn't work on floats?
  136. Render to Texture, Segmentation Fault ...
  137. tesselation different between linux and windows
  138. glGenLists in a different Thread
  139. opengl scale and translation
  140. fragment shader runs one time for every triangle?
  141. scaling and offset to fill whole viewport?
  142. enormously z-fighting
  143. A stupid problem on rendering..
  144. Interacting with individual parts of a model
  145. Shader compatibility concern
  146. Dragging a vertex with the mouse.
  147. How to "extract" a rotation
  148. Primitive Clipping: why check [-1 1]?
  149. Picking in newest OpenGL (4.1)
  150. Extension GL_VERSION_1_2 could not be loaded.
  151. Volume Rendering- Help Needed
  152. glLoadName() - Help
  153. Transformation in Opengl
  154. gl_LightSource[0].position.xyz in modern OpenGL
  155. render without displaying window and resize image
  156. Splitting a Mesh into multiple parts
  157. Problem:PNG-Semi-Transparency & Sub-Pixel-Movement
  158. per vertex lighting to per pixel
  159. opengl 3.x shader only drawing ?
  160. Efficiently using many stencil buffers?
  161. CubeMap of a perfectly reflective sphere
  162. gl_ModelViewMatrix / gl_ModelViewProjectionMatrix
  163. GL_TRIANGLE_STRIP Causing Artifacting
  164. Vbo map & unmap dumps garbage when using new?
  165. Water
  166. Problem with glew, OpenGL 3.2 and linux
  167. what is wrong with my menger sponge?
  168. DIstorted image
  169. Best way to manipulate textures
  170. Text in OpenGL and WebGL
  171. Loading 3D *.RAW CAD model
  172. OpenGL - core profile only books
  173. When do we alter shader?
  174. Error in my program
  175. Learning opengl
  176. Z Layering not as expecting
  177. How can we calculate "Eye position"in modern code?
  178. Cube Rendering
  179. Expanding graphics caused clipping errors?
  180. How to draw and rotate 2d text in 3d space?
  181. Double Buffer makes things disappear
  182. Rendering to integer texture?
  183. Resource for understanding view, projection, etc.
  184. GL vector component conversions
  185. texturing vertices and coordinates
  186. How to draw pixels in OpenGL ES 2.0
  187. Is glGetError much faster lately than rumor has it
  188. Getting the coordinates of what you've drawn
  189. Advanced study in Computer Graphics
  190. What is the proper way to separate programs?
  191. A few beginner questions?
  192. OpenGL for old software
  193. Projectile Trajectory from a cannon ball
  194. Object Rotation Problem
  195. glutSolidSphere
  196. beginner GL questions
  197. GLUT or SDL ?
  198. drawelements for many identical objects
  199. BindTexture vs TextureBufferObject vs PixelBObject
  200. Calculating polygon lines
  201. Cube Code Help
  202. using opengl32.dll and glew32.dll on c#
  203. Ambient does not affect textured meshes
  204. Color in Sphere
  205. a cone in opengl
  206. Controlling several objects in openGl independentl
  207. the right way to share contexts ?
  208. using GLUT to draw a cylinder wireframe in VC.NET
  209. Circle in WebGL
  210. Solid construction for CAM application
  211. Project in Delphi
  212. glReadPixels with GL_DEPTH_COMPONENT returns 0
  213. Shadow volume rendering
  214. Question for VBOs.
  215. OpenGL 2D Game - Redraw Problem
  216. OpenGL ES Sphere latitude/longitude
  217. translating texels in a texture
  218. pixelformat is invalid when calling wglMakeCurrent
  219. Basic general question about getting started
  220. glmaterial
  221. Problem loading TGA file (OpenGL SuperBible)
  222. Problem loading more than one 3d model in openGL
  223. High level shader project
  224. Switching attached texture on Framebuffer objects
  225. Switching attached texture on Framebuffer objects
  226. app not redrawing?
  227. Manually do a glRotatef
  228. Trouble understanding coordinates
  229. In second OpenGL window, everything is darker?
  230. Cannot pass color value to shader vertex attribute
  231. OpenGL state
  232. Fast image scaling
  233. glDrawPixels and FBO
  234. packing shadow maps
  235. How to set GL_PROJECTION?
  236. State of OpenGL Extension loading libraries! Sad..
  237. gluLookAt
  238. Fail to initialise shaders
  239. Need some starting advice for a small project
  240. Drawing with stencil test - GL_NOTEQUAL/GL_EQUAL i
  241. Issue overlaying two arms for robot manipulator
  242. Understanding World, Eye (Camera), Model
  243. Normal Vector Calculation
  244. Actual final location of selected triangle?
  245. Texture performance
  246. circular viewport !!!!!????
  247. gldrawpixel for using openMP
  248. Passing through multiple shaders
  249. problem with code
  250. Using VOB with Materials