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  1. Very Basic- Making objects Opaque.
  2. Stencil Buffer Beginner
  3. batching befuzzlement
  4. opengl Run abnormal
  5. Problem with global light position
  6. dynamic textures help needed
  7. save texture to a file
  8. glDrawElements not drawing
  9. Issue: java.lang.IndexOutOfBoundsException
  10. 64-bit
  11. Point Rendering Problem
  12. OpenGL + OpenCV (Computer Vision)
  13. OpenGl Shader for Brightness
  14. cube: rotation bug(s), brain f***, spend hours...
  15. Got my maths wrong somewhere
  16. Getting World position from depth buffer in FS
  17. Mouse control on a plane
  18. Basic Shape Rendering from Array
  19. Writing text in a World
  20. Text output
  21. Question
  22. A little assistance needed with my code! Help!!
  23. 3DS Max texture coordinates help
  24. Does order of triangles matter?
  25. Drawing many cubes
  26. VBO issues
  27. Clicking point in 3d space
  28. Creation of menu bar
  29. Unable to translate 2D screen coordinates to 3D
  30. Should be a simple fix for an expert
  31. Getting the coordinates of a pixel
  32. OpenGL PC and ES questions
  33. Draw Shapes With Mouse Drag
  34. problem with window resizing (function reshape)
  35. Shading and lighting
  36. OpenGL 3.x tutorials
  37. Stereo Anaglyph using glColorMask
  38. hidden surface removal does not work
  39. glNormalPointer glDrawElements, tables structure
  40. Rotation to form pyramid
  41. OpenGL Superbible version 5 Samples black screen
  42. Help with 2D Light Attenuation
  43. Correct Specularity with Texturing
  44. diffuse shader color bands
  45. Separate alphablend
  46. Maximum antialiasing mode.
  47. GL (glut?) matrix stack
  48. gluTessCallback (OpenGL SuperBible)
  49. Problem with glutMainLoop()
  50. Off-screen/screen rendering on different threads
  51. using opengl 3.x stuff in opengl 2.1 ??
  52. Does order of points in a triangle matter?
  53. GL_BLEND
  54. glRotatef and rotation around arbitrary axis
  55. Quick Query
  56. Light & Wind Order
  57. Has some transparency
  58. GL_DEPTH_TEST not working?
  59. Using threads(pThread)
  60. Difference in light and material usage
  61. Object Selection
  62. Drawing Normals for arcs
  63. Problems with PBO to texture if size < 1024
  64. Reading fragment shader output
  65. Creating a 2D Animation With Movable Objects
  66. 2x2 texture gets repeated
  67. OpenGL Versions & Compatibility
  68. Problem with GLEW in neatbean (Cygwin)
  69. OBJ Loader for OpenGL ES 1.5
  70. Polygon differentiation
  71. Using glDrawPixels
  72. Clipping problem
  73. Selecting specific render device
  74. DisplayList (GL_COMPILE crash on glDrawElements)
  75. Difference between the two headers.
  76. extract shader script programming
  77. Lighting effect problem with normal matrix
  78. FreeImage doesn't work
  79. a problem with the window
  80. glTexEnvi global?
  81. Efficient way to slice an object
  82. turn a square
  83. fbo status value undefined
  84. Dividing colors by alpha
  85. new JOGL doesn't have same features...
  86. OpenGL version
  87. Two VBOs at once?
  88. VBO vs. DisplayList
  89. Normals Producing Funny Lighting
  90. delete some vertex points from image
  91. Drawing a full line over a stippled line
  92. GUI with OpenGL
  93. fbo once again.
  94. Begginer with OpenGl
  95. What type of files are these?
  96. Render polygon at mouse position
  97. Pulling what's left of my hair out over skybox
  98. WGL_SAMPLES_ARB values of 0 and 1
  99. Following the Superbible, broken?
  100. Problem of transparent.object (overlapping part)
  101. Could not initialise shaders when adding texture
  102. Writing Text
  103. sufficient size in bound vertex attribute
  104. Textures
  105. Assuming the Superbible is broken, What then?
  106. new jogl version - mouse selection
  107. Need some help about voxelization
  108. Settings for Hardware GUI BlendMode
  109. openGL for G-code visualization
  110. Unexplainable errors in image
  111. glRotatef(-90,...,1.0f) on iPhone works great but.
  112. Triangle Fan Question
  113. Help setting a orthographic projection matrix?
  114. Restarting context; is it necessary for disabling
  115. GLM library, unresolved symbol
  116. Function pointer validity between shared contexts
  117. TextureObject vs BufferObject
  118. glPolygonStipple Pattern !!
  119. texture 3d - help - error en gltexture3D
  120. FPS: Camera rotation and weapons
  121. Elapsed Time Help
  122. Texture Object doesn't work
  123. Peripheral view wonky
  124. 3D display of objects
  125. Light does not work
  126. Do OpenGL commands copy my data right away?
  127. Two sided lighting won't work
  128. Help about Glut!!
  129. Trouble using GetCursorPos(); with OpenGL
  130. Export to OpenGL
  131. Jumping Physics I got. Key Presses I dont!!
  132. Depth buffer <-> OpenGL coordinates correspondance
  133. Spotlight with Texture
  134. Shader from files
  135. background bmp image moves as both player move plz
  136. Shadowmapping with parallel lights
  137. 3d Triangulation
  138. Stuck with 1 texture
  139. Help: Rotating a square on mouse click
  140. Blending - Make part of texture transparent?
  141. blending and lighting at the same time
  142. Color Questions
  143. Making a bird flap
  144. Problem running this program
  145. Finding pitch and yaw angles
  146. glCopyTexImage2d limited to viewport?
  147. Emulate directx wrapping with Opengl
  148. Please help, texture not appearing
  149. How to understand glOrtho function?
  150. How to make an object motion move?
  151. Creating a numbered sphere
  152. Speckles
  153. gaps between 2D tiles
  154. OpenGl ES blending ColorTransform
  155. Simulating Lens Shift
  156. How to publish Visual C++ work in OpenGL
  157. FTGL and VB.NET
  158. how to create thread using openGL?
  159. Sphere texture mapping not rotated
  160. Definition of OpenGL commands
  161. Selection buffer - depth probelm
  162. Is it worth making games in OpenGL from scratch?
  163. Simulator of building
  164. Question on how lighting works in OpenGL
  165. Undefined reference error
  166. examples/tutorial about glBlendFunc, glTexEnv
  167. Anisotropic filtering and manual mipmap generation
  168. problem compiling my program on linux
  169. reading pixels
  170. Specifying translating factor
  171. texture atlas should I bother?
  172. Surface Normal Function - Not really sure...
  173. remotely running openGL program
  174. Is backface culling implemented in hardware
  175. 2d rectangle between 2 objects in 3d
  176. texture mapping terrain with high resolution image
  177. how to display image on opengl window
  178. Getting smooth surface from fewer points
  179. Problem with texture mapping
  180. problem rotatef
  181. glTexImage2D is too slow on android with nexus one
  182. how to present the renderbuffer?
  183. glVertex and variables unwillingly modified
  184. Camera & Projection matrixes in OpenGl
  185. Fixed function equivalent of simple shader
  186. Cropped Moving 2D Texture
  187. Diplaying text on orthgraphic projection
  188. glCopyTexImage2D error in Dual Monitor
  189. Creating a scalable universe
  190. OpenGL ES: Depth Buffer Problem
  191. problem with drawing four points around the mouse
  192. Interleaved VBO question
  193. Fullscreen over 2 monitors
  194. Stereo code for shutterglasses
  195. Approaches for 2D tile rendering
  196. Stereo Error
  197. drawing millions of sphere
  198. Merging with glBlendFunc()
  199. Frame rate management
  200. Texture Array performance
  201. textures not always drawing over lines
  202. How to render 2d sprites in a 3d world?
  203. What's the diff between these 2 code of textenv?
  204. what is going on behind gluLookAt
  205. UBO bindg problem.. >_<
  206. Terrain Rendering
  207. When objects are duplicated(picking)....
  208. fonts in Opengl
  209. Flipping an image
  210. Billboard in all axis
  211. Which way to cover with TRIANGLE_STRIPs is faster?
  212. Does TRIANGLE_STRIP vertex drawing order matter?
  213. texture atlas offset
  214. Zooming using depth buffer
  215. Using a black & white image as a mask
  216. glutHideWindow not working
  217. model format question
  218. Off-screen rendering
  219. Skewing An Image
  220. problem changing fonts
  221. opengl window turns blank when i move it
  222. GluSphere - Quads coming off of surface
  223. get objct spce pos in fgmt shdr wihout v.s. output
  224. 1D texture
  225. Magnified Textures & Reading Pixels
  226. Drawing Lines Across Transformations
  227. Off-screen rendering: Is it portable?
  228. Modelling the earth
  229. Glut and Flickering
  230. Strange Acess Violation Exception on glPopAttrib
  231. textures and quickness
  232. rotatef problems
  233. 2D game with opengl
  234. Cohen-Satherlend Clippling algorithm and screen XY
  235. How do i get 2d shapes to render?
  236. MOUSE
  237. Starting with OpenGL, Nvidia and Linux
  238. Framebuffer error (OpenGL SuperBible)
  239. VAO and attrib pointers to multiple shader progs
  240. Help with glutPassiveMotionFunc
  241. Why Do My Textures Look So Cruddy?
  242. Alpha compositing with glBlendFuncSeparate
  243. Padded Textures
  244. Mouse does not update
  245. Drawing the content of an array on the screen
  246. Lighting a single object
  247. Scene lights reset
  248. Porting OGL 3.3 code to a 4.1 machine blank screen
  249. Can't set glClearColor alpha to 0
  250. include errors