View Full Version : OpenGL: Basic Coding
- Very Basic- Making objects Opaque.
- Stencil Buffer Beginner
- batching befuzzlement
- opengl Run abnormal
- Problem with global light position
- dynamic textures help needed
- save texture to a file
- glDrawElements not drawing
- Issue: java.lang.IndexOutOfBoundsException
- 64-bit
- Point Rendering Problem
- OpenGL + OpenCV (Computer Vision)
- OpenGl Shader for Brightness
- cube: rotation bug(s), brain f***, spend hours...
- Got my maths wrong somewhere
- Getting World position from depth buffer in FS
- Mouse control on a plane
- Basic Shape Rendering from Array
- Writing text in a World
- Text output
- Question
- A little assistance needed with my code! Help!!
- 3DS Max texture coordinates help
- Does order of triangles matter?
- Drawing many cubes
- VBO issues
- Clicking point in 3d space
- Creation of menu bar
- Unable to translate 2D screen coordinates to 3D
- Should be a simple fix for an expert
- Getting the coordinates of a pixel
- OpenGL PC and ES questions
- Draw Shapes With Mouse Drag
- problem with window resizing (function reshape)
- Shading and lighting
- OpenGL 3.x tutorials
- Stereo Anaglyph using glColorMask
- hidden surface removal does not work
- glNormalPointer glDrawElements, tables structure
- Rotation to form pyramid
- OpenGL Superbible version 5 Samples black screen
- Help with 2D Light Attenuation
- Correct Specularity with Texturing
- diffuse shader color bands
- Separate alphablend
- Maximum antialiasing mode.
- GL (glut?) matrix stack
- gluTessCallback (OpenGL SuperBible)
- Problem with glutMainLoop()
- Off-screen/screen rendering on different threads
- using opengl 3.x stuff in opengl 2.1 ??
- Does order of points in a triangle matter?
- GL_BLEND
- glRotatef and rotation around arbitrary axis
- Quick Query
- Light & Wind Order
- Has some transparency
- GL_DEPTH_TEST not working?
- Using threads(pThread)
- Difference in light and material usage
- Object Selection
- Drawing Normals for arcs
- Problems with PBO to texture if size < 1024
- Reading fragment shader output
- Creating a 2D Animation With Movable Objects
- 2x2 texture gets repeated
- OpenGL Versions & Compatibility
- Problem with GLEW in neatbean (Cygwin)
- OBJ Loader for OpenGL ES 1.5
- Polygon differentiation
- Using glDrawPixels
- Clipping problem
- Selecting specific render device
- DisplayList (GL_COMPILE crash on glDrawElements)
- Difference between the two headers.
- extract shader script programming
- Lighting effect problem with normal matrix
- FreeImage doesn't work
- a problem with the window
- glTexEnvi global?
- Efficient way to slice an object
- turn a square
- fbo status value undefined
- Dividing colors by alpha
- new JOGL doesn't have same features...
- OpenGL version
- Two VBOs at once?
- VBO vs. DisplayList
- Normals Producing Funny Lighting
- delete some vertex points from image
- Drawing a full line over a stippled line
- GUI with OpenGL
- fbo once again.
- Begginer with OpenGl
- What type of files are these?
- Render polygon at mouse position
- Pulling what's left of my hair out over skybox
- WGL_SAMPLES_ARB values of 0 and 1
- Following the Superbible, broken?
- Problem of transparent.object (overlapping part)
- Could not initialise shaders when adding texture
- Writing Text
- sufficient size in bound vertex attribute
- Textures
- Assuming the Superbible is broken, What then?
- new jogl version - mouse selection
- Need some help about voxelization
- Settings for Hardware GUI BlendMode
- openGL for G-code visualization
- Unexplainable errors in image
- glRotatef(-90,...,1.0f) on iPhone works great but.
- Triangle Fan Question
- Help setting a orthographic projection matrix?
- Restarting context; is it necessary for disabling
- GLM library, unresolved symbol
- Function pointer validity between shared contexts
- TextureObject vs BufferObject
- glPolygonStipple Pattern !!
- texture 3d - help - error en gltexture3D
- FPS: Camera rotation and weapons
- Elapsed Time Help
- Texture Object doesn't work
- Peripheral view wonky
- 3D display of objects
- Light does not work
- Do OpenGL commands copy my data right away?
- Two sided lighting won't work
- Help about Glut!!
- Trouble using GetCursorPos(); with OpenGL
- Export to OpenGL
- Jumping Physics I got. Key Presses I dont!!
- Depth buffer <-> OpenGL coordinates correspondance
- Spotlight with Texture
- Shader from files
- background bmp image moves as both player move plz
- Shadowmapping with parallel lights
- 3d Triangulation
- Stuck with 1 texture
- Help: Rotating a square on mouse click
- Blending - Make part of texture transparent?
- blending and lighting at the same time
- Color Questions
- Making a bird flap
- Problem running this program
- Finding pitch and yaw angles
- glCopyTexImage2d limited to viewport?
- Emulate directx wrapping with Opengl
- Please help, texture not appearing
- How to understand glOrtho function?
- How to make an object motion move?
- Creating a numbered sphere
- Speckles
- gaps between 2D tiles
- OpenGl ES blending ColorTransform
- Simulating Lens Shift
- How to publish Visual C++ work in OpenGL
- FTGL and VB.NET
- how to create thread using openGL?
- Sphere texture mapping not rotated
- Definition of OpenGL commands
- Selection buffer - depth probelm
- Is it worth making games in OpenGL from scratch?
- Simulator of building
- Question on how lighting works in OpenGL
- Undefined reference error
- examples/tutorial about glBlendFunc, glTexEnv
- Anisotropic filtering and manual mipmap generation
- problem compiling my program on linux
- reading pixels
- Specifying translating factor
- texture atlas should I bother?
- Surface Normal Function - Not really sure...
- remotely running openGL program
- Is backface culling implemented in hardware
- 2d rectangle between 2 objects in 3d
- texture mapping terrain with high resolution image
- how to display image on opengl window
- Getting smooth surface from fewer points
- Problem with texture mapping
- problem rotatef
- glTexImage2D is too slow on android with nexus one
- how to present the renderbuffer?
- glVertex and variables unwillingly modified
- Camera & Projection matrixes in OpenGl
- Fixed function equivalent of simple shader
- Cropped Moving 2D Texture
- Diplaying text on orthgraphic projection
- glCopyTexImage2D error in Dual Monitor
- Creating a scalable universe
- OpenGL ES: Depth Buffer Problem
- problem with drawing four points around the mouse
- Interleaved VBO question
- Fullscreen over 2 monitors
- Stereo code for shutterglasses
- Approaches for 2D tile rendering
- Stereo Error
- drawing millions of sphere
- Merging with glBlendFunc()
- Frame rate management
- Texture Array performance
- textures not always drawing over lines
- How to render 2d sprites in a 3d world?
- What's the diff between these 2 code of textenv?
- what is going on behind gluLookAt
- UBO bindg problem.. >_<
- Terrain Rendering
- When objects are duplicated(picking)....
- fonts in Opengl
- Flipping an image
- Billboard in all axis
- Which way to cover with TRIANGLE_STRIPs is faster?
- Does TRIANGLE_STRIP vertex drawing order matter?
- texture atlas offset
- Zooming using depth buffer
- Using a black & white image as a mask
- glutHideWindow not working
- model format question
- Off-screen rendering
- Skewing An Image
- problem changing fonts
- opengl window turns blank when i move it
- GluSphere - Quads coming off of surface
- get objct spce pos in fgmt shdr wihout v.s. output
- 1D texture
- Magnified Textures & Reading Pixels
- Drawing Lines Across Transformations
- Off-screen rendering: Is it portable?
- Modelling the earth
- Glut and Flickering
- Strange Acess Violation Exception on glPopAttrib
- textures and quickness
- rotatef problems
- 2D game with opengl
- Cohen-Satherlend Clippling algorithm and screen XY
- How do i get 2d shapes to render?
- MOUSE
- Starting with OpenGL, Nvidia and Linux
- Framebuffer error (OpenGL SuperBible)
- VAO and attrib pointers to multiple shader progs
- Help with glutPassiveMotionFunc
- Why Do My Textures Look So Cruddy?
- Alpha compositing with glBlendFuncSeparate
- Padded Textures
- Mouse does not update
- Drawing the content of an array on the screen
- Lighting a single object
- Scene lights reset
- Porting OGL 3.3 code to a 4.1 machine blank screen
- Can't set glClearColor alpha to 0
- include errors
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