- mimap level error
- 3D texture display
- Drawing millions of objects
- Draw a room
- Problem with "picking"
- Replacing textures
- Problem textures
- Moving objects ( few questions about OGL )
- rotation problem
- Rotating Towards Path?
- gauraud shading (OpenglSuperbible 5th edition)
- glCopyTexSubImage faster than FBO?
- textureMap blending for colour specific opacity
- howto import into opengl a textured scene from 3ds
- glLoadMatrix
- Creating 3D objects
- Perspective backprojection of 2D
- texture savings question
- 2D Texture Mapping
- How to create 2 objects? - v simple question
- Creating 2 quads? - v simple question
- DIB file
- [SOLVED] Objects drawn in odd order
- OpenGL 3.3 left/right handed system
- How does glgentextures/gldeletetextures work?
- how to learn opengl
- copy app generated stencil data to stencil buffer
- Opengl viewing issue
- Seeing inside Skybox
- linking problem with BloodShed
- Object on the box
- FBO with different size attachments
- glGenBuffers() call failing over remote display
- How reshape function should look like for 2D game?
- Pixel operation (blur) on gl_texture_rectangle
- Help with Vertex/Normal Arrays
- Newbie Question. Drawing a Line with the mouse
- Where do I put calculations?
- Blending Issue
- Anisotropic Filtering Help
- loading bmp files using opengl
- Mouse Event Question.
- Light with a direction
- Subwindows work under Windows, not Linux or Mac?
- OpenGL 4.0 Normals
- Understanding glVertex3f z Coordinate
- infinite waterplane problem
- glTexImage2D issues with data display
- Newbie Help: Thread Texture Rendering
- Picking
- Options when it come to saving a buffer?
- glutKeyboardFunc() causing Access Violation error
- gluLookAt strafe (moving camera left right)
- 3D Rendring
- Suggestions regadring First Person View
- small problem
- Copying alpha from different texture
- Anaglyphs without glColorMask?
- simple reflection question
- WxGLCanvas errors after Update
- 2d sprites and opengl
- glutAttachMenu()
- Trying to transform 2 quads
- Depth Test not working
- ColorCode Anaglyphs
- I need code for moving object with mouse.
- Opengl 1.1 and transparent textures
- Help with rendering Skydome and openGL debugging
- Loading a image
- Vsync with glut
- Sphere texture mapping
- Which font drawing technique is optimal?
- transparent objects batching
- 2d map with OpenGL based on openstreetmap data
- glBlendFunc Beginner Question
- Easy OpenGL context creation
- OpenGL ES 1.1 isosurface (metaball) question
- glBlitFramebuffer with multisampling problem
- 3D texture indexing
- PBO performance very slow
- How to make text show up against black background.
- Problem with transparency - glBlendFunc()
- CSG WITH TESSELLATION
- glTexImage2D question
- Nothing Rendered - Something wrong with code
- Backbuffer as Texture
- Open GL ES 1.1 vs OpenGL ES 2.0?
- Switching from texture to material
- Shadows when using alpha blending
- OpenGL Book recommendation
- Accessing vbo value in shader
- Rotation angles calculation
- Font Bitmaps
- I need help with 3d shading/lighting
- Loading textures from stream
- glulookat or glrotate/gltransform for point sprite
- Help playing video to openGL context
- Drawing facing front text
- strange problm (accessing an ivec4 in vertex shdr)
- Texture questions
- light projector with OpenGL 1.1 only
- Vertex precision?
- problem with depth buffer while using the FBO
- fps drop on texturing
- Help with Triangle strip
- initialization of FBO
- check if shaders compiled
- State of the text drawing solutions
- FBO query
- Where can I find each constant value?
- AMD_gpu_association for Nvidia?
- GLUT or general OpenGL program?
- Glut.TimerCallback() for scale and rotate
- Regarding Depth Buffer
- Two-sided lighting of GL_POINTS
- How to copy a texture with FBO for N times
- projected shadows problem
- Super Bible 5 - triangle example on chapter 2
- Trouble with creating / drawing textures.
- OpenGL Error
- glStencilFunc Definition
- draw/construct/show a park
- OpenGL Superbible 5th ed. Problem with "Move"
- OpenGL drawing system
- Learning VBOs
- Texture Issues
- getting started with lighting
- classical sphere texturing
- Binding a new vao to already bound buffer
- Simple problem
- clear a GL_R32UI renderbuffer with an int
- 2D Tesselation
- Need help with Java OpenGL TextRenderer
- glEnable(GL_DEPTH_TEST) - Segmentation Fault
- quadric sphere movement
- Easy GLUT Cameras?
- How to implemet DOF via GLSL
- How to setup Stencil buffer with MFC
- some questions about gl 3+
- OpenGL, openCV, compression and streaming
- draw a shpere that is a light source
- Problems with simple cube and normals
- Simplest way to convert 2D into anaglyphs
- Transform feedback problem
- Loading a texture
- Texture looks strange?
- VBO Triangle Strip
- make light pole
- Tetture matrix defaults?
- Segmentation Fault
- Glut Mouse Func
- OpenGL Problem
- Anamorphic distortion of a tracked user.
- Problem with showing anything on screen
- .jpg for normal maps
- how to animate a texture !?
- How to read the values inside VBOs?
- The black screen
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED is invalid
- glPolygonOffset() vs glDepthRange()?
- how to optimize the bloom effect?[not solved yet]
- What is the max value for glOrtho far clipping?
- OpenGl and Ada
- Project Shadows over terrain model
- Everything is fog , when i enable fog
- best way to store, blit, and render pixel data
- moving the ball
- draw color and map texture in same scene in WebGL
- Header for automatic wglGetProcAddress calls?
- glDrawElements/glDrawRangeElement not drawing
- How to "not streching a texture"?
- Filling a polygon with a repeating texture
- Segmentation fault
- help with heightmaps
- Cutting segments from shapes
- Drawing Line Problem in WebGL
- Zooming: GL_MODELVIEW or GL_PROJECTION?
- OpenGL ES 1.1: transparent line + sprite/texture
- Texture mirror effect on the screen
- Fullscreen performance impact
- Creating window, initializing opengl
- stbi_image
- Lightning: ModelView matrix or just Model Matrix?
- Can shader programs return values?
- Load point from file
- Setting up for 2d ortho
- draw and color the shape of a house:)
- How to print out the data in VBO?
- Setting up OpenGL in SDI/MDI MFC application
- Crisp rendering of horizontal & vertical lines?
- General advice on mutiple renders
- Drawing several meshes
- GLSL shader for replicating fixed func. pipeline
- INVALID_OPERATION on glVertexAttribPointer on 3.2+
- 100% CPU usage
- checking normal maps
- Beginner: Cube perspective messed up...
- wglChoosePixelFormatARB attribute question
- Texture trouble
- Menu Trouble
- Stereoscopic Projection
- texture limit and activating texture
- GLAPI fails in glu.h
- Drawing VBO elements (very basic question)
- What is a 'texture unit'?
- Replacement of glFeedbackBuffer in ogl 3.3 nd abve
- SDL1.3 in a thread and OpenGL context in another.
- Rotation problem.
- Password matching
- 1 bit (3D) texture
- Problem creating a Mesh + Displacement Shader
- Blending texture background bug.
- Waving Flag - from nehe`s lesson#11
- Mapping screen coordinates to OpenGL scene coordin
- GLUT + OpenGL + Loading .obj Files and Textures.
- OpenGL error 1281 caused by glTexSubImage2D
- Having trouble with textures in HUD
- Any obvious improvements to my particle system?
- Suggestion regarding API
- Texture tinting
- 2D Rendering & View Movement
- Fragment face data
- waving flag not waving
- sky gradient problem
- what kind of gl command manipulate face normals
- Problem with MouseFunc
- Stencil-op depth fail with depth testing disabled
- is freezing the meshes inside Maya a good choice?
- glut window as mfc sub window (same focus)
- help in game graphics using OpenGL
- Adding color to a polygon
- Little Lighting issue
- Putting a windows form in a Opengl 3d world?
- Traversing sphere array without loop
- polygon vertices coloring
- render scene twice
- Is there anything more I can do for efficiency?
- Do Vertex Array Objects 'group' also glUniform?
- Mapping texture onto a rendered terrain
- some help regarding flickering
- Reading Depth32F Stencil8 combined buffer in shade
- Move drawing area
- Multiple Buffer Objects or not?
- Best way to move objects around?
- How to get last frame
- Improving fps
- is it possible to use "default" values vor array?
- Silly question regards "Superbible" camera class
- blending and framebuffer
- [solved] Drawing a cube