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  1. Best way to handle multiple shaders
  2. File converter to transfer 3d model into OpenGl
  3. ARB VBO's working from text file but not on arrays
  4. glu 1.3 version!!!!!!!!!!How to download
  5. bogus example on opengl.org?
  6. Antialiasing for Outline Font
  7. glGetShaderiv() linking error?
  8. setup of opengl
  9. Rendering in batch mode only to save into a file
  10. glReadPixels halts my app
  11. How to modify the video output to external monitor
  12. About FBO GL_COLOR_ATTACHMENTn
  13. Ping-pong PBO Transfers on a thread
  14. Would like a guide for parsing...
  15. Concave Polygon via Stencil Buffer
  16. Problem to create a triangle or square with menu
  17. Multiple textures and meshes
  18. glgeneratemipmap()didn't run correctly
  19. Cannot pick object using ray casting method
  20. how to reset the position of object after transfor
  21. skybox animation
  22. OpensourceModeling software compatible with OpenGL
  23. Strange CG shading model problem
  24. Picking problem
  25. Changing the drag amount based on cam pos
  26. Rectangles don't have the same size
  27. Help creating a NURBS sphere
  28. OpenGL particle system
  29. Limit on no. of textures loaded?
  30. LIGHTING Problem?!
  31. get image from scene
  32. Collision Detection Problem
  33. Reading data from GPU with FBO
  34. Assigning unique color to each point
  35. pyopengl hangs
  36. Shadow Volumes
  37. how i can solve this? rendering tree party api.
  38. Quaternion trackball rotation problem
  39. Trouble with making custom font library
  40. 32bit textures
  41. Rotating several objects as one (asteroid)
  42. line not being drawn
  43. GL_SMOOTH & normals issues
  44. Both sides blending
  45. opengl bar chart please help me :)
  46. Help! Simulating a Lifecycle of a star
  47. Issues mixing textured and non-textured objects
  48. how to write character on sphere
  49. How can I get relation between pixels and gl.gltra
  50. Copy frame data to texture
  51. File reading and printing in openGL
  52. GPU memory check utility functions?
  53. Stencil buffer question
  54. When building a pick ray through GluUnproject...
  55. gluProject(...) question
  56. using whiteness for alpha
  57. How to properly use glTexEnv with tex. units...
  58. Visual effect
  59. Drawing charcters Matrix Issue
  60. Simple Polygon drawing issue
  61. dynamic lights or lightmaps?
  62. Random positions , and Mouse event
  63. flip pixel buffer
  64. OpenGL & Swing hw / lw issues - help
  65. Rendering text in OpenGL
  66. I need to make a specific pixel colour transparent
  67. Render objects in bounding box
  68. Window coordinates and polygon position
  69. Matrix Multiplication (Open GL behaviour problem)
  70. best/better texture image file size
  71. GUI + opengl
  72. 3d scene
  73. difference between glFrustum() and glOrtho
  74. OpenGL translation of a software pixel pipeline
  75. several textCoords per vertex
  76. Loading an RGB bitmap with alpha?
  77. Texture not showing up
  78. glPushMatrix question
  79. Different drawArrays modes in WebGL
  80. glPushAttrib depreciated, replace by?
  81. Scaling matrix before positioning it
  82. glPerspective or glLookAt
  83. PBOs and textures
  84. glPerspective
  85. Can't make object 3d
  86. Opengl rendering "bypass" with CUDA
  87. gluLookAt - Questions
  88. Capping Solid-Stencil Buffer-coplanar faces+artifa
  89. Alpha/object fading
  90. radar display effect
  91. Can a shader be attached to more than 1 program?
  92. Loading object files into OpenGL
  93. building a 2d Graph in opengl
  94. GLSL Per-Vertex Phong Shader - correct maths?
  95. Which state would cause colors to become like this
  96. something like glew for core OpenGL 3.3
  97. Is there a good way to redraw only when changed?
  98. [solved]resetting position after glTranslatef
  99. Render to Bitmap and OpenGL specific functions
  100. Unexplainable Error in gDEBug
  101. Alpha Blending and Sorting - 2D
  102. add item
  103. move scene
  104. Moving light lines on dark background
  105. OpenGl - selection
  106. cubes not same size and text not showing :(
  107. Delete drawing from overlay
  108. Grab Projection and view Matrices without glGet*
  109. texture mapping a subdivision surface of a sphere
  110. glMultiDrawElements() causing an access violation
  111. How can i create 3D human body model
  112. bringing object closer/further
  113. 'True' Quadrilateral Interpolation on AMD?
  114. Strange FPS difference
  115. copy data to textures
  116. max clip planes
  117. wireframe cube
  118. Polygon Antialiased
  119. Recommended VBO usage?
  120. Polygonoffset mode
  121. Creating a moving car
  122. GL_MODELVIEW
  123. MRT using FBOs seems to be painfully slow.
  124. Masks with Developers Image Library
  125. How to Compiling CPP File to EXE
  126. gluLookAt
  127. working with the console window
  128. Visualisation for meshes
  129. Comments regarding hardware
  130. Giving floating values to the Viewport
  131. Problem with positioning of light.
  132. Problem with positioning of light.
  133. VBO cannot be deleted?
  134. cubemapping and texture coordinates
  135. multiple textures
  136. move (animate) a cube from A to B
  137. object shows in different parts of the screen????
  138. textures
  139. deleting object
  140. Light source equals the place that we see
  141. Fill rate problems
  142. Linking error in Visual Studio c++ 2008 Express ed
  143. Particle System
  144. Image binding
  145. Counter problems when reading texture from FBO
  146. Problems with getting animation active
  147. Math is correct, but camera moves away!
  148. check out my first opengl video :D
  149. Example for geometry shader + transform feedback ?
  150. GLboolean
  151. Help! Need to simulate clouds
  152. Alpha translucency with no depth sorting?
  153. Rotating one of a set of double doors 90 degrees
  154. dragging using mouse movement
  155. Problem of maximum vertices with glDrawelements
  156. is this bad?
  157. Textures work until display updates.
  158. Texture indexing and value range
  159. Best way to draw curved lines -dynamic texture or?
  160. Only render on 1/4 of screen
  161. open GL keyboard func
  162. should i convert my camera to quaternions?
  163. cpu usage and fps optimization
  164. opengl jogl problem with TextRenderer
  165. Not rendering good texture
  166. Segmentation fault while using PBO
  167. Problems when dealing with lighting and shadowing
  168. Error when free memory
  169. Displaying and transforming objects in layers
  170. Matrix Stack Question
  171. Implementing my own matrix and transformations...
  172. gluLookAt basic questions
  173. glReadPixels error
  174. World-aligned Billboards Utility?
  175. gluSphere lighting problem
  176. A few small rendering problems
  177. Ray Tracing Help
  178. Geometry shader + transform feedback + triangles
  179. A fluffy orange
  180. The nature of GL_POINT
  181. Texture Problem on distance elements
  182. Invalid operation error from GL when using FBO
  183. Applying a texture on a transparent polygon
  184. move cube on circle
  185. Increasing Frame Rate per second
  186. where is the irc chat?
  187. Plotting points on Earth
  188. can someone help me with quaternions
  189. vertex buffer objects and elded vs unwelded vertic
  190. Fail to read the frame buffer using PBO
  191. How to get rid of unused indices in Display List
  192. What's wrong with my texture
  193. how can I make solid and wire frame cube ?
  194. GLSL Translation Issue
  195. fps camera to quaternions upgrade code giveaway
  196. help with simple OpenGL
  197. scale object without translate
  198. menu bar application using opengl
  199. gluLookAt around circle
  200. texture as a background
  201. Multiple indexed meshes in single VBO
  202. Rendering fonts in OpenGL 3
  203. how do i draw 2d textures on screen
  204. gluNurbsCurve problem!!!!!!!!!!!!!!!!!!
  205. Whats the best 32bit image format file?
  206. Applying a texture to a sphere created by hand
  207. only redraw parts of the screen - Scissor
  208. moving object(point or 3d cube)
  209. GL_DIFFUSE turning everything yellow.
  210. simple but yet complex transformation
  211. How does the OpenGL get (x,y) at the Z-Buffer?
  212. Questions about Lighting and Shadowing
  213. vector on image
  214. Getting blank screen as output for this program
  215. Drawing on top of the scene
  216. SOLVED: glCallList causes missing polys on NURBS
  217. How to set the texture coordinates?
  218. Basic question: Background image hiding polygons!
  219. Buffer Objects causes run-time AV
  220. Reflection effect
  221. Anisotropic filter on the drawing buffer
  222. Background music
  223. Problem with Blending
  224. camera and shader
  225. Selection by polygon
  226. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT warning?
  227. glLookat
  228. Assign to uniform from shader
  229. problem with transparency
  230. GLFrame Camera
  231. Track coordinates of a vertex after glRotatef()
  232. Bug
  233. Open GL error while Complie
  234. basic opengl beginner
  235. Best way to do clipping?
  236. Texture coordinates to screen pixel coordinates
  237. Need Help With Basic Camera
  238. simulating rain drops
  239. open GL glitch
  240. Is it possible to render a texture on screen?
  241. two windows - one way road only ??
  242. drawing pixels on screen VS texturing quad
  243. Problems with frustums, etc...
  244. GLError: <unprintable GLError object>
  245. Uniform arrays and element location
  246. Textures on 4 non coplanar points
  247. Many bound textures performance question
  248. problems on stencil shadowing
  249. How the stencil buffer is working
  250. Call List Issues