PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 [107] 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139

  1. Color problem: GL_ABMIENT and GL_DIFFUSE dont work
  2. OpenGL Discussion boards upgraded
  3. Setting Up opengl
  4. Do I have to call glDisableVertexAttribArray?
  5. Updating a VBO
  6. need help in drawing rectangles nd triangles
  7. problem with line styles
  8. Problem applying texture using opengl+sdl (solved)
  9. OpenGL 3 drawing not working
  10. Streaming bitmap data for textures via Socket
  11. Rendering mess (white box texture error)
  12. Rendering the same polygon at different locations
  13. How do I specify line loops in glDrawArrays
  14. HexSwirl help :(
  15. delay time in Glut commands
  16. SDL/OpenGL shape rotation problem!
  17. Transformation order
  18. Texture distortion at bigger object size
  19. Noob question: change start drawing position
  20. Rotation problems
  21. Different rotation for different vertices
  22. Multiple textures assigned to an object? How to?
  23. glMultiDrawElements or glPrimitiveRestartindex?
  24. Algorithm for building shapes with TRIANGLE_STRIP
  25. OpenGL Luminous And Graph Building
  26. Screen coordinates to world coordinates
  27. chckn crossin d road
  28. Finding clicked point in openGL
  29. Moving Objects
  30. How can I get seamless tiles using texture mapping
  31. Basic Scene Movement Problem
  32. Delaney triangulation algoritham -incremental
  33. size of screen depends on what?
  34. color index with material properties
  35. Creating Dynamic Textures
  36. Rendering
  37. Basic box game - Collision Detection
  38. GL view rotation question
  39. Skybox help needed
  40. reshape func problem =(
  41. Problem with Blending
  42. OpenGL translation difference
  43. vertex buffer object - sphere
  44. How can i Control 3D Human model meshes?
  45. translatef
  46. Material Issue
  47. Rotation combined problem
  48. Initial triangle in delanay (watson algoritham)
  49. Blending "offscreen"
  50. VBO and Normal Maps
  51. Where can I find the OpenGL libraries?
  52. Lights not recalculating.
  53. how to get the vertices of transformed shapes ?
  54. inside cube and textures
  55. Problem in texturing
  56. Time Limitation
  57. Time Limitation
  58. Normals to use for a viewer facing rectangle
  59. Model faces not being lit correctly.
  60. SDL/OpenGL image doesnt display correctly :S
  61. FBOs with 3d coordinates
  62. General Help
  63. bloom/blur, rendering to FBO, clearing FBO
  64. Calculating height for a ball moving down a hill
  65. Rendering to frame buffer
  66. move a polygon
  67. Balls not getting generated in proper cordinates
  68. Rendering depth to pc memory
  69. Bsic Program for LINEs
  70. problem regardind mouse movement
  71. S3TC texture compression performance
  72. Vertex buffer with unsigned byte crash the app
  73. Polygon fill problem
  74. chicken game
  75. creating a few VBO-sharing QGLWidgets in JOGL
  76. waves
  77. GL_NUM_COMPRESSED_TEXTURE_FORMATS == 3?
  78. Basic texturing w/ core (GLSL) problem
  79. Moving Texture and Stack Order
  80. how do i know if my graphics card supports OpenGL?
  81. glColorTable using lots of CPU power
  82. shader front/back face and ccw ,cw
  83. Rendering a lot of vertex
  84. Cube Texturing Problems
  85. Drawing faces
  86. Simple error with glDrawElements(GL_TRIANGLES)
  87. How to draw two shapes at the same time?
  88. What is "application-defined clip distance"?
  89. Can Opengl show text from a diffrent language?
  90. Problem with drawArrays segmentation fault
  91. skeleton animation
  92. VBO fails to render circles
  93. Accessing multiple FBO Textures via GLSL
  94. FBO performance options
  95. OpenGL clip planes
  96. Draw a square?
  97. wrml loader and normals problems
  98. Screenshot of opengl window
  99. Filling a trapezoid with a texture
  100. Emission & Ambient
  101. Emission & Ambient
  102. Using gl_TessLevelInner correctly?
  103. Scaling text using this code?
  104. Horrible texture blur\pixelization
  105. To swing a swing
  106. buffers and culling
  107. MRT with different size,viewport,format
  108. Pool Ball Rotation
  109. selection and feedback in ogl
  110. Writing Unit Tests using OpenGL
  111. Getting color of backface vertex
  112. Toon/Cel Shading with Transparency
  113. Crash at glEnableVertexAttribArray
  114. Code mouse drag in 3D space
  115. Getting vertex data and compare to adjacent faces
  116. Distance to closest pixel from view position
  117. glVertexAttribPointer causing problems
  118. glutMotionFunc error
  119. Problem with occlusion query in OpenGL
  120. keyboard
  121. Z-Buffer Problem .. but how to solve it ?
  122. Camera error?
  123. VAO's on ATI 6xxxx cards with multiple contexts
  124. keyboard
  125. Rotating square & changing its color
  126. Simple rotate issue
  127. Arrow keys
  128. Transform light sources when transforming objects?
  129. Software renderer
  130. Best way to learn opengl?
  131. Using glReadPixels to texture a sphere
  132. Colour Picking issue
  133. Zooming in a 2d game
  134. opengl 3.3 vs opengl 4.0
  135. opengl 3.1 for intel 82945G express chipset
  136. Move the camera to the direction it points
  137. OpenGL >> Adding branches to skeletal joints
  138. How can i load image?
  139. Beginner problem with VBOs
  140. [Linker Error] SERIOUS PROBLEMS!
  141. Need help to render text
  142. Avoid importing the same mesh into the scene?
  143. Is setting line smoothing retrospective?
  144. Crisp rendering of horizontal and vertical lines 2
  145. OpenGL ..transformation
  146. Apply normals
  147. Debugging empty screen with no GL errors
  148. can't compile examples
  149. Polygons overlapping detection based on camera?
  150. How do I start using OpenGL 3.0/3.1
  151. drawing solid of revolution
  152. Viewport viewing text?
  153. How can I enable culling for each of the viewport
  154. Got DLL error if run the exe
  155. output a variable to screen???
  156. Mapping pixel colors without hardware
  157. scaling affect the lighting on object??
  158. glDrawArrays and normals
  159. alpha blending
  160. Opengl transformation stack in version 3.3
  161. OpenGL Shadows and the Stencil Buffer
  162. Language bindings following OpenGL spec?
  163. red book example dont understand - clip.c
  164. GL_SAMPLE_POSITION return null values
  165. How to restrict animation to be displayed only onc
  166. Version of OpenGL
  167. How to use glVertexPointer correctly.
  168. example in redbook named planet.c requires aux.h?
  169. Two FBOs bound at the same time
  170. just get a black screen
  171. Questions on VAOs
  172. Screenshot to texture
  173. how to create terrains using fractals?
  174. Using gluLookAt() to orbit around a moving object
  175. A taxonomical question about glClear
  176. testing objects if they were rendered
  177. glCreateShader(GL_VERTEX_SHADER) invalid enumerant
  178. where to use glutpostredisplay?
  179. drawing a container...
  180. Cross platform development
  181. VBO with multiple objects
  182. 3D pie-chart calls from Dev-C++
  183. Light and Translate
  184. Transform to eye-space with shader
  185. Moving text along with the primitive objects
  186. Cutting 3D model on layers
  187. Macintosh OSX and Window Frame Rates...
  188. Frustum culling - best practices?
  189. How to draw an image in it's real size in 3d space
  190. How can I set my own depth comparison function?
  191. glRotatef : some confusion
  192. OpenGL Camera
  193. Random Angle
  194. A question setting up ray-tracing
  195. Select and move the vertices point
  196. Fractal landscape help needed
  197. Texture problem
  198. webgl,opengl es 2.0 and texture atlas
  199. draw bird ..!!
  200. Problem with fragment shader
  201. VBO not displaying
  202. troubles with glVertexAttribPointer
  203. How to fit a only a part of a texture?
  204. Setting normals on faces
  205. Beginning with UBOs.
  206. Problem loading a obj
  207. Texture mapping non-smoothing
  208. Rotating an axis to create height change for obj
  209. Help for Rubik's Cube Rotation of each slice...
  210. Simulation speed depends on load
  211. .obj in OpenGL
  212. Positioned light moves when using quads
  213. Transparent image
  214. Processing cost of glUniformMatrix*()
  215. Color distortion rendering at certain positions
  216. GL_SPHERE_MAP
  217. N by N by N cubes to build a big Cube or similar
  218. Collision Detection
  219. gl_clipdistance - clipping - example
  220. error C2065
  221. Rotation problem
  222. texture creation problem?
  223. Try Create Texture
  224. Rotation of vertices
  225. Creating 3D Texture - Sample Help
  226. Retrieve frstum corners with gluUnProject?
  227. Interactive Parts Model - Noob
  228. texture atlas
  229. OpenGL/ Light (part1)
  230. One texture, one shader, two samplers
  231. Rotate and read back
  232. is there a way to find out what coordinate we r in
  233. glColorPointer and colors for whole triangle
  234. Problem with VBO
  235. Scene isn't rendering - probably matrix issues?
  236. GLFrame's getMatrix problem in superBible4ed
  237. about GL_MAX_RENDERBUFFER_SIZE_EXT
  238. FBO renderbuffer how it works
  239. can't get VBOs textured
  240. How to do 2d in modern opengl
  241. Compiling Real-Time Volume Graphics Book Samples
  242. Radeon X700 PRO not working with shaders
  243. Changing alpha of pixels on a texture?
  244. what is the easiest way to load images?
  245. Changing coordinates
  246. Declaring Vertices
  247. The simple Stuff : draw a Image to Screen
  248. Just Started
  249. texture look like 3d
  250. glGenerateMipmap(GL_TEXTURE_2D_ARRAY)