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  1. Spot Light / Specular Lighting seems incorrect
  2. how do u create lighting/normals for glut objects
  3. Gaussian Blur Filter Sample
  4. urgent exam help pls!.what is the current matrix?
  5. Problems with glutKeyboardFunc
  6. glReadPixels/gluUnProject problem
  7. Planet ring
  8. About Modelview
  9. Regarding GL_SHORT....
  10. Regarding performance(CPU and GPU)
  11. Texture Wrap don't wrap
  12. Delete shared texture
  13. Compiling CG to GLSL
  14. 2D HUD
  15. glGetTexLevelParameter is undefined
  16. problem with light
  17. Cube
  18. issue with "camera" settings
  19. Rendering multiple quads workflow
  20. 3d texture coords
  21. Using Variables in Display?
  22. glReadPixels fail in 16 bit window color mode.
  23. Rendering the depth buffer to a texture in a FBO
  24. Light map theory...
  25. Texture mapping problem
  26. How to program quadbuffer code
  27. Moving a ball in a labyrinth
  28. Mirror a model completely?
  29. FPS Camera Basics
  30. Faces Shadowing Themselves
  31. OpenGL ES texture mapping and handling...
  32. OpenGL 3D Texture Simple Cube with glsl
  33. Sphere and texture rotation
  34. why this code cause glerror invalid enumerant?
  35. Polygon rasterization, fill, and point sampling
  36. VBO for geometric primitive
  37. Spotlight doesn't light up my scene
  38. lighting issue (can't get specular highlights)
  39. picking using VBO
  40. extract rotations and translations from matrix4x4
  41. Vector through poly intersection...
  42. AVI Player
  43. Black window
  44. Scaling for a HUD
  45. Problem with light
  46. Defalut Filtering technique
  47. please help me to control my game speed
  48. Professional game controls with Mouse and KeyBoard
  49. Texture mapping a 3d object (especially cylinder)
  50. lighting looks striped
  51. Ambient light to bright
  52. How do this viewport() and gluOrtho2d work?
  53. DXT compressed textures
  54. How to unproject the gl_FragCoord?
  55. How to read and understand openGL coding?
  56. Improving Skybox
  57. How to put a camera inside an object?
  58. Incomplete shapes and "blobs" (extra solid shapes)
  59. particle engine, and viewing distance
  60. Continuous rendering of animations
  61. Help about a code
  62. Redraw buffer
  63. issue with point and spotlights
  64. any recommendations for a port from directx ~7?
  65. How does glGenLists() work?
  66. Drawing Cylinders from polar coordinates (Max MSP)
  67. we need help in one project- PLS HELP US
  68. clearing sub-region of the window, or viewports
  69. Question regarding an example from Super Bibble
  70. mapping texture to gluCylinder
  71. Animation of 3D Hand Model
  72. How does gluLookAt() work with gluPerspective()?
  73. Texture problems (many different ones)
  74. How to display a vertex with large values?
  75. seamless tileable texture algorithm
  76. Matrix API
  77. 2 Little problem in My Program..=/
  78. Two spot lights
  79. glew + sdl problems
  80. Fail to visualize normals...
  81. gluLookAt and a tile-based top down view
  82. unable to get VBO to render
  83. shader code
  84. Skeletal Animation
  85. Questions about how OGL specs are created.
  86. how to render to 3d texture or 2d texture array
  87. Reading the state of the model matrix
  88. OpenGL in java?
  89. Question to Alfonse Reinheart
  90. Actually displaying VRAM
  91. transparency question
  92. Shadow Map - direct light
  93. GLSL multitexturing question with FBO
  94. Screen Refresh Event
  95. Introduction to basic projection
  96. Display List Not working (solved)
  97. glDeleteLists
  98. Help Basic 2D Grid
  99. Precision difference between Rbo and default Fbo
  100. Binding a vertex array
  101. Reading the pixel fromat of a texture
  102. restore control to console from GLUT window
  103. Pointer Error in GLUT
  104. display lists and color
  105. Why does the transparent textures flicker?
  106. Obtaining intersection data using line/ray
  107. NURBS weight problem
  108. black flicker at triangle edges
  109. Describing a 2d objects visible space
  110. White Screen - Graphics Card Problem?
  111. I get black scene while using FBO+multisampling
  112. How to create a 2D multisample texure?
  113. simple texturing shader not working...Black Screen
  114. Unknown problem(updated)
  115. Load textures with LWJGL? How?
  116. Not rendering 3D objects
  117. Cube texture fixed set of mipmaps problem
  118. storing transformations and rotations
  119. Displaying text with glutBitmapCharacter issue
  120. Unknown White screen
  121. New to OpenGL... references anyone?
  122. when to use glActiveTexture?
  123. Texture compression.
  124. Oblique projection
  125. colors acting weird
  126. Linking glew
  127. Moving from immediate to VBO with GLSL 1.1 (Mac)
  128. how can i get the vertex after rotation?
  129. Texture upload, multithreading, PBOs, FBOs
  130. Help needed with multi texturing
  131. glDrawArrays vs glDrawElements
  132. The best way for swap data between 2 VBO's
  133. Small lights on fire effects
  134. Textures inside FBO
  135. glBlendFuncSeparate issue
  136. is there any metho to save a texture into an image
  137. Wireframe and GL_TRIANGLE_STRIP
  138. Where to Start? Library/Framework f. Visualisatio
  139. nVidia drivers problem?
  140. OpenGL Rendering Issue on Remote Desktop
  141. Same game in OGL ESv2 doesnt work with OGL3
  142. Dynamic colors in OpenGL?
  143. Unhandled exception at 0x00000000 glGenBuffer
  144. Stencil Buffer
  145. Rendering Aspect Maps(Slope Maps)
  146. problem with building a texture from matrix
  147. point cloud to wireframe
  148. glTranslatef
  149. refreshing the same data
  150. glCopyTexSubImage2D destination?
  151. texture and colors
  152. Learning OGL on Droid platform. a bit confused
  153. Camera magic?
  154. Correct size of BufferData for Transform Feedback
  155. Use a texture from another application
  156. texture issue
  157. Drawing lines on top of a texture
  158. linker error using dev c++ and devpak
  159. How to get normals of each pixel fast?
  160. Picking related question
  161. GL_DECAL makes white border around texture
  162. particles via GL_POINT_SPRITE | Nvidia
  163. Problem with gltReadTGABits
  164. Different rendering on different devices
  165. Blending Problem
  166. screen capture
  167. resized image and result offsets
  168. Beginner needs help
  169. CopyTexCoordData2f
  170. Pixel-accurate rendering
  171. using alpha blending with shaders
  172. Nothing showing on screen
  173. mapping 2d touches into 3d space
  174. Nvidia's free PCF, how to get it
  175. Modifier Key Input Question
  176. Multithreading
  177. no rendering of object on screen????
  178. How to disable transparent textures for an object?
  179. Drawing texture in Windows OS using OpenGL
  180. multiple lights with shadow
  181. weird ...
  182. opengl animation
  183. using opengl without creating window
  184. Two texture on a model with different transparency
  185. glDrawArray+VBO increasing memory footprint
  186. 3d flight-simulator-like movement
  187. Palettes?
  188. Open GL SuperBible problem with setting up IDE
  189. How do I draw directly to image?
  190. rendering issue
  191. texture concept query
  192. tutorial
  193. shader program link error with no info log
  194. GlutPostRedisplay problem
  195. Coordinates and Texture Filtering
  196. gl_PointCoord issue
  197. VBOs and Normals
  198. Forward compatible vs Core profile
  199. cannot map texture to a polygon
  200. Simple Box Animation Not working
  201. create a frustrum
  202. OpenGL3 Toolkits, C++ and a problem
  203. non power of two texture loading slow
  204. Render to FBO
  205. Picking Problem
  206. Some framebuffer access rules questions
  207. Loading Volume Data to 3D texture
  208. OpenGL 3 VAO + Shaders with Indices
  209. where does openGL draw to
  210. Re-sizing problem
  211. How to better use OpenGL
  212. Has specification described this situation?
  213. Image not rotating?
  214. Vertex array objects and black screen of death
  215. Mapping to a 3D space
  216. Making a Bezier curve oscillate
  217. Why do the objects get blended together?
  218. Moving Camera accurately
  219. multiple textures on a single VBO?
  220. C# and opengl?
  221. how to render to float32-rendertargets
  222. Creating textures
  223. Getting rotation (normal?) from 3 points
  224. Loading A Picture in Opengl??
  225. GLSL: troubles with uniform float variables
  226. Threads: segmentation fail with GL-functions calls
  227. Placing pixels in 3D space and user rotation
  228. adapt xcompmgr to enable a color-transparency
  229. about ''float4 uv[8] : TEXCOORD0;'' Solved!!!!
  230. Image with Depth Map
  231. texture problem
  232. Opengl shader matrix computation problem
  233. Update Texture Alpha channel
  234. gl_FragCoord.z confusion
  235. SetPixelFormat always returns false?
  236. Keeping quads size when using VBO and glScale
  237. How to use a XPixmap into openGL
  238. Colouring a surface
  239. PBO slower than glTexSubImage2D() ???
  240. Drawing lines with a vector of verticies
  241. How to remove lines inside triangle meshes
  242. Programming on the GPU
  243. webgl and compress texture file
  244. Where can i find opengles2.lib
  245. Mesh with fill and wireframe
  246. 3D models
  247. how to render to texture?
  248. get position of vertex
  249. Tesselation and Texture
  250. Is there a opengl4.lib ?