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  1. Return/Output variables from shader
  2. Problem with normals?
  3. Motion Blur With Shader Example
  4. OpenGL Samples 4.1 running error
  5. save greater-than-one float in texture!!solved!!!!
  6. Help With Cube.
  7. OpenGL 4.0/1 SDK
  8. click 2d button to display object
  9. two colors interset with each other
  10. MSVS 2010 Professional with OpenGL
  11. Fullscreen Texture Align with Frame Buffer
  12. Not drawing anything.
  13. gluPerspective( near clipping )
  14. About WebGL and .obj files
  15. Newbie questions on terrain per pixel shading
  16. Extrude a surface without glBegin-glEnd?
  17. OpenGL and GDI+ in overlapping windows
  18. Camera Movement [SOLVED]
  19. Rotating about a single axis
  20. Multiple Textures on GL_QUADS Call
  21. Problem with stencilling
  22. texture to texture copy, running through a shader?
  23. Find edge of window given a Z
  24. Good Sources/Books for learning Opengl quickly
  25. make an object elastic and flexible
  26. Display a complex mesh in openGL
  27. Resize windo
  28. What part of textured sphere is viewable
  29. Convert point sprites to a shape on a globe
  30. Simple Animation
  31. different textures on both faces of a rectangle.
  32. read stencil buffer
  33. gluLookAt(z=0) objects z=0 but they r not visible
  34. Bsp tree
  35. Transforming the 3D model affects the shadow map
  36. Why should I use two matrix modes?
  37. glEnable(0)
  38. update the glut window (online)
  39. Compilation error (beginner, c++, netbeans)!
  40. Just started OpenGL, having massive problems-
  41. How to load the texture that not power by 2?
  42. Understanding Texture coordinates
  43. How to use glTexImage2D load bitmap?
  44. OGL Application in MDI (Should i use wizard?)
  45. Problem with learning texturizing please Help
  46. glReadPixels problem
  47. Is this how lighting is supposed to look?
  48. Disappearing models
  49. how can i upload a sub rect of pbo to a texture?
  50. View JPEG
  51. SFML/OpenGL draw nothing
  52. glOrtho() and camera shaking magnitude
  53. wglCreateContextAttribsARB identifier not found
  54. normal vectors
  55. Linking Errors
  56. Creating two Opengl Windows
  57. 2D images flicker on screen when comb. w OpenGL
  58. Texture stops rendering on iphone
  59. Case sesitive Functions???
  60. Render scene to texture: FBO and glCopyTexImage2D
  61. Cube map Texture Coordinates
  62. OpenGL RC Sharing (wglShareList)
  63. specular lighting and shininess
  64. Loading BMP file using C++
  65. Loosing Keyboard Control
  66. Viewport distortion- even with proper aspect ratio
  67. Multiple shaders single VAO/VBO
  68. Create a grid
  69. Depth Test Begins to Fail as Distance Increases
  70. Super Bible 5 triangle errors
  71. architectural models illumination
  72. Storing 3D data
  73. video card upgrade and selection
  74. Opegl Cube (Blank Screen)
  75. A little help with timers
  76. Doubt with reshape function
  77. GLSL texture tearing problem
  78. Definition of GL_PACK_ROW_LENGTH parameter
  79. getting rid of windows console?
  80. camera system object centric
  81. Linked Error (Help a Begginer)
  82. about lighting calculation and back-face culling
  83. Several Rectangle or One rectangle with cuts
  84. Question about Toon Shader order of operations
  85. Creating quad from poitns using geometry Shader
  86. Polygon Triangulation And Layer Filling
  87. Depth only FBO, incomplete draw buffer
  88. Making a 3D custom shape
  89. OpenGL windows api
  90. New to OpenGL...looking for some help!
  91. What card don't have GL_EXT_Secondary_color?
  92. Rendering Color Stored In Texture Coordinates?
  93. Experience with X3D
  94. Rotate camera without the idle function
  95. Commercial distribution of OpenGL
  96. SOIL library , how to use
  97. glGenRenderbuffersEXT() segfault? Need help...
  98. camera position
  99. What way is faster than wglUseFontBitmap to draw t
  100. nurbs 3D object
  101. Problems with displaying 2D Images (using DevIL)
  102. Rendering wavefront obj files with VBOs
  103. getting GLEW to work for first time
  104. Anti aliasing
  105. Clear Screen
  106. Question about using Bitmap images as Textures
  107. webgl matrix set
  108. Regarding use of uniform variables in Frag Shaders
  109. Converting object to screen coordinates
  110. pick point
  111. Difference between OpenGL 2.1 and 3.0?
  112. Changing a Vertex Attribute
  113. Image Transitions...
  114. How to at any time change a OGL into fullscreen?
  115. PNG Transparancy blending?
  116. How to get the size of graphics memory?
  117. Cannot Draw Textures
  118. vector multiply in webgl
  119. Opaque shader
  120. Different buffers for different objects
  121. need a quick answer of my very simple question
  122. Help With Camera
  123. Models are messy without gl_Vertex
  124. Can't get indexed VBOs to work.
  125. Camera and lighting
  126. can not get right perspective view of model
  127. automatic zoom to fit irregular 3D model to screen
  128. OpenGL versatile for older computers?
  129. ransformation: object to eye coordinates
  130. right-hand rule - glRotate wrong direction?
  131. Light, distance and fading.
  132. Problems with simple OpenGL (core) file
  133. Window Resizing
  134. Any books on coding a engine from scratch (cpp)
  135. Sensing an objects(Quads/Triangle) Positioning
  136. draw mesh at 0,0,-1000 opengl/webgl
  137. OpenGL vs OpenGL ES (GLchar and more)
  138. Drawing half spheres in java/lwjgl
  139. what API can instead glBitmap move pos?
  140. convert opengl to opengl with shader
  141. How to specify fragment shaders output?
  142. Help setting up VBO
  143. Spotlight only illuminates -z-space
  144. Image with fixed tag
  145. Opinions on 3D model File Formats
  146. glClear() tampering with data?
  147. multiple windows using glui and glut
  148. VAO/VBO for meshes
  149. problem
  150. Texturing Repeat and other questions...
  151. zNear/zFar: how to do depth partitioning?
  152. Regarding the interpolation of varying variables
  153. glOrtho + Bounding Box problem
  154. glLoadMatrix fails to update current matrix
  155. Draw mesh on image in openGL ES
  156. Advice needed - regular texturing vs. pixel shader
  157. Heads up display (HUD) dynamic text input
  158. opengl texturing issues
  159. Sharing information between GL contexts on Linux
  160. Menu overlay with many sub-windows
  161. Replacing an existing texture with a new one
  162. OpenGL creating a command to open a door
  163. help with interactive water effect!
  164. OpenGL SolidTeapot() how to place it in 3d world
  165. OpenGL Collision - any help with coll and co-ords?
  166. SuperBible 5th Edition Chap2-Triangles Not Working
  167. glNormalPointer isn't doing normal things!
  168. FPS camera
  169. struggle in bug error MSVCRTD.dll
  170. Icon drawing in 3d
  171. GLWindow class?
  172. Coding a Game, have hit Giant Roadblock
  173. How can I start with Symbian S60 v3
  174. Selection excluding occluded objects
  175. Multiple Textures in One scene, One per mesh?
  176. Translation in Z
  177. "Voxel" Problems [SOLVED]
  178. Pls pick apart my code
  179. Test for support for glCreateShader ?
  180. Binding several buffers simultaneously?
  181. Showing the density of a plot using jogl
  182. Adding an image
  183. Vertex Attributes
  184. Different buffers for different objects
  185. can't translate objects/prmitives along x-axis
  186. Distance to object in world space
  187. Dump all OpenGL State to log file
  188. UV problem
  189. 3D Texture Rendering Confusion
  190. capture opengl scene
  191. Is rendering to the primary framebuffer possible?
  192. Platform Independent OpenGL
  193. How to write a Custom Wizard for OpenGL in vs2008
  194. Jitters in textures
  195. Problem with GL.ReadPixels() CPU usage
  196. Rendering transparent "pie" area
  197. Unknown OpenGL symbols when compiling freetype.gl
  198. Cannot Draw Ellipse
  199. Get Center of the Ellipse
  200. Absolute beginner: Rendering 8 verts
  201. why my quads renderer all in white?
  202. Best place to get OpenGL header files?
  203. Question for the usage of attribute in shader ?
  204. glColorPointer drawing only in black color
  205. OpenGL Window Lag
  206. Please explain glVertex4fv(...)
  207. Texture error
  208. Obtaining coordinates after MVP multiplication
  209. Can fragment shaders have edge-awareness?
  210. OpenGL - Message box or Pop up Message box
  211. Texture Coordinate Generation with glTexGen
  212. Get Direction from Transformation Matrix or Quat
  213. 3D Rotation problem
  214. Object rendering at constant size from camera view
  215. Dot3 Bump Mapping ERROR
  216. Bug?- glGenBuffer reassigns IDs in vector<myclass>
  217. Drawing 2D crescent
  218. ? Texturing many triangles - 3DS loader question ?
  219. Help With Texture Rendering
  220. Help with Face Selection
  221. Set pixelFormat under Windows...
  222. write text
  223. 2x zoom (pixelated)
  224. Grid following contour lines
  225. Single Draw call w/Triangle Strip...
  226. How to retain previous image in the frame buffer
  227. Drawing Lines in OpenGL (Mac OS X)
  228. Sun Flares
  229. Getting garbage chars when reading GLSL files
  230. gluProject doubt
  231. Text Glyphs Clipped
  232. Trying to use openGL extensions and failing.
  233. Display function
  234. Using opengl for a intensive engineering charts
  235. How to dynamic change the transparency of texture?
  236. Finding order of vertices
  237. How to show the section plane of a object
  238. Regarding GLUT's KeboardFunc's
  239. glGenBuffers not exist
  240. Light is not lighting
  241. Glut Problem: "Color Index Mode not supported"
  242. Some glTexParameters() being ignored.
  243. Drawing with a txt file
  244. About commercial use
  245. Single primitive culling
  246. glColorMask and glDepthMask
  247. glColor Issue
  248. Vertex Normals
  249. Unable to bind more than one uniform
  250. gluUnproject return values depend on cam rotation