View Full Version : OpenGL: Basic Coding
- OpenGL Hardware Rendering
- Network rendering.
- Math-transformations question
- OpenGL.DLL ??
- Two textures on one sphere.
- Temporary controls drawing...
- to draw a tree
- How i can disable hardware acceleration?
- Switching Views
- What does Nurbs KNOT SEQUENCE do?
- Faster 'jitter'?
- Chaotic File Structures: *.3DS files
- glMultMatrixf(GLfloat *m );
- Java and OpenGL
- Can you give me some benchmarks on my engine?
- drawing images with opengl
- Shooting
- Software rendering
- This is a site plug so don't read it if you feel it doesn't belong in this forum.
- Compilation problem in VC++
- Selection with mouse drag
- Appeal for Rotation Demo
- Why OpenGL always render in software mode on my ATI Rage 128
- Problems with lighting
- can i use nvopengl.dll instead of opengl32.dll ???
- glutGameMode under WinNT
- Faster redraws
- bmp file in opengl
- my color is wrong ! help me !
- GLUT.H where do I get it?
- HELP ME GURUS!
- How to get surfaces for lightmaps...
- OpenGL lights
- Collision Detecting
- Game post for testing
- Constant values
- can't compile OpenGL
- Static scene with just one moving object
- A picture in a wall, without create a new object
- Depth Sorting
- particles and tga
- How Can I Get to Know Wheather my app use HW accelerate or not?
- Help! How do you handle multiple world/local objects?
- VC linker problems
- Some questions about wglMakeCurrent
- Rotating the axis?
- Open GL Error
- Can someone refer a good game programming book !
- Trouble with my first OpenGL program
- 3DS viewer
- Postscript poly offset
- Cut an ellipsoid where you need (half, 3/4, y axis,...)
- I find the Secret of openGL Texture.Am i right?
- When will the OpenGL1.2 be released?
- Problems With First Tutorial
- Walking around a 3d world code
- code not working!!! :-(
- Texture mapping problem
- Problem with the correct sequence of multiplications
- fading colour
- Vertex Array problem ....
- rotation problem with the axes
- glDeleteTexture(s)?
- Where can i get more info about AUX library?
- About matrixes
- full-screen mode
- OT font for opengl1.2.1 spec PDF
- Console API?
- also
- Can someone clear me up on AUX?
- vertex shader
- fun colored line ?
- view all, things that are out of the viewing volume although
- OpenGL Window management
- OpenGL acceleration
- 16-bit textures
- object collision - how to begin
- How to leave tron light cycle effect in 3d?
- How to make pink color..?
- Sprite
- Wanna hearing sound with FMOD ?
- how to control the mainloop interval?
- about 16bit texture
- A simple opengl way to load objects(x, 3ds)?
- Polygon with a hole
- More than one texture on one object
- moving a object
- OpenGL Extensions by Vendor by Driver
- How to use HW accelleration in windowed mode
- GLUT for 'Doze
- Glut Game Mode?
- why my code can not render a stabiliza display?
- Using Extensions?
- What use of glutTimerFunc()? It do not do job. 8(
- Polygons disappearing on rotation
- glutEntryFunc() doesn't work.
- 3D graphs
- zbuffer
- Timing
- glBindTexture...
- Need help w/navigating within a scene
- OpenGL and ActiveX
- Is glut_GameMode fast enough for a 3D Demo ?
- View3ds question?
- well i ask again is directdraw and opengl usable together
- Reading BMP files
- Lightening problems
- ChoosePixelFormat and other errors
- glulookat not working :-(
- Make simple path so planes can fly?
- Real-Time
- wire appears to move from side to side on object
- gluUnProject & Matrix
- View3ds and textures
- Depth increasing
- Not really an OpenGL question! again
- scaling destroys lighting of glutSolidSphere
- blending
- help!!
- How to construct irregular shapes and render it
- Purple Specular Lighting?!
- How to model cogs which rotate in OpenGL?
- Understanding how fog owrks
- OpenGL initialization suggestion please
- X Optimizations
- can Display Lists be deleted?
- Poly Hiding
- OpenGL acceleration (again)
- Directional Spot Light
- Plotting Pixels--how?
- Realtime Skeletal Deformation
- M&V
- GLUT in Delphi
- SGI 4D Power series question
- Glut and VC++
- Trouble with color depth!!!
- glPointSize does not seem to work
- FPS???
- What's the format of AUX_RGBImageRec?
- calculating the coordinates of a polygon after it has been rotated.
- *.3DS object collision
- I don't want to see that DOS box any more, help me!!
- New in 3D world, working on a game need some help
- Rebinding shared textures isn't working
- GLUT, gtk+, QT???
- How to do accelerated matrices transformation?
- Single window, dual viewport: How?
- how to use extansions
- Glu32.dll
- Problems with glDisplayList
- how to compile
- glGetFloatv dont work
- Help with book selection
- strange colors
- Win 2000 and multitexturing
- Fog problems
- 3d Studio Max importing!?
- I dont know where to start
- Where can I get info about coding a modeler?
- GLUT 3.7 under Borland
- Stupid question: what is the fglaccum() and glaccum() ?
- OpenGL 1.2.1 headers for VC6
- Mouse flickering
- SetPixelFormat
- I need help on vertex array !!
- Blending Strangeness
- (Dumb Question) glBegin & glEnd
- Borland c++ 4.5 trouble
- 4 x 4 matrix inversion
- problem with glDrawPixels
- Calculating matricies
- Book/Website that explains theory behind Demo-effects ?
- How initialize an open gl window in visual c++6
- drawing a cardioid
- Fillrate limitation
- Big Problem!
- 3d Studio Max R3 wanted
- Determinate of matrixes
- Identifying adjacent triangles??
- Normals/tectures/colors
- Water Info
- how can i create a pop up menu
- Please help me!!!
- Affine/Linear Texture Mapping
- perspective/Frustum
- wrl or 3ds to opengl code
- Modelview/Projection - easy question
- Partitioned display window, all looking at origin from different angle
- I'm searching "OpenGL source code". Can sameone help me?
- Is there any way to put my OpenGL application into a html?
- to put OpenGL application in a html page?
- To define the gluSphere() position.
- Detecting Edges
- Sharing Vertices
- Texture Sphere
- Messed with dlls' and fogot... Please Help
- jpeg import
- basic matrix ops
- How can i create menu
- code not working
- T&L
- display lists leed to big win386.swp
- compile under Microsoft VC++
- The difrence between a modeler and an engine
- linker problem
- linux compile
- portability
- # of display lists
- Please HELP!!!!!!!
- glut
- Splitscreen
- need help bad!!
- glut32.dll
- Thanks lee!!!!
- Does somebody use Cosmo3D & Optimizer ?
- unresolved external symbol
- Whats wrong with this!!
- lots of questions !
- Display List efficency
- local/global coordinate system problem
- The rummy and abysmal problem ! Great Master give some direct please!
- shadows
- precompiled *.LIBs for BC++
- displaying bitmaps in 2d(or raw files)
- upside down coordinate system
- Screensaver wizard
- Make a DLL ?
- Error while running
- Textures for dummies
- Light Sourcing
- Polygon Bugs
- what language/complier's easiest/best for openGL ?
- The 'PostScript' format?
- Need Quick Help Easy Answer
- glBegin()
- X Window Display
- camera rotation matrix calculation
- Nate Miller ?
- emmisive lighting
- Hiding The Console Window
- OpenGL Engine in C++
- Fog(gy)
- shadows independent of movement??
- Iris Performer
- 3d axis problem
- load bmp, other than windows bmp.
- Body Centred and World Centred Rotations
- can I copy data from mainboard memory into card memory?
- really general question
- Help! this no work! Why?
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