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  1. OpenGL Hardware Rendering
  2. Network rendering.
  3. Math-transformations question
  4. OpenGL.DLL ??
  5. Two textures on one sphere.
  6. Temporary controls drawing...
  7. to draw a tree
  8. How i can disable hardware acceleration?
  9. Switching Views
  10. What does Nurbs KNOT SEQUENCE do?
  11. Faster 'jitter'?
  12. Chaotic File Structures: *.3DS files
  13. glMultMatrixf(GLfloat *m );
  14. Java and OpenGL
  15. Can you give me some benchmarks on my engine?
  16. drawing images with opengl
  17. Shooting
  18. Software rendering
  19. This is a site plug so don't read it if you feel it doesn't belong in this forum.
  20. Compilation problem in VC++
  21. Selection with mouse drag
  22. Appeal for Rotation Demo
  23. Why OpenGL always render in software mode on my ATI Rage 128
  24. Problems with lighting
  25. can i use nvopengl.dll instead of opengl32.dll ???
  26. glutGameMode under WinNT
  27. Faster redraws
  28. bmp file in opengl
  29. my color is wrong ! help me !
  30. GLUT.H where do I get it?
  31. HELP ME GURUS!
  32. How to get surfaces for lightmaps...
  33. OpenGL lights
  34. Collision Detecting
  35. Game post for testing
  36. Constant values
  37. can't compile OpenGL
  38. Static scene with just one moving object
  39. A picture in a wall, without create a new object
  40. Depth Sorting
  41. particles and tga
  42. How Can I Get to Know Wheather my app use HW accelerate or not?
  43. Help! How do you handle multiple world/local objects?
  44. VC linker problems
  45. Some questions about wglMakeCurrent
  46. Rotating the axis?
  47. Open GL Error
  48. Can someone refer a good game programming book !
  49. Trouble with my first OpenGL program
  50. 3DS viewer
  51. Postscript poly offset
  52. Cut an ellipsoid where you need (half, 3/4, y axis,...)
  53. I find the Secret of openGL Texture.Am i right?
  54. When will the OpenGL1.2 be released?
  55. Problems With First Tutorial
  56. Walking around a 3d world code
  57. code not working!!! :-(
  58. Texture mapping problem
  59. Problem with the correct sequence of multiplications
  60. fading colour
  61. Vertex Array problem ....
  62. rotation problem with the axes
  63. glDeleteTexture(s)?
  64. Where can i get more info about AUX library?
  65. About matrixes
  66. full-screen mode
  67. OT font for opengl1.2.1 spec PDF
  68. Console API?
  69. also
  70. Can someone clear me up on AUX?
  71. vertex shader
  72. fun colored line ?
  73. view all, things that are out of the viewing volume although
  74. OpenGL Window management
  75. OpenGL acceleration
  76. 16-bit textures
  77. object collision - how to begin
  78. How to leave tron light cycle effect in 3d?
  79. How to make pink color..?
  80. Sprite
  81. Wanna hearing sound with FMOD ?
  82. how to control the mainloop interval?
  83. about 16bit texture
  84. A simple opengl way to load objects(x, 3ds)?
  85. Polygon with a hole
  86. More than one texture on one object
  87. moving a object
  88. OpenGL Extensions by Vendor by Driver
  89. How to use HW accelleration in windowed mode
  90. GLUT for 'Doze
  91. Glut Game Mode?
  92. why my code can not render a stabiliza display?
  93. Using Extensions?
  94. What use of glutTimerFunc()? It do not do job. 8(
  95. Polygons disappearing on rotation
  96. glutEntryFunc() doesn't work.
  97. 3D graphs
  98. zbuffer
  99. Timing
  100. glBindTexture...
  101. Need help w/navigating within a scene
  102. OpenGL and ActiveX
  103. Is glut_GameMode fast enough for a 3D Demo ?
  104. View3ds question?
  105. well i ask again is directdraw and opengl usable together
  106. Reading BMP files
  107. Lightening problems
  108. ChoosePixelFormat and other errors
  109. glulookat not working :-(
  110. Make simple path so planes can fly?
  111. Real-Time
  112. wire appears to move from side to side on object
  113. gluUnProject & Matrix
  114. View3ds and textures
  115. Depth increasing
  116. Not really an OpenGL question! again
  117. scaling destroys lighting of glutSolidSphere
  118. blending
  119. help!!
  120. How to construct irregular shapes and render it
  121. Purple Specular Lighting?!
  122. How to model cogs which rotate in OpenGL?
  123. Understanding how fog owrks
  124. OpenGL initialization suggestion please
  125. X Optimizations
  126. can Display Lists be deleted?
  127. Poly Hiding
  128. OpenGL acceleration (again)
  129. Directional Spot Light
  130. Plotting Pixels--how?
  131. Realtime Skeletal Deformation
  132. M&V
  133. GLUT in Delphi
  134. SGI 4D Power series question
  135. Glut and VC++
  136. Trouble with color depth!!!
  137. glPointSize does not seem to work
  138. FPS???
  139. What's the format of AUX_RGBImageRec?
  140. calculating the coordinates of a polygon after it has been rotated.
  141. *.3DS object collision
  142. I don't want to see that DOS box any more, help me!!
  143. New in 3D world, working on a game need some help
  144. Rebinding shared textures isn't working
  145. GLUT, gtk+, QT???
  146. How to do accelerated matrices transformation?
  147. Single window, dual viewport: How?
  148. how to use extansions
  149. Glu32.dll
  150. Problems with glDisplayList
  151. how to compile
  152. glGetFloatv dont work
  153. Help with book selection
  154. strange colors
  155. Win 2000 and multitexturing
  156. Fog problems
  157. 3d Studio Max importing!?
  158. I dont know where to start
  159. Where can I get info about coding a modeler?
  160. GLUT 3.7 under Borland
  161. Stupid question: what is the fglaccum() and glaccum() ?
  162. OpenGL 1.2.1 headers for VC6
  163. Mouse flickering
  164. SetPixelFormat
  165. I need help on vertex array !!
  166. Blending Strangeness
  167. (Dumb Question) glBegin & glEnd
  168. Borland c++ 4.5 trouble
  169. 4 x 4 matrix inversion
  170. problem with glDrawPixels
  171. Calculating matricies
  172. Book/Website that explains theory behind Demo-effects ?
  173. How initialize an open gl window in visual c++6
  174. drawing a cardioid
  175. Fillrate limitation
  176. Big Problem!
  177. 3d Studio Max R3 wanted
  178. Determinate of matrixes
  179. Identifying adjacent triangles??
  180. Normals/tectures/colors
  181. Water Info
  182. how can i create a pop up menu
  183. Please help me!!!
  184. Affine/Linear Texture Mapping
  185. perspective/Frustum
  186. wrl or 3ds to opengl code
  187. Modelview/Projection - easy question
  188. Partitioned display window, all looking at origin from different angle
  189. I'm searching "OpenGL source code". Can sameone help me?
  190. Is there any way to put my OpenGL application into a html?
  191. to put OpenGL application in a html page?
  192. To define the gluSphere() position.
  193. Detecting Edges
  194. Sharing Vertices
  195. Texture Sphere
  196. Messed with dlls' and fogot... Please Help
  197. jpeg import
  198. basic matrix ops
  199. How can i create menu
  200. code not working
  201. T&L
  202. display lists leed to big win386.swp
  203. compile under Microsoft VC++
  204. The difrence between a modeler and an engine
  205. linker problem
  206. linux compile
  207. portability
  208. # of display lists
  209. Please HELP!!!!!!!
  210. glut
  211. Splitscreen
  212. need help bad!!
  213. glut32.dll
  214. Thanks lee!!!!
  215. Does somebody use Cosmo3D & Optimizer ?
  216. unresolved external symbol
  217. Whats wrong with this!!
  218. lots of questions !
  219. Display List efficency
  220. local/global coordinate system problem
  221. The rummy and abysmal problem ! Great Master give some direct please!
  222. shadows
  223. precompiled *.LIBs for BC++
  224. displaying bitmaps in 2d(or raw files)
  225. upside down coordinate system
  226. Screensaver wizard
  227. Make a DLL ?
  228. Error while running
  229. Textures for dummies
  230. Light Sourcing
  231. Polygon Bugs
  232. what language/complier's easiest/best for openGL ?
  233. The 'PostScript' format?
  234. Need Quick Help Easy Answer
  235. glBegin()
  236. X Window Display
  237. camera rotation matrix calculation
  238. Nate Miller ?
  239. emmisive lighting
  240. Hiding The Console Window
  241. OpenGL Engine in C++
  242. Fog(gy)
  243. shadows independent of movement??
  244. Iris Performer
  245. 3d axis problem
  246. load bmp, other than windows bmp.
  247. Body Centred and World Centred Rotations
  248. can I copy data from mainboard memory into card memory?
  249. really general question
  250. Help! this no work! Why?