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  1. Drawing many user facing objects
  2. ? Colors per vertex or per face ?
  3. Initializing OpenGL in Windows 7 - WITHOUT GLUT
  4. Accum blending issues
  5. filled 2D primitives
  6. Oversampling
  7. glGetShaderiv
  8. Random Input Problem [SOLVED]
  9. Having trouble with extension libraries
  10. triangle backface or frontface
  11. More than 8 lights?
  12. passing coordinates from mouse clicks
  13. GLSL confusion
  14. GL_LINE_LOOP
  15. loading bmps
  16. Why is gl3.h necessary?
  17. Offset line
  18. Drawing 2d text : glRasterPos
  19. FBO, not newbie question
  20. how to render depth value to texture using Fbo
  21. OpenGL Superbible 5 - Samples - Problems !
  22. Feedback effect using FBO, textures and shaders
  23. Confusing problem with drawing first primitive
  24. General Image Loading Questions (BMP Transparency)
  25. Multitexturing problem
  26. Using OpenGL without GLEW
  27. Black screen
  28. glColorPointer question, checkerboard
  29. skia for GUI
  30. Problem with OpenGL Superbible example (solved)
  31. Change context inside a display list
  32. Problem with Brightness / contrast of texture
  33. A pain to get my buffer work
  34. Link problem with glew in VC++2010
  35. Can depth value be rendered into texture (Solved)
  36. Systems GUI
  37. How long to render a 1920x1080 image
  38. cross platform opengl code that runs AND compiles
  39. Draw an arrow (or line) representing a direction.
  40. Is that possible to directly use PTX instruction ?
  41. FBO with depth and 3 RGBA16F as output - issues
  42. shape recognition
  43. most efficient way to get maximum value in texture
  44. developing 3d face from 2d image
  45. another newbie question about reg number.
  46. problem with my program
  47. how make that the view not stretch in the screen?
  48. How to "click" on 3D objects with mouse
  49. glReadPixels OR glGetTexImage crash application
  50. brightening premultiplied sprites
  51. GL_UNSIGNED_INT_8_8_8_8 is undefined
  52. Mouse click to 3d co ordinate
  53. No response from glutPostRedisplay()
  54. Image Outline
  55. [SOLVED]Can't create a 3.X or higher context
  56. GL_QUAD_STRIP results in triangles
  57. Texture only makes white square
  58. Circle looks like an ellipse
  59. cubemapping with shaders
  60. How to get model matrix in OpenGL
  61. Syncing 3D stereoscopic glasses
  62. Sending texture to a shader
  63. deference between projections and views in openGL?
  64. ? Display Lists and glColor causes slow down ?
  65. MSAA with FBO
  66. Question about texture mapping
  67. PlaySound() issue...
  68. GL_TEXTURE_MIN_FILT dims entire screen
  69. Drawing Normals as Lines
  70. Rotating around the axes
  71. Colour Threshold Alpha
  72. [Win32] 2D Text disappears at left
  73. Direction and vector
  74. Build Win32 GUI in Eclipse Instead of Console App
  75. Hello OpenGL
  76. Render object at bottom right of screen
  77. glEnableClientState(GL_VERTEX_ARRAY)
  78. Height field in alpha channel with GIMP?
  79. Discard vbo as soon as possible? Good or bad?
  80. OpenGL only textures half of a Quad
  81. One buffer per object
  82. light system
  83. glutBitmapCharacter delayed display
  84. 2D Mandelbrot Set, can't implement zoom
  85. A glfont that is not Windows dependent
  86. Overlapping alpha blended polygons
  87. All Objects are rendering as black
  88. Evaluation of flat variables
  89. Does binding a VAO override existing bindings?
  90. IDEA: Tag Tutorials that do things the "new way"
  91. OpenGL Texture loading using Devil
  92. How to fix light position with rotating cube
  93. Texture not showing on animated model
  94. glXMakeContextCurrent fails with BadMatch
  95. glTexImage2D() error 0x502
  96. Glew and OpenGL on OSX Lion
  97. Latest Headers for OpenGL?
  98. frame drop when binding & rendering large texture
  99. Display List usage
  100. Toggle texture on and off in Opengl
  101. Equivalent of instancing?
  102. Any good tutorials on occlusion culling?
  103. Few questions..
  104. Listener for when opengl context is visible.
  105. glGetName?
  106. Layered Framebuffers:glClear not working correctly
  107. C# and OpenGL
  108. Image vanishes when I call glutpostredisplay()
  109. Please help : now visual output any more !!
  110. Is bind/map array alone when part of vao ok?
  111. call glcontrol1_paint many times spontaneous
  112. Texture performance issues
  113. newbie view location / view direction in textfield
  114. Human Face
  115. Rotating the projection matrix
  116. Code to draw shapes
  117. Matrices math
  118. Fade-in effect
  119. GLUI_Scrollbar problem with GLUT keyfunction
  120. opengl es
  121. Heat Transfer
  122. OpenGL camera upside down problem
  123. Code fails on NVIDIA
  124. Basic Movement on the Screen
  125. Object classes
  126. Texture-binding issue (with video)
  127. error C2065: 'PFNWGLGETEXTENSIONSSTRINGARBPROC' :
  128. Basic lighting doesn't work
  129. detect write to (depth-)buffer
  130. Unable to compile
  131. How to design my program
  132. OpenGL beginner, please help
  133. enable depth test but disable write
  134. Having troubles drawing more than one VBO
  135. create 2D game in OpenGL
  136. Render geometry mesh of 3,4,5+ vertices per face
  137. glOrtho() Mirror Image
  138. glMultiDrawElements and Uniforms
  139. CUDA with OpenGL
  140. Camera Rotation Using gluLookAt
  141. OpenGL billboarding
  142. Drawing millions cubes
  143. Rotate the camear with respect to object
  144. Depth Buffer + Blending
  145. Light Source rotating with object
  146. Origin at the center.. how ?
  147. PBOs "pipelined"?
  148. WebGL Drawing failure.
  149. Question about Premultiplied Alphas
  150. VBO Efficiency
  151. Getting a core dump
  152. Problem on Mouse Event
  153. Problem with taking screenshot using glReadPixels
  154. openGL/Facial Expression Recognition
  155. Use of VBOs
  156. Mandelbox drawing performance questions
  157. GL_POINTS_SMOOTH cause strange TRIANGLE_STRIP
  158. Only full-transparent/-opaque texture rendering
  159. Fold each faces to create a cube
  160. draw random colored squares
  161. BadRequests out the wazoo
  162. Implementing a Turtle Viewing System
  163. Program stops working after driver change.
  164. Drawing Faces from 3DS file
  165. FBO + Glut = Black screen
  166. using matrix to fill a texture
  167. Drawing Bezier curves using De Casteljau Algorithm
  168. Problem with polygon rendering
  169. Getting problem with texure map with bmp/JPG file
  170. Garbage triangles if I access gl_MultiTexCoord0
  171. OpenGl > 3.0 emulation for development purposes
  172. ARB 'assembly'
  173. header files, import and GL3+
  174. Having problem with a drawing program
  175. FBO: Renderbuffer vs Texture
  176. vbo fail with huge vertex num (>10million vertexes
  177. Problem in texturing using FreeImage
  178. Hollow texture
  179. 2d vector and matrix operation
  180. Problem with marker confusion
  181. How to load image BACK from OpenGL?
  182. VBO and transformation matrix
  183. multipass rendering algorithms and frameworks
  184. Fixing backprojection
  185. how to move a vertex that exists in opengl context
  186. Paraboloid
  187. help me directions to this problem! please.
  188. Shadow mapping problem
  189. Problem texturing a sphere with VBO
  190. GL_PRIMITIVES_GENERATED and geometry shader
  191. Alpha value in ClearColor
  192. same drawing in 1080p and then 720p and conversely
  193. Need Help on polygon creations!!
  194. Are shader variables only per vertex and uniform?
  195. Multiple Textures loading problem
  196. opengl draw
  197. Querying Textue Coordinate in Fragment Shader
  198. drawing problem
  199. opengl engine
  200. How to disable DIFFUSE after enabling it?
  201. Problems keeping all polygons in viewport!!
  202. Creating a cursor shaped image as a 2D layer
  203. trouble using gluUnproject for 3D Mouse Coords
  204. trouble with smooth lines
  205. Moving to GL_TEXTURE_RECTANGLE
  206. undefined reference to......
  207. Web GL and display lists
  208. Can not run simple GLUT code.
  209. Access Violation Exception [VC++]
  210. World selective rendering
  211. No simple Color after Texture Bind?
  212. Picking when using glDrawArraysInstanced
  213. Deprecation
  214. Texture Mapping Fails
  215. Problem of GLsizei and GLint
  216. glReadPixels crashes using GL_FLOAT
  217. Help with openGL and Maya...
  218. adding a 3D cone to a line
  219. Modelling things out of water
  220. OpenGL Lighting Selection
  221. Visibility testing woes
  222. downsampling texture using FBO
  223. need clarifications on VAO.
  224. Texture bending
  225. Green tinge : which RGB (YUV?) conversion to apply
  226. Keeping a 2D overlay in a fix size while zooming
  227. How to do MRT with color buffer from default FBO?
  228. 2D CAD examples?
  229. texture mapping just draw nothing
  230. i
  231. Very basic drawing problem
  232. glShaderSource problem
  233. Mixing OpenGL immediate mode and shaders
  234. What is the best method for object picking?
  235. Basic animation
  236. Detremining the window z from glReadPixels()
  237. Drawing issue
  238. glDrawElementsBaseVertex
  239. Picking Using A Ray
  240. Object manipulator
  241. How do I reset to original state?
  242. problem with pbo .
  243. z-axis questions
  244. translation problem need help
  245. Tranlsating Texture Channels (R,G,B,A separately)
  246. Terrain and airport
  247. HLSL stencil function to OpenGL
  248. glUniform1f need to be called every time?
  249. Display a Volumetric Image using a cloud of points
  250. Lighting + Normals Question