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  1. How to scale a polygon?
  2. rendering live video
  3. [HELP]mouse clicking over to change shape
  4. How to draw a book with OpenGl
  5. Bypass parts of pipeline
  6. Superbible 5ed Chapter6 Shaded Triangle Example
  7. Struggling trying to use ES 2.0 and GLKView on iOS
  8. problem load image format
  9. Texture Image Scaling In GLSL Vertex Shader
  10. Vertex Shader/Texture Lookup: Order of Operations
  11. Lighting
  12. Transparent texture error
  13. use data from opencv to move opengl 3D model
  14. GL_TEXTURE_RECTANBGLE_ARB
  15. Bitmap transparency
  16. [HELP] something wrong with the code?
  17. [help] how to let the rectangle bounce back?
  18. Lighting + Texture + Shadow-Color
  19. how to get the minimum distance from light to obj
  20. glm::ortho problem [SOLVED]
  21. GPU Video decoding
  22. 2D - fast direct pixel manipulation
  23. avoid flickering
  24. 3D object filling
  25. Texture Mapping/Loading an image using SOIL
  26. Help with gluLookat!! I lost my spaceships!!! Help
  27. How to draw a screen aligned QUAD?
  28. Suggestions for project !!
  29. What would you recommend me to do? (starting out)
  30. [C/C++] glGetString before configuring
  31. Any way to switch between 2 graphics buffers?
  32. Particles, help controlling direction
  33. Question about glPushMatrix?
  34. Aliasing Effect In Point Model
  35. Drawing triangles
  36. help drawing cube :(
  37. Textures and Quality
  38. glTexImage3D limit - alternative?
  39. A basic ripple warper
  40. tutorial building for "Learning Modern 3D Graphics
  41. lighting question
  42. Texture mapping problem
  43. increase the number of samples in multisampling
  44. FadeOut effect/semi transparency
  45. glLoadMatrix...
  46. Getting texture data after render to texture
  47. problem
  48. Question about normals calculation
  49. GLSL If Else-If - what am I doing wrong?
  50. GL_R8 vs. GL_R8UI
  51. An easy and portable FreeType font library?
  52. Questions about VAOs
  53. glColor not working, random color appearing
  54. Disable window resizing in C
  55. understanding GL_LINES
  56. Changing data in Buffer Objects
  57. How to clear texture buffer
  58. how to get metal or steel effect in OpenGL?
  59. Question on Texture
  60. about normals of vertex
  61. help setting up basic shader
  62. Best way to setup multiple "objects"
  63. Best Resource to Move To Shaders
  64. Decision between creating objects in OpenGL/Maya
  65. glDrawElements (using VBOs) in display list
  66. Texture Wrapping
  67. glortho zNear and zFar
  68. about vetext
  69. about eye coordinate frame
  70. Looking for experienced reviewers
  71. Resource Disposal problem
  72. Problem with display lists
  73. Question about VBO and textures
  74. Multiple Render Target Question
  75. loading in a wavefront .obj to be read into OpenGL
  76. Cartesian coords on a sphere...
  77. about the glNormal
  78. Flat shading with smooth vertex color.
  79. Regarding use of Multiple Shaders
  80. axis and viewport
  81. Possible projection problem on Intel HD Graphics
  82. Rolling and pitching Marble
  83. 2D to 3D coordinates
  84. Sierpinski pyramid - problem with clearing screen
  85. GLee glPointParameterf not definded
  86. vertex VBO + color VBO with different sizes=crash?
  87. Get SnapShot
  88. Is this Assembly Language ?
  89. Light in openGL
  90. Problem setting up Opengl Context in Windows
  91. normalize vertices
  92. Making a solid polygon
  93. GL_TEXTURE_CUBE_MAP missing.
  94. lighting the sun creating the problem
  95. textured <-> vertex only
  96. How to avoid crack lines on mapped cube?
  97. Get visible contour vertices
  98. Rebuffering a color array object?
  99. need help with list in c# (opengl)
  100. Vertex Buffer Object not drawing anything
  101. about shading mode
  102. Skybox not getting rendered
  103. glDrawElements - multiple calls, one index array?
  104. Suggestion regarding book
  105. Use of VBO and shaders causes a black screen
  106. Few quick questions
  107. newbie question:
  108. glTexEnvi GL_COMBINE using FBO not same as screen
  109. glNormalPointer and glVertexPointer
  110. OpenGL & GLM - Solved
  111. Texture transparency borders
  112. Game timer !!
  113. Mouse Cursor Position in OpenGL coordinates
  114. Overlapping Shapes
  115. about normal agian
  116. try to emulate hardware shadow mapping
  117. glOrtho and gluUnproject inversion problem
  118. redrawing text after moving window off screen
  119. draw a spriral
  120. Many Textures with Shader Question
  121. OpenGl parsing
  122. Particle simulation [OpenGl, Cuda, Shaders]
  123. Sphere moves out of sight !!
  124. render single channel floating point image to quad
  125. Direct x equivilent in opengl
  126. in a 3D world: how to draw a curved ground surfac?
  127. Only one pixel of a texture is displayed
  128. animation help
  129. Orthographic-Space Drawing over Scene
  130. Trying to load multiple models in C for openGL
  131. Multisampling shadow mapping
  132. Problem with textures and gluSphere
  133. Overlapping creates massive slow down
  134. about mesh and normal
  135. Detecting sphere moving out of platform ??
  136. GLUT callback in GLFW
  137. glProject and glUnProject only accurate fullscreen
  138. glAccum (blur effect) working with with one graphi
  139. Opengl Cube Rotation
  140. Keyboard interaction opengl problems
  141. glutDisk Rotation problem...
  142. Problem reading file for maze game!!
  143. about normal again
  144. How to set up more than 32 Textures?
  145. glDrawElements not working
  146. Strange edge artifacts with gl_FrontFacing
  147. Question about FBO and viewport / world bounds
  148. Loading 1D fpoint texture - some pixels blacken
  149. normal,vertex,indexed array,just little confuse
  150. OpenGL 3.x Core Profile Questions
  151. problems with GL_POLYGON/GL_TRIANGLES
  152. glutBitmapString undefined
  153. Best method to write text/GUI
  154. Working with multiple VBO's
  155. problems with glScissor
  156. strange OpenGL coordinates?
  157. glEnableVertexAttribArray - when to call?
  158. VBO - non interleaved {vertex, color, texCoord, n}
  159. Broken lines and polygons on PC, fine on laptop
  160. How to change a 2D maze to 3D?
  161. about transformation
  162. Shading influenced by camera's orientation
  163. Offset for 2D-paintings
  164. Passing from start menu to game scene
  165. ray intersection point
  166. Rotating the scene
  167. Very simple glTexImage2D problem -- white texture
  168. Direction and orientation
  169. Texturing doesn't work
  170. Specular light, world, eye space?
  171. Solar System Rotation (Orbit) Problem
  172. Loading bitmap images
  173. adjacency primitives
  174. Texturing looks funky (and not in a good way)
  175. Ray Trace Shading Problem: Isn't shaded
  176. Moving an Image(OpenGL and C#)
  177. Deleting individual particle( opengl c#)
  178. Shader and program binary loading
  179. Clipping planes in just one mesh
  180. Rolling a sphere
  181. C# OpenGL moving Balls
  182. Camera Rotation
  183. How to read value from texture
  184. FBO problem
  185. How to get the depth value on the other side
  186. Lighting Frustrations
  187. Turntable camera
  188. Removing remains
  189. VBOs seem to overwrite each other's data
  190. 3d maze is moving too slow!
  191. opengl superbible 5ed triangle problem
  192. OpenGL- Shadow Mapping
  193. 2D Texture Mapping
  194. Multiple texture object sharing same texturedata?
  195. Get mipmap levels of a texture?
  196. Color Scheme
  197. the gDEBugger texture viewer
  198. glPopAttrib & GL_INVALID_OPERATION
  199. glBlendFunc
  200. Slow motions when looking to UP Vector from upside
  201. rotate 2D
  202. OpenGL beginner, Help!
  203. Change Color problem
  204. How to import maya files into opengl
  205. How must i use my crosshair in here?
  206. VSM Shadow
  207. Instancing - Sending mat44 array to a VBO crash
  208. VAO, VBO code broken by Catalyst 11.11 & 11.12
  209. Will glBufferData leak memory?
  210. Question about position and orientation
  211. Accuracy at large translations
  212. Multple Thread using OpenGL
  213. Spectrograph and large texture
  214. RayTracing in GLSL Help Needed !!!
  215. how do I pass color info to vertex shader?
  216. Is it ok to use a random texture ID?
  217. Problems with Reshape and Matrixmode
  218. Cloning
  219. Basic OpenGL question
  220. [SOLVED] HUD overlay
  221. GL_Triangles
  222. Getting black lines in Mandelbrot set plot
  223. Problems getting UniformBufferObject working
  224. 3ds max camera matrix to openGL gluLookAt
  225. Object is translucent. Depth problem.
  226. glBlitFramebuffer() not working as expected??
  227. GL_LINES on different positions
  228. Moving directions
  229. How to include GLM in iphone project
  230. Loop color data?
  231. Convert Shader from cg to glsl
  232. Physics Simulation in OpenGL
  233. Picking glReadPixels, gluUnProject and resize
  234. Orbit around object
  235. SDL trouble
  236. 2d code only draws black screen - noob question...
  237. dev c++ and glut installation problem
  238. subimaging a texture to itself?
  239. VAO, VBO acting strangely.
  240. Parallel loading of object files.
  241. noob question: want to use splines to draw a gear
  242. How to clear selected buffers in an FBO?
  243. Having Issues with black flickering?
  244. Using jpg images in mtl files to map textures.
  245. Texture mapping a jpg image, crashes.
  246. about edge flag
  247. Effect of swap-buffers on the GL Command Queue?
  248. Grabbing screenshot of fullscreen game
  249. OpenGL 2.1 GLSL 1.2 Texturing/Understanding Help
  250. Tracers