View Full Version : OpenGL: Basic Coding
- How to scale a polygon?
- rendering live video
- [HELP]mouse clicking over to change shape
- How to draw a book with OpenGl
- Bypass parts of pipeline
- Superbible 5ed Chapter6 Shaded Triangle Example
- Struggling trying to use ES 2.0 and GLKView on iOS
- problem load image format
- Texture Image Scaling In GLSL Vertex Shader
- Vertex Shader/Texture Lookup: Order of Operations
- Lighting
- Transparent texture error
- use data from opencv to move opengl 3D model
- GL_TEXTURE_RECTANBGLE_ARB
- Bitmap transparency
- [HELP] something wrong with the code?
- [help] how to let the rectangle bounce back?
- Lighting + Texture + Shadow-Color
- how to get the minimum distance from light to obj
- glm::ortho problem [SOLVED]
- GPU Video decoding
- 2D - fast direct pixel manipulation
- avoid flickering
- 3D object filling
- Texture Mapping/Loading an image using SOIL
- Help with gluLookat!! I lost my spaceships!!! Help
- How to draw a screen aligned QUAD?
- Suggestions for project !!
- What would you recommend me to do? (starting out)
- [C/C++] glGetString before configuring
- Any way to switch between 2 graphics buffers?
- Particles, help controlling direction
- Question about glPushMatrix?
- Aliasing Effect In Point Model
- Drawing triangles
- help drawing cube :(
- Textures and Quality
- glTexImage3D limit - alternative?
- A basic ripple warper
- tutorial building for "Learning Modern 3D Graphics
- lighting question
- Texture mapping problem
- increase the number of samples in multisampling
- FadeOut effect/semi transparency
- glLoadMatrix...
- Getting texture data after render to texture
- problem
- Question about normals calculation
- GLSL If Else-If - what am I doing wrong?
- GL_R8 vs. GL_R8UI
- An easy and portable FreeType font library?
- Questions about VAOs
- glColor not working, random color appearing
- Disable window resizing in C
- understanding GL_LINES
- Changing data in Buffer Objects
- How to clear texture buffer
- how to get metal or steel effect in OpenGL?
- Question on Texture
- about normals of vertex
- help setting up basic shader
- Best way to setup multiple "objects"
- Best Resource to Move To Shaders
- Decision between creating objects in OpenGL/Maya
- glDrawElements (using VBOs) in display list
- Texture Wrapping
- glortho zNear and zFar
- about vetext
- about eye coordinate frame
- Looking for experienced reviewers
- Resource Disposal problem
- Problem with display lists
- Question about VBO and textures
- Multiple Render Target Question
- loading in a wavefront .obj to be read into OpenGL
- Cartesian coords on a sphere...
- about the glNormal
- Flat shading with smooth vertex color.
- Regarding use of Multiple Shaders
- axis and viewport
- Possible projection problem on Intel HD Graphics
- Rolling and pitching Marble
- 2D to 3D coordinates
- Sierpinski pyramid - problem with clearing screen
- GLee glPointParameterf not definded
- vertex VBO + color VBO with different sizes=crash?
- Get SnapShot
- Is this Assembly Language ?
- Light in openGL
- Problem setting up Opengl Context in Windows
- normalize vertices
- Making a solid polygon
- GL_TEXTURE_CUBE_MAP missing.
- lighting the sun creating the problem
- textured <-> vertex only
- How to avoid crack lines on mapped cube?
- Get visible contour vertices
- Rebuffering a color array object?
- need help with list in c# (opengl)
- Vertex Buffer Object not drawing anything
- about shading mode
- Skybox not getting rendered
- glDrawElements - multiple calls, one index array?
- Suggestion regarding book
- Use of VBO and shaders causes a black screen
- Few quick questions
- newbie question:
- glTexEnvi GL_COMBINE using FBO not same as screen
- glNormalPointer and glVertexPointer
- OpenGL & GLM - Solved
- Texture transparency borders
- Game timer !!
- Mouse Cursor Position in OpenGL coordinates
- Overlapping Shapes
- about normal agian
- try to emulate hardware shadow mapping
- glOrtho and gluUnproject inversion problem
- redrawing text after moving window off screen
- draw a spriral
- Many Textures with Shader Question
- OpenGl parsing
- Particle simulation [OpenGl, Cuda, Shaders]
- Sphere moves out of sight !!
- render single channel floating point image to quad
- Direct x equivilent in opengl
- in a 3D world: how to draw a curved ground surfac?
- Only one pixel of a texture is displayed
- animation help
- Orthographic-Space Drawing over Scene
- Trying to load multiple models in C for openGL
- Multisampling shadow mapping
- Problem with textures and gluSphere
- Overlapping creates massive slow down
- about mesh and normal
- Detecting sphere moving out of platform ??
- GLUT callback in GLFW
- glProject and glUnProject only accurate fullscreen
- glAccum (blur effect) working with with one graphi
- Opengl Cube Rotation
- Keyboard interaction opengl problems
- glutDisk Rotation problem...
- Problem reading file for maze game!!
- about normal again
- How to set up more than 32 Textures?
- glDrawElements not working
- Strange edge artifacts with gl_FrontFacing
- Question about FBO and viewport / world bounds
- Loading 1D fpoint texture - some pixels blacken
- normal,vertex,indexed array,just little confuse
- OpenGL 3.x Core Profile Questions
- problems with GL_POLYGON/GL_TRIANGLES
- glutBitmapString undefined
- Best method to write text/GUI
- Working with multiple VBO's
- problems with glScissor
- strange OpenGL coordinates?
- glEnableVertexAttribArray - when to call?
- VBO - non interleaved {vertex, color, texCoord, n}
- Broken lines and polygons on PC, fine on laptop
- How to change a 2D maze to 3D?
- about transformation
- Shading influenced by camera's orientation
- Offset for 2D-paintings
- Passing from start menu to game scene
- ray intersection point
- Rotating the scene
- Very simple glTexImage2D problem -- white texture
- Direction and orientation
- Texturing doesn't work
- Specular light, world, eye space?
- Solar System Rotation (Orbit) Problem
- Loading bitmap images
- adjacency primitives
- Texturing looks funky (and not in a good way)
- Ray Trace Shading Problem: Isn't shaded
- Moving an Image(OpenGL and C#)
- Deleting individual particle( opengl c#)
- Shader and program binary loading
- Clipping planes in just one mesh
- Rolling a sphere
- C# OpenGL moving Balls
- Camera Rotation
- How to read value from texture
- FBO problem
- How to get the depth value on the other side
- Lighting Frustrations
- Turntable camera
- Removing remains
- VBOs seem to overwrite each other's data
- 3d maze is moving too slow!
- opengl superbible 5ed triangle problem
- OpenGL- Shadow Mapping
- 2D Texture Mapping
- Multiple texture object sharing same texturedata?
- Get mipmap levels of a texture?
- Color Scheme
- the gDEBugger texture viewer
- glPopAttrib & GL_INVALID_OPERATION
- glBlendFunc
- Slow motions when looking to UP Vector from upside
- rotate 2D
- OpenGL beginner, Help!
- Change Color problem
- How to import maya files into opengl
- How must i use my crosshair in here?
- VSM Shadow
- Instancing - Sending mat44 array to a VBO crash
- VAO, VBO code broken by Catalyst 11.11 & 11.12
- Will glBufferData leak memory?
- Question about position and orientation
- Accuracy at large translations
- Multple Thread using OpenGL
- Spectrograph and large texture
- RayTracing in GLSL Help Needed !!!
- how do I pass color info to vertex shader?
- Is it ok to use a random texture ID?
- Problems with Reshape and Matrixmode
- Cloning
- Basic OpenGL question
- [SOLVED] HUD overlay
- GL_Triangles
- Getting black lines in Mandelbrot set plot
- Problems getting UniformBufferObject working
- 3ds max camera matrix to openGL gluLookAt
- Object is translucent. Depth problem.
- glBlitFramebuffer() not working as expected??
- GL_LINES on different positions
- Moving directions
- How to include GLM in iphone project
- Loop color data?
- Convert Shader from cg to glsl
- Physics Simulation in OpenGL
- Picking glReadPixels, gluUnProject and resize
- Orbit around object
- SDL trouble
- 2d code only draws black screen - noob question...
- dev c++ and glut installation problem
- subimaging a texture to itself?
- VAO, VBO acting strangely.
- Parallel loading of object files.
- noob question: want to use splines to draw a gear
- How to clear selected buffers in an FBO?
- Having Issues with black flickering?
- Using jpg images in mtl files to map textures.
- Texture mapping a jpg image, crashes.
- about edge flag
- Effect of swap-buffers on the GL Command Queue?
- Grabbing screenshot of fullscreen game
- OpenGL 2.1 GLSL 1.2 Texturing/Understanding Help
- Tracers
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