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  1. obj to opengl c++
  2. Import a .obj file using opengl
  3. Texturing a triangle strip of varying width
  4. Zooming in and out using gluLookAt|gluPerspective.
  5. Rendering UI Elements
  6. how to set a mesh self-illumination
  7. Drawing on an object.
  8. Bottom-left axes as these from Blender
  9. How can i use mouse middle up-down button
  10. Basic SDL + OpenGL segfault problem.
  11. texturing a geodesic sphere
  12. How best to approach a localised thresholding open
  13. Problem with glDrawRangeElements
  14. Menu
  15. GL ES 2.0: which clip coord. after Vertex Shader?
  16. Transform Feedback Alternative in gl es 2?
  17. OpenGL Lighting Positioning
  18. freeGLUT doesn't open OpenGL Window
  19. Selecting a object to change color using popupmenu
  20. Alpha Channel of texture
  21. GL_LINE_SMOOTH produces "bold" lines (big width)
  22. polymorphism / global variables in glutDisplayFunc
  23. Drawing an [10][10] Field with Cubes
  24. Picking
  25. opengl problem
  26. GLEW Linking Problem (C++)
  27. Does freeglut allow you to draw in top of other?
  28. VBO best practises in openGL ES 1.3
  29. Animated camera transition
  30. total newb problems with texturing
  31. Billboarding
  32. Calculating where the shadow falls on a plane
  33. Creating objects dynamically
  34. How to make random colors?
  35. Texture Compression
  36. OpenGL and SDL tell compiler to use them "LINUX"
  37. Problem drawing a cube
  38. Simple question about geometry shader
  39. Draw 2d shapes on window without viewport.
  40. glsurfaceview
  41. texture operations
  42. GL_SMOOTH not working (was working before...)
  43. Faces
  44. install Opengl in windows 7
  45. Texture problem
  46. picking create drag drop of 2d point with opengl
  47. Rendering texture
  48. Loading 3D models in openGL ES
  49. VBO organizing ?
  50. convert from w3d to some useful format
  51. Co-ordinates mess up
  52. Materials and blending question (blank screen)
  53. 3d models
  54. Performance question
  55. feed the data into a texture
  56. Tool like RenderMonkey
  57. Constructors and deconstructors
  58. simple rotation
  59. FBO usage : glRenderBufferStorageExt OUT_OF_MEMORY
  60. how does glClearColor function works?
  61. Problems with rotation and drawing order
  62. Creating a cube?
  63. glDrawElements() and the built-in gl_VertexID
  64. Storing Geometry indices
  65. Texturing the inside of cylinder
  66. Background image behind 3D scene
  67. Rendering order within a single draw call
  68. (Lighting) behaviour different at each execution
  69. Textures draw as white when using TEXTURE_2D
  70. Picking a Specific Texture and Getting its "Name"
  71. Computer Graphics and Matrices
  72. Reversing Up-Vector of the camera
  73. FPS drop by close look at Texture ???
  74. Problem with scaling 3d-stereo
  75. Undefined reference problem
  76. How to clear the screen in openGL
  77. Specular Lighting Changes On Rotation Problem
  78. GLSL texture data format
  79. Need help with rendering several models
  80. Analog Clock using OpenGL ES
  81. weird problem with gl_Position variable
  82. why are the graphics so bad?
  83. 3d object showing through another
  84. Cubemap problem
  85. opengl stopped working suddenly
  86. tow basic questions
  87. view .step file (or .iges) / convert .step to .obj
  88. Generating terrain
  89. Bones, skinning, and deformation
  90. Some Bump Mapping Questions (cube-mapping)
  91. Last Try: Texture with alpha channel
  92. Counter-clockwise orientation of points
  93. How to limit OpenGL to v1.2 function
  94. gl_CopyTexSubImage problem with FBO on NVidia card
  95. INVALID_ENUM warnings
  96. Bezier surface obtained by rotation
  97. Keypress problem
  98. Fragment Shader Gradient?
  99. Drawing appears but suddenly goes away
  100. Picking using unique color IDs
  101. BindAttribLoc work, GetAttribLoc doesn't
  102. What should I learn?
  103. getting a single value back from the shader/gpu
  104. Duplicate geometry appearing on incorrect VBO
  105. fonts in freeglut
  106. vertex attribute passing to the shaders problem?
  107. Recoloring an image
  108. Regarding Tangent space
  109. FBO Render to texture
  110. OpenGL VBO within multiple threads
  111. texture
  112. What is texture swizzling?
  113. solar system opengl please help asap
  114. Lighting a Triangle Fan
  115. Need a tip for Phong shading implementation.
  116. Which book to buy??
  117. Creating texture from HDR image
  118. Visible triangle edges (when none are desired)
  119. texture2D vs textureLOD
  120. how to display a second picture in a delayed time
  121. Simulated color bleed for cubes with known colors
  122. Problem with glColorPointer
  123. teapot isn't rendered
  124. Giving an object 2 rot. points
  125. noob cannot figure out what is wrong - code crash.
  126. Draw on-screen vertices index efficiently
  127. RGB to HSV and vice versa conversion.
  128. Offscreen rendering ?
  129. Question of skybox drawing
  130. writing, please its urgent
  131. Is this how to calculate texture atlas coordinates
  132. camera problem
  133. Understanding glOrtho
  134. What about the new born OpenGL?
  135. glGetAttribLocation on separate shader objects
  136. Particle Plane Collision
  137. Texture not working
  138. glClearColor+WM-SIZE+only part is cleared
  139. normal maps
  140. looking for a simple sphere .obj file
  141. Multiple framebuffer objects
  142. Floating point textures and Mipmapping
  143. Before I rush headlong, some advice please
  144. Uploading an image using DevIL: Linker errors
  145. Output type of frag shader - can it be set dynamic
  146. Placing many different 2D elements in a window
  147. Rectangle drawn outside the view volume
  148. rotations//translate
  149. GL + timer queue
  150. Wrong vertices drawing with VBO with glDrawArrays
  151. Problem with per-vertex normals
  152. GLUT menu creation problem (Blue Book v5, Linux)
  153. Problem with glGetFloatv
  154. Curved/ Bent rectangles for track/road
  155. GLSL 1.5, inverse() and transpose() functions....
  156. 3D shape generation and manipulation
  157. Size of the model: render time and light intensity
  158. polygon draw
  159. Anisotropic filter
  160. Simple GLUT in Borland Builder 6
  161. Multi-Sample AA + PixelFormat - Init failed on ATI
  162. hittest / glupickmatrix / selectionbuffer
  163. Problems using GLSL with GL_QUADS
  164. texture mapping, loading up an image, DevIL
  165. Vertex buffers
  166. Libraries for OpenGL
  167. NeHe tutorial on Bitmap Fonts (tutorial 13) error
  168. alpha texture problem
  169. implementation of API in openGL/Mesa
  170. glfwOpenWindow() is failing
  171. Open GL thread safe?
  172. Exception using VBOs
  173. Basic Drawing with Connectors
  174. move throw the z axis only
  175. glDisable(GL_TEXTURE2D) get GL_INVALID_ENUM
  176. Draw only a part of something
  177. invert y axis // flip terrain
  178. SuperBible Code Misbehaving
  179. Single mesh versus array of mesh
  180. OSX 1.7 does not draw anything
  181. Sprite Skewing Problem
  182. Multi Textures VBO shaders
  183. matrix and rotation angle
  184. vbo obj loader, problem with textures
  185. Does Open GL support vertex group referencing?
  186. Cube Mapping OpenGl ES
  187. Texture Combiner Issues with Specific Video Card
  188. visualize of a 3D surface
  189. API implementation
  190. Shadow Maps, multiple lights and textured entities
  191. Drawing masked sprites
  192. glMultiDrawElements
  193. Transparent Problem in OpenGL - X11/xfce4
  194. Receive x,y data from socket continuously and plot
  195. Do big Quads slow down ?
  196. Mapping several Textures on the same surface
  197. How do i increase the radius once per second
  198. OpenGL lighting fault of texture
  199. IsInFrustum implementation
  200. A variation of deferred rendering
  201. Problem with passing uniform data
  202. Is performance depending on VBOs count in VAO?
  203. Texture question
  204. OpenGL + DevIL + EXR Format
  205. counterpart to "float4 uv[8] :TEXCOORD0" in GLSL
  206. Sphere surface picking
  207. Not able to draw at certain x positions
  208. GL_LINE Vs. DDA algorithm
  209. Want to set up GLSL asymmetric frustrums. How?
  210. Best way to convert line into triangle strip
  211. Reg:Open GL API's testing
  212. Trouble with frustum culling (Video included)
  213. anyone know's of a free .obj loader library
  214. Superbible 5th Edition vs a Free Tutorial ?
  215. Vertex Arrays, interleaved arrays, mouseMove func
  216. I used to think OpenGL was widely supported...
  217. How to use multiple output shaders??
  218. problems drawing 3D model using a jfloatArray?
  219. Copying back buffer contents into a texture
  220. Scale geometry to fixed size in pixels
  221. Shadow Detection
  222. Rotate a subquad of a quad ?
  223. Spheres and GLSL
  224. glDebugMessageCallbackARB INVALID_OPERATION
  225. Type aliases
  226. rotating vertices
  227. Osx Lion Core Profile 3.2 + glfw
  228. Particle Interaction
  229. sample codes for OpenGL SC 1.0.1 version
  230. related to OpenGL SC 1.0.1
  231. Planar reflection with texture mapping
  232. texture mapping of two planes
  233. glDrawArrays access violation, multiple objects
  234. orthographic projection matrix in GLTools
  235. Voxels
  236. glReadPixels doesn't do GL_LUMINANCE_INTEGER_EXT
  237. OpenGL shortcomings?
  238. Display a point cloud from Array
  239. loading tga textures
  240. glRotate / glTranslate Help
  241. Reading 3D Model
  242. Depth test problem
  243. GL_DEPTH_TEST enabled but doesn't work
  244. Drawing depth texture bound to a FBO
  245. Texture Color Distortion at Angles
  246. Modelview translation with GLM
  247. Drawing Help lines
  248. Problem with texture objects on indexed lists
  249. [Solved] Render to texture problem
  250. Using for to draw multiple objects?