View Full Version : OpenGL: Basic Coding
- obj to opengl c++
- Import a .obj file using opengl
- Texturing a triangle strip of varying width
- Zooming in and out using gluLookAt|gluPerspective.
- Rendering UI Elements
- how to set a mesh self-illumination
- Drawing on an object.
- Bottom-left axes as these from Blender
- How can i use mouse middle up-down button
- Basic SDL + OpenGL segfault problem.
- texturing a geodesic sphere
- How best to approach a localised thresholding open
- Problem with glDrawRangeElements
- Menu
- GL ES 2.0: which clip coord. after Vertex Shader?
- Transform Feedback Alternative in gl es 2?
- OpenGL Lighting Positioning
- freeGLUT doesn't open OpenGL Window
- Selecting a object to change color using popupmenu
- Alpha Channel of texture
- GL_LINE_SMOOTH produces "bold" lines (big width)
- polymorphism / global variables in glutDisplayFunc
- Drawing an [10][10] Field with Cubes
- Picking
- opengl problem
- GLEW Linking Problem (C++)
- Does freeglut allow you to draw in top of other?
- VBO best practises in openGL ES 1.3
- Animated camera transition
- total newb problems with texturing
- Billboarding
- Calculating where the shadow falls on a plane
- Creating objects dynamically
- How to make random colors?
- Texture Compression
- OpenGL and SDL tell compiler to use them "LINUX"
- Problem drawing a cube
- Simple question about geometry shader
- Draw 2d shapes on window without viewport.
- glsurfaceview
- texture operations
- GL_SMOOTH not working (was working before...)
- Faces
- install Opengl in windows 7
- Texture problem
- picking create drag drop of 2d point with opengl
- Rendering texture
- Loading 3D models in openGL ES
- VBO organizing ?
- convert from w3d to some useful format
- Co-ordinates mess up
- Materials and blending question (blank screen)
- 3d models
- Performance question
- feed the data into a texture
- Tool like RenderMonkey
- Constructors and deconstructors
- simple rotation
- FBO usage : glRenderBufferStorageExt OUT_OF_MEMORY
- how does glClearColor function works?
- Problems with rotation and drawing order
- Creating a cube?
- glDrawElements() and the built-in gl_VertexID
- Storing Geometry indices
- Texturing the inside of cylinder
- Background image behind 3D scene
- Rendering order within a single draw call
- (Lighting) behaviour different at each execution
- Textures draw as white when using TEXTURE_2D
- Picking a Specific Texture and Getting its "Name"
- Computer Graphics and Matrices
- Reversing Up-Vector of the camera
- FPS drop by close look at Texture ???
- Problem with scaling 3d-stereo
- Undefined reference problem
- How to clear the screen in openGL
- Specular Lighting Changes On Rotation Problem
- GLSL texture data format
- Need help with rendering several models
- Analog Clock using OpenGL ES
- weird problem with gl_Position variable
- why are the graphics so bad?
- 3d object showing through another
- Cubemap problem
- opengl stopped working suddenly
- tow basic questions
- view .step file (or .iges) / convert .step to .obj
- Generating terrain
- Bones, skinning, and deformation
- Some Bump Mapping Questions (cube-mapping)
- Last Try: Texture with alpha channel
- Counter-clockwise orientation of points
- How to limit OpenGL to v1.2 function
- gl_CopyTexSubImage problem with FBO on NVidia card
- INVALID_ENUM warnings
- Bezier surface obtained by rotation
- Keypress problem
- Fragment Shader Gradient?
- Drawing appears but suddenly goes away
- Picking using unique color IDs
- BindAttribLoc work, GetAttribLoc doesn't
- What should I learn?
- getting a single value back from the shader/gpu
- Duplicate geometry appearing on incorrect VBO
- fonts in freeglut
- vertex attribute passing to the shaders problem?
- Recoloring an image
- Regarding Tangent space
- FBO Render to texture
- OpenGL VBO within multiple threads
- texture
- What is texture swizzling?
- solar system opengl please help asap
- Lighting a Triangle Fan
- Need a tip for Phong shading implementation.
- Which book to buy??
- Creating texture from HDR image
- Visible triangle edges (when none are desired)
- texture2D vs textureLOD
- how to display a second picture in a delayed time
- Simulated color bleed for cubes with known colors
- Problem with glColorPointer
- teapot isn't rendered
- Giving an object 2 rot. points
- noob cannot figure out what is wrong - code crash.
- Draw on-screen vertices index efficiently
- RGB to HSV and vice versa conversion.
- Offscreen rendering ?
- Question of skybox drawing
- writing, please its urgent
- Is this how to calculate texture atlas coordinates
- camera problem
- Understanding glOrtho
- What about the new born OpenGL?
- glGetAttribLocation on separate shader objects
- Particle Plane Collision
- Texture not working
- glClearColor+WM-SIZE+only part is cleared
- normal maps
- looking for a simple sphere .obj file
- Multiple framebuffer objects
- Floating point textures and Mipmapping
- Before I rush headlong, some advice please
- Uploading an image using DevIL: Linker errors
- Output type of frag shader - can it be set dynamic
- Placing many different 2D elements in a window
- Rectangle drawn outside the view volume
- rotations//translate
- GL + timer queue
- Wrong vertices drawing with VBO with glDrawArrays
- Problem with per-vertex normals
- GLUT menu creation problem (Blue Book v5, Linux)
- Problem with glGetFloatv
- Curved/ Bent rectangles for track/road
- GLSL 1.5, inverse() and transpose() functions....
- 3D shape generation and manipulation
- Size of the model: render time and light intensity
- polygon draw
- Anisotropic filter
- Simple GLUT in Borland Builder 6
- Multi-Sample AA + PixelFormat - Init failed on ATI
- hittest / glupickmatrix / selectionbuffer
- Problems using GLSL with GL_QUADS
- texture mapping, loading up an image, DevIL
- Vertex buffers
- Libraries for OpenGL
- NeHe tutorial on Bitmap Fonts (tutorial 13) error
- alpha texture problem
- implementation of API in openGL/Mesa
- glfwOpenWindow() is failing
- Open GL thread safe?
- Exception using VBOs
- Basic Drawing with Connectors
- move throw the z axis only
- glDisable(GL_TEXTURE2D) get GL_INVALID_ENUM
- Draw only a part of something
- invert y axis // flip terrain
- SuperBible Code Misbehaving
- Single mesh versus array of mesh
- OSX 1.7 does not draw anything
- Sprite Skewing Problem
- Multi Textures VBO shaders
- matrix and rotation angle
- vbo obj loader, problem with textures
- Does Open GL support vertex group referencing?
- Cube Mapping OpenGl ES
- Texture Combiner Issues with Specific Video Card
- visualize of a 3D surface
- API implementation
- Shadow Maps, multiple lights and textured entities
- Drawing masked sprites
- glMultiDrawElements
- Transparent Problem in OpenGL - X11/xfce4
- Receive x,y data from socket continuously and plot
- Do big Quads slow down ?
- Mapping several Textures on the same surface
- How do i increase the radius once per second
- OpenGL lighting fault of texture
- IsInFrustum implementation
- A variation of deferred rendering
- Problem with passing uniform data
- Is performance depending on VBOs count in VAO?
- Texture question
- OpenGL + DevIL + EXR Format
- counterpart to "float4 uv[8] :TEXCOORD0" in GLSL
- Sphere surface picking
- Not able to draw at certain x positions
- GL_LINE Vs. DDA algorithm
- Want to set up GLSL asymmetric frustrums. How?
- Best way to convert line into triangle strip
- Reg:Open GL API's testing
- Trouble with frustum culling (Video included)
- anyone know's of a free .obj loader library
- Superbible 5th Edition vs a Free Tutorial ?
- Vertex Arrays, interleaved arrays, mouseMove func
- I used to think OpenGL was widely supported...
- How to use multiple output shaders??
- problems drawing 3D model using a jfloatArray?
- Copying back buffer contents into a texture
- Scale geometry to fixed size in pixels
- Shadow Detection
- Rotate a subquad of a quad ?
- Spheres and GLSL
- glDebugMessageCallbackARB INVALID_OPERATION
- Type aliases
- rotating vertices
- Osx Lion Core Profile 3.2 + glfw
- Particle Interaction
- sample codes for OpenGL SC 1.0.1 version
- related to OpenGL SC 1.0.1
- Planar reflection with texture mapping
- texture mapping of two planes
- glDrawArrays access violation, multiple objects
- orthographic projection matrix in GLTools
- Voxels
- glReadPixels doesn't do GL_LUMINANCE_INTEGER_EXT
- OpenGL shortcomings?
- Display a point cloud from Array
- loading tga textures
- glRotate / glTranslate Help
- Reading 3D Model
- Depth test problem
- GL_DEPTH_TEST enabled but doesn't work
- Drawing depth texture bound to a FBO
- Texture Color Distortion at Angles
- Modelview translation with GLM
- Drawing Help lines
- Problem with texture objects on indexed lists
- [Solved] Render to texture problem
- Using for to draw multiple objects?
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