- Problem about line rasterization
- Animate 2D objects (how to?) with Open GL ES 2
- General understanding of the GL Pipeline
- glReadPixels from GL_FRONT fails right after Swap
- Delay in open GL
- Creating tube using path--Rendering hermite spline
- Disappearing sides
- Screenshot with OpenGL
- cannot put particles over an image
- draw 3d points in space freely
- Shading looks ugly
- Having trouble translating in Tile Engine
- Having trouble with smooth movement in tile engine
- Images for parallax scrolling
- Transposing an object from one point to another
- Describing Indice Pattern
- Subtractive Blending using GLblendFunc
- Moving an object along with mousepointer
- testing opengl
- Animating a curve - should I be using a bezier?
- Easiest way to reconstruct eye space position
- [Sort of OFF-topic] - screen recording
- Animating sprites using spritesheet
- Efficiency of multple glDrawElements commands
- Better modifying the render or moving the camera?
- Write to Z-Buffer
- Loading multiple images
- Drawing multiple models and texturing?
- Best way to do Geometry Instancing
- openGL 2D maze
- What kind of VS' templete should I use?
- Weird performance issues
- math training for opengl
- Why are extensions available as function pointers?
- Forward-compatible line drawing
- Triangle Lists
- Ortho viewing setup problem
- Reset the camera
- Mouse selection
- Two Side Lighting and Intel HD Graphics Family
- uniform raycasting in a selected sphere region of
- glCreateProgram - Access violation
- OpenGL Global Variables
- Getting the depth image of a 3D object
- Applying/mixing material and texture
- Manual Data Formatting (Interleaving Buffer Data)
- GLSL loop problem on Radeon HD cards?
- Perspective problem
- how to render real terrain(GIS)?
- Bitmap Font Text Line Breaking
- glVertex3f throws GL_INVALID_OPERATION error?
- Texture mapping and reshape function
- Multiple Stencil Buffers
- Is it possible to batch draw calls across VBOs?
- Simple Initialisation on existing Window
- Problems with superbible sourcecode
- LodePNG Function.
- Custom color interpolation inside of a circle
- Why some functions can not be found?
- Is OpenGL and GLUT free?
- Reg : glClearDepth and glDepthFunc
- how to get RGB of a particular pixel ?
- translating DTED data into opengl
- Read Z-buffer of a device context
- openGL extensions
- Problem with extension GL_NV_fragment_program2
- isEmpty function?
- Showing subset of currently rendered objects
- Textures without blur
- Dynamic camera placement
- glTexParameteri problems I think...
- Moving A Ship Rotation Problem
- Cube shape appears distorted at edge of viewport
- glMaterialfv( )
- Parallel-planes within semi-transparent volume
- Modifying uniform variable arrays inside a UBO.
- Doubt in transformations
- Get a run time error when turn to freeglut.
- Best OpenGL Toolkit
- Sphere isn't filled (freeglut / OpenGL)
- Reading in a .obj file
- How to obtain OpenGL's version and update?
- how to rotate a polygon around a vertex
- OpenGL: Renderbuffer, depth buffer
- rotating primitives
- Why sometime the form is black, and I see nothing?
- Setting Up Development My Eviroment
- Rotating Problem
- Problem with texture
- Problem with views
- looking for an implementation of a TIN algorithm
- Another problem with views
- "invalid enumerant" after glTexImage2D
- Obtaining angle of incidence
- Drawing points
- Texture storage demands: GL_RED vs. GL_RGBA
- Two objects
- Problem with glTranslate*()
- Why MVP matrix in Tessellation Evaluation Shader?
- how to put a 3D object at fixed screen location ?
- Rotating and Scaling without gl
- After.bmp change to .tga , the picture is smaller?
- How to define the OpenGL Version i will use ?
- Creating a cube problems?
- OpenGL implementation
- OpenGL Access Within a Thread
- Load identity write it out does not work properly
- Change eye position of gluLookAt() doesn't work
- Grass animation
- problem in rotation of sphere with cubes
- creating 3D rect angle using opengl Qt
- How to render 2D textured "billboards" in 3D world
- Setting Up a Tessillation Shader
- Opengl - Textures problem
- Efficient Smoke
- OpenGL + parallelism shader
- Change velocity at a particular point
- Multiple Viewport problems
- OpenGL First Person Camera, non-gluLookAt()
- Toggling between "Shapes"
- test new forums
- Opengl - Loading .png images
- Creating a sphere
- Converting over from Ortho to Frustum
- how ton remove perticular cubes from the scene
- Is there such thing as a GL view "database"?
- Type cast error when use gluTessCallback();
- Rotating to face a target
- Texture Outlines
- A few questions about OpenGL and freeglut
- glTexImage3D reload/refresh
- Loading Bmp file problem
- Rendering with (free)glut Problems
- What are: floating-point and fixed-point systems ?
- Buffer Objects with Vertex-Array Data
- Skybox visual glitch
- The Temple In OpenGl
- Morphius-Solid ScreenSaver
- What is a scene graph?
- glDrawElements mismatched arrays
- how to set the big view area
- a texture(early created)cover another texture(new)
- Lighting Problem for the sphere
- Opengl - Jumpy lighting
- Cannot correctly render sky box
- Why the efficiency a simple 2D program is so low
- OPEN GL HELP PLZ
- glRotate and getting new vertices
- OpenGL Sphere
- Resizing the Line
- Plane and beginner
- Problem about glTools.h.....
- Rendering frame and filled faces simultaneously
- [Tutorial] NetBeans with OpenGL and Freeglut
- No Clipping
- Lighting Problem for the sphere
- Opengl - linker errors
- blank screen when using glutTimerFunc()
- Polygon Stipple Patterns
- Opengl - Shader problem
- How do I debug ?
- glDrawArrays with vector(STL)?
- Advice for starting out.
- Get 3D Mouse Corordinates.
- OpenGL SC and OpenGL ES
- How Load a 3D model?(3dmax or maya)
- weird errors in game project [HELP ME]
- OpenGL SC 1.0.1 with shaders
- Is Bubble Possible ?
- Invalid Operation on glDrawArrays non triangles
- FBO problem
- 3DTextures + Conversion + C++
- indexed vertex VBO and unindexed color VBO
- Regarding GL_EXT_framebuffer_object
- [SOLVED]Draw a class
- how to transform single vertices?
- Drawing one Model more than one time
- Help with beginner fragment shader code
- OpenGL + Allegro - Lag - Trouble with VBO
- planes,very beginner
- OPENGL MUTILPLE WINDOW RENDERING
- Unintended Lines And Boxes
- glTexImage3D update with frame buffers
- Framebuffer: Color and depth at same time
- what is wrong?
- Masking a moving polygon
- rotate Cube using keys
- Slide on surface
- how to put 2 textures onto 2 quads? any ideas
- Serious bug in renderText()
- glTranslatef lost values
- Light-emitting objects
- OpenGl context
- Loading textures without GPU clocks?
- Rendering *without* super sampling?
- A simple 'command window'
- Overlay / GUI / UI
- transfer camera view to model
- OpenGL Occlusion Query[Help!]
- why wont this render?!
- center text inside a rectangle
- Texture mapping distortion :(
- How to Translate Camera after Rotating the Scene?
- Drawing tons of points
- .obj Loader -> drawing of object
- OpenGL prerequiisite?
- wath determines opengl version
- glUniformMatrix4fv when is the data copied?
- Moving a Model
- WGL_ARB_create_context is not supported
- sampler object not work with compare mode
- Some help with gl_points - beginner
- Where can I download SuperBible's example codes?
- 'Assign' texture to class objects
- is there any good idea for 3D rendering?[Talk]
- can not superbible sourcecode in windows xp
- Picking Objects
- [C++/SDL/OpenGL] Wrong mouse information
- Capture World XYZ Coord for Entire WIndow
- Wrong Color for 2D quad
- draw a teapot without using glut
- problem with rendering - 2 high resolution screens
- VBO
- Problem loading an .obj file
- GLSL shader problem in Panda3D
- int to float conversion on GPU
- issue building unofficial opengl sdk
- Impossibly slow frame rate drawing OBJ Model
- Questuin about coding
- is there a way to store whats drawn to the screen?
- draw object in 3 dimensions with openGL C++
- texture to stay within the window?
- Code examples of ambient occlusion techniques?
- glMultMatrix
- Newbee needs help with Phong Shading
- About projection and translation in perspective
- Casting a shadow on X-Y plane
- Problem with declaring vertex normals
- 3D texture not loading correctly
- texture acting different in two PCs (Windows)
- glScalef() problem
- ERROR: Not all shaders have valid object code.
- Draw a polygon when mouse is clicked, issue
- Need help with the Camera viewing
- Detectiing white portion in a textured plane
- Texture border problem
- glBlendFunc problem
- Camera focal length
- Newbee is back with spotlight question...
- how to stop a vertex buffer without deleting it ?