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  1. SOIL undefined reference?
  2. Creating Context the "Modern" Way?
  3. outline font not showing up
  4. Regarding Backface culling
  5. Interactive digitization of a map
  6. Is there a limit for coords?
  7. Vertex array problem under Parallels Desktop 7
  8. 2D light effect with alpha mask: problem with background.
  9. How to updated OpenGL scene?
  10. Rendering to texture/FBO issue
  11. Anisotropic filtering does not work?
  12. Perspective projection to orthographic and vice versa
  13. I'm back
  14. What shall I learn next?
  15. glTranslate Problem
  16. OpenGL Version?
  17. Software Rasterizer
  18. OpenGl Modern 3d Graphics Programming - glsdk/tut 01 run error
  19. Simple texture onto quad [OpenGL ES 2.0 on iOS SDK 5.1]
  20. Designing a Menu
  21. A question about sizing
  22. RenderMonkey newbie project
  23. Reverse glScissor ?
  24. Opengl es 2.0 curl effect
  25. 2 screen questions
  26. WGL_EXT_swap_control_tear
  27. glDrawElements inside if statement
  28. A Good Learning Resource for OpenGL 3.3
  29. quick question about PBO's and glTexImage
  30. Get maximum texture size
  31. Working with different OpenGL versions
  32. Shader toy on iPhone
  33. glReadPixels fails to read the content of the color buffer
  34. Perspective Shadow Map
  35. glShaderSource() doesn't copy the code correctly
  36. Deferred Shading Performance Problems
  37. Collision heightmap.
  38. Skeletal animation
  39. My first OpenGL program
  40. GLSL 1.2 storage qualifiers
  41. Stenciling using OpenGl ES 2.0
  42. How to shade a grid of quads
  43. glArrayElement in openGL 1.4
  44. Texture multi sampling in OpenGL 3.3
  45. Unbinding things after you use them
  46. Trouble Rotating
  47. Software Rendering
  48. Thick line tesselation. CPU or GPU?
  49. glBlitFrameBufferExt problem on ATI card
  50. include problems
  51. Simple .obj loader (C++)
  52. Positioned spot light - white light appearing from nowhere behind
  53. Confused About gl_FragCoord use with Textures
  54. Getting started
  55. glGetTexImage & 3D textures
  56. opengl co-ordinate system and axis range
  57. inconsistent behaviour of glscissors
  58. Loading 2 separate meshes
  59. Regarding vertex processors
  60. Something for my (semi)automatic text to 3d-graphics/animation/game/movie conversion
  61. GCC OpenGL without glut
  62. glTexSubImage3D & GL_INVALID_OPERATION; voxelization
  63. Problem With Location of Specular Highlights
  64. Texture1D and Texture3D, how ?
  65. Change the Width and height of a rectangle
  66. Stretch texture...
  67. Help with the 1st program in SuperBible 5th edition for a linux user
  68. Texture coordinates odd problem.A white Line in the bottom.
  69. GLSL Integer Modulus Operation
  70. FBO Attached Textures Reused as Shader Source Textures
  71. Drawing an array of lines via glDrawArrays to a texture
  72. MSAA with Deferred shading.
  73. Black lines at edges of textures
  74. about gluLookAt function and how to rotate the camera
  75. My 'view' direction in glsl
  76. how to get the 4 corners object coordinates of my screen
  77. UBO Breaks Shader?
  78. Updating Ortho vs Updating Vertices
  79. Problem rendering
  80. Rotating specific .obj with keyboard key
  81. Transparency & depth
  82. How to use multiple buffers (glGenBuffer/BindBuffer)
  83. Buffer vs immediate
  84. GL_INVALID_OPERATION at glFramebufferTexture2DEXT
  85. Keyboard triggers animation
  86. vs texelFetch
  87. UV and position coords in the same VBO
  88. glPrimitiveRestartIndex()
  89. Just simple, clear questions about Basics of 3D
  90. Learning OpenGL, version 3.1 vs 3.3, and The Red book vs. OpenGL Superbible
  91. Community for Gamedevelopment (viral gof 2 Players)
  92. Making an opengl object from photos (mobile devices)
  93. Using GLEW or GLee with DevC++ or CodeBlocks, OpenGL 3.2+
  94. Resizing an SDL window and drawing in GL, view position moves
  95. A question on the transformation pipeline in OpenGL superbible 5th
  96. Vertex Array drawing random points and colors
  97. imageload/store() very slow, any tricks?
  98. Empty Window with OpenGL and DisplayLink
  99. Uniforms limit in shaders ,OpenGL 4.0
  100. No idea how to start
  101. no idea how to create round 2d objects using vertices
  102. glBlitFrameBuffer renders empty when using vec3 as output for fragment
  103. OpenGL not functioning properly in Win32 Release Build
  104. Freetype font problem
  105. Using OpenGL with VS 2010
  106. Porting from Iris GL ... anyone know where to find toogl?
  107. the grayscale.fs does not rendering the result i want
  108. Troubles with X11 :(
  109. Errors during compiling opengl , c++ code
  110. Shader version 150
  111. Animation
  112. Works on my machine...
  113. Triangle Fans and Color Gradients
  114. troubles with freeglut.lib
  115. troubles with freeglut.dll :(
  116. Sprite won't display with it's texture
  117. Error 0xc000007b
  118. The speed of uploading textures seems slow.
  119. How to code a circular stair?
  120. Tecture loading doesn't work ?
  121. Shaders & OpenGL random crashes
  122. Terrain vertex texture update
  123. C# GC finalizer thread problem
  124. about CUDA computation time
  125. glPushAttrib and GL_INVALID_OPERATION
  126. Perspective projection stretches at -certain- aspect ratios?
  127. Is it possible to precompute the projection-view matrix?
  128. How many types of mapping exist in opengl?
  129. GL_MAX_TEXTURE_COORDS gives zero
  130. glDrawArrays draws unneeded points
  131. drawing GL_POINTS with mouse. Spacings? [brush stroke]
  132. bird flying between mountain
  133. SOIL - "Unable to open file"
  134. Blind gDebugger
  135. drawing a gradient over multiple point that are mapped with a texture
  136. Strange behaviour of Shader on ATI Radeon HD 5450
  137. How to create a tic tac toe cube using a for loop
  138. OpenGL not working on older mac?
  139. Stencil buffer problem
  140. OpenGL extensions misunderstanding
  141. Rendering data read from file.
  142. How should I manage my VAOs and VBOs?
  143. Windows OpenGl problem(C++ Code::Blocks)
  144. Questions about glFrustum()
  145. GL_LINES() draws a triangle but no line
  146. View matrix for point light calculation should be inverse?
  147. Adjust GL_POINTS size
  148. glReadPixels
  149. VAO not binding?
  150. Bizarre Framebuffer render to texture issue
  151. OpenGL 3 program blank screen
  152. OpenGl and Windows Embedded
  153. Unexpected fog behavior
  154. SpotLight, attenuation factors and Backfaces
  155. Basic Rendering Issue
  156. successive rotation
  157. Mac OpenGL 3.2 white screen
  158. Shaders and vertex arrays
  159. how to Use VBO the right way?
  160. Why does OpenGL don't need something like EGL in OpenGL ES
  161. glDrawElements
  162. How to create a gradient of colours between two different objects (quads)
  163. Vertex Array
  164. FBO crash in ATI Radeon 5450
  165. OpenGL fill distance with quads
  166. Correct implementation of Vertex Buffer Objects
  167. FBO multiple color attachments and the depth attachment
  168. glTexImage2D Question
  169. Geometry shaders and depth FBOs
  170. OpenGL Landscape problam
  171. GL viewports & displays
  172. Geometry shaders and depth FBOs
  173. Spherical coordinates to XYZ?
  174. Translation
  175. Pixel Doubling Not Perfect :|
  176. OnScreen 2d Coords
  177. glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE) hardware accelerated?
  178. Simulation Welding Effect by OpenGL
  179. glutKeyboardFunc problem
  180. simulation of a transmission mechanism of an object 2D
  181. new to openGL simple question
  182. User input in OpenGL
  183. openGL + lib3ds
  184. the use of glDrawElementsBaseVertex()
  185. SOIL error - "Unable to open file"
  186. Ray picking with glPushMatrix() and glPopMatrix()
  187. How does one define Shader in CG Design & what is Shading? Is it only about how light
  188. How can i find out which surfaces are visible?
  189. GlVertexPointer
  190. Fast pixel change detection
  191. gl_FragCoord.y always 0
  192. gluProject giving wrong results
  193. Finding screen width and height dynamically in OpenGL GLUT program
  194. Learning OpenGL
  195. why there is an upper limite 60 fps for the frame rate?
  196. Texture not showing
  197. glFrustum zooming in
  198. Color mixed with texture
  199. glutInitContextVersion(4, 0) no response to shader #version400
  200. Problem With Texture Wrapping [Equirectangular to Azimuthal Equidistant Projection]
  201. glReadPixels, read area out of windows bounds and glFrustum correcting coordinates.
  202. List of prototypes and #defines only for a specific version
  203. Not sure what im doing wrong, GL/Glew.h and GL/freeglut.h problem
  204. Texture Changes Color
  205. lib3ds show 3d object with texture
  206. Try to make a simple cube
  207. Regarding Near plane clipping
  208. Moving selected objects in OpenGL
  209. Glvertexpointer Buffer
  210. creating multiple windows using glfw
  211. Plotting the intersection of plane and cone
  212. MSAA in OpenGL 4.0
  213. skybox - glTexParameteri - problem
  214. skybox - glTexParameteri
  215. glRotatef and Matrix
  216. Trackball using quaternion
  217. glmultidrawelement
  218. Are They Too Old?
  219. Limit of terrain rendering with Projected Grid
  220. Wrapping a cloth-like object around a hard object
  221. Problems about allocating 3D texture size of 1G
  222. Blocks are Rendering Wrong
  223. Transform latitude longitude to opengl coord
  224. Where can I obtain OpenGL removed function list
  225. Stutter in mouse response
  226. Cube mapping problems
  227. vertex buffer object with dynamic color array
  228. glBlendFunc and glBlendFuncSeparate (white = alpha 0, black = alpha 1)
  229. Making a full screen transparent red square at my cameras position
  230. Circles to Cylinders
  231. glRotatef
  232. Input through X11 event
  233. "Camera" via matrixes & Vertex shader, not getting any output besides clear
  234. How to translate in an eclipse motion?
  235. prespective projection
  236. Variables in uniform buffer
  237. Getting started with OpenGL 3.3
  238. Grab the screen, make a a smaller version of it in a texture
  239. Draw an Arc between two points (AC) for an angle (A-B-C) in 3d space
  240. Simple opengl application is not working outside Eclipse using "jarsplice" to bundle
  241. Low FPS with DLL
  242. Drawing Quads multiple times per frame
  243. beginner trying to wrap head around a bugged call to GLtranslate
  244. How can I bundle a jar?including /res folder into thefinal jar using any bundler
  245. glRotate changes coordinates so that the rectangle draws on a rotated plane
  246. Still getting blank window
  247. http://www.opengl.org/registry/ABI relevance
  248. problem with building 64 bit program with freeglut
  249. glCopyPixels(), Pre-rendering + recalling colour & depth channels.
  250. OpenGL Screensaver Hardships