View Full Version : OpenGL: Basic Coding
- GL Problem with "blending"
- [Help] Extracting Tiles from a NPOT Sprite Sheet
- Skeleton Rendering
- Drawing a scene with transparent and opaque objects correctly...
- Nothing Renders to the Screen
- GL_INVALID_ENUM with glBindBuffer GL_TEXTURE_CUBE_MAP
- VBO Usage
- UBO Usage Query
- A Strange Inconsistency with the Right-Hand Rule While Using glRotatef
- Controlling Framerate
- Default Texture Color?
- OpenGL ES 2.0, instructions limit exceeded, how to use multiple shaders / one object
- Height Map display performance.
- HDR Texture Format Issues
- Trouble panning camera
- Framebuffers in OS X
- Project OpenGL - mountain ride
- Applying Material to glDrawElements Object
- OpenGL 3D Picture Composition Tutorial
- Using different shaders on objects, and multiple shaders on one object
- Please help me, porting question
- GLTriangleBatch messin' with my bunny mesh
- about up vector of camera
- Keyboard class unusable
- Access Violation using SOIL (only when adding an extra source file)
- Most efficient way to draw a cube?
- Integration Eclipse, QT and OpenGL
- Back-face culling not working correctly
- Compute shader and buffer format
- Beginner question: Using vbos with vertexHandle/normalHandle causes trouble
- Beginner question: appropriate container for vertices and normal coordinates ?
- what is alpha mask,is this in opengl
- How to get compile time errors for calling non core profile OpenGL commands
- display list optimization issues
- different settings for vertex array
- Zoom to center
- vbo and delete
- Trouble accessing texture data from the vertex shader
- Texture Samples
- 3Dxml using CUDA and openGL
- Why isn't my shader linking?
- GLSL texture2D() always returning black
- Compilation problems of trivial code on Windows 7
- how to scale a rgb image with opengl api
- Windows 7 Compilation problems with trivial code piece
- 2D 120hz programming?
- triple buffering
- Blending or painting transparent to texture
- glReadPixels GL_RGBA returning ARGB pixels instead
- how to calculate coordinates of rect by image dimension
- Culling objects that are behind objects?
- Understanding problem at gl.glFrustumf...
- OpenGL Compilation Killing Me - Nvidia
- No graphics
- objects for tree
- if vertex array count > 1000, glDrawArrays becomes slow?
- OpenGL ES glUniformMatrix bug with sending transposed data
- how to get support for GL_ARB_debug_output
- VBO with dynamically changing number of points..!!
- Does glXSwapB perform glFlus when it is called with single-buffer window?
- Unsynchronized VBO Reads?
- GPU Family
- Blending causes unexpected effect
- Moving vertices in Programmable Pipeline
- Visualizing of same colored surface
- Errors while using opengl buffers using visual studio 2010 in windows7
- Scrollbar for opengl view
- OpenGL glDrawElements
- Texture Atlas Programmable Pipeline
- gl_quad_strip
- Trouble with splitting matrices
- glVertexAttribIPointer and vectors
- draw circle in 3d
- Worked on XPS
- OpenGL.... BANG BANG BANG BANG BANG
- My First Code - Not Updating
- Only 2D works.... my 2nd attempt at opengl
- Performance of glOrtho VS glPerspective (and switching cost)
- display map image simultaneously to hand tracking with openNI
- Blending and clamping
- Help with shader (in iq's 1k framework)
- accumulation buffer - antialiasing
- glClearDepth
- opengl viewport scaling
- Depth Clamped Decals
- Making a texture transparent with GL_MODULATE
- What's faster drawing line with GL_LINES or Texture?
- Fastest way of moving and drawing VBOs
- Multiple objects in a VBO or Multiple VBOs?
- GLEW in Visual Studio 2010 C++
- Using modelview/projection matrix to do a projection myself
- Rotating a directional light 360 degrees about a single axis
- Fixed function pipeline
- Animation of Some cubes into a bucket
- Lighting and shading of a multicolored object
- Only parts of the screen gets updated
- Is there an API can get front buffer's pxiels format?
- OpenGL control persists on screen after closing the WinForm in C++/CLI application
- Why can't I run the programs from the book OpenGL Superbible Third Edition?
- Trouble with arcsynthesis tutorial
- Problems rendering glutBitmapString
- GL_POINTS not drawing points in Android
- Trouble with glDrawElements and AccessViolation
- OpenGL animation flickering.
- gluUnProject depth issue
- OpenGL Programming Guide 7th Edition Sample Code Where
- Freeglut linker errors
- Which one should be the "up" axis
- Program deletes my umlauts!? (GLApp)
- glDrawElements - Drawing first few elements from a larger index and vertex array
- Scaling modelview matrix distorts directional light diffuse intensity
- Not purely opengl but making a sprite class
- Texture mapping and display from a float image array
- Simple working VBO in LWJGL
- Depth Buffer Issue: Rendering Background Last Whites Out Other Textures
- How do I draw separate triangles (not attached) in one draw call?
- Best way to debug OpenGL 3.3+ issues
- Beginner in openGL
- glCopyImageSubData
- glReadPixels
- Depth testing problem using glOrtho
- Set value to uniform int in fragment shader
- Unable to set sampler states when get the shader's sampler parameter.
- Screen isn't rendering anything.
- sRGB and Multi-Sampled Textures
- Application lags @ about 1000 Triangles
- drawing a circle does not display anything...?
- glPushAttrib Doesn't Mix with glBindFramebuffer
- Framerate slow on Intel
- Replace texture alpha with colour values from another texture
- Problem with glTexImage3D
- VS can't find PDB files when using GLEW
- VBO with generic attributes and shader does not render
- Transfering VBO's from loader to renderer?
- Framebuffer failure on Intel HD3000
- specular lighting
- Replace texture alpha with colour values from another texture
- Texture Map for Aerial Photo
- Using assimp with GLUT/GLFW
- Create a new texture from two blended textures
- Simple 2D grid
- Apply texture to only part of a sphere
- Question regarding capabilities of OpenGL
- Set vertex position and color at the same time
- finding current position
- Map of US states
- Language ?
- OpenGL 3.1 glLinkProgram not working properly
- What is the easiest way to do occlusion culling?
- Rendering contents of Shader Storage Buffer Object and Invalid Operation Error
- Ask for a favor about glColor3ub.
- glut - multisampling, working only with 4 samples
- Raster position in 3.3
- GL_TEXTURE_RECTANGLE not recognized
- Why use the "f" suffix?
- how to render lines on top of object.
- Texture Mapping from a skewed quadrilateral to a Rectangle
- How to Access FBO Depth Texture in GLSL
- Debugging with glslDevil - Jump to next draw call (F7) never stops?
- g3d and glut
- OpenGL and nurbs limitation
- Minecraft failed to find an accelerated opengl mode
- Part of a quad becomes see through when viewed at certain angles
- 3D 360 degree Panoramic Camera
- Dynamically allocated display lists
- 3x3 perspective projection matrix
- Getting Windows Xp, OpenGL 2.1, and VS .net 2008 to behave symbiotically
- render to texture under Qt
- What is Matrix?
- Creating invisible object
- DepthTest problem
- Configureing OpenGL for MS Visual C++ 2010 on Windows 7
- Getting OpenGL 4.2 working - compiler issues
- opengl rotate an object to set its correct face before render on screen
- opengl 3 and context
- Texture3D Mipmap Trouble
- I want to build a upper limb or arm's motion simulation with IMU, any sample code?
- Drawing repeated images
- Pixel Searching Fullscreen Programs in Windows 7
- OpenGL vs DirectX re:Device Context and Windows 8
- OpenGL state. Who owns it?
- platform-independent way of loading images into textures in GLES 2
- using single-buffering in GLES 2
- Partly update the screen or copying buffers
- Cant glTranslatef
- GL States vs. SFML 2.0
- how to change the projected plane
- drawing using xor
- GLUQUADRIC in OpenTK in VB .NET
- Drawing a quadratic curve and an arrow with OpenGL (JOGL)
- freeGLUT fullscreen small drawing area
- Simple vehicle physics
- How to setup Opengl new project on Mac os Xcode latest?
- OpenGL in Visual studio - Issues with GLEW
- glMultiDrawElements() problem compiling
- Drawing from Vertex Array into Shader
- texelFetchBuffer()
- Manual OpenGL projection
- transition effects using opengl es 2
- Problem importing .obj / .mtl (exported using blender) into my OpenGL view
- glTexBuffer()
- glGenBuffers execution error
- Phong shading and transformations
- Texture pixel coordinate
- Custom Object Overlapping
- [OpenGL 3.3+]Phong shading and transformations
- Visualization of Corner-point grids
- Center of the screen
- rotating TRANSPARENT cylinder - looks weird
- using multiple programs in open gl es 2
- Vertex Array Object Rendering Questions
- Error: GLU not found
- Creating a Production Quality Shader? (Uber)
- Not understanding switch statements
- Slow Idle callback?
- getting vertices into a grid like structure
- obj file - processing data
- using if/else to select between single or multiple colors
- Vertex Arrays vs Vertex Array Objects vs Buffer Objects
- Vertex Arrays, Buffer Objects, and Vertex Array Objects
- How can I change a tetrahedron to a triangle mesh in one triangle frame?
- Order of function calls
- Rainbow color band and color palettes in OpenGL?
- Setting up OpenGL for use, I'm a completely newbie :)
- OpenGL Windows in OpenGL ES
- Connect midpoint circle dots for circle outline
- glBindBuffer() execution problem
- changing only the alpha-channel of a set of colors
- - GL_ARB_vertex_buffer_object - not recognoized on some win7 systems
- Pixel Corruption From Neighboring Pixels with gl_FragCoord
- Basic Question About Matrix Stack
- Orbiting spheres, sometimes in front, sometimes behind
- Beginner - Confuse with OpenGL, SFML, and its library
- Drawing Frustum of one camera in another
- glVertexPointer and glDrawArrays data transfer question
- Suggestions for teaching OpengGL
- generating meshes from opengl glDraw* calls
- glCompressedTexSubImage2D use for real subrect of bigger texture
- Draw 2D text
- Cone with a spherical cap
- target vs name
- Sweep selection error picking object not in swept rectangle...
- Problem in texturing
- OpenGL ES 2.0 - Life without push/pop
- Polygon rendering problem
- shadow mapping - texture clamping
- opengl drawing project and selection
- OpenGL ES 2.0 / GLEW / GLFW confusion
- Not showing the lines
- Dear friends - master computer engineering student need help:sorrow:
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