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  1. Multi-Cameras rendering
  2. Weird segmentation faults when using OpenGL
  3. VAO/VBO with multiple non-static objects
  4. debugging GLSL shaders
  5. glDrawPixels() help
  6. Interpolation with alpha during texture sampling
  7. Blending Two Colours
  8. Make objects slowly vanish using blending
  9. point light - shadow mapping
  10. Why are my objects transparent?
  11. need to position viewpoint (z-position) nicely in front of *.OBJ-object...
  12. ATI crash using NPOT compressed textures
  13. Vertex Arrays and VBOs
  14. Bad redrawing on GeForce 7300
  15. in galaxy tab 2, draw line with 2 points work but with 1 point not
  16. OpenGL On Embedded Systems
  17. Implementing rotation function like glRotate
  18. shadow Mapping - Depth buffer
  19. To Texture Or Not To Texture?
  20. Why one MVP matrix rather than seperate M, V, P?
  21. OpenGL for image processing and computer vision
  22. Rotation w/ Rectangular Pixels (2D & VAO)
  23. Winged edge data structures
  24. 3d histogram in OpenGl
  25. Rendering live video performance issue
  26. Color Input For Multiple Attached Fragment Shaders - OpenGL 1.2
  27. Voxel based program structure
  28. Varying type doesnot interpolate
  29. drawing a point with a GL_TRIANGLE
  30. how to draw a dashed line in open gl es 2?
  31. GPU-based volume raycasting
  32. Using TGA files as a map to create a 3d house
  33. Question About GLUT and Global Variables
  34. Frustum culling, VBO and radius transformation for test
  35. can textures suffer from fragmentation?
  36. Issue with 6DOF camera motion
  37. Regarding Z fighting
  38. VBO question
  39. OpenGL C++ Texture Loading Troubles
  40. OpenGL subwindows handle
  41. reuse of vbo
  42. Loading texture using SDL
  43. OpenGL 3.1 and freeGLUT alongside .NET
  44. Drawing an object multiple times using viewports
  45. drawing antialiased line on OpenGL ES 2
  46. Simple animation issue--but I can't see it
  47. Ambient lighting question
  48. How to stop glutTimerFunc animation?
  49. How should this code (works in "lenient" 3.3/4.2 profiles) be done in "strict" core?
  50. Display lists and glArrayElement()
  51. OpenGL 4.1 : did i misunderstood separate programs ?
  52. nature of VBOs
  53. What happens to bindings of a destroyed object?
  54. ugly teapot
  55. VBO performance
  56. Animation loop
  57. Converting a recursive tree from glBegin/End to webGL.
  58. Uniform blocks
  59. Help with collision detection using axis aligned rectangular prisms
  60. transform feedback buffer - drawing from it and printing from it
  61. Problem whit glPushMatrix and glPopMatrix
  62. fullscreen
  63. Help: "Error of failed request: GLXBadFBConfig"
  64. C++/OpenGL/SDL
  65. Can't seem to generate textures!
  66. How to generate NURBS surfaces
  67. multiples textured elements do not display
  68. Rendering a 2D scene using spherical harmonics
  69. nVidia GeForce 7300 and all other older mac's video cards and textures > 800
  70. Render frustum and local coordinate system
  71. Learning OpenGL though scala?
  72. Occlusion culling with ARB_occlusion_query
  73. OpenGL c++ 2D Car Game including Collision Detection
  74. redraw loop drawing multiple objects
  75. Translate after rotate
  76. How do I specify per-vertex normals?
  77. Help! I can't get my lighting or textures to work
  78. Compile Errors using "Canvas Class"
  79. EXC_BAD_INSTRUCTION on glFlush
  80. Camera collision detection
  81. Critique my normal calculations, they're backwards but work!
  82. Rendering two textures with different dimensions ?
  83. Problem in transparent
  84. Same OpenGl code - three different behaviours on three different machines.
  85. opengl update?
  86. GL_POINTS to mesh please
  87. OpenGL vs MESA
  88. Xi library?
  89. General understanding of Voxels
  90. Issue with VBO: program crashes with "Unhandled exception" when call glGenVertexArray
  91. Moving a Light Source
  92. Hollow Cylinder?
  93. Toggling Shader Code
  94. find the location of texture uniform
  95. Translate, Rotate and mouse coordinates
  96. Move a schema using viewport?
  97. basic shadow mapping - removing artifacts
  98. Headache with glVertexAttribPointer
  99. Very unsure about basic animation :S
  100. Converting process
  101. Simple Triangle
  102. [OpenGL 3.2] How to get GLSL version with glGetStringi ?
  103. Moving part of model on circle
  104. 2D text in a 3D environment
  105. Binding Textures
  106. Scene Snap Back effect
  107. Problem using VBOs
  108. Shadow Mapping
  109. Weird overlap effect
  110. iam newbie, who can give me some guide of openGL~
  111. Skeletal animation shader, use one compiled program or multiple?
  112. gluLookAt rotate view problems
  113. Can I programming OpenGL4+ in a card that support 2.1 only?
  114. [OpenGL 3.2] glUseProgram: inside the mainloop ?
  115. Pitch, Yaw, and Moving a Camera
  116. Problem including glm extensions
  117. Problem using GL_COLOR_ARRAY to send information to shader
  118. Do not access DevIL's functions from multiple threads
  119. Understanding the Buffer better XCODE / OBJ-C / OPENGL ES 2.0
  120. Why must OpenGL projects be built? (CMake, premake, etc)
  121. Line Triangle intersection - Is this output correct?
  122. Evenly spaced objects with OpenGL
  123. Multisampling buffers
  124. glTranslatef improperly used: nothing displayed
  125. glortho
  126. picking
  127. How to find Frustum parametrs
  128. Need help with collision and text on game screen
  129. The Anger Spill
  130. Texture loading and PBO
  131. Cube doesn't rotate
  132. how to use glreadpixel() ?
  133. SDK.. where ?? how ??
  134. open gl lighting
  135. Voxel engine optimalisation
  136. 2d opengl application and picking
  137. Linear sampling Gaussian Blur
  138. Setting up OpenGL environment!!
  139. Passing 2 Textures in to a Shader
  140. Need help with Variance Shadow Mapping technique
  141. Not increasing alpha value in frame buffer
  142. Moving/rotating object
  143. A point in the right direction :)
  144. Un-screwing screwed coordinates
  145. Optimizing the drawing loop, OpenGL ES 2.0 2D
  146. 3D pyramid appears scattered
  147. Passing cubemap as a parameter for my fragment shader
  148. Render in a selected control
  149. Combine 4 separate component R G B A in one texture
  150. Mouse coordinates into World coordinates
  151. Light with glColor and glEnable(GL_COLOR_MATERIAL)
  152. Rolling ball at different angles
  153. Sending raw data as texture to vertex shader
  154. Billboards - placing text on the screen.
  155. Need help with model cutting and model deforms for darkplaces engine.
  156. 3.2 Core, VAO, and glDrawElements not drawing
  157. head files
  158. Displaying Texture Proccess
  159. Shader - Using gl_LightModel.ambient => no alpha (transparency)
  160. Any math code out there using column matrices?
  161. Translate without affecting perspective
  162. Make object face point
  163. Drawing x,z,y coordinates from KML + 3D Effect
  164. fps drop when activating textures (opengl + GLUT)
  165. Robot Movement
  166. Character collision
  167. RayTracing beginner question
  168. FBO render to texture using VBO
  169. Chromadepth Example opengl
  170. How can I add in my XY axis?
  171. flip object with glutReshapeFunc
  172. Thirst in shaders
  173. Lights hav no effect when texture is on
  174. Shader usage is large games
  175. Small axes in corner with gluLookAt + gluPerspective
  176. Nurbs Curve using OPENGL and Fortran 95
  177. write any digits
  178. Alternatives to GLEW / Is GLEW neccessary?
  179. gluCylinder - joining
  180. Multiple mirrors
  181. Shader - problem with ATI cards (colors + transparency)
  182. Multiple Texturing using Glu. Help
  183. Problem with Vertex Displacement Mapping (GLSL)
  184. OpenGL doubts
  185. Could not bind attribute
  186. OpenGL 3.1 stack overflow
  187. car motion
  188. Element Buffer Object confusion.
  189. Missing pixels while drawing on the screen
  190. problem in uderstanding some basic concepts
  191. what is the range of clipping space in OpenGL?
  192. Another Beginer Question- How to Fit a Curve to Window Dimension
  193. how to : draw & throw a dice ?
  194. Transform Feedback
  195. Texture problems
  196. Trying to display sprites
  197. Problem with rendering a texture
  198. obj file - smoothing groups
  199. OpenGL version/pipeline
  200. Problem with items staying projected on screen.
  201. texture , plane and a4
  202. MSAA with maginification's simple question
  203. Size of glMaterialfv and glLightfv array
  204. Saving Depth Buffer to Texture
  205. code dumping from solaris sparc to x86
  206. Problem with glReadPixels
  207. Rendering problems with release configuration [C++] [VS2010] [GLFW]
  208. async glXSwapBuffers()
  209. Optimized uniform
  210. Using OpenGL to implement data structures
  211. modeling an irregular 3d polyhedron
  212. How to draw one line on top of another in OpenGL without Z-fighting
  213. Obtaining window coordinates in fragment shader
  214. Opengl Robot.c
  215. Is it an omission in the reference doc?
  216. Basic z coordinate usage displays blank view
  217. Creating Texture2d from a byte array
  218. How to debug with shader, I've been stuck for 2 days and having no clue...
  219. 3D bounce ball game
  220. How to create and draw texture bigger than MAX_TEXTURE_SIZE?
  221. simple shader -- how to use unsigned chars for colors?
  222. drawing voxels
  223. Unexpected behaviour with glFramebufferTexture1D
  224. Problems reading and drawing PLY files
  225. lighting calculations causing transparency??
  226. Vertex Array Object question
  227. Color flashiness and half my spiral not drawing
  228. Problem - DXT1 textures not displaying
  229. Thunder effect How to begin ??
  230. GLUT Examples - Mesademos - Bouncing Ball - Color Painting Issues
  231. Flashing colors, clear screen not working, lines not drawing
  232. GL_FLAT looks ugly - I see triangles instead of quads
  233. Pixel perfect collision
  234. 3DLabs shader examples
  235. Wavefront Object Loader Problem
  236. Sampler variable for SNORM textures
  237. Loading bitmap manually
  238. general question about a pic
  239. 3D Bullet Trajectory
  240. glGenLists argumnet
  241. Combining textures with fixed alpha
  242. Another problem of multisample, about blit of GL_DEPTH24_STENCIL8_EXT.
  243. Image loaded from texture is dirty
  244. Asking for some suggestion
  245. Draw rubber-band selection box
  246. othographic and perspective projections interacting?
  247. A baffled beginner not quite sure where to start
  248. Problem with glTexSubImage3D() and GL_TEXTURE_2D_ARRAY
  249. Need some help
  250. glDrawArrays(GL_LINES)