View Full Version : OpenGL: Basic Coding
- Regarding Euler angles
- OPENGL and MFC CDC
- Redbook 8th sample code?
- "Backface culling" GL_LINES
- Quaternion-based camera still has gimbal lock.
- MultiTexturing/GLSL
- how glGenerateMipmap works ?
- VBO in IntelHD driver
- Drawing texture tiles it 3x3
- Signed Distance Field for drawing text
- glVertex3i Z can only be -1, 0, or 1. Why?
- Dynamically change the material color
- GLFW / SDL vs QT
- Frame Buffer Object on OpenGL 1.3
- Another Beginer Question- How to Correct this error in Multiple Window
- Shadow Mapping and Shadow2DProj
- LINE_STIPPLE problem
- What is "Core since version"?
- Loading Shaders from File
- is glViewport needed or used in OpenGL ES 2.0?
- Texture background and object
- OpenGL and OpenSceneGraph, mask projective texture
- Texturing a wall
- glLineWidth gives GL_INVALID_VALUE for widths > 1?
- Help: Telling one mesh from another in the vertex shader
- get the currently bound VAO?
- Instancing code doesn't work
- Sampling on the texel centers doesn't give proper results, OpenGL, C++
- Noob has a problem with really simple OpenGL example
- Light shader and texture (in display lists...)
- Simple pbo usage question
- Question about the principle of texture mapping
- Problem with "layout" Syntax
- OpenGL Visual C++ Code Stops Updating
- views of a cube
- Question regarding glUniform; problem from the arcsynthesis tutorial.
- Simple convolution question
- Requesting ideas for OpenGL project
- Question about glDisable/glEnable
- OpenGL Programming Guide (7th Edition) Example Not Working
- Line Z-fighting workaround
- A simple question about glScissor().
- Simple projection matrix question
- OpenGL 4 hardware
- Simple question about convolution on GL_RED
- Need urgent help with moving ball
- Rendering an overhead display
- Updating uniforms between sets of primitives
- Translate with keyboard Input Question
- OpenGL C++ Image loader
- Is the Z axis positive or negative "into the screen"?
- Multisample textures
- Lock swapbuffers to frame rate
- OpenGL rendering background texture
- Rotation of a specific 3d object / GLSL
- glRasterPos2f && glDrawPixels && Windows Points
- modern 3d graphics programming- impostor tutoria (tutorial 13) showing white screen
- Rotation around screen center
- Arcball rotation around viewport-center
- 2D Bitmap Objects with Custom Lighting
- Issues Building "Learning Modern 3D Graphics Programming" examples
- what is the use of glDepthRange function ?
- OpenGl labeling
- glutKeyboardFunc with glutTimerFunc problem
- OpenGL first person camera orientation issues
- Ask for example of rendering to texture and then sample using shader
- successive display of multiple items 3D with views
- glutil::Font
- GLSL & Matrix Math
- Polygon Masking
- OpenGL doesn't render my texture
- How to remove alpha channel and keep full color
- Splitting Pyramid Problem
- using multiple textures
- Linker problems to GLEW (can't be my graphic card, can it)
- Rendering many 2D texture quads
- How to animate so the ball keeps on moving and how to scale per keyboard input
- Access violation thrown by shaderManager.InitializeStockShaders()
- drawing an arrow: A line + a cone (problems with the cone, rotation!)
- Problem with program, Stopping and not debuging
- Shader and texture coordinates computation
- Newbie with "3D environment" question
- My score is displaying funny numbers, need help!
- How do I keep a billboard the same size on screen regardless of the cameras position?
- glMultiDrawElements problem accessing buffer object
- glGetStringi how make it work?
- Problem scaling in Z direction
- Memory leaking
- Simple Texture Load & Unload
- Collision Detection
- Direction Loader using Keys - glScalef
- A simple Rotation problem
- Reshape function and multiple viewports
- Projection Planes and the Z-Axis
- glLookAt problem
- How to use OpenGL
- Does wglMakeCurrent() leaks memory in a worker thread?
- Need help with texture swizzle application on Windows
- glTexImage2DMultisample gives error with SNORM internal formats
- how does glDepthRange work?
- Draw TTF Font
- Project in openGl ping pong
- Need help with Model View Projection with Quaternions
- Moving Object along axis
- help: cannot link cairo into my 3D engine any more
- Android Color Buffer problem!!
- Overlap Problems!!
- rotation problem
- Need help for animation
- Using the openGL extention headers and there licenses
- Sprite Batching attempt programmable pipeline, VBOs nothing shown
- How does sampler2DArrayShadow in glsl works
- width of windows and vbo data vertexes
- glut update game on idle or draw
- OpenGL GLM C++ vertex and matrix transformations confusion
- about glTexImage2D problem
- Remembering coordinates (Push/Pop Matrix ?)
- OpenGL fixed/programmable confusion
- problem of drawing circles on a sphere
- subroutines and multiple render targets
- glCheckFramebufferStatus returns 0
- OpenGL 3 and color transitions
- Trouble compiling code
- Rotate camera around point-of-interest in opengl
- Intel HD driver and gl3.h
- GL_ARB_shader_stencil_export not supported
- OpenGL from DLL causing errors
- which texture is loaded
- Order of execution of depth_clamp and depth_test
- Sth wrong with texture loaded using SOIL
- vertex shader with color attribute question
- Texture mapping question
- New to Opengl
- glEnableVertexAttribArray
- Issue regarding VS2012 and Learning Modern Graphics Programming Tutorial
- Problem with 2Dsampler
- glDrawElements over 255 indices ?
- Android Opengl FBO offscreen
- Transform Feedback Buffer
- SOIL texture atlas rendering still the same part of image
- glut in Visual Studio 2012
- shading between vertices/fragments
- Buttons
- Graphical Text Input Boxes
- flat/gourad shading question
- lowp question (iOS/Mac differences)
- texture question
- 3D Algorithms in OpenGL
- The very basics of shading, where do I start?
- How do I draw more then 1 model using MPV and OpenGL 3.3?
- Problem with move
- rotating bmp image
- Frustrum culling
- using mingw32-make on "Makefile"s fails, cannot find glload, glimg, etc.
- Texture dimensions not power of 2
- Regarding glMapBuffferRange
- speed of glBindVertexArray
- 16x16 Texture too big
- breakout game scoring
- [SFML/C++] Simple OpenGL Triangle
- Switching from Fixed-Function to GLSL - Help
- [SFML/C++] Linking shader returns GL_FALSE, but no log, and no output on screen
- Question on VAO/VBOs
- Real-time graph in Android with OpenGL
- Problem with mainloop.
- OpenGL ES 2.0 Safty critical Profil
- glRotatef function
- Speed of built in lights v.s. custom lights
- How often is a fragment shader run?
- Order of Transformations (With and Without glPush/PopMatrix)
- color alpha?
- Glut or Freeglut?
- What is the significance of OpenGL error code 12288 (0x3000)?
- Segmentation Faults in eglCreateContext()
- Problem with drawing update.
- Texture on a disk
- Question on texture
- Rotating form is lagging by using glEnable()
- Problem with gluLookAt
- Problem Loading Part Of Texture
- Use glGenTextures every time I load a Texture?
- rotating faces to face the camera?
- Deferred Shading, MRT and Depth Test
- interactive drawing with binary brush into 3d texture, best approach advice wanted
- Scale bar - Computation of a good initial value
- Rotate cube not working
- Loading image for texture problem
- problem installing and using devil
- Problem accessing MRT samples in deferred shading
- glulookat not zooming!
- get current mouse position's color
- OpenGl Problem
- Deprecated OpenGL 2.0 functions
- deferred rendering and normal mapping
- A simple opengl question
- Creating new triangles with GL_TRIANGLE_STRIPS
- reading vertices from a file
- Modifying texture color
- Getting Data Back (glMapbuffer?)
- Deferred shading and light volumes
- Multiple Texture Help
- Facial Expression Recognition/Adaptive Template
- Ortho and Shader Vertices
- Geometry shaders
- What's wrong with my program,please help me to solve it
- VBO and triangle structure problem
- Drawing a single pixel
- Change zoom from dolly to "real" zoom
- Rotating around my object using gluLookAt moves really fast
- FBO + Picking questions
- Delete TexBuffer ?
- Looking for a good opengl beginners source(books, site, etc)
- Another zoom to cursor thread
- How to render depth image for a 3D model ?
- VAO & VBO help!
- Problem with texture binding while drawing multiple objects
- Translate to mouse position using GLM
- rendering 3D scenes deroved from imagery
- Rotating around an object doesn't completely rotate
- I need your help plz
- Re: Runing Tut 01
- Some stencil fbo code runs on ati but not on nvidia
- Guess: Shader problem?
- best simple antialiasing of lines -- textures or alpha vertices?
- GLUT Hardware Overlay c++
- Need help rendering scene to a texture and reusing it in a shader
- Error with Geometry shaders
- controlling 3d movement from a virtual d-pad
- gluProject matrix problems
- Only last set of vertices render
- Pure Server Rendering
- glTexImage2D crashes with SIGSEGV
- glDrawPixels slow down when set GL_MAP_STENCIL to true on nvidia
- Doubt about initialize mesh
- glReadPixels and glDrawPixels with GL_LUMINANCE
- turning off zooming for text
- Confused about Frustrum and Vertex Shader
- OpenGL extension doesn’t work in Qt 4.8.4
- Qustion of Maya integration
- glFramebufferTexture2D with depth or stencil textures
- How to select a point and move with mouse
- Displaying video stream
- Weird problem with GLFW/NetBeans
- glGenerateMipmap() question
- simple problem in opengl installation
- Switchable Graphic Cards: Which Graphic card will OpenGL choose
- using an integer texture
- Push/Pop Problem
- glTexImage2DMultisample with GL_DEPTH_COMPONENT24
- glBufferData x glVertexPointer
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