View Full Version : OpenGL: Basic Coding
- cant access NeHe's Site.. Help
- Borland C++ 5.02 and OpenGL
- GL_LINES
- glutBitmapCharacter
- An image for the background....
- Visual Studio 6 on Windows 2k
- how to get my program started on a voodoo 1/2
- Points or triangles?
- Do Windows CE support OpenGL?
- nate miller
- 3d engine
- glutSpecialFunc
- 3D Triangle.
- Rendering loop under-performs: help?
- Resize Polygon?
- compile errors in VC 6.0
- Calculating triangle strip indices from vertex array
- Colours
- How to draw a teapot in OpenGL
- Unresolved Externals
- Voodoo/NVDA inconsistencies
- OWL + OpenGL
- Help me get started on this please!
- damn the matrices!!
- Where can i get the latest opengl headers and libraries??
- Compile error on VC++ 6
- 3d to 2d coorinates
- OT: C++inline void or void
- 1 QUAD or 2 TRIANGLES?
- glRotate or not?
- *MESH_FACE
- is there a function?
- saving modelview matrix(?)
- OpenGL and VC++ -> Switching Views
- Lighting Problems
- NORMAL_MAP texgen and texture matrix
- Can you get rid of the console box.....
- Need some 3ds Levels or BSP file and format
- opengl for windows 2000 server
- bmp files
- Debug vs. Release Builds
- win32 fullscreen perspective
- NURBS and mouse handling
- Real beginner OpenGL question
- elastic line
- glut question
- GeForce2 Seems slow
- Marching Cube Algorithm
- Render OpenGL in any Window with a Windowhandle ( hWnd)
- Problems with Borland 5.0
- Displaying a Background BMP
- OpenGL guides and references
- atmenuxx.hlp
- glDrawArrays and GL calls in between && redundant points
- Quake 3 .bsp files format
- getting/saving direction
- drawArrays
- What happened to the OGL downloads?
- terrian + texture mapping
- MAZE GENERATION PROBLEM PLEASE HELP
- Optimization?
- Quake 3 and OpenGL
- zooming
- Which is faster?
- gl.h include problems
- Lighting
- Vertex Normals
- whats with this cursor?
- NeHe's OpenGL Tutorials
- Sound in OpenGL(using DirectSound)
- OpenGL Cubes
- Perspective Corrrection in Open GL
- The Voodoo Affair
- Windows and OGL
- Vertex normals, hardware determination, VRAM
- Installing OGL in Windows
- Refresh rates and getting out of sync
- texture mapping on tessellated polygon
- 3Dfx GlideSDK 2.3 - 2.51
- Dev-C++
- PLEASE,HELP ME!!!!!!!!!!!!!!!!!!
- Books on OpenGL
- OpenGL Lighting
- Anybody give some idea to manage the items in a RPG game.
- 3d studio Max
- using glDrawArrays
- NeHe base code error
- nehe tutorial - lesson 1
- GLUT buttons
- Probably off topic, but here goes......
- How to unite vc++6.0 and openGL ?
- please help
- Pour les frenchies ...
- Loading 3D model
- HELP! OpenGL & 3Dfx
- Stuff keeps crashing
- Can't compile Nehe's first OpenGl Tut
- just wanted to know!
- Maybe a stupid question
- glut CONSTANTS question
- Moving a triangle regardless of direction
- Visual C++ question (not OpenGl related, sorry)
- Multitexturing tutorials
- reshape function using gluPerspective
- Random Maze generation with openGL Please Help
- how to read a file ?
- OpenGl accelerators
- Texture mapping in GLUT
- about Lightmaps
- transparent walls...
- Flat shading with vertex array
- Question about lighting using gluTess
- Reasoning: glVertex3f vs glVertexPointer
- how can I control OpenGL (GLUT) windows?
- Function Point Analysis (Sigh...)
- problem resizing viewport
- Wanna displaying text and/or playing sound ?
- Dev C++ Opengl and libraries...
- blending / alpha textures
- Help me find 3dfx MiniGL drivers ?
- tnt 2 m64
- Grid creation with OpenGl problem
- How can I apply brightness and contrast In OpenGL ?
- textures and render speed
- More than one viewport
- I want to make a texture from a gray scale byte matrix ?
- installing glut
- RGB verts + lighting possible?
- 3D Surface Graph
- Learn from seeing
- Nice background...
- Model Animation - General
- do I need Visual C++?
- Any method to texture map a tessellated polygon?
- Explosions and Particle Systems.
- What are skyboxes?
- How i can draw rotated text?
- OpenGL && Intel JPEG Library 1.5 ?!
- opengl32.lib
- opengl32.lib
- Is this the real fps?
- CAN OPENGL RUN ON WIN2000?
- Starting with opengl coding
- position
- Can you modify the matrices during begin/end blocks?
- Icq
- gluPerspective(), the most infuriating function ever...
- Borland free command line tools
- dialog box in win32
- how to compile, where can i get a compiler, and im an idiot
- Maintaing object size
- Tiled Texture
- Question about Headers and LIbraries
- NURBS and Tesselation question......
- Why is the texture not working?
- Latest Borland C++ Libraries
- flying objects in 3d world
- Total Beginner to OpenGL - Why don't it work?
- Got no glaux.lib
- How to move sourcelights?
- Borland C++
- Substracting colors
- Problems glut/VC++ 5
- How to handle vertex overhead?
- Loading *.md3 models
- Bitmap as texture
- change sceen
- skybox problem
- I am NEWBIE MAN!!!!!!!!:confused:
- help me plz
- Glut doesnt work and its ****in me off
- accelerated 2d mapping ?
- glut object mapping
- Test my app under w2k
- Z Buffer :/
- Who first developed Open GL
- Linking Libs
- glut or glaux?????
- glGetString();
- How to implement point lights?
- Complete newcomer to GLUT - nothing works with Code Warrior
- Library Calamity!
- Mouse movement rotation
- Joystick Programming
- Depth Test
- GLfloat problems
- 3d roller coaster
- Bit of Help
- Semi transparent texture
- NeHe Tutorial number 6...
- Linker error under Bc45
- OpenGL and DirectX
- School Research Project
- md3 model...
- How they do that? Please HELP!
- Windows ME and OpenGL
- glHint and skybox texture problem
- MFC and Nehe fonts don't work together
- Again: Creating Screen Savers: How To?
- Open GL Device Context and VB
- OpenGL chat
- Winamp plugin attempt...
- winME and solaris problems
- lighting removes colors..??
- Lights in animation
- Stencil buffer question
- Light
- SetPixelFormat fails the second time it's called
- Selection buffer and 2D bitmap
- Mouse use in OpenGL
- OpenGL in Win32(w/o GLUT)
- glut / glaux / glu ?
- Specular effects
- Disrupted Object
- GLUT Installation Problem
- Many free tutorials!!!
- Model files formats
- gluOrtho2D v. gluPerspective
- Can I sync my OGL program with vsync ?
- Quick Speed Question
- ClipPlane
- Changing Elevation
- hardware / software rendering speed
- x,y coordinates reversed???
- C vs. C++
- Speed with specific hardware
- Accessing High and Low Byte...
- multitexturing problem
- How rotate away from 0? HELP!!
- blending and masking
- display lists
- object identification
- Vertical sync -- which one?
- well, i searched, but still no depth
- Zoom Window Problem
- Can i draw in glutStrokeCharacter() not latin symbols like a Cyrillic?
- opengl and 3dmax
- OpenGL MFC Screen Saver
- Anitalias and NVidia Quadro
- openGL in visual c++
- help!!
- Raster Position
- collision detection
- simple openGL question
- blending sucks !!help!!
- opengl/glut code sample + errors...need some help
- Can I use OpenGL in Windows API?
- links for example glut code?
- Rise's Techonology
- Can you tell me how to use OpenGl with JAVA ?
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