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  1. cant access NeHe's Site.. Help
  2. Borland C++ 5.02 and OpenGL
  3. GL_LINES
  4. glutBitmapCharacter
  5. An image for the background....
  6. Visual Studio 6 on Windows 2k
  7. how to get my program started on a voodoo 1/2
  8. Points or triangles?
  9. Do Windows CE support OpenGL?
  10. nate miller
  11. 3d engine
  12. glutSpecialFunc
  13. 3D Triangle.
  14. Rendering loop under-performs: help?
  15. Resize Polygon?
  16. compile errors in VC 6.0
  17. Calculating triangle strip indices from vertex array
  18. Colours
  19. How to draw a teapot in OpenGL
  20. Unresolved Externals
  21. Voodoo/NVDA inconsistencies
  22. OWL + OpenGL
  23. Help me get started on this please!
  24. damn the matrices!!
  25. Where can i get the latest opengl headers and libraries??
  26. Compile error on VC++ 6
  27. 3d to 2d coorinates
  28. OT: C++inline void or void
  29. 1 QUAD or 2 TRIANGLES?
  30. glRotate or not?
  31. *MESH_FACE
  32. is there a function?
  33. saving modelview matrix(?)
  34. OpenGL and VC++ -> Switching Views
  35. Lighting Problems
  36. NORMAL_MAP texgen and texture matrix
  37. Can you get rid of the console box.....
  38. Need some 3ds Levels or BSP file and format
  39. opengl for windows 2000 server
  40. bmp files
  41. Debug vs. Release Builds
  42. win32 fullscreen perspective
  43. NURBS and mouse handling
  44. Real beginner OpenGL question
  45. elastic line
  46. glut question
  47. GeForce2 Seems slow
  48. Marching Cube Algorithm
  49. Render OpenGL in any Window with a Windowhandle ( hWnd)
  50. Problems with Borland 5.0
  51. Displaying a Background BMP
  52. OpenGL guides and references
  53. atmenuxx.hlp
  54. glDrawArrays and GL calls in between && redundant points
  55. Quake 3 .bsp files format
  56. getting/saving direction
  57. drawArrays
  58. What happened to the OGL downloads?
  59. terrian + texture mapping
  60. MAZE GENERATION PROBLEM PLEASE HELP
  61. Optimization?
  62. Quake 3 and OpenGL
  63. zooming
  64. Which is faster?
  65. gl.h include problems
  66. Lighting
  67. Vertex Normals
  68. whats with this cursor?
  69. NeHe's OpenGL Tutorials
  70. Sound in OpenGL(using DirectSound)
  71. OpenGL Cubes
  72. Perspective Corrrection in Open GL
  73. The Voodoo Affair
  74. Windows and OGL
  75. Vertex normals, hardware determination, VRAM
  76. Installing OGL in Windows
  77. Refresh rates and getting out of sync
  78. texture mapping on tessellated polygon
  79. 3Dfx GlideSDK 2.3 - 2.51
  80. Dev-C++
  81. PLEASE,HELP ME!!!!!!!!!!!!!!!!!!
  82. Books on OpenGL
  83. OpenGL Lighting
  84. Anybody give some idea to manage the items in a RPG game.
  85. 3d studio Max
  86. using glDrawArrays
  87. NeHe base code error
  88. nehe tutorial - lesson 1
  89. GLUT buttons
  90. Probably off topic, but here goes......
  91. How to unite vc++6.0 and openGL ?
  92. please help
  93. Pour les frenchies ...
  94. Loading 3D model
  95. HELP! OpenGL & 3Dfx
  96. Stuff keeps crashing
  97. Can't compile Nehe's first OpenGl Tut
  98. just wanted to know!
  99. Maybe a stupid question
  100. glut CONSTANTS question
  101. Moving a triangle regardless of direction
  102. Visual C++ question (not OpenGl related, sorry)
  103. Multitexturing tutorials
  104. reshape function using gluPerspective
  105. Random Maze generation with openGL Please Help
  106. how to read a file ?
  107. OpenGl accelerators
  108. Texture mapping in GLUT
  109. about Lightmaps
  110. transparent walls...
  111. Flat shading with vertex array
  112. Question about lighting using gluTess
  113. Reasoning: glVertex3f vs glVertexPointer
  114. how can I control OpenGL (GLUT) windows?
  115. Function Point Analysis (Sigh...)
  116. problem resizing viewport
  117. Wanna displaying text and/or playing sound ?
  118. Dev C++ Opengl and libraries...
  119. blending / alpha textures
  120. Help me find 3dfx MiniGL drivers ?
  121. tnt 2 m64
  122. Grid creation with OpenGl problem
  123. How can I apply brightness and contrast In OpenGL ?
  124. textures and render speed
  125. More than one viewport
  126. I want to make a texture from a gray scale byte matrix ?
  127. installing glut
  128. RGB verts + lighting possible?
  129. 3D Surface Graph
  130. Learn from seeing
  131. Nice background...
  132. Model Animation - General
  133. do I need Visual C++?
  134. Any method to texture map a tessellated polygon?
  135. Explosions and Particle Systems.
  136. What are skyboxes?
  137. How i can draw rotated text?
  138. OpenGL && Intel JPEG Library 1.5 ?!
  139. opengl32.lib
  140. opengl32.lib
  141. Is this the real fps?
  142. CAN OPENGL RUN ON WIN2000?
  143. Starting with opengl coding
  144. position
  145. Can you modify the matrices during begin/end blocks?
  146. Icq
  147. gluPerspective(), the most infuriating function ever...
  148. Borland free command line tools
  149. dialog box in win32
  150. how to compile, where can i get a compiler, and im an idiot
  151. Maintaing object size
  152. Tiled Texture
  153. Question about Headers and LIbraries
  154. NURBS and Tesselation question......
  155. Why is the texture not working?
  156. Latest Borland C++ Libraries
  157. flying objects in 3d world
  158. Total Beginner to OpenGL - Why don't it work?
  159. Got no glaux.lib
  160. How to move sourcelights?
  161. Borland C++
  162. Substracting colors
  163. Problems glut/VC++ 5
  164. How to handle vertex overhead?
  165. Loading *.md3 models
  166. Bitmap as texture
  167. change sceen
  168. skybox problem
  169. I am NEWBIE MAN!!!!!!!!:confused:
  170. help me plz
  171. Glut doesnt work and its ****in me off
  172. accelerated 2d mapping ?
  173. glut object mapping
  174. Test my app under w2k
  175. Z Buffer :/
  176. Who first developed Open GL
  177. Linking Libs
  178. glut or glaux?????
  179. glGetString();
  180. How to implement point lights?
  181. Complete newcomer to GLUT - nothing works with Code Warrior
  182. Library Calamity!
  183. Mouse movement rotation
  184. Joystick Programming
  185. Depth Test
  186. GLfloat problems
  187. 3d roller coaster
  188. Bit of Help
  189. Semi transparent texture
  190. NeHe Tutorial number 6...
  191. Linker error under Bc45
  192. OpenGL and DirectX
  193. School Research Project
  194. md3 model...
  195. How they do that? Please HELP!
  196. Windows ME and OpenGL
  197. glHint and skybox texture problem
  198. MFC and Nehe fonts don't work together
  199. Again: Creating Screen Savers: How To?
  200. Open GL Device Context and VB
  201. OpenGL chat
  202. Winamp plugin attempt...
  203. winME and solaris problems
  204. lighting removes colors..??
  205. Lights in animation
  206. Stencil buffer question
  207. Light
  208. SetPixelFormat fails the second time it's called
  209. Selection buffer and 2D bitmap
  210. Mouse use in OpenGL
  211. OpenGL in Win32(w/o GLUT)
  212. glut / glaux / glu ?
  213. Specular effects
  214. Disrupted Object
  215. GLUT Installation Problem
  216. Many free tutorials!!!
  217. Model files formats
  218. gluOrtho2D v. gluPerspective
  219. Can I sync my OGL program with vsync ?
  220. Quick Speed Question
  221. ClipPlane
  222. Changing Elevation
  223. hardware / software rendering speed
  224. x,y coordinates reversed???
  225. C vs. C++
  226. Speed with specific hardware
  227. Accessing High and Low Byte...
  228. multitexturing problem
  229. How rotate away from 0? HELP!!
  230. blending and masking
  231. display lists
  232. object identification
  233. Vertical sync -- which one?
  234. well, i searched, but still no depth
  235. Zoom Window Problem
  236. Can i draw in glutStrokeCharacter() not latin symbols like a Cyrillic?
  237. opengl and 3dmax
  238. OpenGL MFC Screen Saver
  239. Anitalias and NVidia Quadro
  240. openGL in visual c++
  241. help!!
  242. Raster Position
  243. collision detection
  244. simple openGL question
  245. blending sucks !!help!!
  246. opengl/glut code sample + errors...need some help
  247. Can I use OpenGL in Windows API?
  248. links for example glut code?
  249. Rise's Techonology
  250. Can you tell me how to use OpenGl with JAVA ?