View Full Version : OpenGL: Basic Coding
- Are uniforms of the same name the same uniform between different shader programs?
- installation of OpenGL on windows 7
- books about OpenGL
- OpenGL Clear Buffer Crash
- Programming own image loaders for OpenGL 3.2+
- How to copy texture1 to texture2 efficiently?
- Size of elements of arrays in shader storage buffer objects
- OpenGL Questions
- How to dynamically position multiple different images onto a surface
- glDrawElements trouble
- Masters in Computer Graphics
- GlUT objects in OpenGL 4.3
- What is best practice for batch drawing objects with different transformations?
- Boolean operation in moding
- Can I call core API with EXT enums?
- Generating pipelines, attaching shaders: working code anyone?
- resizing window while keeping the same width/height ratio
- Fsaa
- A color plot of 2d field of scalar values
- Rotate a globe to a Lat Lon position
- What's the difference between Vertex Attribute stride and relative offset?
- OpenGL Draw text alongside objects
- GLSL shader problem
- Parsing texture atlas and bitmap font coordinate information
- model axis and camera orientation
- Multiple objects: single or multiple shaders?
- OpenGL screenShot a game
- Salam , Peace , I want....
- Knot Sequence/Vector, How To Determine The Value Of Them?
- SDK Premake4 Issue
- Mapping from rednerbuffer size to texture size for glow effect
- Need help fixing "unresolved external symbol glDrawArrays" issue.
- Need some suggestion about reading and displaying an image file
- texture not moving OGLES2
- Quadrotor drone in glut?
- Shader subroutines: when to call glGetSubroutineUniformLocation()?
- Save cubemap to file
- multitexturing not working
- Trouble loading textures with glimg
- Having trouble loading my shaders from file.
- Quaternion for rotation on X and Y
- Yet another Framerate question
- glReadPixels is failing...sometimes...on just one computer
- extracting vertex info from the transform feedback
- OpenGL Orange Book source code?
- LCD simulator with Xlib
- How to find the size of video RAM in any android device?
- 3D- rotaion and zoom in/out pan function in opengl
- Lock window sizes
- Blending and lighting problems: the blending function doesn't work after rotation...
- OpenGL Aspect Ratio Issue
- co-ordinate system
- Game design : Smooth movement of an object
- Plotting Points inside a function
- Need help with gluUnproject
- texture 2d array update
- glMatrixMode() is causing my program to crash
- Handling light position and color
- Maximizing the speed of a program
- Delaying Animation
- VBO not rendering
- Explanation please
- Terrain Generation / Displaying terrain
- GLUT - Basic Mouse Movement to Control Camera?
- Memory leak using glTexSubImage2D
- Lighting a surface
- BitmapFactory.decodeResource compatible 2D Texture Files
- OpenGL Drawing Grid (help)
- Ligthing problems
- Does this exercise make sense?
- Trying to Pivote/Rotate matrix/view?
- glTexSubImage2D causing graphics driver to crash
- when i'm using opengl glsl to implement skybox, getting something wrong.
- Glut Callbacks.....
- can't do shadow mapping correctly
- No Render-Output after resizing
- OpengGL 4 + select
- pointer returned by glMapBuffer -> RAM or VRAM ?
- How does glutReshapeFunc work?
- How can I achieve this effect with OpenGL?
- .OBJ texture coordinates aren't mapped correctly
- 2D rotation
- Terrain Texture3D Map
- Achieving off-axis projection using glFrustum
- help building openGL sdk 0_4_4 (not finding premake.lua)
- Rotation ?
- Wrapping modes for TEXTURE_2D
- glDrawArrays vs glDrawElements in GL_LINE_LOOP mode
- Color question
- Rotating an object around any desired point using mouse.
- A Star Pathfinding help
- Basic: Pyramids and Cubes... Error while defining Cube's vertices. Where I was wrong?
- Mountain View (SNOW)
- Texture not loading
- OpenGL development on netbeans
- glimg is breaking the opengl context?
- Raising Into 3d
- glDrawElements with multi indexing buffers
- performance considerations for branching in shaders
- What is the definition of gluLookAt?
- Project Idea
- 3D texturing from C#
- obj file loader dodecahedron
- Make a 3D surface using heights alone
- Isn't GLsizei supposed to be size_t?
- Physics engine for 2D
- glimg image dimesions
- [OGL 3.3] MSAA and black textures
- glVertexAttribP4uiv
- Does opengl help in the display of an existing image
- drawing text and primitives at the same time
- FBO / Context resize
- Unity developer GLSL BEGINNER
- Translation towards the camera.
- Invalid qualifiers 'in' in global variable
- Lighting Problem
- Contouring in OpenGL
- Having problems with displaying VBOs
- Multiple Post Processing - FBO Bug?
- Bump mapping in fragment shader
- Can a quaternion represent more than 360 degrees of rotation?
- Results of Gaussian Blur are white.
- Blinn Phong Bump Mapping
- orientation and rotation
- Falling objects game
- DepthMap with glreadPixels
- Working with glFrustum and gluLookAt
- OpenGL rotation function?
- problem with glBufferData
- OpenGL red book 4.3 or SuperBIble 4.3?
- Need Help In Modifiying My Code OPENGL
- GLM perspective
- OpenGL porting to Java(JOGL) and Array References...
- Explanation for Algorithm used
- How to find out, how many tiles ca be rendered on the screen.
- Memory leak while uploading textures
- Compute shader usage without opening a window
- Compute shader usage without opening a window
- quaternion
- hello there need some urgent help regarding a source code
- push and pull
- Yet another topic about glFrustum.
- GLM camera problems.
- glOrtho not displays a Triangle
- OpenGL browser
- Uniforms inside a GLSL structure
- Model from converted OBJ Help
- OpenGL 4.3 Header Files
- GLUT: Erratic frame rate despite limiting (Using Windows)
- Passing vboId into function?
- Smooth lines which aren't able to be made flat
- AMD support for bindless textures? or when if not?
- Glut o FreeGlut window in windows aplicaton
- VBO and glDrawElements, textures, glfw, and glew.
- Finding the centre of a rotated object
- Texture
- Fog not relative to camera position
- Polygon 2D
- Augmented textures with PyOpenGL
- Multiple out variables in fragment shader
- OpenGL ES not rendering vectors in IOS
- Rendering video with OpenGL
- obj File loader Bezier curve
- Rasterization and Fragment
- problem on handling keyboard in opengl
- why the highlight spot of a sphere doesn't change while i'm moving camera?
- Mapping the real world into OpenGL coordinates
- mix color
- Performance problem with glClear(GL_DEPTH_BUFFER_BIT)
- constructing triangle faces from an unindexed VBO
- Why does one need to wrangle extensions for the opengl functions?
- Computer architecture perspective of GLSL run time compilation of shader sources
- expression two dimensional bool array
- rotations
- OGL reder quality
- indexed drawing
- Depth Buffer Render
- Simple Collision?
- Help! Error message when using buffer objects...
- Need help with setting up libraries for OpenGL Programming Guide: The Official Guide
- Display Lists Problem
- compile error - might be more c/C++ than opengl
- 2D Layer & mask style
- Weird screen tearing issue (I guess screen tearing)
- hide mesh
- ARToolkit
- How to render normals to texture via FBO?
- Using glOrtho for 2D clipping?
- restore state
- ar toolkit
- Issues with Linear Z buffer due to Ortho projection
- mouse picking in opengl using `gluUnProject`
- How to create a 3D hexagonal tile?
- Inverting a 2D polygon drawing area
- Draw simple quads with least data
- Surface-less Context
- Another Graphics Library
- Problems with online tutorial
- How can I set the World Transform Matrix?
- Setting a .c image as a button.
- Glsdk missing include files after Premake build
- Drawing verticies
- Straightforward way to learn OpenGL?
- A hundred lights (Sending light data to shaders)
- multiple vertex array buffers
- Rubberband rectangle and local coordinates with MFC context being removed
- glActiveTexture(), shader vs. pre-shader
- Check if there is an active context?
- Debugging shadow maps
- Texture Mapping Problem
- OBJ groups & Texture shading
- Can depth peeling be implemented without any shader?
- 3D Sculpting
- Tutorial: set up glew and freeglut under dev-c++
- How can I play an MPG4 in my OpenGL window?
- Texture Clamp Confusion
- Screen space quads - 2
- drawing individual pixels with opengl
- Texture not being drawn, UV Coordinates not being passed into shader.
- Get 3D model vertices values
- Adding Light
- 2D - 20000 Polylines - blinking
- glutBitmapCharacter with glutSolidSphere problem
- New to shading
- aboue glRasterPos and glBitmap?
- GLUI in seperate class?
- Displaying sequence of frames in loop on projector
- have problem to calc normal to surface
- How to give time delay for animation ....
- troubles with getting opengl to work
- what values to use to compile shaders?
- Inncorrect 3D ray created when clicking on the extreams of window?
- How to rotate a method without disturbing another mathod
- one questions (Important)
- glDrawArrays - Multiple Textures
- Shadow mapping
- can someone tell me why this code doesnt work?
- rendering space ships
- Selection and pick object
- Enabled depth buffer creates white ghost object
- how to create this camera ...
- setup opengl 4.30? help please
- Mapping 3D float intensity values on a cube
- Clipping Mask to do a 2D GUI list box
- Mouse projection failed
- How to create moving and rotating object controled from keyboard.
- C++ source file
- Text drawing in GL 4.3
- How to Generate a Surface using GL_TRIANGLE(i am using freeglut)
- Doesn't run project, gltools?
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