View Full Version : OpenGL: Basic Coding
- cylinder in opengl
- Level editor
- how to use glFogCoordEXT in GLSL
- zooming - with glulookat()?
- Loading a volumetric data set to a 3D texture
- Mask Texture
- How to give a walking effect to legs in opengl?
- Make Confederation Ball
- How to apply Texture on .obj using Android ?
- update vertex attribute once per primitive?
- glBegin/glEnd
- Renders improperly in compatible context but works in core context? Makes no sense.
- [webgl] How to move a texture smoothly?
- Drawing a billboard sprite from a single point- need geometry shader?
- Transform feedback
- Map a cube to a sphere
- I have designed a analog clock. How to run this clock using system time.
- Problem with lagging animation over time
- Smoothing the boundary
- Passing Data through OpenGL API
- problem with 2 rotating cubes
- OpenGL ES 1.0 on Android: blurry 2D images
- To draw hemisphere (half sphere)
- Vertex Array Object Question
- Understanding the concept of vertex arrays
- Write to Texture3D, gl_Layer problem
- how to bind two vertex buffers to vertex shader input, as in DirectX
- Is there a simple multiple VBO example?
- beginner question about normal matrix
- glsl headers for compute shader convenience
- WebGL -Trying to texture a square, but it won't work for some reason
- How to use the OpenGL to draw frame data
- Including glext with VS2012
- Texture filtering clarification
- Blending two frame buffers!
- It's rendering nothing
- Reading keys from the user
- weird program functionality with freeglut
- Transform feedback code bug, help please
- Shadow map heeeeeeeeeeeelp please.
- Get cube points after transformations
- WGL_EXT_swap_control extension present? to activate it?
- Best way to render a "rectangle matrix"
- Reflection using frame buffer
- SMFL don't work on my Visual C++ 2010
- Making an arbitrary polygon look darker towards the edges
- static lightmap on large polygons
- Rotating quad around itself but move it to a specific position of another quad
- loading GL_RGBA16F to glTexImage2D
- simple opengl
- glScalef and glRotatef
- Issue with glMultiDrawArrays
- How to get OpenGL 3 with Mesa 9
- Calculating Model-View-Projection Matrix
- Draw 3D Ellipsoïdes-OpenGl
- Real-time vs offline rendering
- rotate wheel of car model
- glVertexAttribPointer call is messing up texture render
- path variable vanished
- Shadow mapping with moving object
- OpenGL video
- glReadPixels() not working with textures
- Error in creating some basic graphic.
- Problem with Zoom In/Out and glOrtho : Model flipped
- rotating object
- how to do animation using glut
- vertices and data
- Android , why GLSurfaceview output is differ in Devices (Google Nexux7,Sam G Note II)
- Android , why GLSurfaceview output is differ in Devices (Google Nexux7,Sam G Note II)
- Lights Parameters for semilighted spheres
- animation not working correctly
- glew and glfw error
- for loop in display function not working properly
- Find Cordinates
- please help me in display lists
- Moving the Camera in a scene example
- OpenGL ES 2D drawing problem
- Opengl coding
- OpenGL 3.2 Tutorial needed (Preferably Mac)
- OpenGL Code in Cocos2d v2.0
- Applying colors on shared vertices
- What's wrong with my OBJ Loader Code and a few things explained
- Convert stacks 2D images to 3D Volume
- How do I post an image URL?
- Tessellation shader question
- How to change the point of rotation using OpenGL 3.2 / MVP matrixes?
- OpenGL primitive Restart
- confused pre-opengl beginner question: about OpenGl 2.x vs 4.x
- The order of adding lights and vertices to a scene
- idea to make CAd file moving
- Separate shader pipelines program problem
- signal scrolling
- OpenGL Creating Window
- do not see the object in Transparency
- Object orientation with respect to camera
- Incorrectly textured cube
- understanding gl_PointCoord (always 0)
- Visualisation of Data
- how to start & implents games with OpenGL?
- Difference between core in <version>, core since <version>?
- Strange Behaviour of glTexSubImage3D
- Post Format in the forums
- Loading embedded textures with SOIL
- [OpenGL 1.X] Drawing 2D Texture with custom Transparency
- Can GLM be used in Java? OpenGL LWJGL
- Changes in OpenGL 1 to OpenGL 2
- Rendering terrain - multiple draw calls or draw whole VBO?
- Separate shader objects, tessellation program problem
- Difference between glDrawBuffer and glDrawBuffers
- Texture Mipmapping
- Confusion with values in modelview matrix.
- Convert 3D modele to voxels
- Wrapping OpenGL: Is there a more general glUniform function?
- freeglut.dll
- A real beginner here ..
- glortho and the loony bin (2D)
- [C++] Passing array to opengl
- Suspected fragment shader problem, No color, OpenGL 4, GLFW 3, GLEW
- How to draw a curve and points together?
- OpenGL Superbible Access Violation
- (Maya like) Camera errors (help)
- how to Calculate the Irradiated area?
- Texturing multiple meshes in one vbo
- Using a texture over multiple places
- Rendering Anti-Aliased Text without addidtional DLLs
- Freeing bufferobject memory the right way?
- OS X OpenGL 3.2 Core (Black Screen)
- My vertex normals appear to be messed up.
- first opengl program
- Reading the depth buffer into texture memory
- New to Opengl, having trouble with program.
- Shader Compile Error: ERROR: 0:1: '' : syntax error #version
- Get vertex 3D coordinates
- Drawing lines in 3D space
- Computing radiance in world space, object space or view space?
- My lighting is way off
- 3d rendering - strange curved lines
- Presence of buffer-data
- How to Calculate tangent ?
- opengl game
- Hardcode a vertex
- VAO: Performance questions
- Skybox
- OpenGL ES 2.0: how to rotate “around the table”
- How to improve FPS.
- a promblem about view frustum culling
- Features Missing?
- Undefined Reference to VBO functions
- Framebuffer depth test with depth and stencil buffer
- Issue with SwapBuffers and flickering effect.
- Shaders and Texture func call overhead?
- matrices in c
- missing points (unplotable?)
- Loading VBOs at runtime
- How to use glMultiDrawElements and glDrawElements
- Ortho2d view changed on re-display
- Skeleton Animation Trouble: Small error in rotation causes child bone deformation?
- Messed up VBO model loading code through lib3ds
- Problems with Normals
- Looking for OpenGl coding partner
- GLCallLists Not Behavng as Expected
- NaN values and glDrawArrays
- How can I add color on texture?
- Camera with fixed axis for yaw and vertical movement
- Render to Framebuffer with OpenGL 3.1
- Flickering textures....
- Clipping in case of viewport being larger than the frame buffer
- Memory leak in texture loading with loadImage using Devil
- Trouble loading .md2 files
- Multitexturing in OpenGL 3.1
- Sky box issue
- Fog problem
- multiple views, split screen
- A lot of doubts about transformation and view.
- Input and/or mainloop issue
- GL_LINE_LOOP drawing incorrectly
- Hierarchical Modeling - OpenGL 3.0+
- Access Violation GLEW/GLFW3
- Black Screen -- Should Be a trianlge
- the efficiency of tessellation
- Only red channel when using FBO render to texture
- Gl_texture_border_color
- Rendering in Framebuffer does not effect while GL_DEPTH_TEST enabled
- render image raw data to texture
- Blending a Texture shows white.
- I need help drawing some cubes
- Is this legal? dFdx/dFdy/fwidth question.
- OpenGL Superbible 6th ed.
- Frustum projection carifications
- glDrawElementArrays and Vertex Array Objects
- Drawing Pixels
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT while creating framebuffer with cubemap
- Gradient line
- Terrain 3D position from mouse coordinates
- Glut picking and text
- Getting "Invalid Operation" on glTexStorage2D
- how much does the precision of the opengl rendering is
- Warning: no shaders attached to current program
- Shader interface blocks.
- opengl in loop help
- transfering x,y coordinates from one machine to another
- how to find coordinates of common area between two intersecting circle.
- Basic 2D car game problem
- error Unable to find an entry point named glTexParameterIiv
- Tessellation vertices/triangles count
- Shader loading function causes invalid operation error on glUseProgram
- how to render complex shapes
- glVertexPoint non-interleaved, tightly packed vertex data?
- Fragment shader - Occlusion Culling
- undefined reference
- Drawing a bitmap image
- How can I make an object face a certain direction?
- GLSL Specular per-vertex lighting
- Display Fonts/ Texts Opengl
- World coordinates changes on camera rotation
- glUniform: Matrix representation
- Trying to render a heightmap as a VBO, no error just not showing up.
- 'PixelFormat' is an ambiguous reference between 'System.Drawing.Imaging.PixelFormat'
- 3D Rotations
- how would I restart a triangle strip?
- Projection in perspective mode and lookAt : Newbie questions
- Error at rendering with textures
- Generate a Index for indexed drawing
- can glColor* change size of rendering object?
- How can I make my height maps load quicker.
- Modern OpenGL2D Ortho Textured Rectangle
- Sampling Artifacts
- output form is empty need help
- Newbie Question.
- Calculating normals for heightmap
- removing artifacts in Shadowmap adds some extra shadows
- generating texture coordinates
- Unhandless access violation with glTexImage2D
- Tesselation shader is not working
- Ray Picking
- glMatrixMode(GL_PROJECTION) ?
- Stitches alon triangle borders
- Texture of randomly placed squares
- [C++] Memory violation with glGenBuffers
- VBO and immediate mode with low tris/s
- Compile/Link InfoLog is empty
- Drawing Big Retangles in a "imaginary" circle.
- Does anybody use AntTweakBar here string question
- No polygons displayed when porting code from Windows to OS X
- Urgent FTGL crash :: Cannot render text after the 500th items.....???
- Order of Texture Binding
- FYI: C code for drawing a line & 3D arrow head
- Weird FBO behaviour
- HELP!!! Textures are low quality!
- 1k triangles at 60fps - acceptable?
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