- redirecting MFC messages to Glut
- How to generate random burrs on a surface?
- Multi texturing question.
- Using 32bit bitmaps with alpha channel as a texture - Transparency problem
- textures help please
- Problem with reading color buffer out.
- computer pong padde
- encircle any point on the screen
- Why are the colors not correct (Instead of orange, showing yellow, so on..)??
- how to write text below a point on the screen
- Initialize EGL for OpenGL ES 2 in the Android NDK
- How to get a ray vector at the mouse position?
- glOrtho not working?
- Regarding glutReshapeFunc()
- Depth buffer rendered over objects
- Non-Deprecated Essentials Hints
- Stuck up with basics of glut :(
- How can I test GL_HALF_FLOAT in shader?
- Concerning glxSwapBuffer among many implementations to achieve smooth re-sizing
- Trouble Generating Terrain Correctly
- Lighting rotating with gluLookAt(...)
- Should I Use Immediate Mode for 2D Games ?
- RubberBand and Reshape with openGL
- opengl freeimage loading an image
- GLSL Shaders and CMake
- glBindTexture has deferred processing?
- Timer Function
- Line stipples, Selection and Picking: How to do these in GL 4.3?
- Weird Glitch Drawing Every Other Triangle
- Animation with glut
- Problem with multiple viewports with animation
- Problem with glRotatef
- Conflict in OpenGL versions and hardware issues
- Tessellation heightmap
- OpenGL shading problem
- Texturing a VBO
- Segmentation fault on glClearBuffer*
- ARB_occlusion_query flickering when high FPS
- opengl compilation issue!
- Surfaces are seperated in NVidia graphics
- glDrawElements with texture pointer problem
- glslDevil crashing app
- How to map texture to primitive?
- glm::ortho Question
- GLSL 330 multi texturing per vertex.
- Screen isn't refreshing?
- Handled exception: Memory Violation on first call of drawElements
- Camera or shader problem
- textured point sprites?
- My Rectangles drawing at wrong position?
- draw transparent 3d objects for a CAD like environment
- GLSL 400 multi texturing, how best?
- Window resize issue with texture
- glGenerateMipmap is showing no texture
- rotating objects in a double orbit
- JOGL Transparency Problem
- Max usable Texture Image Units in Fragment Shader
- painting into texture buffer with transparency, overlapping issues
- Texturing using shaders
- Collision detection
- textured poin sprites example
- 3D my objects move themselves
- VertexArrayObject actually change vertex attrib array state.
- different timer_query results on ATI and NVidia; NVidia sync?
- GL_TEXTURE_BUFFER versus GL_TEXTURE_3D
- Efficient storage of models to be rendered?
- Render shapefiles in opengl just like ArcGIS does
- Terrain tessellation in chunks?
- Problem in window showing and hiding
- Need Help in focusing windows..
- how to access structures in glsl?
- SIGILL on glBegin
- Does glDeleteProgram free shaders?
- egl gles2 "function is no-op" "Mesa: User error"
- Using OpenGL 2.1 with SDL 2.0: nothing is displayed
- glBindImageTexture
- imageStore
- gl_FragCoord question
- Viewport on another viewport..
- Performance problem: VBO vs Immediate-mode
- OpenGL Texturing mapping and coordinates strange Issue
- Shared storage buffer object question
- How to draw a triangles in buffers
- GL11/15 CONTEXT doc
- need help in magnifying image
- 2D Paint program
- Load and display OBJ file
- Is it mandatory to have attributes in vertex shader?
- Detecting deformation in an object
- create texture from PNG raw pixel
- How to draw a mesh with multiple textures
- Lorrenz Attractor not linking
- fragment shader hanging
- OpenGL wrong?
- compute shaders and uniform blocks
- Drawing a sphere and recoloring and/or deleting it
- something I dont understand about coordinates and fragment's position
- Getting Eye direction vector
- Best OpenGL book for me?
- Fix shimmering without losing blockiness
- point sprites, help please...
- orthographic isometric with 2D billboard sprites drawn on tiles.
- view the scene from all directions
- create dynamic object
- glutKeyboardUpFunc
- what is 'indirect' in glDispatchComputeIndirect?
- Snake game opengl and C
- How to correctly resize VBO
- WGL Initialization Questions
- glCallList(); behaving strangely.
- Projection Matrix problem
- Great 2D artwork examples
- getting texture dimensions from inside a shader
- Switching from GL_ARB_framebuffer to GL_EXT_framebuffer: FRAMEBUFFER_UNSUPPORTED_EXT.
- 3D texture and GL_LUMINANCE8
- How to disable auto-optimization for GLSL
- RubberBanding a circle
- glutSwapBuffers seems not working
- How to get the distance of camera from objects plane?
- opengl
- gluperpective not working
- Need help taking a screenshot
- Triangle Strip - Per Triangle color
- need help in loading image to buttons..
- Modern OpenGL (3+) and state sorting
- Uniform Buffer Objects vs. Classic Uniforms Performance
- Vertices: from GL_FLOAT to GL_UNSIGNED_SHORT killed performance?
- Render to Texture / Uniform Texture problem
- Calculate “u” in camera coordinates glulookat
- Loading and Rendering Terrain
- glFrustum delete my current matrix
- Getting wrong results using glShaderStorageBinding
- how to read atomic counter value using shader storage buffer
- load matrix after glFrustum
- tips for performance? (request)
- Lost Hello Triangle Going from XP 32 bit to Win7 64 bit
- zoom implementation
- Cube squeezed while rotating, using GLKit
- SOIL library wont display a png file
- Clarification (Projection Matrix & ModelView Matrix)?
- simple fast PRNG's
- opengl rotate
- opengl rotate
- glutSolidSphere won't work after updating IDE
- how can I make a lamp?
- variance shadow mapping and mipmapping
- imageStore when internal format is GL_LUMINANCE16
- To save an image to a file in DevIL
- reconstruction of 3D image using openGL
- extra vertices in vertex shader
- Help with iOS instancing
- transform feedback buffers
- sampling from a non-existing texture
- local variables in glsl shader
- Concept of VBO VAO and IBO..??
- 2d glOrtho - Low precision
- Does VAO contain only one IBO??
- How to rotate entire scene based on mouse events?
- When all vertices have the same Z-position the performance drops heavily
- writing a shader error checker in C
- Better have one big buffer or several smaller ones?
- can't adjust camera!
- Problem casting variable.
- Texture on SDL- OpenGL
- GL_VERTEX_BINDING_OFFSET and GL_VERTEX_BINDING_STRIDE
- Efficiency of VAO with VBO for every Model
- isolines tesselation
- OPENGL configuration problem
- Radar Display
- Problems with my mouse function after resizing
- Post T&L cache questions
- OpenGL 3.2 to 4.3
- auto-scaling grayscale image possible?
- Can´t apply viewing transformations to a texture!
- Anyone Else Experience Driver Update Issues?
- Came from DarkGDK
- Rotation around the center
- ortho and viewport
- show tracked object in Video using OpenGL
- general direction question: OpenGL/Qt Quick
- Interpolation of colors after clipping
- Render to bitmap trouble with Glut
- Uniforms
- Trying to "reset" the screen after cube moves out of picture
- Translation
- How to draw middle portion of vertex array
- 16 Bit int to save uniform location
- Rand() function does not seem to randomize past low limit.
- Display normals of a geometry
- Use of undeclared identifier 'glGetUniformBlockIndex'
- Glowing effect with lighting
- Drawing and coordinates
- How would I get my cubes to start and fly from different points in the view?
- Distributed Implementations and Multiple Error Flags
- I need help
- GPU memory
- Need help in Open GL Programming
- Rewrite of glut printing thread
- Help with Texturing (Beginner)
- How to query the video card memory?
- Render buffer to texture
- reading back compressed texture array.
- help. i got compile errors
- Depth peeling, how can I get also the proper final depth component?
- Create a triangle that continuously rotates around it’s y-axis in OpenGl
- What are my options to improve text rendering performance?
- glViewPort (java - lwjgl)
- Homogenous Cordinates
- Incorrect size value of bvec* in shader storage block
- glGenBuffers - basics
- glTexSubImage split to more updates
- How to change the position of a circle?
- using .dll's
- Is there a way to crop a texture?
- Falling fruit using gravity
- Render an .OBJ file to the screen
- Explain me this circular movments
- sprite and paint
- drawing a cube
- changing position of an object continuously
- Multi-texture combining problem (glTexEnv)
- How can I efficiently render textures with translucency?
- About OpenGL video rendering.
- 2d game camera implementation preserving aspect ratio with differents display size
- glLinkProgram throws an INVALID_VALUE without errors.
- Displaying large photos using OpenGL
- No glaux library
- same buffer bound to different targets?
- ShadowMapping artifacts
- how do i download and use glut ?
- Gouraud and phong shading model
- glFrustum scaling effect seemingly too large
- Getting the SOIL lib working
- Draw with fragment shader without vertices
- Error compiling Tutorials for "Learning Modern 3D Graphics Programming" - McKeesson
- no gl constants visible in code::blocks
- Loading an image with FreeImage
- i dont understand the perspective projection
- 2d snake game - help needed to implement reshape method
- Taking input while inside while loop
- How does 'glVertexAttribPointer' bind to a buffer object
- Change VBO offset while drawing instances
- Generate Indices array from Vertex array
- Using the same texture buffer multiple times with different parameters
- How to control graphic card settings via openGL
- Trouble with directional lighting.
- Unofficial OpenGL SDK and 64 bit application
- OpenGL 2.0 define custom vertex attributes
- OpenGL/SDL screen only pops and close
- Texture map isn't created?