- NoDecodeDelegateForThisImageFormat loading texture Assimp/ImageMagick
- Can't build OpenGL tutorials
- 3D curve objects
- Blending on render to texture alpha problem
- help understanding glVertexAttribPointer?
- FreeGLUT make all, make install commands
- Importing object from 3DS Max into Opengl.
- Why no glVertexAttribPointer for index buffer object?
- How to add a scroll bar at the window setup by using glut ?
- When does homogenization occur?
- How to set depth range in orthographic view
- How to rotate an image when use glDrawPixels() ?
- how to use two different bitmap as texture of a sphere ?
- gluPerspective vs. GLKMatrix4MakePerspective use in OSX OpenGL
- Which is faster/better - glClearColor/glClear or glClearBuffer* ?
- Getting latest OpenGL
- Compatibility or Core profile
- Centering the pivot of a GL obj that has already been transformed with GLM?
- Projection not working as expected
- How to use a big GLfloat array to display a dense mesh model?
- glDrawElements not working with STL vectors
- Implement Game of Life with OpenGL buffers
- Depth and Lighting problem
- Why my mesh is display partly?
- glTexSubImage2D with Buffer Object less efficient.
- camera movement in particle system
- What should I learn
- Camera and Starfield
- How to simulating focal length in OpenGL ?
- how to move view
- Writing out a FBO to image file issues
- How to keep objects stable
- barrier() stalls which threads
- How to render a basic tilemap?
- Drawing not updated when there is a conditional in the code
- OpenGL seems to be getting its colour from the wrong array on some machines
- Is drawing from -1 to 1 only option or there are features to align to resolution?
- How to get a fixed window in glut?
- What is GL_MAX_UNIFORM_BLOCK_SIZE being measured in?
- Rendering 2D image to the screen
- Drawing grid
- Drawing to Memory
- FBO with phong and multi-pass blur shader
- glMapBuffer/glUnMapBuffer multiple buffers clarification
- Scaling Translate Problem
- First example in OpenGL
- Porting RoomTiny to Jogl
- Polygon with more than 3 vertices?
- Migrating from GLOrtho to GLU to give glRotatef perspective
- How to Draw Cylinder with better performance
- Cascaded Shadow Maps
- glDrawArrays causes segfault
- Bug in code.
- Lighting issues (very basic)
- glGetUniformLocation returns -1 with sampler2D
- Can't pass color to shader
- Background Color change of window is removing all drawings
- Moving away from deprecated functions
- Volume rendering, alpha blending problem
- OpenGL Superbible on MAC compiled without errors but do not run
- trying out gouraud shading, multiple enabled vertex attributes
- Problem with dynamically updating display from program output
- Getting many errors when trying to run Superbible example code
- maximizing performance
- rotate 2D texture/stack of 2D textures
- Avoiding unnessecary if/else choice in loop for Virtual Camera
- GL_TEXTURE_2D_ARRAY help
- how to draw multiple different objects?
- Strange value from GL_POINT_SIZE_RANGE
- Fragment shader compilation problem
- Loading a bitmap image to use it as a texture / background on canvas for drawing
- any one can draw this picture plz?
- Orthographic Projection Issue
- OpenGL drivers out of date on 2012 macbook pro
- How many VAOs/VBOs/textures to use?
- Bouncing Ball/Point animation using openGL
- Can't get GLFW working at all?
- OpenGL ES for rasterized image processing
- How to approximate an area light with point or spot lights
- Motion blur/swipe trails with accumulation buffer
- How to compile and run the examples of blue book?
- Compute perspective camera distance based on an axis aligned bounding box
- Displaying frames per second
- Error missing from glTexStorage2D doc page
- GLSL vi Cg Compiler does not work
- VBO not working correctly?
- Basic MS VS2010 ogl question switch ogl 2 to ogl 1.3 - idtech 4 RBDoom source
- help drawing two cylinder
- How to display items without using glutDisplayFunc()? What exactly does its code do?
- translate only one object
- VBOs and elements issue
- How to get if current GL context is Core or Compatibility
- glCompressedTexImage2D memory issues
- shader and texture simple question
- Calculate position and indices in vertex shader
- glDrawArrays works, while glDrawElements fails. Why?
- Warning when compiling a glew program (glew Warning: .drectve `/DEFAULTLIB:"LIBCMT")
- Can't draw to the alpha component of a single channel texture after creation
- rtt + multisample resolution + dxt1 compression
- Fragment shader failed to compile wi the following errors :
- more explanation on tesselation control shader
- My triangles stop rotating
- GLU tesselator and core profiles
- Confusion on model coordinates transformed to word coordinates
- "Bounce" example from SuperBible (3th)
- how can I call the function wglSwapIntervalEXT
- Drawing an oscillator (very basic question)
- 'Holes' with Procedurally Generated Sphere for OpenGL
- How fast is point rendering?
- Using the depth buffer
- Reading back data with the CPU, that is the results of some GPU work
- Problem with texture transparency
- OpenGL 4.3 and glTexStorage2D
- Question about FBO and 16Bit RGB Half Float textures
- what does the matrix mean?
- Triangle side is not straight line
- How deadly is branching?
- 3D Map Floor multiple quads
- Can't compile example from GLFW website (Undefined references to GLFW functions)
- Read data from Buffer object in openGL ES2.0
- OpenGL Shadow Mapping problem
- Performance issue in GLES20.glreadpixels in android?
- TGA file format
- One Buffer Vs. Multiple Buffers...
- Shader: Unity CG to GLSL
- OpenGL depth problem/question
- Importing Models from ASSIMP - Rotation Problem
- GL_LINEAR and GL_NEAREST
- invalid value with glCopyTexSubImage3D
- Remove spiraling from translate X coordinate?
- Problem with glShaderSource crashing
- stencill shadows
- Depth in OpenGL ES 2.0
- Drawing a square visible surface problem
- triangle strip: which triangle am I in?
- loops and arrays: performance cost?
- Getting no output from this code, should be a square! Help please
- Select vertice with mouse cursor
- VAO not working in OpenGL 4.5
- Drawing without Vertex Buffer Object
- No debug output on Radeon 7770
- Request for Explaination of Light Half Vector ...
- Zoom in on the mouse position on the screen
- Boucing Ball on key press
- How to write own Evaluator
- unknown-sized uniform struct arrays?
- Correcting Orientation from external source (Oculus Rift)
- Changing the height and radius of a cylinder
- Application crashes
- Deforming a 3d Cube
- How can I get the camera space position on the near plane from the object space posit
- Compute shader and GL_TEXTURE_2D_ARRAY
- Constructing FrameBuffer crashing some devices? (Android) (OpenGL ES)
- OpenGL: camera to world matrix needs inversion about z-axis. Why?
- About Laser Scanning - Triangulation and PointClouds
- Small but noticable seam on Skybox...
- Tessellation -> very begginner question
- Can Indirect Buffer be held in VAO?
- Drawcalls being an overhead
- the application crashes but runs fine with GDB
- Pixel Component Order
- shader efficiency
- simple program for creating a large square and concentric smaller squares in it...
- Shading Programm not working ("he" ignores it)
- How to draw multiple things(objects) in OpenGL v. 4,3
- Open gl question
- Seeking help in relation to waht i need to start developing in OpenGL
- Manually generate mipmaps for textures loaded using glCompressedTexImage2D
- what is the Forward Rendering right technique
- Cant figure out what im doing wrong with indexes
- My very simple program is causing a segfault on DrawElements
- GPU Stencil Shadow Volume generation - help!
- Cannot render a single triangle...
- Polygon Offset
- mobile rendering
- Geometry shaders not passing flat data properly
- Rendering grayscale image from array
- Stereoscopic - Cannot perceive depth difference
- Drawing cube using vbo
- Where do i begin
- Storage of texture and framebuffer attachement
- Matrix.frustumM problem setting near draw distance
- Polygon Offset and stencill shadows
- After binding the normal buffer OpenGL does not draw anymore.
- gluErrorString depending segmentation fault
- Whats the best way to draw a shaded circle?
- Using glTranslatef for zoom moves my object left and right instead of zooming
- Good text rendering library
- Load Image to OPENGL
- glGetProgramBinary return zero length binary
- Choosing the proper field of view
- multiple texture
- Square stopped rendering when I added indices
- blank screen
- glTexImage3D memory size problem on AMD gpu
- draw Coordinate system on OpenGL window
- Change logo of OpenGl window
- Array image redering aliasing???
- One big vertex buffer or many small?
- C or C++
- OpenGL code not working
- Framebuffer incomplete depending on size
- OpenGL ES 2.0 OBJ and png loader
- Scene graph management
- POT should have equal w/h size?
- multiple textured cube
- OpenGl Tutorial Issues!!
- stencil shadow artifacts - doom 3 engine - along bounds of light/shadow volumes
- texture Array + integer uvw weird behavior
- Depth Testing Issue?
- Usage of Vertex Array Objects
- Sooo close I can smell it! And it's making me really damn hungry
- glDepthRange()
- deferred rendering and framebuffer bandwith
- Text and/or textures position in 3D world
- OpenGL c++ tutorial?
- Line Stipple Pattern
- get the mipmap level from the texture image
- OpenGL Compound Zoom and Pan Effect
- Question about reconstructing World Position from depth buffer
- Deferred Shading
- Open GL pixel is not drawn on the screen
- Confusing Undefined Reference To A Function
- Moving triangle/ looping vertices
- Fill + wire primitives
- Using stencil lightvolumes in forward rendering?
- Ray origin through view and projection matrices
- size of layout
- How to render (2D) textures in off-screen pixmaps ?
- please ineed openGL 4.5 DLL or library or SDK ? please guys ineed it fast
- My Drawing Has Weird Lines
- OpenGL Robot
- Phong shading implementation not giving gradual light - either on or off...
- DevIL to load video
- Storing and updating lots of distinct meshes
- glMaterial & GL_LIGHT
- save opengl image by using freeimage library
- Using Uniform Blocks for Materials ...
- Issue with stencil buffer
- Uniform Buffer Object and some issues with it
- Easy way to test whether you are loading normals correctly?
- MVP Matrix issue
- Reference to an unresolved external symbol On Visual Studio 2010,12 and CodeBlocks
- glTexImage3D Memory Access Exception
- Speeding up loading of uniforms and drawing ...
- Vertex array skews texture coordinates???
- using shared memory on the Streaming multiprocessor
- Animation problems
- Problems with drawing primitives as billboards
- Active Window Area