PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 [128] 129 130 131 132 133 134 135 136 137 138 139

  1. Modern (4.0 and up) glEnable/glDisable states
  2. How to generate this edge effect?
  3. Rotating an object from left/right and up/down movements
  4. Old Compatibility OpenGL vs modern Core OpenGL profile
  5. Rendering text on a quad with Freetype + GLFW
  6. Textures larger and incomplete displayed on Android OpenGL ES 2.0
  7. Help with GLSL/OpenGL Shader; Uneven Lighting
  8. Solid circle with OpenGL
  9. UV Sphere versus Cube for 3D Panoramic Images/Movies...
  10. Linking error blowing my mind.
  11. Simple Shader not working
  12. What format should I use to store 3D models?
  13. primitives rotation around x, y, z axis in World Space by slider
  14. Strange output
  15. What's the point of Atomic Counters when we have Storage Blocks?
  16. Help making 3 bats move
  17. Bind different-sized render targets
  18. Calling glViewport at higher than screen resolution causing problems.
  19. Revisiting Lighting in GLSL ...
  20. ordering code
  21. Creating a square where I am able to drag one corner
  22. Qt datatypes with GLM and OpenGL
  23. Drawing a grid of pixels on a 2D screen
  24. Proper way to draw lines efficiently
  25. Get a blank window without displaying any images
  26. NULL returned from glfwCreateWindow when setting OpenGL context hints
  27. Unified and Khronos guided Opengl Development strategy tools humbly requested.
  28. Paremeterization of Hardwired House
  29. To get a cross section from a 3d model
  30. Setting up Freeglut Code::Bloks
  31. Faking an atmosphere on a 3D planet model in perspective projection
  32. 144 fps Uncompressed Video Playback
  33. Compute Shader Profiler
  34. Understanding function for generating sphere ...
  35. Sorting for Transparency
  36. Bindless textures support
  37. Help With Recursion
  38. How do I use smoothing groups from .obj files?
  39. canvas for own GUI platform in OS
  40. Is a asset-loader-thread possible?
  41. Point drawed over texture doesn't get the desired colour
  42. Floating-point to Fixed-point coordinates
  43. filtering and 2-triangle quad
  44. Newbie OpenGL Geometry shaders
  45. GLSL; return statement ...
  46. Illegal state
  47. Cutaway shader with solid fill using stencil buffer
  48. Collada animation
  49. efficiency of compressed textures and mipmaps (2 different questions)
  50. Basic VBO Help
  51. LWJGL problem
  52. glVertexAttrib4fv not working?
  53. Line smooth not working.
  54. Drawing the letter A shape help
  55. How to draw a loop with random vertices and a circle on every vertice?
  56. Do not resize the DrawArea
  57. Store a 2D texture to file
  58. Dynamic rendering w/o legacy (glBegin/glEnd).
  59. Multiple Triangles
  60. [MRT] frame buffer object : target rendering
  61. Specular lighting looks backwards / inverted
  62. Gradient background and MFC resize
  63. State hierarchy
  64. Rendering and rotating tetrahedron triangles in 3D
  65. Color Interpolation Not working [Help required]
  66. 3d transform gizmo without perspective distortion
  67. color channel: float and 8 bit
  68. Draw a bitmap
  69. Updating a Project From V.C 6.0 to Visual Studio 2013
  70. [FBO] image upside down
  71. Rotation of an object by rotation matrix
  72. Working with Programmable Pipeline on Previous Fixed Pipeline Code
  73. What is layering??
  74. simple filter in fragment shader
  75. View and transform issues
  76. Fast rendering and storing results
  77. drawing off when i change the window size
  78. Hello, I'm new to OpenGL
  79. using glMultiDrawArraysIndirect with instancing problems
  80. Drawing rectangular tiles
  81. Will my opengl 2.1 code work on computers with openg l> 3?
  82. Shader lighting and see-through faces
  83. How many, what on earth we need libs for users?
  84. How to use gluLookAt() to rotate around object created
  85. Post denied. New posts are limited by number of URLs it may ....?
  86. error LNK2019: unresolved external symbol
  87. What is PFNGLACTIVETEXTUREARBPROC?
  88. heavy Stencil Shadows
  89. GLSL Issue, How to add this file to vc2010?
  90. Bump mapping (normal map) with gltexgen, opengl 2.0, etc
  91. glsl error C0502: syntax error at token "gl_FragColor"
  92. Camera not rotation
  93. Info log of a failed shader compile: 0��t What is wrong?
  94. How to load non power 2 stack of ct images into glTexImage3D for volume rendering
  95. Any hint on why this GLSL shader wont compile on GLES 2 devices?
  96. Problem when using multiple textures (With glTexImage2D)
  97. Simple OpenGL Texture not working
  98. Why did nvidia stop supporting their fxc?
  99. How o write glsl remark?
  100. How to link with input vertex data?
  101. What's happening to my triangles?
  102. How to bind texture and uniform block for separate shader stage?
  103. Where is shading statement?
  104. machine gun shooting bullets
  105. How to render few objects with texture and other without (Simple deferred shading)
  106. argl error: Your OpenGL implementation and/or hardware's texturing capabilities are i
  107. How to create an alpha texture? (+ my shader throws errors?) Blur/Glow effect
  108. glm rotate
  109. How to setup texture cube map array?
  110. window resize, z buffer, viewport
  111. Help with Gouraud/Phong Shading in Shaders
  112. Setting up OpenGL in VC++
  113. How does Uniform block indexing work for arrays of arrays?
  114. NVidia FXAA and multisampling
  115. 'SOIL_load_image()' returns null.
  116. how to use multiple vbos
  117. How does the fragment shader determine the value for each pixel?
  118. Query legacy compatibility of current context?
  119. Potential of OpenGL
  120. xz-plane Grid
  121. How do I link OpenGL with g++?
  122. Drawing a Line in 3d space with mouse
  123. multiple objects?
  124. Value of alpha sampled from texture loaded in form of GL_RED
  125. glew + freetype-gl warning LNK4049
  126. [opengl 2.1]How should I move my 2d sprite?
  127. Weighing Machine in OpenGL
  128. Object not rendered properly on different angle
  129. What's the fast way to play video?
  130. What is suitable tool for glsl 1.3?
  131. Help me linking OpenGl using g++
  132. GLSL, reading wrong value inside a fragment shader for a bounded depth texture
  133. unhandled exception
  134. 3D Texture producing stripes
  135. How to draw Nurbs Surface real-time?
  136. Shaders
  137. Ball Game : Project
  138. paint program
  139. glDrawElements rendering deformed objects (imported from .obj)
  140. glDrawElements and glDrawArrays in same VAO?
  141. Opengl Deffered Rendering Questions
  142. Source for education
  143. Time based movement problem
  144. Editing an image (image effects) with a fragment shader
  145. Seek for clarification on voxel in 3D texture
  146. Hue in Mobius Stripe
  147. Drawing line with Negative value
  148. Segmentation fault when loading texture using SOIL
  149. Shader compilation on Raspberry Pi - very strange problem ;?
  150. use a custom color paletted texture
  151. glXCreateContext and VBOs
  152. What commands shall we use for a vecter array multiplies a matrix?
  153. Trouble porting VertexArray setup code to modern OpenGL
  154. shader programme does not link
  155. FBO render depth to texture, cause depth texture to equal diffuse.
  156. Weird flickering when rendering with lwjgl
  157. Texture not properly visible
  158. few problems wiht my render engine
  159. glRasterPos2f moves Backbuffer?!?
  160. Rendering on Different Areas of a Context
  161. Issues with smooth edges spotlights in OpenGL
  162. Volume Rendering Artifacts
  163. OpenGL metric
  164. OpenGL "overlay"
  165. Depth problem on render to texture.
  166. Two textured primitives overlapping
  167. Get Pixel Position for lighting and ssao from depth ?
  168. Generate mipmaps using few textures
  169. 3D texture rendering artifacts
  170. VBO and compute shader
  171. c++/SDL2/OpenGL ES - Camera without GLUT on Android
  172. Parameters in glMultiDrawArrays()?
  173. glBegin/glEnd with custom shader effect
  174. modeling gravity
  175. How do i know which vertices are connected to form a triangle from OpenGL
  176. A typical 3d game, running on Ruby.
  177. No color shown in this simple code?
  178. Collision Detection
  179. gl Guide or Guitar? grumble in good-humored.
  180. set AutoSwapBuffer to 0 and SwapInterval to 1
  181. Best approach for large Rubik's cube with dynamic colors and dynamically hidden parts
  182. recompile the shader on runtime, like hot plug the new compiled shader
  183. wait for output to be displayed on screen before continuing the execution
  184. Change Camera Position From Bird's Eye To 1st Person
  185. program for flowing fountain, what is eachh function actually doing
  186. Compute light frustum
  187. Texture Filters Issue
  188. Rendering of multiple vertex array
  189. Shading or lighting looks off on my teapot.
  190. Transformation in Fixed coordinate system
  191. how to send vertices array using buffer
  192. using command glDrawPixels(), but no display...
  193. Drawing the Ground
  194. Ball doesn't rotate right after applying angular acceleration
  195. Performance Issue: Drawing many primitives (>1M)
  196. OpenGL beginner. Following Tutorial - Got a bunch of questions
  197. What relationship is it between opengl performer and freeglut?
  198. using GLUT and calling an infinite loop routine won't work ?
  199. I am unable to install PyOpenGL on Windows 7. (vcvarsall.bat)
  200. Moving the display window from (0,0) or top of screen to (x,y)
  201. glNamedBufferData fires GL_INVALID_OPERATION
  202. Regex
  203. How to simplify these redundancy statements? say light.....
  204. Multisampling with triangles sharing the edge
  205. Problem with glutSwapBuffers when using multiple shader programs
  206. Problem building Lazy Foo lesson 6 'loading_a_texture' - using devIL.
  207. Disable OpenGL or TextMode?
  208. I can't get a simple indexed array rendered properly
  209. locating bottleneck in graphics pipeline
  210. A few questions from a newbie
  211. Object not rendering after rotation
  212. MD5 Animation. Performance issues
  213. Draw a shpere, but look more like an egg, what's matter?
  214. Why my code doesn't work?
  215. collision detection with multiple sprites
  216. I can't seem to understand OpenGL
  217. How to blure, sharpen and detect edges of a cube in openGL C++.
  218. How long does your computer render a pic like this one?
  219. OpenGL's Suitability for drawing pixels yourself
  220. OpenGl 3D Room
  221. Manipulate a cube by dragging it's corners
  222. Interfacing with Stereo Cameras, Textures Not Displaying
  223. Changing Camera Position
  224. Move horizontal or vertical according to modelView
  225. Simple question
  226. Urgent help needed in SDL
  227. Camera Moving the Wrong Way Along X-Axis?
  228. Point VBO
  229. glLookat, you see what?
  230. water ripple effect with texture not proper
  231. Variable reset after constructor
  232. Creating a 3D Modeler
  233. VBO and trasnparency
  234. Moving meshes relative to each other
  235. Gl_texture_cube_map_array
  236. Trying to move one object keeping the environment still
  237. GL_TRIANGLE_STRIP looking underneath
  238. triangles dissapearing when using tesselation at long distances
  239. Code not wirking on windows =S
  240. Question about unbinding VAO before drawing
  241. Heightmap flattens if model is rendered
  242. opengl draw lines doubt
  243. Trouble with my shader code
  244. I need the code resource file
  245. Lines at the end of a texture
  246. conversion of 3D data to 2D data
  247. crash while execution of opengl(visual basic) program
  248. glm::perspective
  249. convert Phong shading to Gouraud shading
  250. how to insert keyboard func in opengl prog