PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 [129] 130 131 132 133 134 135 136 137 138 139

  1. Generalised Subdivision of surfaces - where am I going wrong?
  2. Keeping X, Y and Z data separately
  3. glTextureSubImage2D vs GL_TEXTURE_CUBE_MAP
  4. Base class problem
  5. ufo
  6. Problems with OpenGL2.0 rendering in Nexus devices (Vuforia in Android)
  7. Creating a small noise texture
  8. Targeting 3D objects with a mouse
  9. glm vec4/dot recognition issues
  10. Unresolved HDC in opengl linux platform
  11. Phong Shading - Troubles
  12. DSA: Segmentation fault when setting attribute pointers.
  13. Anaglyph rendering and glBlendFunc()
  14. glut text on object
  15. vector subscript out of range c++ openGL
  16. Collision Detection - Distance between two objects
  17. Problem loading the texture
  18. Problem with the camera
  19. Downsampling a texture
  20. Shadow mapping problem.
  21. Instancing with Direct State Access... glVertexArrayBindingDivisor?
  22. Start with OpenGL
  23. R32F Textures
  24. Texture coordinate, u,v and s,t,r... They are asme or not?
  25. Is glReadPixels affected by loaded textures?
  26. MultiDrawIndirect plus Primitive restart
  27. second UBO doesn't work
  28. Graphics architecture Books
  29. Diffuse shading fix not working
  30. glsl if statment issue
  31. Aux lib, still use, or not after v3.3?
  32. Includes
  33. bitmap_output not working
  34. GLU Nurbs Tesselation
  35. Identify triangle's vertices in fragment shader
  36. Render frame with OpenGL in Qt
  37. Lighting don't work properly with deffered rendering
  38. Texture rotation in glsl, opengl.
  39. Deferred Shading is very slow
  40. [SDL2.0 & OpenGL] When camera control goes bad...
  41. Variables
  42. talk about glTexImage*D...internal format and format....
  43. Billboard facing the camera has wrong rotation near 180 degrees
  44. Black Window, OpenGL Programming Guide 8th Ed. First Intro Program
  45. Opengl Renderbuffer Texture touchmove ios issue
  46. Implementation to achieve fastest brush drawing performace
  47. About querying texture coordinates
  48. FBO video render example
  49. Unknown problem :S
  50. Not showing result
  51. Normal Vector with load Wavefont Obj
  52. glLoadTGeA(() does not take 5 parameters...error c2660
  53. Weird torsion/twisting on my gluSphere
  54. Line Antializing
  55. Moving texture OpenGL ES 2.0
  56. CPPlay
  57. problem use tinyobjloader load model
  58. Reconstruct world position from depth texture (libgdx)
  59. glFramebufferTexture2D in early version of opengl(vertex)
  60. Rotate direction with regard to X axis is reversed
  61. Rotate direction with regard to X axis is reversed
  62. Query on Line Stipple
  63. How to use glRotate for object with arbitrary known roll and pitch vectors?
  64. Polygons/textures transparency
  65. glOrtho doesn't work
  66. gl_line_strip incorrect display
  67. What is Best Approach to Downsampling the Data in Buffers Before Drawing Them?
  68. Newbie - How to convert Pascal Terrain Engine over to Visual C 2013 ?
  69. Is there a public domain parseable mesh file repository?
  70. clearing windows
  71. I have three beginner questions
  72. Gettiing into Open GL
  73. How do I create a menu level in opengl using glew?
  74. Problem with Render to Texture Using FBO
  75. Animation with JOGL
  76. Textures are black.
  77. where to get started with 1.4?
  78. CPaintDC dc make Texture disable the texture
  79. Suggestion Required for JOGL Application
  80. Modifying the content of the depth buffer
  81. Depth test works when A is in front of B but not when B in front of A
  82. Can a shader produce a fully colored result given a GL_RED texture?
  83. How long do you run this example from superbible....?
  84. Rotation in Glow Shader
  85. Self-shadowing precision problem.
  86. Two Dimensional Shader Storage Buffer Objects? (2DSSBO)
  87. Perspective problems, FoV and movement
  88. How to display the texture coordinate of an object?
  89. Filling a Buffer with structure (Java)
  90. Simple Flashlight on camera
  91. error link 1104
  92. Background hideding other objects
  93. Error link the library GLFW
  94. Light sources do not make textures brighter than texture source images
  95. Howto deal with floating point roundoff Issues in 3d geometry
  96. Problems with glDrawPixels and numpy arrays with pyOpenGl
  97. GLUT disused?
  98. Adding normals into fragment shader
  99. Layered rendering
  100. How to maintain multiple viewports?
  101. Camera view in racing game
  102. Link Opengl in a Dll project
  103. textures showing me raw heap contents
  104. glRotatef in ortho perspective
  105. Modifying textures using glTexSubImage2D()
  106. exact byte format for textures
  107. Opengl window crashes on startup!!?
  108. If statements in shaders, confused by results.
  109. Getting true pixel resolution from OpenGL on Retina displays
  110. Clipping despite translation
  111. LWJGL Spotlight only drawing half the light
  112. Render non-ortho perspective OpenGL in a clipped rectangle that is ortho perspective?
  113. Why are some of my vertices not drawing?
  114. Small memory leak, minimal example
  115. Can anyone help me test my .exe
  116. Drawing & aligning textures & view
  117. Draw two objects, but only one teapot display, why?
  118. Shadow mapping
  119. Block binding clarifications
  120. Interesting, Why glOrtho can use nagtive near argument?
  121. multi head/multi window simple program
  122. glsl count in fragment shader
  123. Best practice regarding uploading /reuploading/keeping track of of vertices?
  124. Disappearing lines and random lines when drawing using GL_LINES in GLES 2
  125. What's different between ambient light and diffuse light,?
  126. value returned by XCreateWindow
  127. Transparency problem
  128. Strange culling behavior while drawing voxels
  129. VAO with a lot of triangles. Just want to texture one..
  130. Change specific colors in textures to other specific colors (pallet swap)
  131. Win32 + OpenGL flashes white beam ocassionally
  132. Clamp by World-Y in vertex shader
  133. Have an analysis this mapping graph...
  134. Create Shader returns 0
  135. How to glutPostRedisplay on a window that is not the current window?
  136. Multi Sampling buffers not gets enabled.
  137. glPolygonMode and glCullFace understands GL_FRONT, GL_BACK in a different way
  138. recreate shader or reuse shader
  139. Shadow Mapping not working for textures not size of screen
  140. Sharing Contexts
  141. How to put the “camera” inside a cube in OpenGL
  142. Texture Mapping Issue
  143. How to update the forward movement in OpenGL
  144. NURBS and GLSL
  145. Problem with displaying textures
  146. I'm able to render with element buffers but not GLbegin/GLend?
  147. Normal mapping problem.
  148. Trying to get compute shader happening
  149. Implementaion of 3D
  150. Skeletal Animation with Assimp, FBX format.
  151. help with flat shading
  152. Accuracy issues with vertex attribues interpolation
  153. Setting normals for a 3D Cube
  154. Clipping Planes in JOGL
  155. Shader Loading Uniforms Expensive. Alternatives
  156. In which way the light illuminate the scene?
  157. How to apply texture on a sphere
  158. Restart primitive index bug in Xcode?
  159. SharpGl drawing by mouse
  160. Does the draw order affects objects position in depth? (images included)
  161. Performance Problem with Multiple Render Targets
  162. OpenGL ES iOS gl_PointSize doesnt work
  163. Is this normal mapping done right?
  164. How to apply filter when denoising the mesh?
  165. [Quadro 600] Stuttering
  166. OpenGL texture flickering when rendering only parts of texture
  167. implicit declaration warnings
  168. problem with shader
  169. Help coming up with custom animation file format
  170. Low performance model with instance rendering. Too many glDraw calls
  171. Normal Mapping. Problem
  172. multiple light sources each with their own shader
  173. Looking for study material
  174. Can't link glew in Visual Studio 2013, Windows 8.1
  175. Uniform blocks and offsets
  176. Kinect V2 data buffers not maching for both client and network machines
  177. Texture Problem mesh not displaying
  178. Rotate a sphrere and cube, but one vanish when rotating.
  179. Downloading and Installing VXL
  180. how creat window opengl in delphi7
  181. VBO/EBO with a lot of triangles/squares... just want to rotate one
  182. Particle texture that has alpha in rgb channels
  183. Position of an orbiting sphere
  184. multisample framebuffer code not working
  185. Rotation by y axis
  186. C++ OpenGL Draw a 2D image ontop of a transparent window.
  187. Shadow mapping, what technique should i choose??
  188. Problem rendering to texture for both color and depth.
  189. Porting Eric Bruneton's Ocean rendeirng to GLSL 3.2/ OSX
  190. Extracting view from a location as a texture
  191. glDrawElementBaseVertex problem with second mesh
  192. How to implement in OpenGL selected of 3D objects
  193. manipulating one coordinate of vertices
  194. Problem with passing matrices with Uniform Buffer to shader
  195. Drawing edges of triangles
  196. Rotation problem
  197. Where to start?
  198. can i make a shader program with just a vertex shader for transform feedback?
  199. Textures not mapping correctly
  200. Is this the correct way to handle transformations in VBOs ?
  201. What's wrong with my interleaved data?
  202. Please help me to clear up my confusion about OpenGL.
  203. Double rendering for Oculus Rift help
  204. video capture as underlay in open gl window
  205. Lwjgl Black Screen, cannot find the reason
  206. Qt 5.5 - OpenGL - Tutorial 8 Basic shading adaption wont work
  207. Taking screenshot rapidly with Pixel Buffer Objects
  208. vec3(vec4(vertex, 1));?????
  209. Non-smooth vertical movement of the horizontal lines
  210. SDL and OpenGL Texturing Problems.
  211. Question about values returned by glGetActiveAtomicCounterBufferiv
  212. Vertex array object with lines
  213. Volume Rendering with 3D Textures
  214. Is learning OpenGL version 2.1 useful?
  215. Getting Texture Seams To Display Correctly
  216. Issues with empty pixels and textures
  217. Volume Rendering a Stack of 2D Slices
  218. Vertex Array Object and vertex buffer object
  219. glClear and framebuffers
  220. OBJ Parser with GL_TRIANGLE_STRIP
  221. Implementing Animation with Sprite Sheets
  222. Making Desktop App Run on Web.
  223. Tesselation not working
  224. Could you please help me create/fix my Texture loading/Storing/Using class
  225. early depth testing
  226. Calculating glPointCoords Texture Coords
  227. How to create 2D glowing effect
  228. Not precise positioning in Android (OpenGL ES 2.0)
  229. Rendering artifacts, possible precision issue?
  230. Help with glActiveTexture / Multitexturing
  231. Please help me fix my texture loading class. It partially works.
  232. Normal Mapped Sphere looks Flat Shaded
  233. How to begin with openGL with no previous API background?
  234. Help with OpenGL lighting issues on windows 7
  235. Confirmation that I actually understand VAOs, VBOs, and EBOs
  236. SSAO and ShadowMapping issue
  237. g++ compiler doesn't see functinos inside glx.h
  238. First timy having a compilation error i cant fix in shader code. Can you please help
  239. Opengl Create FBO- fatal signal 11 error
  240. how to display the role's name with a logo above a MD2 role
  241. GLSL VBO colour not coming through
  242. inverse video for text
  243. opengl math matrix layout in c
  244. Can't render a triangle
  245. Understand coordinate systems
  246. Best way to test multisampled textures
  247. Vertex shader vs Fragment shader computations
  248. Hello World! - And the first issues just in time...
  249. Getting World Space Eye Vector
  250. Converting from OpenGL version 2.1 to version 3.0 and above