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  1. Are shading language versions forward compatible?
  2. Using the output of one fragment shader as the input in another fragment shader
  3. glDrawElements Access violation Reading Location
  4. OpenGl Es 2.0 Texture Mapping Problem
  5. OpenGl Es 2.0 Texture Mapping Problem
  6. Coloring quad vertices
  7. Just Load and view a bmp image file(such as lena..) using opengl
  8. unresolved
  9. interpreting texture data in shader
  10. glDrawElements / Buffer size limit
  11. Huge render time for simple draw calls
  12. help with view and projection setup.
  13. passing GL_ALPHA to glTxtImage2D
  14. Flipped Z Axis in Simple World
  15. Problems displaying triangle
  16. GLSL Color not working...
  17. texture filtering for integer textures
  18. How best to update model matrices for many sprites (Opengl >= 3.2)
  19. Setting colour of vertex doesn't work
  20. glActiveTexture before drawing?
  21. Nothing is drawing in my simple openGL program.
  22. OpenGL context implementation confusion
  23. OpenGL does not read the colour correctly from my vertex array
  24. Program compiles but there is no display
  25. atomicAdd inbetween dispatches of two compute shaders
  26. Create rectangle using openGL ES 1.1
  27. semantics of Texture Mapping Units
  28. 3D cube not displaying correctly
  29. Rotating Objects - Light Rotating not expected
  30. Normal alignment value
  31. How many uniforms?
  32. large fixed point values in glsl
  33. glewInit fails on fullscreen
  34. Messed up Settings?
  35. What's wrong with my file to char function? (glShaderSource)
  36. Problem passing point lights in fragment shader
  37. Texture projection mapping (android glsl2)
  38. Texture Mapping
  39. triangle.cpp cannot open file "freeglut_static_d.lib"
  40. Share GLX pixmap with another process
  41. Light Volume Stenciling not clearing
  42. how to turn off drawing to the window?
  43. opengl 4 initialization and show in c# panel
  44. glFramebufferTextureLayer +glDrawElements = massive CPU slowdown?
  45. put value in the stencil buffer
  46. avoid loosing Stacked Transformations on Load identity matrix
  47. glPolygonMode Being Ignored?
  48. Anything better than textures for per-polygon attributes?
  49. OpenGL gluUnProject and gluLookAt trying to understand dependence of each other
  50. Passing values f32 values [-1 to 1] to my FS via texture obj
  51. Texture tearing issue
  52. Black Screen output
  53. Smart pointer and OpenGL
  54. Using glm to rotate the modelview matrix based on the cursor position
  55. Skybox cubemap problem
  56. Move data with in the buffer
  57. GL Intercept 'SetImageDirtyPost' message -- what does this mean and why?
  58. Multi Screen Application with GLFW
  59. Points with color
  60. glm::ortho problem
  61. [OpenGL 1.1] glColor3f not working...
  62. looking for help/tools for 3d trnansformations
  63. Zeroed pixels of textures
  64. Trilinear interpolation
  65. My Rotation is not correct, please help
  66. OpenGL bitmap questions...
  67. Is it true that VAO's are inefficient?
  68. VBO colour data
  69. Lighting equations and color
  70. glTexImage2D not loading all textures (JOGL)
  71. Understanding modelview matrix and retrieving vertices of mesh after using translatio
  72. What does glPixelStore() do?
  73. Trying to create my first window, running into some errors, take a look at my code?
  74. Mipmaps for GL_TEXTURE_2D_ARRAY do not generate
  75. OpenGL ES2
  76. problem with transform feedback for pushing an object through multiple lights
  77. Problem converting matrix to quaternion and back
  78. How do I use gluttimerfunc .......?
  79. Shader/fragment position precision
  80. Black screen on nVidia graphics
  81. Question about profiles, opengl versions and extensions
  82. How to select vertex3f on mouse click
  83. starting OpenGL App on remote system
  84. How to copy from a PBO to the default framebuffer?
  85. Issues drawing a line in openGL
  86. Interleaving VBOs
  87. i dont know why transform feedback isnt working :(
  88. [2.5D Issue] - Fill z-buffer with grayscale texture
  89. generate standalone exe
  90. Link error on glGenVertexArrays et glBindVertexArray
  91. glVertexAttribPointer is throwing GL_INVALID_ENUM
  92. glfw and mouse pressed
  93. ? Pincushion Distortion with a Camera ?
  94. uuughhh! i really need help with transform feedback
  95. Transmit image data to shader sampler2D
  96. Water simulation. Time or deltatime?
  97. OpenGL versions confusion, backwards compatibility
  98. moving selected object with mouse
  99. Could you give me an advice on how i can get started on my assignment?
  100. Is there anybody who give me guideline for seting up latest version of OpenGL.
  101. z buffer into FBO
  102. how can i translate a clipping plane using keyboard in opengl?
  103. Detect when mouse moves up and down
  104. Is it possible to calculate the circumference of an irregular 3d model in opengl?
  105. 1pixel grid does not show up white
  106. Drawing 2 different objects at the same time...
  107. How to increase/decrease intensity of window background color
  108. Making AI not walk in walls
  109. Using OpenCV homography matrix in OpenGL as view matrix and projection matrix
  110. UV - Shader Problem
  111. Depth buffer to a texture
  112. glClear
  113. Can't display triangles in vectors
  114. GLEW in Xcode
  115. Issues trying to add instancing to graphics system
  116. Applying 2 image textures to simple shape object?
  117. Perform stencil test only if depth test fails
  118. Glsl
  119. How to draw bounded b-spline surface in OpenGL?
  120. Fragment shader applied to a texture attached to a FBO
  121. What happened to...
  122. Problem with model rendering (JAVA, OPENGL 2.1)
  123. Some newbie questions
  124. Advice required for render pipeline optimizations
  125. Reflection Ray incorrect
  126. mipmapping enabled without a complete mip-chain
  127. "Moving camera forward" relative to world rotation using gluLookAt()
  128. Chained Rotation/Translation 3d Objects
  129. Zoom works, but not quite well
  130. How can i access a GL_RGBA8 texture buffer object in fragement shader?
  131. Diamond OpenGL in C++
  132. Custom mesh performance tips
  133. Does glFramebufferTexture2D reset the previous attached texture?
  134. Coding under OpenGL 2.1
  135. Help with an animation
  136. One question on normalization
  137. Linking my .lin to another .lib.
  138. Render a model with a texture to a framebuffer/texture
  139. Moving the GLUT Teapot Model Using a Transformation Matrix
  140. From clip space to Normalized Device Coordinate
  141. wglUseFontOutlines
  142. Newbie: WIll installing OpenGL drivers interfere with the Nvidia Drivers?
  143. How to detect inner and outer faces of a hollow/open 3d object
  144. Catmull-Rom Spline woes
  145. simple OpenGL code, but won't draw anything.
  146. Alpha blending issues, when drawing frame buffer into default buffer.
  147. Animation in Opengl
  148. Optimizing rendering of rectangles
  149. [Linux C programming] segmentation fault
  150. Podcast on OpenGL & Vulkan for beginners and advanced Users
  151. GLUT: mouse stops when a key is pressed?
  152. How to save an image in opengl ?
  153. How to match the example corresponding sorce coin the book(OpenGL SuperBible 6th ed.)
  154. Command line tool?
  155. managing multiple aspect ratios
  156. Problem with keyboard function
  157. imageStore with correct depth ordering
  158. Application crashes at glDrawArrays(....)
  159. moving clipping plane
  160. Freeglut.dll File not found, using visual studio
  161. why view plane normal is negated in lookup function
  162. reshape function for correct proportion between window and viewport
  163. Can window size be reshaped with viewport
  164. Simple question about where to bind VAO
  165. Passing Variables "flots" from the fragment shader to the vertex shader
  166. Help to understand push and pop operations of matrices
  167. Need help on building Mesa3D 11.0.3 (PLEASE REPLY)
  168. Glew Breaks my Program
  169. Error messages while using glutTimerFunc()
  170. Understanding FBX file format
  171. Framebuffers do not support depth texture arrays on Nvidia?
  172. textured quad will not draw
  173. Draw Sphere
  174. Trying to make a grid of Squares
  175. Trying to convert 3d coordinate into 2d screen space with glhProjectf
  176. Alternative for gl_ModelViewProjectionMatrix * gl_Vertex in GLES
  177. Accessing tex and texcoord after a texture2D operation.
  178. Some question about ortho function
  179. Can anyone explain me the attched picture from Angel's book
  180. A little help please
  181. Please prompt me how to make the program better.
  182. Texture access from Fragment Shader by id
  183. dynamically change vertices Buffer Data
  184. Flying to center sphere
  185. glTexSubImage2d taking a lot of time
  186. Combining Material, Transparent png Texture and Lighting
  187. Cannot see letters graven in model
  188. How to view the bounding box of the view volume
  189. Does the image always form at the eye position?
  190. State changes in OpenGL
  191. Rotate the light source & Opengl Comands
  192. GLES support for YUV
  193. using directly gluLookAt instead of glScalef
  194. Shader tutorial for OpenGL 2.1
  195. same shader on two quads at same depth
  196. Changing frustum effects objects on the near/far plane.
  197. Confused about fovy
  198. Extract corner coordinates of a cube
  199. glm::rotate a normal vector
  200. resizing with shaders
  201. Need help to take screenshot of openGL app in other app (C++)
  202. Game Indie Developer - getting into OpenGL
  203. Some clarification about clipping
  204. single vs double buffering
  205. Memory leak when using glFenceSync
  206. problems rendering with a perspective matrix
  207. Calendar project
  208. GLSL not behaving the same between graphics cards
  209. Is it good idea to use OpenGL 1.1?
  210. Load texture coordinates from text file
  211. Blending a complex plane with itself
  212. OpenGL 3.3 textures only black
  213. Detecting Pixel Colours On Screen
  214. Problems drawing with multiple VAOs
  215. OpenGL shader on MESA if statement question
  216. Diffuse lighting working per-vertex but not per-pixel
  217. Can't build red book source code ?!
  218. OpenGL SuperBible first example not compiling
  219. How to stop glutviewer (opengl) from alvar lib?
  220. OpenGL screensaver preview
  221. some question about blending
  222. decomposing modelview matrix
  223. Drawing multiple objects using shaders
  224. glDrawElements taking too long
  225. Color not displaying
  226. Element Array Buffer Doesn't Work !?
  227. Arbitrary OpenGL Errors in empty Game Loop
  228. Transition from the old opengl to the modern opengl
  229. I don't understand how to use Buffers
  230. Light position
  231. Beginner problem: Create a light source
  232. Not loading cube?
  233. Rendering into layered textures
  234. i want to interpolate triangle with vertex colors. but i am getting black & white tri
  235. simulate depth sensor
  236. Draw Cylinder
  237. gluQuadric Functions & Memory Leaks
  238. OpenGL ES 2.0 : texture masking with alpha
  239. Organizing beginner steps
  240. Clearing depth in named framebuffer.
  241. Render to Texture using FBOs not working
  242. Rendering problem
  243. Clarification on mipmaps
  244. Best practices to render multiple 2D Sprite with VBO
  245. Mipmapping with Cubemaps
  246. hey guys i am animating a triangle so that only colors rotate at the edge and inside
  247. Render to a portion of GLFW window?
  248. imageStore wants ivec4 instead of an int
  249. Render multiple images to an offscreen surface.
  250. How to generate vertex and textures array data ?