PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 [132] 133 134 135 136 137 138 139

  1. Gl_lines don't appear when i turn the camera
  2. OpenGL ES Real-Time Line Graphing: Beginner Looking for Information
  3. What's the best way to handle a planetary approach scenario
  4. 3d Texture mapping and volume rendering
  5. GPU Profling tools
  6. Drawing rectangle with border
  7. Trouble rendering in Delphi
  8. OpenGL version of created context
  9. Visualizing Orthographic Depth Buffer
  10. Texture
  11. How to efficiently transform and use the resulting coordinates in later iteration ope
  12. HELP!!! trouble with including .h files.
  13. Does anyone have/know a good VBO allocator implementation?
  14. Preparing height and normal maps
  15. Using GLEW and Core Profile without glError
  16. about GLM lookAt() function
  17. Transparency issue,
  18. Transform feedback problem
  19. Using OpenGL Core Profile with OpenGL 3.0
  20. I am looking for some mesh library/tool/utility
  21. Having trouble with rendering
  22. cannot figure out opengl viewport, orthographic projection, aspect ratio issues.
  23. Driver consistencies for OpenGL
  24. Fatal signal 11 (SIGSEGV) crash and upgrading code to ES 3.0
  25. glBindFramebuffer is causing performance drop in OpenGLES
  26. Back Face Culling Rendering Stage
  27. multipile frame buffer rendering
  28. Can't render simple transparent sprites in SharpGL
  29. Troubles with creating a window class C++
  30. OBJ Loader
  31. Can anyone tell me the difference?
  32. A simple question
  33. Best way to do magnification
  34. Volume rendering with only works with 8bit unsigned cha, Problem with texture format
  35. How to compute an image infinitely
  36. Strange behaviour when using SSBO
  37. Moving current drawings using Ortho2D doesn't work with GLUT
  38. Billboard shader with preserved pitch
  39. How to refer to the source code of OpenGL Superbible 6th.
  40. Explanation how opengl render 3D to 2D and how to get information about the object
  41. Using the mouse in OpenGL scene
  42. Drawing 2 triangles generates weird bugs
  43. Visualize an object with the coordinate system tied to it
  44. Problem with omnidirectional shadows
  45. Some clarification needed regarding geometry shader
  46. Basic model of hand in jogl (Javas OpenGl libary)
  47. information from GPU
  48. OpenGL Android - Rotate objects other than a cube or triangle
  49. OpenGL and classes
  50. Initialization and convex fill error! Amateur hour!
  51. I should see a Square, instead of a Rectangle...
  52. Glrotatef()
  53. texture invalid after remove opengl window
  54. Assimp vertexArray problem
  55. glTexSubImage2D strange behavior
  56. 3d studio max with opengl
  57. ? Clipping Planes and Depth Buffers with gluPerspective() ?
  58. How to begin in OpenGL
  59. Random blue screen of death(0x18, POINTER_BY_REFERENCE)
  60. OpenGl window appears but nothing drawn, need help please
  61. Recursive filling doesn't work
  62. core profile in gl 3.1
  63. Drawing some Elements
  64. Rendering atmosphere for a planet
  65. Trying to render a square: all black screen.
  66. Put an image as backgroun in a quad
  67. Project Bell in OpenGL
  68. Don't we need glew?
  69. Struggling with ArcBall
  70. I get a linker error when trying to compile example 1.1 from Red Book 8th edition
  71. Make two objects collides and explodes
  72. Render offscreen / to texture - basic questions
  73. 3DS format - what/where are the units?
  74. Still flickering
  75. Boolean Branches in shader
  76. Render offscreen & glReadPixels
  77. glFrustum / Perspective Correction
  78. Multiple rectangular outlines
  79. Instancing with instance index buffer
  80. Need some help with my final assignment
  81. Creating grid and nodes
  82. guys anything wrong with the following code to draw 3D line
  83. Change the rotation of a 3D sphere to the exact opposite direction with GLUT
  84. Problem with Uniforms and matrices
  85. Robot Arm
  86. glMultiDrawArrays from a buffer?
  87. Zooming
  88. Strange glDrawArrays minimum vertex count?
  89. more than 8 bits display
  90. OpenGL dev on the Raspberry Pi3 platform and the Rasbian 8.0 distrib
  91. Applying transformations to all objects in scene
  92. UnProject method
  93. Drawing a map
  94. Hardware differences between OpenGL ES 2.0 and OpenGL 4.2
  95. glTranslated function question
  96. Updating the model-matrices when drawing multiple objects
  97. Simple Game Interface
  98. how draw cube and cylinder?
  99. Missing 3D Objects
  100. glutCloseFunc without terminating application
  101. Improving my Loading Bar function
  102. gl_FragDepth value and it's counterpart value in a depth buffer are different
  103. Confusion on image formats
  104. Virtual reality with OpenGL and Visual C++
  105. texture don't appear
  106. rotating dice
  107. Help with light on textured surfaces
  108. Please I want help>>>>
  109. Rotation when flipping up vector from Y to Z
  110. .obj loading in C++
  111. Little trouble with my code
  112. Struggling with OpenGL
  113. When you use uniform buffer objects...
  114. Squeeze rectangle texture to a triangle
  115. glDrawElements trouble
  116. Opengl Out_of_memory
  117. stb_image and GLFW, texture not loading.
  118. Starting out.
  119. Text rendering
  120. Vertex buffer objects and animations
  121. Shader storage buffers with variable length structures
  122. Depth array textures not working with FBO
  123. Frame Counter
  124. opengl and solidworks
  125. draw line between two existing points using left mouse click
  126. Rendering Text with FreeType doesn't work
  127. How to drag two objects in opengl?
  128. Tessellation not working
  129. Vertex array object
  130. Multiple VBOs in one VAO
  131. Saving data to a file
  132. problem with updating VBO
  133. Filling texture with glTexStorage2D
  134. dynamically set the stride in a glVertexAttribPointer
  135. i m not gettting the line and the arc. plz check it out
  136. Door animation
  137. Text in opengl
  138. What's causing this weird sporadic blur? (Text rendered through VBO)
  139. How do i put lighting on my 3d building?
  140. z-buffer algorithm
  141. how to use PBO + glTexSubImage2D to display 10bit image?
  142. VAO deleting causes strange memory problems
  143. Switching to a new coordinate system
  144. How do I use GL_CLIP_PLANEx?
  145. I am New to Opengl. Need some help!
  146. Drag object based on mouse selection
  147. Deferred Point Light Frustration
  148. Dividing gl_Position by gl_Position.w
  149. Support for 64 bit indices
  150. How to share a texture among several thread ?
  151. How to display spherical planet by using cubemap or icosahedron?
  152. Best way to handle multiple lights
  153. Implementing ray casting
  154. fitting variable sized sprites into fixed maximum size textures?
  155. I have no idea that how to draw a trimed image.Need help!
  156. Conditional operator on samplers, failed
  157. DrawElements triangle_strip 79402 count, 30 fps
  158. Omnidirectional Shadow Cube Texture Sample Breaking
  159. Edge detection
  160. OpenGL texture tiling does not work properly
  161. ludo board game openGL
  162. Mixing transparent and opaque particles
  163. Setting a static spot light
  164. How to draw a 3d cube in OpenGL using GLUT?? WIndows XP
  165. creating mesh with low polygon count
  166. Swapping between textures on a sprite sheet issue (C++)
  167. Accessing multiple Materials and Textures in the FragmentShader
  168. Where did the ability go to interlace data in opengles 2.0?
  169. Need help translating textures
  170. Camera travel through points using spline curve
  171. Suggestion on cyclic data passage.
  172. why EGL_SURFACE_TYPE=EGL_PBUFFER_BIT + eglCreatePbufferSurface fail ?
  173. c++ opengl nvoglv32.dll error
  174. How can I inverse the pitch if only have the viewMatrix
  175. Poor performance in custom particle system (using LibGDX / LWJGL)
  176. Custom mipmap generation shader
  177. Moving objects without using pushMatrix or popMatrix
  178. Orthographic Projection Clarification
  179. Multi-layered/Deferred Shading and FBO operations
  180. Maximum array size for uniform attribute not matching up
  181. Entire screen turns white when switching to textures
  182. Generating random obstacles on race game in openGL
  183. ArcBall Camera
  184. vertex buffer object won't render to screen
  185. Optimized ray intersection algorithm
  186. glMapBuffer problem!
  187. Issue with depth in opengl with wxWidgets
  188. OpenGL rubber band selection issue
  189. How make an animated texture? (OpenGL, DevIL, C++)
  190. [HELP] Calculating position of a third-person camera
  191. Two Bezier Surface
  192. How can I texture 2D surface ?
  193. Batching with moving objects
  194. OpenGL, DevIL, C++, How to animate tilesheet?
  195. How can I read pixel value of a bitmap file?
  196. Drawing points where you click?
  197. [OpenTK] Depth Buffer as texture problems.
  198. It's possible to implement antialiasing in OpenGL v2.1 with an integrated Intel card?
  199. Something about tessellation shader.
  200. ShadowMap not rendering, FBO full white
  201. Implementing gravitational pull to planets in a 3D scene
  202. Painting the same texture multiple times
  203. GIF dramatically decreasing FPS
  204. NDC goes crazy
  205. OSX OpenGL error 1280 (0x0502) with glDrawElements
  206. Can someone tell me what this function does?
  207. glClearColor() does not work
  208. Need Help with pushing an object (Sokoban)
  209. Generate 2D square texture to apply to a 3D cube
  210. error: ‘glGenBuffers’ was not declared in this scope
  211. glDrawArrays() Seg Fault
  212. Missing links using book tutorial code in VS2015 and CodeBlocks
  213. glDrawArrays is not drawing triangles, why?
  214. Want to learn how to use the mouse
  215. Giving a Presentation about Computer Graphics: What OpenGL and so on really do
  216. Points disappear with MSAA anabled
  217. Draw a circle in opengl but a line is going from the circle nice to the origin point
  218. Could someone help me with this code plz.I could use some comments/analysis on it.
  219. android onPause - onResume glActiveTexture error 1285 out of memory
  220. Where is OUT OF MEMORY when allocate textures?
  221. Calculate neighbor texel offset.
  222. createwindow title messed up
  223. creating rendering context other than 3.0 makes app crash
  224. image got cut off in window
  225. Switching between Texture and Material (in FragmentShader)
  226. Want to be taught to mouse pick with raycasting step-by-step (C++, FreeGLUT, OpenGL)
  227. OpenGL VAO and shaders not rendering
  228. 10 bit rendering
  229. Trouble using tessellation to draw cubic Bézier curves
  230. trying to read back texture coordinates from framebuffer object
  231. Scops of Textures and other GL objects
  232. how to map normalized device coordinates/world space to screen coordinates in 2D?
  233. Possibly unused uniform and texure, are they concern for performance?
  234. Texture not showing on basic plane
  235. Texture not showing
  236. Texture is not showing, ClearColor and a time counter are shown
  237. Will opengl-4 program run on a machine with opengl version 2.1?
  238. How can i write vertex and fragment shader program to draw image from texture?
  239. blurring a face
  240. Having a problem with lighting - 3D objects C++
  241. Faces rendering on top of each other
  242. copying texture to system framebuffer
  243. Framebuffer texture: glTexImage2D() vs. glTexStorage2D()
  244. Multiple texture mapping
  245. Deferred Shading Problems
  246. Assistance programming a 3D steel profile.
  247. how can i map jpg. images?
  248. Building a room with openGL in Java
  249. Load a Cubemap
  250. Dynamic Batching in OpenGL-ES