View Full Version : OpenGL: Basic Coding
- How to initialize an array cube map
- How can I colorize a texture without losing white?
- how to pause a rotating object, by stopping its updating process?
- glTexImage2D crashes
- Can persistently mapped buffers be used for texture upload?
- Visualization Problem (glOrtho)
- Cannot open include file glload/gll.hpp
- OpenGL Diffuse Lighting bug/question
- OpenGL functions definitions
- I Cannot find entry point for GLGENBUFFERS for OPENGL32.DLL
- about PFNGLTEXIMAGE3DPROC in C# with csgl
- Error 1281 with weird rendering results.
- Rotating Cubes
- Advice on how to do a mozaic effect on the entire screen?
- Please help me spot what I'm missing in this code (a.k.a. newb rotating cubes again)
- Difficulties rendering a 3D mesh
- assign a vec4 check variable to a uniform vec4 to change the palette dynamically
- Trim NURBS surface
- How to sort draw and shader calls for multiple models?
- All textures are black
- How to draw multi edged polygons
- Most efficient way to use multiple textures with instancing
- Strange effect rendering triangle
- Let player move with keyboard buttons
- Please help me for the Display Lists
- Making a slider in openGL
- OpenGL - problem in moving automatically 2d objects
- Nurbs Tassellator
- Problems with older shader
- MSAA renderbuffer to texture (for postprocessing)
- Suggested VAO use for my immediate mode 2D shape library
- Please help me with the lighting...
- Texture mapping in a mesh
- When to and when not to use Instancing
- Seg fault due to Shader uniform
- Mouse Click to 3d
- What is the best outline drawing method
- Variable number of clip planes and gl_ClipDistance
- Show stream from webcam and more
- Blur: 3 passes
- Rotation does not work in Transform GLSL
- Problem with layout std140 and binding
- Animating a 3D car in PyOpenGL
- Animating 2D water tiles
- Viewport
- GLFW gui adjust
- OpenGL and CubeMaps, all I get is a black cube
- mesh is wrong positioned
- Missing GL version, how do i solve it?
- How to Keep Rotating Without Holding Key ?
- Rotate only one object in 2D
- Display problems after upgrade to Ubuntu 16.04
- Texture coordinates need to change when I change triangulation?
- OpenGL compression and transmission in real time
- Understanding why we bind a VAO before a VBO
- Suggested replacement for Matrix Stack?
- Mouse help
- Visual C++ 2010 Express... how do I draw a line?
- write text on OpenGL
- Making an object orbit a sphere (in a 2D-like space)
- Destorting text and vertexes with a using GL_MAP2_VERTEX_3
- How do you implement texture arrays?
- Referencing different VBOs
- A wheel in openGL, finding the proper coordinates for rotation after translation
- Issue with VBOs
- texture does not work
- Invalid operation when I try to load a GL_R8UI texture.
- GLM::Rotate and the Aspect Ratio combination question
- How to pass float data into the fragment shader and back out in openGL ES?
- GLM::translate
- Why does this happen? (part of large, flat plane missing from render)
- Need help with VBO updating performance
- Rotating an object around it's centre
- Blend two textures with different coordinates and sizes in the same shader
- GLSL random segfault
- Help with OpenGL orbit, strafe and zoom controls
- Noisy shader output, but only when adding 0.5 to the texture coordinate
- Camera Matrix does not behave as expected
- Ligth mooving with camera
- Different Scales / Units between 2 computers
- OpenG Texture on wheel
- OpenGL rotate circle from its position
- Problem to render with VAO
- Plotting a 3D surface from x,y,z data
- DrawElementsInstanced stopping DrawingElements
- trying to get 1st program to run : glcolor problem
- Android shader problem
- OpenGL with FLTK background image
- Shape in freeGLUT not drawing correctly
- individual mesh buffer doesnt work.
- Rotating object
- Texture
- I want to copy or instance my cube every time I move it with my WASD keys.
- I am beginer in OpenGl
- Can't see object's or anything. Just a black screen on creation.
- Camera Using Spherical Coordinates
- FBO: depth is not stored, while the depth test is working
- moebius strip glut
- Problem to render cylinder and sphere using Assimp library from Blender
- Triangles wron painted
- Bind FBO's depth texture to a compute shader
- Matrix multiply order
- How to fill the inner lattitude circles in a sphere?
- making Vertex array object in class constructor
- The most novice of CS majors you've ever had. NEED HELP!!!!!
- Implementing circular wave with Gerstner equations.
- Render cubemap to another cubemap with transparancy?
- Shadow Volumes multiple lights?
- Transparent textures using libpng
- Beginning OpenGL User's Compressonator Question
- creating GL_TEXTURE_CUBE_MAP_ARRAY and binding to a layer?
- Performance: reading rendertarget each frame
- Strange segfault error when calling glDrawArrays
- Help request regarding an Open GL error
- Understanding the pipeline: WHEN is 'depth comparison' happening?
- Is there any Coordinate system which have a inverted X axis?
- Help with shader error
- how to add light
- Quaternion rotate only in x and y
- Looking for multiple lighting and shadows demo/example
- Drawing a dynamic 3D mesh: Best way?
- how to display a logo and a text string above a 3d model?
- What I need for start?
- why gun trajectory did not follow correct path and How can we acheive correct path ?
- Wrong fragment coordinates with 16x multisample render target?
- Segment Fault error - libpng
- Windows - Not Finding glext.h
- How does one interpolate opengl colors yourself?
- transparency does not work
- Please help! About BRDF
- Camera problem
- Loading huge texture in OpenGL and sampling from them.
- Questions about minimizing draw calls and rendering system design in generally
- Just Curious, How Many Mipmaps does glGenerateMipmap generate?
- 2D Wave Ripple Algorithm Problem
- Matrix issue:Multiple glRotate glTranslate on single object
- SFML and Glew
- Squished Y Co-ordinates
- Compute Shader - iOS - Options?
- Coding a NFL Football Field
- Will I be able to move a 3D object/model and intersect with another 3D mode
- differences solid and wireframe
- transformations
- How to get camera position in Worldspace??
- Woops ?
- How to look into shader variables??
- Window_blinking
- GL_TEXTURE_CUBE_MAP_ARRAY only rendering all shadows tosingle1 face
- BufferSubData seems to have a mind of its own!
- Shadow mapping a spot light
- Shadow Map, higher resolution near the camera
- how to remove gamma correction
- Mesh generation for Cube, Sphere etc with Vertices, UV's Normals, Tangent & Bitangent
- Instancing with glDrawElementsInstanced and multiple VBOs
- How to have a texture go from -1 to + 1?
- Texture for a button?
- Converting rotation code to GLM
- how to get tangent of vertex normal?
- How to Open a 2d UI to display 3d object?
- Output cubemap texture object as bitmap images
- Generating tangents & bitangents for triangle strip sphere?
- Am I calculating normal for cube correctly?
- Correct order of transformations
- One month ago, I started here with no knowledge of any OpenGL...
- Load Image to picturebox using OpenGL.
- how can i play video?
- OpenGL 4+ 20sides dice in 3D
- How to limit display of an object in one dimension?
- Code not working when inside class constructor?
- Got Portals within Portals working
- Rotation problems
- GLboolean
- Augmented Reality Application
- opengl program doesn't draw circle as exprect
- Passing Parameters To Callback Functions?
- Read the Superbible without the wrapper library
- Rendering to a sub-part of a framebuffer using Viewport
- Problem loading 3d Model
- Group draws by least changes in programs, states, program inputs etc
- Why can not I see my sphere?
- Difficulty Implementing Lloyd's Algorithm in WebGL
- Render FBO to screen taking into account Depth
- building bounding boxes....what is wrong?
- little help
- Help with GLM based mouse picking
- per-object post-processing
- Translating Position A in relation to position B
- Android 3D Item not well displayed
- Use mouse to draw rectangular VBO
- Bind a depth/stencil texture as image
- Get object position
- Render with glDrawArrays in reverse order
- Using texture array?
- Normalmapping
- Program crashes on run
- Shadows for Skeletal Animations invisible
- Implementing a VBO as a circular buffer?
- break/return statement inside loop reacts unexpectedly
- Physically based rendering in GLM?
- keyboard function to display polygon object
- Problem with Filling Primitives
- Best Way To Load a Model into OpenGL
- Missing GL version
- Rotating several objects
- Fastest way in OpenGL to mix 2 images and render on screen?
- How can I share a uniform between programs?
- Transitioning from openGL 2.0 to modern?
- Attaching Lights And Objects To Camera
- Cube and Pyramid 3D Object
- How to get Uniform Block Buffers to work correctly
- How to limit x-axis rotation
- Human Hand Model
- Some suggestion for scene reality
- state-of-the-art volume rendering algorithm
- OpenGl Incorrect Rendering using VAO/VBO/IBO
- glWindowPos does not change the position if rendering to dib (not to screen window)
- errors compiling simple example using OpenGL and QT
- glCompressedTexImage2D doesn't work?
- opengl framebuffer works on mac but not on linux
- GL_MAX_EVAL_ORDER limited to 8 under Microsoft
- camera problems
- Graphics Engine Youtube demo.
- Automatically change FOV
- Manipulate Hand Model created in Blender via input from Arduino
- Window resize, image not showing
- How to improve my metal effect?
- OpenGl linking error
- Opengl texture, explain?
- Sign function not producing expected results
- Drawing point using mouse click function
- Differents parts of model get rendered on different video cards
- How would I achieve an animation like this with fragment shaders?
- Draw texture quad with origin in center
- Picking Camera and FBO
- VBO and calculated colours
- OpenGL ES 3.0: writing to multiple buffers
- am I setting glVertexAttribPointer correctly?
- How much memory do I need for 1280x800-24 window surface?
- Collision bug - unit problem?
- opengl keyboard event not working
- GLSL: out array size too large?
- Materials / Mesh data management
- Attaching gun model to camera
- Adding custom code to programmers shaders?
- Moving the camera at different speeds
- Draping texture for geometry drawn using GL_TRIANGLE_STRIP
- World first? Parallax Mixing!
- Drawing points before drawing a curve line
- Texture lost, why?
- C++, How can my light shader work with other objects that use different shaders.?
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