View Full Version : OpenGL: Basic Coding
- selection buffer receved all objects from stack name
- Getting a 3D Dice to stop on a specific face
- Points clicked by user not rendering
- WPF/OpenTK. I cannot load shaders from files.
- Texture position problem
- Getting GLFW mouseclick just once in a do-while loop?
- Draw image from matrix of colors (CFD Visualization)
- Normal mapping
- Comparing two frames and render polygons
- Object not showing (c++ )
- Is this fps correct?
- OpenGL for Windows forms
- shapes disappearing when I zoom out
- Picking/ particle effect
- Problem with glTexCoord2d()
- OpenTK. Drawing points by mouse click.
- Need help with some animation with the glutIdleFunc
- Transform a quadric in another one
- Is Data Structure a pre-requisite for OpenGL?
- Drawing a simple crosshair?
- glCreateBuffers Access Violation GLFW/GLEW
- glCreateBuffers Access Violation Exception GLFW/GLEW
- What is best way to do colormap and brightness/pixel accumulation/decay?
- understanding the opengl main loop / swapbuffers
- Struggling to color each vertex of Hexagon
- circle with lines
- Instanced Rendering Buffer inputs explaination needed
- Need explanation for glDrawArraysInstanced()
- Trying to render objects on click
- Timer Function
- Can glVertexAttribDivisor works with glVertexAttribFormat and glVertexAttribBinding?
- Model not staying rendered? (And trying to get it's world position)
- Beginner interested in 2D fragment shaders
- Getting a mesh's centre of rotation?
- Drawing different things and Alternatives to gluseprogram() ?
- Color and Depth buffers to same fragment
- Some questions about compute shader
- Some questions about compute shader
- Direct State Access Instance attribute buffer specification
- GlutTimerFunc
- Problem with setup glTexImage2D data with GL_UNSIGNED_BYTE and GL_NEAREST
- Intersection of Ray and y-plane
- The first object I render isn't writing to the stencil buffer
- Reusing GLUquadricObj
- Making hour hand and minute hand rotate(Clock)
- Rotating object after transformation in modern OpenGL?
- Error while installing freeglut 3.3
- draw/show function using glutkeyboardfunc c++
- learning from OpenGL for physical simulation
- Lets Build a Batcher!
- How to acces array by a variable in GLSL?
- Creating a fading object trail in Modern OpenGL?
- Model transformation from transformation between two frames.
- Weird issue with OpenGl drawing
- Trouble displaying texture
- How to access local coordinates?
- Anti Aliasing Sampling And Window Hints For OpenGL On Windows?
- OpenGL performance optimisation
- Good project and resources for a begginer to start in OpenGL
- Rendering Text on OpenGL Canvas
- Render quality and number of vertices
- Rendering an array of depths to a color texture
- Problems and confusion with glTexSubImage3D
- How to applay several shaders to one texture in series
- getting the unit vectors of the model in the current rotated view
- How can I draw two objects? (Newbie)
- Calculating Window Coordinates -- glViewPort
- How to load BMP in PictureBox in MFC with OpenGL
- Translation from HLSL to GLSL - weird light calculation
- OpenGL ES draw image from buffer Android JNI
- Is it okay to use GL3.3 instead of GL4?
- Getting a larger array of structs in my fragment shader?
- Can I read what was written to gl_FragData[] ?
- Can't find functions like "glBindFramebuffer"
- Data in VBO is getting corrupted
- drawing two objects with two vbo,vao
- reflection on top of sphere in fragment shader
- Imported data from .obj file wont render
- About batching and GL states.
- Transform Feedback: buffer offset
- A single center position for all vertices
- Color instructions get ingnored when the generator file is in subfolder
- shader storage buffer mat4x3[] array
- Repeating texture on a line expanded with triangles
- Does opengl 1.4 support retained mode?
- Can anyone help me with perspective projection?
- Looking to render a line
- Creating Low resolution output using glBlitFrameBuffer
- Render text same size regardless of resolution.
- Help with drawing a line that follows an object?
- Trying To Rotate Camera along World Axis
- scaling and texture
- GLSL not receiving data?
- Animating Texture
- How come I can only see 62 threads in this forum?
- Need help passing array buffers to GLSL program (using PyOpenGL)??
- Shadow Mapping - shadow too small
- How to Blend Points to Make a 2D Heat Map
- OpenVR's qt_pyside demo fails to run my GLSL program, but QT and PyGame run fine?
- About Stencil Buffer and 0s and 1s analogy
- Variance Shadow Mapping - no shadow visible after using gaussian blur
- opengl->glut-> draw spheres where mouse pointer is clicked
- Understanding stencil buffer and masking
- Texture loaded with SOIL isn't displayed
- Posting links, images and responding to my own comments?
- Need advice for shading Saturn's rings (as point sprites)?
- Drwaing a object many times
- cant write to imageCube from compute shader
- gl_PointCoord examples would be great
- Passing additional data to shader separated from vertices
- Passing Argument As Uniform Causes Different Shader To Fail
- How to perform incremental operations on a Stencil Texture?
- How to render objects more efficiently?
- Getting GL_STENCIL_BITS returns 0
- Multiple static Spheres/Cubes
- Own Shaders for Textures ??
- GL context robustness modes
- glewInit() gives an Segmentation fault
- Click to move on a 2D tile map
- Drawing a rigid body's path through the scene?
- stencil buffer artifacts
- Problem: Lighting a textured cube
- glcolor4 works in debugger but not in exe
- i am new to opengl plz help
- Problem while working through learnopengl.com - Why does the rest of the scene turn b
- What is the best way to draw a grid or debug lines?
- i really dont know why the glutTimerFunc doesn't work
- texture arrays in 3.3
- smooth rotating cube
- how to show forun code???
- How to reset Transformations
- SharpGl Computer crash when pass data from vertex Shader to Fragment Shader
- Is gl_Vertex exactly the value transferred from glVertex3f?
- Help with rendering Shadow Volumes into stencil buffer
- Utilizing OGLFT class for rendering text
- Texture or Point Rendering to create effect in drawing app.
- WGL - Anybody Bother Passing PIXELFORMATDESCRIPTOR To SetPixelFormat()?
- Where can I get SOIL.lib for x64?
- Invisible points in 3D Mesh
- Renderbuffer with int values
- (Beginner) Texture problem
- Are OpenGL ES conformance tests supposed to display any graphics?
- Resize Window,glClearColor
- WGL - Using Stencil Functins Mess Up Depth Testing
- Uniform Buffer debugging
- OpenGL 2D RPG examples/source code
- How do I properly render lines that looks nice in the distance?
- Render vegetation as quads - What render method
- Open gl
- Noise while mapping input RGB values using CPU and GPU
- glGetProgramiv() Bug?
- Textures in the geometry shader
- OPENGL using up cpu memory loading almost 20m points and triangles
- OpenGL
- How do I move individual vertices from the vertex shader?
- Basic lighting not working
- physic simulation bouncing ball
- I need help for simple code
- Render OpenGL scene to texture using FBO with fixed function pipeline drawing
- WGL, Core Context and RenderDoc?
- Unable to Display Cylinder
- difficulty with main
- Problem with Shader
- How works glutMainLoop ?
- How to calculate near and far plane for glOrtho in OpenGL ?
- GLSL black ring around object when using PBR lighting
- Issues with Shadow Mapping in GLSL
- Freeing up memory
- Blending textures
- Texture renders as black square
- Getting the element index in the shader when using DrawElements
- help open gl code
- What is the idea of this code
- PhotoFXlab requires OpenGL 2.1 or later!
- gl_PointCoord anyone?
- FreeGLUT on VirtualBox
- How to map 4 images to screen?
- GLFW Framebuffer Code Works, WGL Code Fails On glBlitFramebuffer()
- cuda with opengl
- Texture Units and Mixing - Only One Texture Rendering
- More than 60K triangles per second?
- Calculate FPS of a scene in OpenGL
- Texture Array
- rendering an indexed triangle array with vbo
- Trouble drawing from different VBOs
- Bachelor Thesis
- Triangle example not working
- Using GPU as GPGPU with opengl es 2.0
- how to change a "mesh" in a MapGrid
- Playing with ARB_direct_state_access
- Drawing Two Cubes with same VBO and separate VAOs
- Strange circle texturing
- What is the efficient way to map four images to one plane?
- Having trouble understanding VAOs and VBOs
- Do I need to compensate for my screen aspect ratio?
- OpenGL drawElement by changing index
- extrude along an arbitrary vector?
- How to calcualte what viewport is pointing towards
- My program isn't allowing me to create fragment shader
- Updating opengl buffers after changing attributes of a mesh
- Particles are not drawn
- What would I see if I bind the depth buffer texture on to a quad?
- How to map Buffer Objects with zero copy?
- opengl superbible book example spinny cube doesn't work
- Creating a grid
- GLSL Compilers
- Help me Problem with Shader
- OpenTK C# point lighting translation problem
- Element Buffer Objects?
- gluLookAt up Vector cross product
- Problem multi-texturing my water quad.
- Does this run properly for anyone else?
- WGL - Pixel Format Attributes?
- code
- example of red book
- Misunderstanding of Location and VertexAttribPointer
- timerfunc
- How to pass the color data to vertex shader(GLSL)
- Minimizing glDrawArrays for triangles with and without textures
- plotting a basic 2d graph
- question about znear and zfar, camera or world coordinate system?
- using gluLookup to zoom
- how to
- Lateral side of the cube being lit by specular light
- Is it possible to clear specific textures attached to FBO's outputs.
- Learning Layered Rendering
- draw on a exist file
- not drawing the triangle
- Title Screen
- GLFW vs. FreeGlut: Initial window size
- [Potentially easy question] Is this idea for a Silhouette effect possible?
- Trying to draw multiple objects with different shaders
- Loading existing BMP image, drawing onto it, save it back again.
- Why is the OpenGL object creation/destruction model the way it is?
- Question On 'code' Tag
- Z-buffer issue with two walls
- GLUT_DISABLE_ATEXIT_HACK and Dante's Inferno
- How to draw points efficiently
- What is the minimum Texture size for OpenGL?
- quick q on path
- IDE question -
- Does anyone know of a fairly low-level, object-oriented abstraction on top of OpenGL?
- I am a bit confused about GLSL matrix multiplication.
- Libgdx 3D Doom style help!
- Buffers Are Interfering With Each Other; glReadPixels fails
- How to create multiple windows on multiple displays with GLFW
- internal .h linkage
- Why is glGetActiveUniform() misbehaving?
- glsl Texture always shows a white colour triangle
- Help Collision Detection between forms
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