PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 [136] 137 138 139

  1. sharpgl anti aliasing
  2. How to load textures into the fragment shader?
  3. Why the default position of directional of light(which is 0,0,1,0) points to -z axis?
  4. Shadow Mapping not showing
  5. Open Gl ES Error
  6. Drawing texture inside a nuklear window
  7. Resetting uniforms during active shader program: Good practice?
  8. Line displayed on image set as background turns the whole image red
  9. Drawing a point at the right 3d position
  10. Hierarchical View Frustum Culling doubts and difficulties
  11. Normal Visualizer help
  12. How to Display 2D text
  13. Share a GlTexture between two threads
  14. Computing Tangents after deforming mesh in shader
  15. Android terrible frames, but only running 2 draw calls
  16. Combining glBlendFunc and glBlendEquationOES calls
  17. OpenGL Volume Rendering of 3D Array
  18. How to do seamless stitching?
  19. C vs C++, Objected Oriented Programming vs Data Oriented Programming
  20. Draw GUI and text
  21. trade static for dll - how
  22. Transform Feedback in Fragment Shader
  23. Vertex positions and an UV coords don't get passed properly to the vertex shader
  24. Texture on an vertex array drawn shape
  25. OpenGL Context + ShadingLanguage
  26. UBO vs SSBO for large array of local-to-world transformation matrices
  27. Shadow map/Depth Map giving weird result
  28. Cant run example OpenGL programs because OpenGL.dll is missing
  29. How to activate subroutine uniform and subroutine?
  30. A little confused on the purpose/intent of OpenGL VAOs/VBOs
  31. VBO fps problem can i draw 500 600 millions triangles ? if yes how please help me
  32. What are the relevant components of an OpewGL context?
  33. Question about managing lights in a basic light system.
  34. How to use single channel alpha texture?
  35. Glad?
  36. Slicing up vertex data: is it possible in opengl?
  37. Memory leak when using glUniform?
  38. finding out what my graphic card is
  39. How to get integer textures?
  40. Where to go after going through https://learnopengl.com/?
  41. Whats the easiest way to render a .fbx file in opengl?
  42. [OpenGL and C++] Problems with Mesh class
  43. glBufferData and C++ vectors
  44. Efficient Drawing with Open GL ES 2.0 (Android)
  45. Open GL tutorial - triangle not showing on OSX
  46. Point sprite alpha blending issue (Android / OpenGL ES 2.0)
  47. Higlighting bitmap fonts, using shaders or an extra texture?
  48. How can i dedect Mouse Up/Down scrolling in Opengl (C++) ?
  49. OpenGL 2.0 C++ 2D game
  50. ????? generalized textures and texture-units ?????
  51. Question about rendering transparent texture
  52. glGetTexImage Write access violation with extension
  53. Mac Os X and glutWarpPointer
  54. Shaders in HTML
  55. Shader Storage Block: read data from vertex shader in fragment shader
  56. Image Loading Library for loading image textures
  57. Question about integrating OpenGL code with QT
  58. GUI implementation; is this a good idea?
  59. How does a shader itterate though lists of faces?
  60. difficulty opening file
  61. Model not drawing when using Index Buffer Object
  62. Glew libraries and dll for MinGw
  63. Dimming
  64. Understanding of textures
  65. Camera turning starting from 90 degrees
  66. using mouse in NeHe programs
  67. Skeletal Animation: Bones for Models or Bones for Meshes?
  68. Vertex Display Problem
  69. Depth test problem.
  70. ReadPixel 'odd' framebuffer sizes throws memory exceptions
  71. index buffer still impractical for unique texture pts and normals?
  72. [Shadow] I have strange result from depth buffer.
  73. Draw an antialiased ring with fragment shader
  74. OpenGL loader and ES/core compatibility questions
  75. Rotating a model matrix by a quaternion using glm, weird results?
  76. Loading DDS textures into a cube map array
  77. glm::rotation syntax help
  78. terrain generation using C++ and Opengl
  79. Clipping plane by using stencil buffer for mesh objects with unclosed tubes
  80. Questions about glCullFace and gl_Fragcoord.z
  81. Sprites-Layering
  82. Setting individual mipmap levels for a texture storage
  83. Can some one tell me how set maxLength in anko
  84. glBindBufferRange for (Vertex) Array buffers of VAOs?
  85. vertex array and buffer objects
  86. Passing an array of glm::mat4 to vertex shader
  87. How to pass an array to a shader?
  88. AccessViolationException on GL.CreateShader (OpenTK)
  89. Can the Media player UI controls be created by opengl like youtube VR mode controls?
  90. problem - almost blank display
  91. openGL glut how to make loading screen and more?
  92. World, camera, object coordinates in the glOrtho function
  93. GL2 2D animation w/o GLUT... I think I almost got it?
  94. using glViewport
  95. How does indexing change with different data types for vertex attributes?
  96. GLE tubing and extrusion library Windows x64 platform
  97. Spinning top's speed
  98. How vsync work ? Why i not have a multiple of 16.6 ms between each eglSwapBuffers?
  99. SDL_TTF and Opengl transparency problem help please
  100. Texture representation causes problems
  101. Avoid Blending with Background when Blending Quads
  102. Fragmented Shader Played in Reverse
  103. Object Looks at Cursor
  104. Conceptual : Big animated textures, howto ?
  105. GL_ADD numeric precision problem
  106. Porting frame buffer Shadertoy to three.js
  107. C loading and rendering models (SDL2, glew, OpenGL 3.3)
  108. error compiling shader
  109. picking a glsl version
  110. OpenGL doesn't render behind blended texture tris
  111. How to scroll a drawn texture
  112. Some beginner questions
  113. Multiple "panels" in one window.
  114. Load the current Matrix
  115. Simple 2D Paint
  116. makefile problem
  117. Learning OpenGL
  118. glGetUniformLocation() unwantedly returns -1
  119. Where in the 3.3 Core spec can I find this piece of info. on VAO and EBO usage?
  120. OpenGL VBO and VAO, generating many points and ellipses
  121. Where in the 3.3 core spec can I find this info. on glVertexAttribPointer?
  122. Texture Mapping
  123. Starting OpenGL
  124. What is generic vertex attribute of glEnableVertexArrayAttrib
  125. Properly rendering to framebuffer, that bigger than viewport
  126. Bad FBO Behavor in Intel HD 520
  127. How can I find or create a list of 3.3-core core only functions?
  128. Displaying multiple objects using separate vbos
  129. Program crashes at glCheckFramebufferStatusEXT while EXT_framebuffer_object present
  130. LNK1561 entry point must be defined
  131. How to display 2D binary data in screen in a window?
  132. Cannot read from depth buffer in FS
  133. Getting screen location of 3D point.
  134. Linkererror unresolved symbol __imp_glClearColor
  135. Problems trying to visualize the depth buffer.
  136. The first example I see in a book
  137. Changing states vs Changing context
  138. simple question
  139. Texture problem
  140. Texture problem
  141. Mesh doesn't show on screen
  142. how to apply a texture to an area of image which has been marked already?
  143. solution for deprecated glPushAttrib/glPopAttrib ...
  144. clipping cube
  145. The compiler shows linker errors for a project
  146. 3D Engine does not render model
  147. Wave/Ripple Fragment Shader Working but With Strange Side-Effects
  148. Wide line endcaps in a fragment shader?
  149. Create NurbsSurface
  150. Complex project, simple problem
  151. Rotate Monitor
  152. How can i draw many pointy efficient ??
  153. Unable to open file 'triangles.vert'
  154. Drawing two identical shapes
  155. Open GL ES
  156. Question on glDrawElements
  157. OpenGL loader and ES/core compatibility questions
  158. GLSL fragment shader, get the 3 vertices?
  159. ANY way to do proper fuzzy translucent overlapping lines in OpenGL?
  160. What version of OpenGL to start learning it with
  161. GL3: non-GL3 version number: 1.0
  162. Mouse coords to vertex?
  163. Compatibility Profile?
  164. How many 'remembered' verticed in GPU?
  165. Does OpenGL deallocate the resources for me?, With instanced rendering
  166. Picture is displayed to big on the screen
  167. WIP: OpenGL live coding tool, feedback wanted!
  168. Program.exe has stopped working.... error
  169. One context change vs different contexts change
  170. Cooperating glTextureStorage3D, glTextureSubImage3D and usampler2DArray
  171. Linking SOIL with CMake on OSX
  172. Setting state value to the same value it already has
  173. default values for shader position attribute components?
  174. Texture sampler values in Metal shader are reduced?
  175. Problems playing animation created blender
  176. The old million cube question.
  177. Problem regarding line drawing
  178. Powershell Function to generate Texture Coordinates
  179. Specular problem
  180. GLSL black ring around object when using PBR lighting
  181. Blender
  182. Corrupted textures
  183. OpenGL beginner: based on nvidia the OpenGL
  184. glutinit crashing, not initializing with minimalist code
  185. Possible? Shaders using only gpu stored world objects into buffer /textures
  186. GL_POINTS problem with drawing circles with outline
  187. How to draw multiple different objects with the same geometry but different textures
  188. Resources for learning glsl / shaders
  189. Difficulty setting up the viewmatrix rotation
  190. GL_Lighting and vertex colors
  191. gl_FragCoord and gl_PointCoord
  192. How to calculate texture coordinates dynamically on the vertex shader?
  193. Any way to do depth testing per fragment?
  194. opengl windows form
  195. Viewing using Eye Points
  196. How do I make a spinning cube?
  197. Vertex data-Texture data in .obj file
  198. What is a distributed implementation?
  199. Keyboard input doesn't work
  200. Where can I find frustum code?
  201. Hello OpenGL and C++ Professionals
  202. Does wglCreateContext default version
  203. Switching between "arcball" and "fps-style" camera rotation
  204. Type Error when using opengl in python
  205. Vertices list of a projection
  206. moving rectangle
  207. How to create a dual mode Desktop and mobile program
  208. OpenGL/WebAssembly vs. WebGL
  209. Trouble texture mapping an image on sphere.
  210. What is the intended behavior of putting a sampler2D in a struct? (GLSL 3.30)
  211. OpenGL glBufferData cause stuttering while loading terrain LOD
  212. Using ARB_framebuffer_sRGB
  213. glDrawElements
  214. OpenGL texture glTexCoord2d is not drawing
  215. How to adapt OpenGL ES 1.1 program to desktop OpenGL?
  216. Access violation error and type error.
  217. OpenGL and sRGB confusion
  218. Drawing a pyramid and a cube
  219. How to run a wad file like doom in a openGL window
  220. File reading and printing in openGL
  221. glDrawElements with flat shading
  222. cant change background color from white
  223. fps forward movement and gluLookAt
  224. How To Display the Graph Of a Function In All 4 Quadrants
  225. How to Perform a Composite Concatenation [Transformation] Through Code
  226. glutMouseFunc() question
  227. New to graphics! Help! OpenGL shader practice and GLSL - what order to learn these?
  228. How does blending (color vs alpha) work for single-channel render target?
  229. Another "reconstructing position from depth" thread (can't get an example to work)
  230. What bebefit can I enjoy in rigid body particle system if I use recent OpenGL pipe?
  231. Are the in/out storage qualifiers for interface blocks really only allowed in 4.1?
  232. I'm trying to render a triangle
  233. viewport fine, larger screen display blank
  234. How to rotate objects around global axis not local axis
  235. does HDR require higher-precision framebuffers ?
  236. How does glDrawBuffer interact with glDrawBuffers
  237. why is there a difference between per fragment lightning and per vertex ?
  238. Texture is black
  239. Orphaning Vertex Buffer Object Not Working
  240. don't understand angle source in calculations
  241. Instanced Drawing with a texture atlas results in a weird output
  242. Spawn 2 enemies per second in OpenGL
  243. Drawing 2D interface before the scene
  244. Program crashes when trying to draw a triangle using glDrawArrays
  245. Is glutSolidSphere deprecated?
  246. Custom Vertex Attributes
  247. 3D grass decal shader
  248. adding sphere to my code
  249. Fill Polygons according to winding number rules
  250. Variety of questions concerning VAO's