View Full Version : OpenGL: Basic Coding
- Help With Instanced Drawing
- trig model FPS angle generation
- Best Way to Texture Merged Geometries?
- Cascade Shadow Mapping: artefacts via sampler2D array
- Adding OpenGl to a project (Via source code work)
- Can you pass an array to a geometry shader?
- EGL, glewInit error: Missing gl version
- vector not rotating, probably syntax
- Better approach to rendering perlin noise to a texture?
- simple translational code giving what appear to be wrong answers
- Texture glitch
- Apply antialiasing in certain area of the screen
- How can i calculate the Pith/Yaw of a camera to set up a 3rd Person View?
- Vertex specification with signed integers
- Textures in Rendering.
- Gui using only Opengl
- glDrawArrays and memory fragmentation
- Point lights shadows via GL_TEXTURE_CUBE_MAP_ARRAY: mess with cube faces
- ShaderProgram won't link and does't show any error log.
- gluTess callbacks, warnings and errors
- lingering questions on Euler to matrix
- OpenGL rotate a cube with keyboard
- Are there any resources for writing a GUI in OpenGL
- Cubes array shows only one Cube
- 3D Cone Orientation
- can't extract correct Euler angles from Euler Angle transformation matrix
- Updating VAO using for loop
- Is there some way to bind uniform with dynamic size to shader?
- Trouble loading in .obj
- Loading model with multiple objects from .obj file
- Where to interpolate
- Insane lags when drawing cubes
- opengl ray picking/tracing with cardboard (GVR)
- Trouble with loading textures.
- Shader Compilation Error
- Angle between two vectors issue
- .obj example
- Need some help to load Quake MDL Model files
- How to render to an unsigned integer texture2D?
- How I can reduce the load time of the configurator?
- Some questions about a first example of OpenGL
- Trouble with the light. Cornell Box task.
- 2D fragment shader in C , where do I start?
- Tessellation Shader - No Output
- procedural generation offset calculation and movement
- Kek flag in open gl
- University Project Submission
- How to use for in opengl
- Can not open opengl lib in visual studio 2015
- glDrawArrays not rendering -LWJGL
- Opengl32 Link errors
- Mouse click to zoom on object
- OpenGL, c++, moving text
- How to draw line by OpenGL ES in Android?
- Some simple terms when starting to learn OpenGL
- Offset bug in a compute shader for particle system.
- how to install this pls
- Material (specular and shininess) not working with GL_FRONT_AND_BACK (under Linux)
- Geometry shader grief
- How to use shaders in a system with a variable amount of inputs?
- Occlusion Culling by the Cryengine way: understanding
- Porting OpenGL to GLESv2
- How to download opengl
- confusion in understanding the behavior of glDrawArraysInstancedBaseInstance
- shader with two textures
- Painful Rendering Problem ._.
- FBOs for color picking
- case/switch versus if (key =='z') etc.
- need to process both normal and special keys for keyUp status
- parallel work on various functions
- How do i open .FP files?
- Horizon rotates around skybox, while sun halo stay in place.
- Batch Rendering of Instanced Objects
- Drawing multiple squares, GL_INVALID_OPERATION from glCompileShader() randomly occurs
- Trying to render a frusum "shape" from a given orthographic projection matrix.
- trying to incorporate trig strafe
- Slow particle system
- Deferred Rendering Z Fighting
- Orientation of three points in 3D space
- Using a Render Buffer to store Color data (considering it can't be sampled)?
- Sampling the shadow map is not working, there is no shadow
- Video streaming using OpenGL
- Implementing a glossy button with OpenGL
- VAO/glUniformMatrix4fv slow with PyOpenGL
- OpenGL ES 2.0, Polygon Offset ignored on some devices
- alpha blending
- accelerate in view direction
- delay function
- freeglut program almost works
- static GLEW question
- Crash while creating texture
- Fitting a sphere
- Unknown layout specifier "binding = 1"
- Issue with multiple keys pressed
- Problem with glReadPixels using FBO
- Shader code in Logcat on Android then crashes my newly build APK
- Particle system help
- Falling Square
- openGL ES: While loop causing a win32 error
- ShadowMap :(
- Simple Letter K with vertex
- Tutorials, Books for OpenGL Beginner ??
- Capture an image if the window is hide?????
- Nothing shows while trying to render a texture
- How can i highlight a single Texture?
- Model follwing camera transformations
- OpenGL Mesh
- Weird jagged edges / precision problems
- glClear and glClearColor order doesn't matter
- Shadow Shader Compilation Error
- CUDA and/or OpenGL for fast CubeMap Textures computations
- Draw a sphere in Gtk.GlArea using pyopengl
- post redisplay works but in the right place?
- GLM extension glm_enable_experimental
- Stl file
- alphanumeric text boxes opengl
- Vertex normals to vertices
- Rasterization stage and matrix interpolation
- Unprojecting mouse cursor to find relative position to a certain object (OpenTK C#)
- Instancing Doesn't Display
- Open GL ES 3.1 installation on Windows 7 64 bit with Intel HD 5500
- OpenGL second Texture is not showing up (OpenGL Texture Unit).
- GLSL Orientation
- Blit vs Render from texture
- SuperBible 7th Edition Configuration
- glvertex3f to dark
- Collada parsing: matching per-vertex weights and indices to other per-vertex data
- glClientWaitSync always timeouts, glMapBufferRange always stalls
- Skybox texture error
- Depth testing is not working
- Why different behavior using global vs global const
- Are the changes to the 'triangle strips with adjacency' spec. diagram documented?
- Help example C ++ code skeletal animation
- Questions about and glVertexAttribPointer and the fixed function pipeline
- A problem trying to set up some tutorials
- Question about rendering quality
- SSBO and VBO help
- Can not load .obj files
- Shaft Lighting System Issues
- How make inside part of object visible?
- render textures with blend
- Using multiple textures on one quad, or how to accomplish this
- Overlay projective texturing
- Can I avoid sending vertex data every frame?
- What libraries/peripheral toolkits would help to rotate/translate around point-cloud?
- Plotting Vertex arrays in OpenTK
- help needed on copter game
- Frustum planes
- Troubles with Mipmap
- Countour Plotting use DB data
- overlay multiple textures from different pbufs
- Draw an Image in OpenGL ES like SDL2
- glBindBuffers not declared, glew problem?
- Architecture choice for drawing text
- Creating a model class
- Using SOIL to load textures onto blended polygons?
- OpenGL code for moving minute cells inside human body
- Why do most common extensions require OpenGL 1.1 and not OpenGL 1.0?
- Creating a texture on run time using data
- How does one create animated rgb rainbow effect on objects(lines,quads,triangles)?
- Scientific plotting in opengl
- Architecture choice for rending a bezier curve (for UI purposes)
- 2D Textures not drawing.
- Still lost on how to start a little bit.
- Having Trouble texture mapping
- Efficient Technique for Rendering Thousands of Tiny Quads
- Drawing UV map itself
- 64 bit unsigned integer image buffer
- Reusing VBO's causing errors.
- Using buffer mapped with glMapBuffer in a different thread?
- Get mesh structure information from Visualization Library
- How to stop drawings scaling with screen resolution
- Call to glClientWaitSync blocks forever
- Multiple buffer in one vbo
- How to update vertex data?
- I want to make an impressionist image
- Creating multiple planes in 3D view (projection view)
- Texture not updating in openGL
- uint texture data has incorrect values in glsl
- question about 4 x MSAA
- Point Frag Shader: If statement causes inconsistent color output.
- My code is running in an old OpenGL version
- objloader so slow with huge animation how can i accelerate it
- Access violation Exception with DrawElements
- Strange texture behavior when rendering a glyph with FreeType.
- Vertex shader not passing information to Fragment shader.
- how to make skills and their animations in opengl ? are skills 3d model or 2d?
- GLM::ORTHO reverts Y-axis. Why?
- Best approach to building particle system
- Incorrect or corrupted file
- How To Open a text file
- Rotate an object around a point
- Looking to hire someone to convert 2 GLSL shaders to HLSL (or CG)
- OpenGL not rendering figure
- moving space ship
- Cannot read GL_DEPTH_COMPONENT using QOpenGLWidget outside of paintGL() function
- Rotating around pivot point.
- A graphics engine that supports OpenGL 2.1?
- Skeletal Animation giving strange results (Collada imported file) when playing
- Displaying a Menu bar inside OpenGL Window C++
- I can't compile in Dev C++
- Render to texture problem or problem in approach
- Moving a Camera using gluLookAt
- How do I convert a bone composed of a point and a quaternion to two vectors and a pt?
- Drawing multiple circles in OpenGL
- Why texture filtering doesn't work here?
- zooming using gluOrtho2D
- glMultiDrawElementsIndirect- Extremely strange issue
- Why My Program Is Running Slow Whenever I Use Heavy OBJ Files?
- How to glscissor multiple overlapping regions
- problems in compiling and running a graphics application
- glColor3f modifying texture alpha
- Drawing lines, where are they actually drawn
- OpenGL App Stopped Functioning After Android O Update
- OBJ Loader won't work
- Java, rendering multiply Quads ( Cubes )
- [GAME] Smooth translation problem using keyboard input
- FBO render as Texture : Color does not render correctly
- Using multiple textures on the same FrameBuffer
- How to stop drawings scaling with screen resolution
- Extracting visible vertices before normalized
- Picking in 2D
- Looking for guidance on where to research drawing a 2d ring.
- invalidate framebuffer with front and back buffer
- How to add texture mapping for this rectangle by uploading bmp?
- Render to 3D texture WebGL2
- How to update FBO's depth texture?
- How to make dynamically changing textures
- Incorrect interpolated Z-buffer values causing strange artifacts
- OpenGL Attrib Pointer Not Working Inside Class Method
- opengl bump mapping (normal mapping) problem with VBO and GLSL
- Cube resize when mouse over
- I'm having trouble using instanced rendering. I have provided a minimal example.
- Program is blocked while holding mouse button
- Cube resize when mouse over
- Simple Rectangle collision code only half working.
- Problem controlling different display rates
- FreeGLUT Planet Orbit Speed Help
- GL_VERTEX_ARRAY identifier undefined
- Should I disable all attributes before deleting a vertex array object?
- Occlusion Culling with Transform Feedback
- Drawing outside of clip space vs. updating VBO every frame
- How to use scalar registers instead of vector registers
- try to move a triangle in the scene,but in qualifier don't work
- OPENGL and openvr render 2D images
- Problem using multiple textures...
- multiple Render targets with back and front FBO?
- Coding 3DMaze
- matrix trouble when loading meshes with assimp
- Trying to compile an old program with glaux for Linux?
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