PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139

  1. Help
  2. Help: Orbital Camera and Lighting
  3. Starting stereo IV
  4. Heh, another C++ Question...
  5. OpenGL and windows NT
  6. Select Buffer
  7. Polygon edges sharing requirement question...
  8. Open Source
  9. Printing text into window
  10. Transformation Matrix
  11. OpenGL, MFC and GLUT
  12. draw torus
  13. Particle Engine
  14. Quake BSP file format
  15. Frames per second counter
  16. "HeapAlloc/HeapReAlloc" or "malloc/new/alloc"
  17. Panning, can it be done using x and y coordinates only?
  18. Finding Length
  19. Cross platform Real-time
  20. Capture a Opengl Image from Window
  21. Static Lighting
  22. Windows XP
  23. OpenGL - the real beginner
  24. OpenGL - the real beginner
  25. Another C++ Question
  26. wierd texture colors
  27. Finding Height
  28. Bitmap Rotation
  29. C-code for 2D Delaunay triangulation
  30. Doubt in Nehe Tutorial
  31. Using palettes
  32. sprites in opengl?
  33. More GL_ARB_multitexture problems
  34. After exiting Fullscreen OpenGL program...
  35. Fast lights???
  36. Redbook?
  37. Help me pick out a video card to buy
  38. Using GL_QUAD_STRIPS to make a cube.
  39. How can we draw a cylinder using two points in 3D space
  40. floats or integers
  41. main parts of a 3d viewer
  42. about GL_COLOR_MATERIAL
  43. Does anyone knows...
  44. mouse events
  45. Which tutorial
  46. a resize-window problem
  47. rendering trees
  48. How to draw a Sun?
  49. help
  50. Quake III Help "OpenGL"
  51. glu32.dll version 1.3
  52. suggestions for visualization of search engine results?
  53. Raster Graphics
  54. Colors and alpha constant component
  55. where do i extract open gl runtime files to running windows 2000 pro? n/t
  56. Rendering large arrays of regularly spaced points
  57. extract color data from texture
  58. window's size
  59. OpengGL Lights
  60. Lighting for Sun
  61. openGL Worlds.Help me
  62. MSVC++ and libraries!!
  63. texture coordinates
  64. MSVC++ tutorials
  65. Unresolved External Symbols
  66. Depth Buffer accurecy
  67. Macro question...
  68. Custom windows with opengl
  69. voodoo driver problems?
  70. Need help texture mapping an image
  71. Quake 1 Mapviewer
  72. refresh rate problem
  73. gl extensions
  74. Loading BMPs for Texture Mapping
  75. Windows app tutorial needed
  76. color differences
  77. problems with glVertexPointer
  78. Make a zoom
  79. ?? opengl32.dll / opengl32.lib (Win32)
  80. backround
  81. camera movement
  82. frame rate
  83. About lighting (not OpenGL lighting, but general lighting)
  84. Did the ASE format changed in 3DSMAX 4?
  85. How fast can you texture?
  86. Java and OpenGL
  87. how to "rotate" the objects (trackball rotation)
  88. Builder C++
  89. text or string printing
  90. Number of Polygons...?
  91. Colors Geforce2/ Voodoo 2
  92. bitmaps
  93. looking for a very simple Game
  94. Texture Mapping
  95. Where to start?
  96. 3D objects
  97. collision detection
  98. Selective Culling?
  99. New
  100. Texture mapping in Doc- View architecture
  101. why can't I get green?
  102. Basic question on openGL function parameters
  103. What`s faster?
  104. Texture error
  105. Beginner
  106. Where I can find gl.h and glu.h files ?
  107. Free texture memory size?
  108. Font Size & Type
  109. Combining Lightmaps
  110. Quick help, please! B-splines and Bezier Curves...
  111. using glBitmap() and glDrawPixels()
  112. Works in one win98 and dosent in another with same system
  113. JPEG
  114. Color check in bitmap
  115. OpenGl and ASUS V7700 Delux AGP Card
  116. Need interlaced stereo images
  117. Using glBitmap() and glDrawPixels()
  118. transparency
  119. How do you get the mouse cursor to disappear?
  120. Aspect ratio and texture mapping
  121. Quaternions - ARG!
  122. Opening a Window w/o Borders
  123. basic scanline polygon filling
  124. texture map size
  125. How to rotate about FIXED axes?
  126. perspective correct texturing anomally
  127. Need help with 3d modeling in opengl
  128. Water transparence problem
  129. Strange fatal error
  130. Opengl 1.2
  131. Automatic Texture Generation --> Need Help...
  132. what is the map format better for the carmageddon style game
  133. Console
  134. Problems with polygon colouring
  135. 3DS models and OPENGL (again and again...., i'll stop after this)
  136. Screen capture
  137. I didn't even get started!
  138. Lights
  139. Best way to learn..
  140. Question regarding the glRotated
  141. tex coors?
  142. How to read buffers from upper left corner to bottom of the image?
  143. problem with texture mapping
  144. Faster access to matrix element (not really an opengl question)
  145. Texture Coord with quadrics
  146. Importing Textures
  147. 2D coords
  148. --
  149. GL_BGR
  150. Capturing screen problem
  151. Corner/Edge Detection
  152. Please test my Engine
  153. GameInstitute?
  154. nvidia...the best?
  155. Calculate polygon normal
  156. bad effects of mouse movement
  157. Need Help Creating a Scene
  158. Quaternion question...
  159. Glut VC Wizard
  160. rolling two balls + reflection
  161. Need help stopping and redrawing an object...
  162. ase parser
  163. German
  164. simple lighting of a shaded cube
  165. Textures/DrawPixels
  166. rendering to a back buffer
  167. TCB-Splines
  168. Object Selection / glReadPixels in 16 bit format
  169. lofting surface
  170. Importance of View UP Vector?
  171. Cosmo3D
  172. gluNurbsSurface and Display Lists
  173. glut Fonts and rastering
  174. Need more info regarding FAQ 14.110
  175. gluBuild2DMidmaps and existing Texture-Object
  176. Is using selection buffer for selection or picking slow?
  177. Superposition
  178. Map format
  179. OpenGL 1.2 dev libs for Win32
  180. TILES
  181. newbei here, where can i get free OpenGl programing tools?
  182. There can be only one
  183. 3D objects in gravitation field.
  184. At the end
  185. vertex array problem
  186. 3D engine
  187. GL_TEXTURE_BORDER_COLOR
  188. resize restriction?
  189. fonts
  190. Extending lines
  191. Invalid pixelformat?
  192. 3D Cube
  193. Get the polygon from the shadow
  194. Everyones favorite, a camera question
  195. Monochrome Bitmap as Texture
  196. Math resource
  197. negative znear or zfar values in glOrtho
  198. Problems using texture objects
  199. Could you please help this newbie?
  200. Mouse help in GLUT
  201. Multiple Rendering Windows (MFC)
  202. coloring an apple
  203. A TRUE Beginer
  204. glClipPlane - Plane equation?
  205. Rotating a point
  206. A tank running on a height field
  207. Testing for Mouse Clicks
  208. Smooth running while FPS goes up and down
  209. glLoadIdentity
  210. Error
  211. Other API's to complement OpenGL for games?
  212. about gluPerspective
  213. point intersection?
  214. ase and 3ds
  215. Obtaining the Red Book....
  216. smooth lighting???
  217. too many vertexes..
  218. Retrieving Coordinates after rotations
  219. sending referance parameters to RenderScene()?
  220. Dark Texture Mapping
  221. Glut.lib and Glu.lib error
  222. graphics file reading library
  223. rotation and translation
  224. how to see both side of a polygon?
  225. glutSetCursor()
  226. Double buffering
  227. Projective Texture Mapping
  228. how to get GLUT running builder 4/Visual C6/borland 4.5?
  229. how to put make mouse lock on to an object ?
  230. transformation of objects on screen
  231. Filter
  232. TWO SIDES
  233. Unresolved error!
  234. A question about "enum" I should have asked long ago
  235. how to use other 3D fileformat in opengl
  236. Capturing Keyboard Events
  237. Is GL_POLYGON_SMOOTH broken on Detonator 3?
  238. Where's the drawing contents
  239. Bugging Split View
  240. 'gl/glut.h' error HELP
  241. Multiply two textures together
  242. How to specify a range for rand() in c?
  243. Disabling key hold-downs. PLEASE HELP
  244. render to texture
  245. glFrustum
  246. Blending problem
  247. Getting Color of pixel
  248. Getting the viewport
  249. Stencil Buffer
  250. generating/mapping text onto surfaces