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  1. enable/disable mouse visibility
  2. OpenGl under Borland C++ or Visual C++
  3. flag-effect?
  4. Does anyone know how to export 3DS MAX coordinate to *.txt file?
  5. what is glut ?
  6. Xt Toolkits
  7. knots in NURBS
  8. control question
  9. frames per second counter?
  10. Using booleans
  11. Rotation/Translation problem driving me nuts
  12. how to render a cuboids in horizontal rotate 90 degree to vertical cuboids
  13. NT and the many many windows
  14. How should I start to learn OpenGL?
  15. Ball moving?
  16. What's a good data structure to hold object vertex positions?
  17. A "normal" newbie question
  18. A question about glVertex
  19. UI question, and more...
  20. How can I have part of a texture map be transparent?...
  21. why my triangles can be seen in the window?
  22. Windowed/fullscreen mode
  23. color types!!
  24. problem with 2d opengl
  25. dout how to display ui in borland c++
  26. Dissolving
  27. GLUT and VB
  28. Strange framerate drops
  29. NURBS
  30. is there any expert in geometry?
  31. lots of questions.....
  32. Software rendering -- please help!! =]
  33. Inverse Matrix and Plane Equation
  34. Iluminance and Intensity
  35. test my openGL subwar / wing commander game!!
  36. Some questions, not newbies ones i think...
  37. beginning
  38. only outlines (or dots) when drawing
  39. Shadowing matrix
  40. Switching between a window and fullscreen
  41. Delphi version of Visual Basic's GetObject()
  42. Perspective Projection
  43. A Simple Speed Trick for a Particle Engine...
  44. OpenGL in VB?
  45. Camera Positioning - Orbits
  46. Polygon Antialiasing?
  47. Torch Light
  48. openGL to avi
  49. size of bmp while texture mapping
  50. GL_RESCALE_NORMAL in VC++
  51. Multiple textures on a polygon??
  52. A standard model format?
  53. playing .avi
  54. OpenGL performance
  55. I have tried everything....
  56. Why are alot of game companies only using d3d??
  57. OT: What is the BEST, SIMPLEST, FAST, etc to create Character and its Animation?
  58. Opengl Window problem in Win 32... Please help....
  59. making blue transparent in a .bmp
  60. c++ related
  61. Texture mapping
  62. Wireframe
  63. BSP/PVS engines
  64. Compiling OpenGL on Windows without VC++ ?
  65. Pixel Format
  66. Alpha Test
  67. Windows edges got clipped off
  68. Add Color in Win32 Console Application
  69. Subimages??!?!
  70. Removing loaded bitmaps - Urgent
  71. glTexCoord2i values?
  72. Opening multiple windows through GLUT
  73. What 3d file format to use?
  74. Fixed FPS
  75. GUI Buttons
  76. gluPerspective() question
  77. Error from C++ Builder 5
  78. Mesa 3.5 & HW Acceleration
  79. colors on a mesh of vertices.
  80. blinking objects?
  81. I don't understand what's the problem!
  82. My Flight Sim
  83. How do get the delete points from mouse capture
  84. Have a problem when run a program using opengl on windows2000
  85. Need a programm wich can produce OpenGL-Code!
  86. textures with images which do not have a 2^n dimension
  87. Importing a .3ds model into openGL
  88. OpenGL with Delphi
  89. Accelerated Video Card
  90. reflection disappears
  91. TGA and the alpha channel
  92. URgent - speedometer
  93. B-splines, NURBS and knots
  94. i have gone through some tutorials...
  95. Double buffering and stuff
  96. Translating problems
  97. 3D Movement Algorithm
  98. OpenGL man pages installation
  99. Importing geometry into OpenGL....
  100. openGL in dialog box
  101. how to draw on the screen without cleaning others drawn object..?
  102. Problem Calling Repaint without using glutIdleFunc()
  103. Show me some light...
  104. Rotation problem
  105. My first glut window is see-through!!
  106. Smoothing
  107. Wire Frames
  108. Using OGL For Matrix Calculations
  109. Polygon culling on vertex arrays
  110. glUnProject Problems
  111. glDrawRangeElements(), anyone?
  112. The calculation of a tangent from a normal
  113. Junk Data in a .bmp file?
  114. glTexImage2D() paramter
  115. Is 3dStudioMax supported with opengl??
  116. float and double internal representation
  117. converting 3d format to bmp or jpg or gif format
  118. callback???
  119. OpenGL modeler
  120. Calculating Normals From 3DS Files
  121. Whether supports Sun Solaris8/i86 OpenGL?
  122. Blending Problems
  123. modalless Dialog Box Refresh?
  124. another Blending problem
  125. Sub Images
  126. infinite space?
  127. Organizing And Managing Faces.
  128. continous update, "video"
  129. Level editor
  130. using djgpp with GLUT
  131. glOrtho
  132. What do I do to get the GLUT to work?
  133. Demo performance
  134. I want a new sports game.
  135. I want to create a new sports game.
  136. Multitexturing....
  137. light and modelview transformation
  138. Is WorldCraft a good editor with opengl
  139. How to refresh screen after every Raster line?
  140. what is the best way to get the information to stick
  141. Lighting and the Sun
  142. picking things with a mouse
  143. GLUT questions
  144. Transparancy troubles....a little help?
  145. glVertexPointer(parameters)?
  146. How to animate 2D textures ?
  147. Problem with mouse func
  148. New Mean Fox Screensaver released
  149. help
  150. Problems with auxDIBImageLoad and textures
  151. SOS: need for code to return image data from bmp
  152. Playign AVI
  153. Is OpenGL Ready for Gaming???
  154. Texture Problem
  155. Drawing to Win32 Window Pixels
  156. convert window coordinates to OpenGL coordinates
  157. stained object with blending
  158. Pseudo Code Particle tutorial
  159. Dialog-based Interface
  160. Backgrounds
  161. VC++ won't compile project if multiple .cpp files have #include"gl/gl.h"
  162. read this :D
  163. glViewport() unclear..
  164. OpenGL in Unix
  165. transparency
  166. [3TE]-Our second tech test available!
  167. name of a file
  168. doubt in Graphics programing in GNU
  169. Rotation Origin
  170. Suggestion for a demo,app?
  171. Copy display buffer to texture
  172. Transparency
  173. Porting GL lookat command into OpenGL
  174. Lightewave
  175. gluUnproject - the matrixes???
  176. glTexEnvfv()
  177. Compiling OpenGl programs ?
  178. .3DS and openGL matrices & transformations
  179. camera problems
  180. GLUT auto-repeat
  181. gluUnProject() - glReadPixels()
  182. Drawing...?
  183. OpenGL & GDI
  184. begining with textures
  185. Lighting and Material
  186. 3D Transformations
  187. About normals and light
  188. OpenGl 1.2
  189. Problems with normal vectors in ASE-files
  190. glu fonction especially gluCylinder
  191. cutting a hole
  192. bad projection with gluUnProject
  193. glMatrixMode(GL_PROJECTION) problem
  194. Need help in rendering 3D image with texture mapping
  195. gluTessCallback function
  196. Sphere problem
  197. Where can I find GLUT32.DLL?
  198. 2D Graphics with OpenGL
  199. doubt in GNU
  200. glw could not load open gl subsystem
  201. Need Help! about Bezier algorithm
  202. Plib is too big for me, i only want to load 3DS files
  203. win32, child windows, opengl
  204. Trouble rendering in SubWindow
  205. glut and keyboard
  206. Font Size
  207. glut32.dll in multiple locations
  208. Data Types and Version
  209. Metrowerks Codewarrior
  210. Release build version does not work
  211. Fireball Spell Effect
  212. NURBS question
  213. Gradient Background
  214. 2 multitexture questions
  215. Hardware Acceleration setting
  216. glCallLists() Problem
  217. Font Size
  218. Writing text to an opengl window
  219. Using TIFF Graphics with Sun Solaris
  220. Mingw32 and OpenGL
  221. slow program
  222. trouble with spotlight
  223. XOR Rubberbanding troubles...
  224. Blending
  225. can't get spotlight to work
  226. Help - Planar Texture maping
  227. dout in compiling sdk program in GNU compiler
  228. Light radius
  229. about opengl...
  230. HELP
  231. .h file
  232. how long does it take and how easy is it to learn opengl?
  233. Lil OT: Mathematics: Point in a triangle...
  234. Multi-pass rendering
  235. Out of screen render
  236. MFC and opengl
  237. OpenGL 1.2 man pages
  238. Positioning 3d-objects with 2d-coordinates
  239. Mahtmatical Question
  240. OpenGL Impelementation Peformance Dependencies
  241. glext.h
  242. COMPILERS
  243. cout ? How can I get some message on the standard output ?
  244. SuperBible CD missing source code!
  245. Multitexturing
  246. can a spotlight revolve around an object??
  247. initGL() and wglMakeCurrent(hdc,hrc)
  248. Missing color ......
  249. glext.h... HELP!!!
  250. glReadPixels