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  1. picking problem
  2. Need some help about picking (it's very important)
  3. distorted polys
  4. accumulation buffer (color overflow)
  5. mathematics
  6. Display to more than one MFC control
  7. Interpreting GL_MAX_TEXTURE_SIZE
  8. Opengl for Dummies
  9. HELP!!!! My final project is an OpenGL program!!!
  10. Getting rid of the mouse cursor in glutGameMode
  11. Using GLUT with Borland c++ 4.52
  12. I don't know anything
  13. Rotating like glRotate
  14. Fullscreen OpenGL ?
  15. Realistic motion (turning left and right) question...
  16. Coordinates in OpenGl, where are screen ends?
  17. Voodoo 2 acceleration
  18. GLUT Fullscreen
  19. help switching between glortho and gluperspective
  20. Displaylists and colors
  21. Camera question
  22. I'm having trouble displaying a polygon...
  23. Why is OpenGL better than Direct3D?
  24. I'm freaking out
  25. sunshine effects
  26. The OpenGL Challenge
  27. glut & stereo with gcc
  28. Please help with drawing a dome...
  29. Color different?
  30. surface from points
  31. Scroll
  32. Display object
  33. OpenGL MDI in VC++
  34. GL_ARB_imaging extension
  35. Averaging normals
  36. Drawing a sphere
  37. glOrtho(): a wimp?
  38. DC/RC question
  39. WGL_EXT_swap_control
  40. Want to get a prize from OpenGL site?
  41. Version confusion - need a clue
  42. stencil buffer
  43. Trouble with depth buffering
  44. VERY basic question: how to refresh drawing screen?
  45. It just won't draw
  46. How to count frames?
  47. Fillrate vs. Framerate
  48. Sizeproblem
  49. Multibyte Text in OpenGL
  50. GL_WIN_swap_hint
  51. Displaying text - little problem
  52. GLUT and Codewarrior
  53. GLUT for Be?
  54. .bmp files
  55. Help adding points to NURBS surface
  56. does anyone knows how to make 3d studio max files enter my code
  57. Urgent : gluPickMatrix with Visual C++ 6.0
  58. Screensavers
  59. OpenGL's version of Colorkeys
  60. internal Format with glTexImage2D
  61. Front and Back sides with different colors
  62. Mouse selection
  63. Z vs. W buffer
  64. how to capture a Frame / output window?
  65. A real problem with glDrawArrays();
  66. Syncronisation
  67. Wanted: AVI generation from OpenGL view
  68. Frame Buffer?
  69. CTRL, ALT and SHIFT key in GLUT
  70. how do I calculate correct angles to an object ?
  71. Need help!
  72. OpenGl and Assembler
  73. OpenGL support in different compilers
  74. opengl slow????when i zoom in it gets incredibly slow...why?
  75. why do colors disappear with lighting?
  76. Rotations
  77. Picking problem on Shadow?
  78. 3dsmax files
  79. Help reading from depth buffer
  80. billboarding
  81. how to handle a multi-thread OpenGL program
  82. lighting, anomalies, frustration ;)
  83. Calculate normal of a triangle
  84. texture troubles (using win32 API)
  85. light vectors, how to make lights work?
  86. OpenGl and Assembler
  87. child windows
  88. phong shading
  89. problems with glMatrixMode
  90. SwapBuffer and screen synchronisation
  91. n sided polygons or arcs?
  92. GDI32 problem
  93. Z value from feed back buffer
  94. Stereo Sample Code for GeForce 256
  95. How to use extensions ?
  96. Texturing a glRect?
  97. Need a little help with 3D movement.
  98. glStencilOp's GL_INCR & GL_DECR behaviour when masked?
  99. rotating a scene and calculating the angle
  100. Is there an easier way?
  101. Fastest way to draw primitives?
  102. MUI library
  103. two question
  104. No color under WindowsNT/4.0 with GritAppFrame
  105. Problem with Green Component of Textures
  106. What happened? 3dfx logo displayed and screen turned red, no response
  107. multiple textures
  108. 3D Movement in space
  109. glDrawPixels() to the front or back buffer?
  110. calculate the normals of all the triangles in an array of vertices
  111. tutorials on how to compute vector normals and opengl vertex arrays
  112. Save a OpenGL image?
  113. Playing video in OpenGL
  114. bmp's as textures
  115. Overlaying text
  116. help me
  117. Particle system?
  118. glUnProject...?
  119. per-pixel shading
  120. Avi's as texture
  121. How to initialize full screen (in Windows)?
  122. How do I start?
  123. testers for OpenGL Demo wanted ...
  124. 2d work and 3d
  125. Clipping plane
  126. question on displaying file
  127. Drawing text
  128. KNI / MMX and optimizations
  129. How to delay/pause in OpenGL?
  130. Drawing 3D shapes in 2D
  131. Transformations
  132. Texture Mapping
  133. MATRIX'S
  134. Animation
  135. Complex Texture Mapping
  136. a good way to learn openGL
  137. how do you tie "camreas" to mutiple viewports
  138. Doom source code ?
  139. Find an edge shared by two specific triangles
  140. Is fog only calculated along the Z-axis?
  141. Help with Stencil
  142. Structure that stores vertices, faces and edges
  143. 3dfx Banner at Startup
  144. Source
  145. Can't deal with systems DLL's
  146. When to 3DMax or hardcode?
  147. Tiling Textures without seams?
  148. Print one line of OpenGL graphics at a time?
  149. Fog
  150. Max X
  151. Shiny objects?
  152. Randomize?
  153. which graphics cards support openGL
  154. Open GL and Java for a Newbie
  155. Translate and Rotate the camera?
  156. Performance clues
  157. Heading in right direction
  158. win32 api or glut ??
  159. Draw sharp edges
  160. Rotating a polygon
  161. What Realy Gets Drawn in OpenGL
  162. multitexturing and vertex arrays
  163. glMouse?
  164. glRotatef
  165. GL_TRIANGLE_STRIPS
  166. NVOPENGL Exception
  167. glut mouse declaration
  168. Difference between 95 and NT in object display.
  169. Calculate the window size?
  170. please, help with Multitex and vertex arrays
  171. Evaluators and Splines Question....
  172. OpenGL and windows 95/98/etc
  173. Selection problem again....
  174. Opened new OpenGL forum!!!
  175. Getting an HWND for a glut window
  176. glutSpaceball functions
  177. gluUnProject?
  178. public functions?
  179. Benchmark
  180. GLUT Tutorial (Newbie question)
  181. Omni light?
  182. Setting up a camera
  183. ActiveX and OpenGL
  184. fog volume and fog extension
  185. Why do demos run fast/slow on different machines?
  186. edge-data structure
  187. Transparency problem?
  188. SGIs OpenGL Optimizer - comments, pros/cons?
  189. Pixel precise
  190. Help with perspective
  191. I'm getting lost in the details..please help
  192. Changing resolution
  193. Problem with glTexImage2D
  194. 54 cubes... and all slow down?
  195. Please help me. Just 2 cubes and it's slow
  196. Only swapping screens=SLOW!!!
  197. PixelDescriptor
  198. AVI texture problems
  199. lighting question
  200. How to download the "red book" ??
  201. Help? Yeah Righ!
  202. big textures (>= 512x512) are very slow...
  203. floats...
  204. WinZ???
  205. Stippling Polygons
  206. How to import 3ds models for use in OpenGL
  207. Help, dib and opengl
  208. OpenGL and Bitmap
  209. 2d mouseclicks to 3d space
  210. 2D IN OPENGL, HOW 2?
  211. Formats...Formats...Formats...
  212. G400 users, please read...
  213. How to "Fake Phong" with OpenGL ???
  214. I Need help with different techniques
  215. OpenGl + Borland C++ Builder + fullscreen
  216. Timer Please!!!
  217. Multiple Overlapping Viewports?
  218. How do I load a .TGA file into a texture map ?
  219. Problems with textures
  220. Audio, mp3, wav????
  221. how to give user input through keyboard/mouse when a continuous loop is exceuted ?
  222. Who can help me,I'm longing for a software which convert from 3D MAX to Opengl
  223. wglMakeCurrent + Delphi 4 + NT 4.0 SP5 = privilegied instruction
  224. Need OpenGL-Camera Tutos !
  225. How to import VRML 2.0 models for use in OpenGL
  226. glDrawElements vs glArrayElement
  227. multiple video cards/drivers
  228. selection and picking
  229. What is z-buffering?
  230. Quake Maps
  231. mouse control in win32 (not glut)
  232. Libaries For Borland C++ 4.5
  233. Any clues on why depth buffering isn't working for me?
  234. opengl --> 3dfx (voodoo2)
  235. quake movement problems
  236. An OpenGL Education:
  237. problems using picking
  238. Which videocard supports OpenGL 1.2.x specs?
  239. Drawing 3d pies for statistical purposes
  240. 2D with OpenGL
  241. G400 users, read please....
  242. Vertex normal calulations for smooth shading
  243. Using OpenGL in Web Pages
  244. GL_EXT_cull_vertex, is it worth the trouble?
  245. problems with environment mapping
  246. Texture maping a image to a object
  247. Backface culling
  248. MuMultMultiMultitexture
  249. execute functions at precise time points
  250. no fog in smooth shading