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View Full Version : OpenGL: Basic Coding



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  1. reading coordinates from a file
  2. QuakeIII Map File Format
  3. .ASE texture coord wrong?
  4. Moving 3D objects
  5. Converting plane co-ordinates into vectors
  6. OpenGL Books on the net
  7. ROTATING CUBE
  8. Can you lock textures in memory
  9. wglDeleteContext
  10. test questions for beginners
  11. OpenGL & Glut
  12. Math
  13. shadows aren't showing up
  14. Setup
  15. Math
  16. Blender in OpenGL?
  17. glReadPixels not getting color info
  18. Sphere
  19. MouseCoords
  20. glColor Problem
  21. OpenGL
  22. points
  23. Generating polygons.
  24. Deiussum.. any
  25. only one window??? the same Modelview Matrixes...
  26. glBitmap() problem
  27. Console application?
  28. errors that i shouldnt have...
  29. glColor() problem
  30. world coordinates vs lat/long
  31. Lighting behaving badly...
  32. picking & callLists
  33. Moving 3D objects
  34. is it the focus? doesn't repaint
  35. Indexed Vertex Arrays
  36. MFC / Fullscreen
  37. What is FPS ?
  38. Lights
  39. Training for OpenGL
  40. GL setup question for Visual C++
  41. is there a way to revolve an object around something in an elliptical pattern
  42. transform with heading?
  43. Very very new to OpenGL
  44. glAccum Problem..
  45. basic blending
  46. Col detect.
  47. when was
  48. Pushing&Popping Vs LoadIdentity
  49. What means GL_COMPILE
  50. Synching Music
  51. Normals and gouraud shading ?
  52. sphere problem
  53. porting to a computer without open gl
  54. MFC Tutorials
  55. display lists not working
  56. openGL in VB
  57. GLUT library -not a problem just a question
  58. Text Shape
  59. Does OpenGL support color keying?
  60. Textures
  61. surface getting lit badly...
  62. rotation issue
  63. Repeating Texture
  64. To render or not to render
  65. 2D games
  66. textures coordinates generation
  67. error in glu.h
  68. OPEN GL FOR SIS630/SIS730
  69. movingWorld
  70. glReadPixels problem
  71. Generation of bicubic surface in opengl
  72. Mixing GDI and OpenGL
  73. frustum culling
  74. Question about texture color depth
  75. games where you're inside a cube...
  76. How to or can I speed up animation using glut?
  77. OpenGL or DirectDraw for a StarCraft like game?
  78. Urgent - How to load and display tiff files using C++?
  79. Displaying DXF LINEs
  80. Geometric question: Tetrahedron vertices
  81. Which is faster???? Texture map or GL_LINES????
  82. 3d starfields
  83. It's all very dark....
  84. md2
  85. VC++ 6.0 enough for OpenGL???
  86. Looking for graphical editor that can output opengl code.
  87. problems with VC++ and linking
  88. Alt-Tabbing
  89. MouseCoords
  90. error message
  91. tiles quality
  92. TEXT?
  93. How can I apply texture to a sphere?
  94. how to get the control points for twisted sheet
  95. ChoosePixelFormat produces First Chance Exceptions
  96. Can I define "transparent color" in openGL?
  97. best opengl book?
  98. I was making a 2d game.. porting to OpenGL?
  99. Shiny Texture effects(Marble,Glass ect)
  100. NORMALS DRIVING ME CRAZY!!!!!
  101. debugging transparency
  102. World DB ?
  103. Cylinder / Sphere mesh generation
  104. other forums in the world
  105. GL error: stack underflow
  106. Texture mapping on sphere
  107. Fog question
  108. Texture
  109. why when I rotatate my surface, it flicking?
  110. Register Combiners: The equations.
  111. mx86251+voodoo rush
  112. strange selection
  113. Zooming/Magnify
  114. Problem With MSVC++
  115. linear algebra
  116. Cloth Simulator...
  117. Please help me- light positions
  118. Linux to Windows
  119. an algorithm for order independant transparency ?
  120. Open a 'hole' on the surface?
  121. An algorithm to subdive the control points of cubic B-splines.
  122. Exporting a world from 3D Studio max
  123. removing objects and timing+objects movement
  124. problem regarding font metrics
  125. opengl speed
  126. Number of particles
  127. About hardware acceleration
  128. For someone who uses Qt or FLTK
  129. link
  130. OpenGL in graphical user interfaces
  131. TGA compressed files
  132. Video Card doesn't support selected Opengl?
  133. TEST
  134. Gl drivers
  135. Shininess (or not...)
  136. Video Card doesn't support selected Opengl?
  137. ASE file
  138. Multi-Texturing : Source code for you !
  139. Orthogonal view zooming
  140. 3D environment viewer
  141. I Need some help with my compiler
  142. Designing a Particle Engine
  143. question on glut
  144. Problem with Perspective
  145. 3D engine demo, lightmaps, csg...
  146. Total newbie question
  147. Rendering lightmaps
  148. OT: GLmark on winNT
  149. HELP ME!SHOW THE WAY TO THE BEGINNER!
  150. putting tex coords on bezier curves
  151. Lighting
  152. Drawing a cylinder
  153. co-ordinates etc.
  154. glut and windows.h
  155. Quake 2 BSP file format
  156. please help me i dont know what to do
  157. What is a shader?
  158. sscanf incredibly slow !
  159. Starting
  160. glut
  161. Indexed colors stop at 16
  162. texturing concepts
  163. Screen capture problems
  164. gluUnProject - problem when moving objects
  165. Swtich from GLUT to Windows app = problems
  166. glTexCoord2f()
  167. Splitting up a Block
  168. OpenGL Fonts
  169. Object/poly removal
  170. glutWarpPointer issue
  171. Newbie:What Mathematics background required
  172. Multiple windows using X protocol
  173. I need some help
  174. passing arguments to display function??????????
  175. GLUI and VC++ Help
  176. What is "Dot product operation" ?
  177. How to do Culling?
  178. Driver Problem?
  179. glTexSubImage2D
  180. BitmapFont , OutLineFont , Texture Font
  181. Shade is Lost when use GL_BLEND
  182. Opengl 1.2
  183. blending interference
  184. offscreen/don't draw
  185. rotating........
  186. GL error: invalid enumerant
  187. Glaux.dll?
  188. How do i use array's/vectors with glTranslate?
  189. Urgent!!
  190. Collision Detection
  191. problem with vc++
  192. My texture IS aligned! >:)
  193. trackball rotation
  194. stupid question
  195. Screen pixel to its location in global coordinate.
  196. Can someone introduce an OpenGL book implementing on JAVA?
  197. video and opengl
  198. Problem with textures
  199. Rotating around a specific point
  200. Problem with GlutGameMode
  201. opengl32.dll for OpenGL1.2?
  202. get the POLYGON MODE
  203. Text labels
  204. Texture problem
  205. another texture question
  206. Tessellation with MFC
  207. blending...
  208. Window Z coordinate problems
  209. A Problem...
  210. Switching to fullscreen
  211. Compiling glut programs with Borland C++
  212. creating multiple windows?
  213. Problem on OpenGL programming with VC++
  214. Lighting
  215. glGenTextures() causes segmentation fault
  216. openFX
  217. Speed Anyone???
  218. Problem of depth buffer
  219. Class Wrappers for OpenGL
  220. Problems with translations/rotations...
  221. A bit OT but I need help...
  222. Texturing a cylinder
  223. sorry for disturbing u all , but i need ur help badli
  224. Is 'glDrawPixels' a valid call list command?
  225. single pass env. map for shininess
  226. Some philosophical questions
  227. graphical interface
  228. Wrong direction
  229. Need help...reflection of environment in transparent dome.....
  230. need some help with simple transformation
  231. Distance Calculation
  232. Linux to Windows again...
  233. Seleciting - Picking vertices - shoot-through
  234. How to make it faster
  235. Frustum planes
  236. NT issue/graphics card
  237. Calc the time to turn around
  238. glReadPixels
  239. using raytracing to create shadows
  240. Selection buffer
  241. Getting transformed verticies back
  242. z-buffer
  243. are calculations possible in matrix
  244. texture distortion
  245. I'm new, and need help
  246. A question about Indexed Arrays
  247. Qt OpenGL and fonts help
  248. Message Handler For CSliderCtrl on CDialogbar
  249. Zoom Fit
  250. location of a bitmap with windows coordinates