- reading coordinates from a file
- QuakeIII Map File Format
- .ASE texture coord wrong?
- Moving 3D objects
- Converting plane co-ordinates into vectors
- OpenGL Books on the net
- ROTATING CUBE
- Can you lock textures in memory
- wglDeleteContext
- test questions for beginners
- OpenGL & Glut
- Math
- shadows aren't showing up
- Setup
- Math
- Blender in OpenGL?
- glReadPixels not getting color info
- Sphere
- MouseCoords
- glColor Problem
- OpenGL
- points
- Generating polygons.
- Deiussum.. any
- only one window??? the same Modelview Matrixes...
- glBitmap() problem
- Console application?
- errors that i shouldnt have...
- glColor() problem
- world coordinates vs lat/long
- Lighting behaving badly...
- picking & callLists
- Moving 3D objects
- is it the focus? doesn't repaint
- Indexed Vertex Arrays
- MFC / Fullscreen
- What is FPS ?
- Lights
- Training for OpenGL
- GL setup question for Visual C++
- is there a way to revolve an object around something in an elliptical pattern
- transform with heading?
- Very very new to OpenGL
- glAccum Problem..
- basic blending
- Col detect.
- when was
- Pushing&Popping Vs LoadIdentity
- What means GL_COMPILE
- Synching Music
- Normals and gouraud shading ?
- sphere problem
- porting to a computer without open gl
- MFC Tutorials
- display lists not working
- openGL in VB
- GLUT library -not a problem just a question
- Text Shape
- Does OpenGL support color keying?
- Textures
- surface getting lit badly...
- rotation issue
- Repeating Texture
- To render or not to render
- 2D games
- textures coordinates generation
- error in glu.h
- OPEN GL FOR SIS630/SIS730
- movingWorld
- glReadPixels problem
- Generation of bicubic surface in opengl
- Mixing GDI and OpenGL
- frustum culling
- Question about texture color depth
- games where you're inside a cube...
- How to or can I speed up animation using glut?
- OpenGL or DirectDraw for a StarCraft like game?
- Urgent - How to load and display tiff files using C++?
- Displaying DXF LINEs
- Geometric question: Tetrahedron vertices
- Which is faster???? Texture map or GL_LINES????
- 3d starfields
- It's all very dark....
- md2
- VC++ 6.0 enough for OpenGL???
- Looking for graphical editor that can output opengl code.
- problems with VC++ and linking
- Alt-Tabbing
- MouseCoords
- error message
- tiles quality
- TEXT?
- How can I apply texture to a sphere?
- how to get the control points for twisted sheet
- ChoosePixelFormat produces First Chance Exceptions
- Can I define "transparent color" in openGL?
- best opengl book?
- I was making a 2d game.. porting to OpenGL?
- Shiny Texture effects(Marble,Glass ect)
- NORMALS DRIVING ME CRAZY!!!!!
- debugging transparency
- World DB ?
- Cylinder / Sphere mesh generation
- other forums in the world
- GL error: stack underflow
- Texture mapping on sphere
- Fog question
- Texture
- why when I rotatate my surface, it flicking?
- Register Combiners: The equations.
- mx86251+voodoo rush
- strange selection
- Zooming/Magnify
- Problem With MSVC++
- linear algebra
- Cloth Simulator...
- Please help me- light positions
- Linux to Windows
- an algorithm for order independant transparency ?
- Open a 'hole' on the surface?
- An algorithm to subdive the control points of cubic B-splines.
- Exporting a world from 3D Studio max
- removing objects and timing+objects movement
- problem regarding font metrics
- opengl speed
- Number of particles
- About hardware acceleration
- For someone who uses Qt or FLTK
- link
- OpenGL in graphical user interfaces
- TGA compressed files
- Video Card doesn't support selected Opengl?
- TEST
- Gl drivers
- Shininess (or not...)
- Video Card doesn't support selected Opengl?
- ASE file
- Multi-Texturing : Source code for you !
- Orthogonal view zooming
- 3D environment viewer
- I Need some help with my compiler
- Designing a Particle Engine
- question on glut
- Problem with Perspective
- 3D engine demo, lightmaps, csg...
- Total newbie question
- Rendering lightmaps
- OT: GLmark on winNT
- HELP ME!SHOW THE WAY TO THE BEGINNER!
- putting tex coords on bezier curves
- Lighting
- Drawing a cylinder
- co-ordinates etc.
- glut and windows.h
- Quake 2 BSP file format
- please help me i dont know what to do
- What is a shader?
- sscanf incredibly slow !
- Starting
- glut
- Indexed colors stop at 16
- texturing concepts
- Screen capture problems
- gluUnProject - problem when moving objects
- Swtich from GLUT to Windows app = problems
- glTexCoord2f()
- Splitting up a Block
- OpenGL Fonts
- Object/poly removal
- glutWarpPointer issue
- Newbie:What Mathematics background required
- Multiple windows using X protocol
- I need some help
- passing arguments to display function??????????
- GLUI and VC++ Help
- What is "Dot product operation" ?
- How to do Culling?
- Driver Problem?
- glTexSubImage2D
- BitmapFont , OutLineFont , Texture Font
- Shade is Lost when use GL_BLEND
- Opengl 1.2
- blending interference
- offscreen/don't draw
- rotating........
- GL error: invalid enumerant
- Glaux.dll?
- How do i use array's/vectors with glTranslate?
- Urgent!!
- Collision Detection
- problem with vc++
- My texture IS aligned! >:)
- trackball rotation
- stupid question
- Screen pixel to its location in global coordinate.
- Can someone introduce an OpenGL book implementing on JAVA?
- video and opengl
- Problem with textures
- Rotating around a specific point
- Problem with GlutGameMode
- opengl32.dll for OpenGL1.2?
- get the POLYGON MODE
- Text labels
- Texture problem
- another texture question
- Tessellation with MFC
- blending...
- Window Z coordinate problems
- A Problem...
- Switching to fullscreen
- Compiling glut programs with Borland C++
- creating multiple windows?
- Problem on OpenGL programming with VC++
- Lighting
- glGenTextures() causes segmentation fault
- openFX
- Speed Anyone???
- Problem of depth buffer
- Class Wrappers for OpenGL
- Problems with translations/rotations...
- A bit OT but I need help...
- Texturing a cylinder
- sorry for disturbing u all , but i need ur help badli
- Is 'glDrawPixels' a valid call list command?
- single pass env. map for shininess
- Some philosophical questions
- graphical interface
- Wrong direction
- Need help...reflection of environment in transparent dome.....
- need some help with simple transformation
- Distance Calculation
- Linux to Windows again...
- Seleciting - Picking vertices - shoot-through
- How to make it faster
- Frustum planes
- NT issue/graphics card
- Calc the time to turn around
- glReadPixels
- using raytracing to create shadows
- Selection buffer
- Getting transformed verticies back
- z-buffer
- are calculations possible in matrix
- texture distortion
- I'm new, and need help
- A question about Indexed Arrays
- Qt OpenGL and fonts help
- Message Handler For CSliderCtrl on CDialogbar
- Zoom Fit
- location of a bitmap with windows coordinates