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  1. Screen to world coordinates
  2. Memory leak
  3. Open MS3D files...
  4. CP
  5. openg1.3
  6. Off-Screen AVI-making
  7. OpenGL 1.3
  8. Texturing problems
  9. Difference between Modelview matrix and projection matrix
  10. if camera collides with terrain
  11. Operations
  12. transparency problems
  13. 3D viewing
  14. Where should I start with openGL
  15. Debug/hello.pch
  16. FOV
  17. NVidia Bump Mapping
  18. cannot open gl.h
  19. Help Chatrooms ?
  20. Windows visibility
  21. Which GL rendering engine?
  22. gluLookat
  23. OpenGL + 3D card
  24. Compiler errors 2
  25. What's the DIB file?
  26. Background
  27. Multi-camera
  28. Specular Highlights
  29. code for make black color of BITMAP (bmp) transparent...
  30. TT
  31. Voodoo vs. opengl
  32. Putting in the right place!
  33. rand() help
  34. Mouse Coordinate Transformation
  35. Lighting problem
  36. Lighting and Texturing Problems
  37. Some kind of brighter diagonals in lighted quads??
  38. Where to start?
  39. Plotting an image 1 (second question coming soon)
  40. Plotting an image 2
  41. Setting up OpenGL
  42. Problem with multiple views
  43. "the glut.dll file is linked to missing export open.dll:GetPixelFormat "
  44. glutSpecialUpFunc
  45. ribbon modeling
  46. mipmapping questions???
  47. What do I need to start
  48. Screeen Depth
  49. Rendering an object in more than one place
  50. 8bit texture conversion?
  51. Can I free texture data?
  52. Clipping distance?
  53. Render in a texture
  54. NURBS help
  55. Need @#%$%@ Borland C++ Builder libs for Jpeg and Zip file formats
  56. Fonts using OpenGL - urgent
  57. GL_INTENSITY?
  58. Automatic MIPMAPS
  59. Keyboard Characters
  60. bumpmapping question
  61. OpenGL C++ API???
  62. How DO YOU
  63. Problem with display lists
  64. Is Glut no good for games?
  65. Newbie at OpenGL!! many questions need answers
  66. 8 sided solid
  67. how many triangles at the most??
  68. Nurbs + textures.
  69. Slide bar for speed control
  70. Flat shading with vertex arrays
  71. RC-DC--GDI
  72. SDL
  73. glscale and glOrtho
  74. How to set smoothing level in OpenGl?
  75. Anyone ever use quickmodeler with OpenGL?
  76. Palettted 8bt textures...Part 2
  77. Glut and DirectX 8.0
  78. umm. hi. I don't know what im doing here.
  79. OpenGL Dev on WIN2000
  80. glutFullScreen() ?
  81. Code Warrior and Win ME (Oh please, shoot me!)
  82. gdi and double buffering in open gl using glut
  83. problems with glupickmatrix()
  84. cool subject: tips to how to accelerate a own opengl engine
  85. questions about screen, planes and viewpoint ...
  86. Problems building with Borland C++ 4
  87. Clipping Volume - A Simple Explanation
  88. Help w/ installation
  89. overlapping
  90. bezier... and collision-test
  91. ASE file read error!
  92. Slug Production : T3D (V 0.3 from UnrealEd 2.0) ==> Easy file for 3d engine !
  93. text file format
  94. Mathquestion to rotations and vectors
  95. What do the numbers in the matrix mean?
  96. Normals Having No Effect???
  97. extensions
  98. openGL functions
  99. Enabling depth buffer
  100. OpenGL headers: gl.h & glext.h
  101. (sorry) out off topic: but new sound library out! ;)=
  102. Axis and Angle to Axis and prepndicular Vector
  103. where can find some .dll file to extract avi into frame?
  104. RE:where can find some .dll file and relevant source code to extract avi into frame?
  105. Multiple Rotations fail...
  106. OpenGL tutorial sites
  107. using framebuffer without displaying it?
  108. Hardware
  109. texture coordinates
  110. Missing triangles.. where are they ?
  111. Allocation and release of GLUquadricObj!
  112. loading bitmaps from resources in VC++
  113. glutEnterGameMode()
  114. Display list initialization
  115. collision-detection problem
  116. Texture flipped on gluSphere
  117. Measuring Texture RAM
  118. menus
  119. Hi, how can i use Hardware T&L in my Engine....
  120. fragment * tex0 * constant * tex1
  121. Another newbie needs alot of help to get started
  122. Refresh Rate
  123. this might be obviouse to you but I don't get it
  124. particle accelerating?
  125. glutEnterGameMode(); not work in Win2K?
  126. opengl GUI
  127. rotation and matrix inverse
  128. does somebody has a simple 3ds loader/shower class?
  129. stupid question about texturing techniques
  130. Perpendicular
  131. Problem with multiple glTexCoordPointer() arrays
  132. problem with loading textures from a resource VC++
  133. Display Lists at Runtime....
  134. Rotation
  135. How to make a bitmap as the data of texture
  136. Yet some gluLookAt trouble
  137. Exporting 3D models from 3D max to open GL program
  138. Texturing gives me horribly slow framerates. Why?
  139. Ellipsoid. How?
  140. WAY off topic...
  141. how to setup backgroung image?
  142. Loading materials from .ASE
  143. Vertex Arrays
  144. newbie : problems resizing window
  145. about text
  146. Multitexturing terrain
  147. how to import a model(made by 3ds max) including keyframes???
  148. SkyBoxes and stuff
  149. CVAs
  150. Transparent Imaging
  151. artifact ?
  152. 3d glasses question
  153. I know C/C++, now what?
  154. newbie GLOrtho2d question
  155. how do I use glDrawPrimitive ?
  156. Plotting FE plots
  157. 3D glasses, vision, off topic
  158. ...like HL
  159. Texture Formats?
  160. drawArc?
  161. modify tranformation matrix
  162. glGetString doesn't work for some reason
  163. how to use MESA on windows
  164. Strange Sphere
  165. Frame per second
  166. Position on NCP
  167. multiple viewports
  168. Loading material properties - please help !
  169. Vertex Programs
  170. Need Help & information about 3D
  171. Lighting objects
  172. writing text
  173. OpenGL extension for bitmaps
  174. qeradiant *.map files
  175. ready to create a game
  176. glut: recieving mouse coords even when idle?
  177. help me !!!!!
  178. ...6 pages of code? for a triange?
  179. Does OpenGL support or is it automatic?
  180. Help, how to anti-aliasing words
  181. texture mapping using lib3ds
  182. Sphere
  183. Link Problems with Borland 4
  184. Alternative ways?
  185. wireframe?
  186. Using Quadrics and Fortran
  187. please help me in texture!
  188. [Q]I got some problem OpenGL programing for Dialog based
  189. current color
  190. 3ds translations and rotations
  191. Calcualtion of Alfa chanel based on RGB
  192. how to save rendering to BMP file
  193. Guide on transition from core OpenGL to nVidia OpenGL?
  194. [Q]Dialog base program for OpenGL
  195. GluOrtho2D - GluPerspective
  196. bezier surfaces
  197. OpenGL Reference Manual & Programming Guide?
  198. Printing OpenGL Scene in VB
  199. rendering
  200. Math API?
  201. Changing texture intensity
  202. trouble with transparent objects
  203. Please dont niuter me for ths
  204. Planar Shadows (somewhat OT)
  205. Position camera to view an entire 3d object
  206. 3ds file texture map
  207. transform the world coordinate
  208. GLUT & Input
  209. Try GLFW instead of GLUT/Win32
  210. keyboard input
  211. Zigzag Boundary
  212. Unsufficient Collision Response
  213. OSize after closing docking window problem
  214. Rendering Terrain
  215. GL BorlandC CommandLine
  216. Sprites, what are they?
  217. Colors?
  218. Clearing texture
  219. Clipping Geometry: Whats the best way?
  220. How can I calculate certain points on the surface of cylinder after I rotate it?
  221. Secondary color array?
  222. Opengl Game Programming Book
  223. Lines problems with texturemapping...
  224. Win32 console app & win32 app?????
  225. OpenGL <= DirectX
  226. Coordinate Setup
  227. For beginners...
  228. Once again, gluUnProject...
  229. Slug Production : T3D (Version 0.4) Simple file from UnrealEd 2.0
  230. 3d Fonts under OpenGL
  231. opengl.dll needed
  232. How do you make a Circle?
  233. loading and moving an animated model
  234. Can I use only GLUT to implement a MainMenu or a MenuBar?
  235. 2 questions
  236. Chinese character in OpenGL
  237. Vertex buffer in OpenGL
  238. Kyro 2 problems with selection and picking?
  239. about wglUseFontOutlines()
  240. Visual C++ and the Console Window
  241. graphic free library
  242. CVAs problem
  243. Slug Production : S3TC Compression --> Excellent !
  244. please help me!
  245. Text in OpenGL?
  246. Render a menu bar & move an object using a mouse
  247. Extreme Newbie ??
  248. Quadrics shading
  249. wglUseFontBitmaps problem
  250. 2D fonts in 3D space.... How?