- Screen to world coordinates
- Memory leak
- Open MS3D files...
- CP
- openg1.3
- Off-Screen AVI-making
- OpenGL 1.3
- Texturing problems
- Difference between Modelview matrix and projection matrix
- if camera collides with terrain
- Operations
- transparency problems
- 3D viewing
- Where should I start with openGL
- Debug/hello.pch
- FOV
- NVidia Bump Mapping
- cannot open gl.h
- Help Chatrooms ?
- Windows visibility
- Which GL rendering engine?
- gluLookat
- OpenGL + 3D card
- Compiler errors 2
- What's the DIB file?
- Background
- Multi-camera
- Specular Highlights
- code for make black color of BITMAP (bmp) transparent...
- TT
- Voodoo vs. opengl
- Putting in the right place!
- rand() help
- Mouse Coordinate Transformation
- Lighting problem
- Lighting and Texturing Problems
- Some kind of brighter diagonals in lighted quads??
- Where to start?
- Plotting an image 1 (second question coming soon)
- Plotting an image 2
- Setting up OpenGL
- Problem with multiple views
- "the glut.dll file is linked to missing export open.dll:GetPixelFormat "
- glutSpecialUpFunc
- ribbon modeling
- mipmapping questions???
- What do I need to start
- Screeen Depth
- Rendering an object in more than one place
- 8bit texture conversion?
- Can I free texture data?
- Clipping distance?
- Render in a texture
- NURBS help
- Need @#%$%@ Borland C++ Builder libs for Jpeg and Zip file formats
- Fonts using OpenGL - urgent
- GL_INTENSITY?
- Automatic MIPMAPS
- Keyboard Characters
- bumpmapping question
- OpenGL C++ API???
- How DO YOU
- Problem with display lists
- Is Glut no good for games?
- Newbie at OpenGL!! many questions need answers
- 8 sided solid
- how many triangles at the most??
- Nurbs + textures.
- Slide bar for speed control
- Flat shading with vertex arrays
- RC-DC--GDI
- SDL
- glscale and glOrtho
- How to set smoothing level in OpenGl?
- Anyone ever use quickmodeler with OpenGL?
- Palettted 8bt textures...Part 2
- Glut and DirectX 8.0
- umm. hi. I don't know what im doing here.
- OpenGL Dev on WIN2000
- glutFullScreen() ?
- Code Warrior and Win ME (Oh please, shoot me!)
- gdi and double buffering in open gl using glut
- problems with glupickmatrix()
- cool subject: tips to how to accelerate a own opengl engine
- questions about screen, planes and viewpoint ...
- Problems building with Borland C++ 4
- Clipping Volume - A Simple Explanation
- Help w/ installation
- overlapping
- bezier... and collision-test
- ASE file read error!
- Slug Production : T3D (V 0.3 from UnrealEd 2.0) ==> Easy file for 3d engine !
- text file format
- Mathquestion to rotations and vectors
- What do the numbers in the matrix mean?
- Normals Having No Effect???
- extensions
- openGL functions
- Enabling depth buffer
- OpenGL headers: gl.h & glext.h
- (sorry) out off topic: but new sound library out! ;)=
- Axis and Angle to Axis and prepndicular Vector
- where can find some .dll file to extract avi into frame?
- RE:where can find some .dll file and relevant source code to extract avi into frame?
- Multiple Rotations fail...
- OpenGL tutorial sites
- using framebuffer without displaying it?
- Hardware
- texture coordinates
- Missing triangles.. where are they ?
- Allocation and release of GLUquadricObj!
- loading bitmaps from resources in VC++
- glutEnterGameMode()
- Display list initialization
- collision-detection problem
- Texture flipped on gluSphere
- Measuring Texture RAM
- menus
- Hi, how can i use Hardware T&L in my Engine....
- fragment * tex0 * constant * tex1
- Another newbie needs alot of help to get started
- Refresh Rate
- this might be obviouse to you but I don't get it
- particle accelerating?
- glutEnterGameMode(); not work in Win2K?
- opengl GUI
- rotation and matrix inverse
- does somebody has a simple 3ds loader/shower class?
- stupid question about texturing techniques
- Perpendicular
- Problem with multiple glTexCoordPointer() arrays
- problem with loading textures from a resource VC++
- Display Lists at Runtime....
- Rotation
- How to make a bitmap as the data of texture
- Yet some gluLookAt trouble
- Exporting 3D models from 3D max to open GL program
- Texturing gives me horribly slow framerates. Why?
- Ellipsoid. How?
- WAY off topic...
- how to setup backgroung image?
- Loading materials from .ASE
- Vertex Arrays
- newbie : problems resizing window
- about text
- Multitexturing terrain
- how to import a model(made by 3ds max) including keyframes???
- SkyBoxes and stuff
- CVAs
- Transparent Imaging
- artifact ?
- 3d glasses question
- I know C/C++, now what?
- newbie GLOrtho2d question
- how do I use glDrawPrimitive ?
- Plotting FE plots
- 3D glasses, vision, off topic
- ...like HL
- Texture Formats?
- drawArc?
- modify tranformation matrix
- glGetString doesn't work for some reason
- how to use MESA on windows
- Strange Sphere
- Frame per second
- Position on NCP
- multiple viewports
- Loading material properties - please help !
- Vertex Programs
- Need Help & information about 3D
- Lighting objects
- writing text
- OpenGL extension for bitmaps
- qeradiant *.map files
- ready to create a game
- glut: recieving mouse coords even when idle?
- help me !!!!!
- ...6 pages of code? for a triange?
- Does OpenGL support or is it automatic?
- Help, how to anti-aliasing words
- texture mapping using lib3ds
- Sphere
- Link Problems with Borland 4
- Alternative ways?
- wireframe?
- Using Quadrics and Fortran
- please help me in texture!
- [Q]I got some problem OpenGL programing for Dialog based
- current color
- 3ds translations and rotations
- Calcualtion of Alfa chanel based on RGB
- how to save rendering to BMP file
- Guide on transition from core OpenGL to nVidia OpenGL?
- [Q]Dialog base program for OpenGL
- GluOrtho2D - GluPerspective
- bezier surfaces
- OpenGL Reference Manual & Programming Guide?
- Printing OpenGL Scene in VB
- rendering
- Math API?
- Changing texture intensity
- trouble with transparent objects
- Please dont niuter me for ths
- Planar Shadows (somewhat OT)
- Position camera to view an entire 3d object
- 3ds file texture map
- transform the world coordinate
- GLUT & Input
- Try GLFW instead of GLUT/Win32
- keyboard input
- Zigzag Boundary
- Unsufficient Collision Response
- OSize after closing docking window problem
- Rendering Terrain
- GL BorlandC CommandLine
- Sprites, what are they?
- Colors?
- Clearing texture
- Clipping Geometry: Whats the best way?
- How can I calculate certain points on the surface of cylinder after I rotate it?
- Secondary color array?
- Opengl Game Programming Book
- Lines problems with texturemapping...
- Win32 console app & win32 app?????
- OpenGL <= DirectX
- Coordinate Setup
- For beginners...
- Once again, gluUnProject...
- Slug Production : T3D (Version 0.4) Simple file from UnrealEd 2.0
- 3d Fonts under OpenGL
- opengl.dll needed
- How do you make a Circle?
- loading and moving an animated model
- Can I use only GLUT to implement a MainMenu or a MenuBar?
- 2 questions
- Chinese character in OpenGL
- Vertex buffer in OpenGL
- Kyro 2 problems with selection and picking?
- about wglUseFontOutlines()
- Visual C++ and the Console Window
- graphic free library
- CVAs problem
- Slug Production : S3TC Compression --> Excellent !
- please help me!
- Text in OpenGL?
- Render a menu bar & move an object using a mouse
- Extreme Newbie ??
- Quadrics shading
- wglUseFontBitmaps problem
- 2D fonts in 3D space.... How?