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  1. Model Loading support.
  2. Why does OpenGL do matrix pre-mult instead of post-mult?
  3. Transparent faces....
  4. VRML file formats
  5. Whow to create reflection matrix?
  6. Time stepping
  7. Hardware or Software rendering
  8. Bezier patch trouble
  9. reading and displaying .PPM files
  10. Slug Production : T3D (V 0.5) from UnrealEd 2.0
  11. Slug Production : Dialog Box (fixed)
  12. Framerate prob
  13. Using math.h in OpenGL
  14. embedded textures in a screen saver?
  15. BlendFunc() vs Combine_EXT
  16. Win32 API or Glut or VC
  17. Open GL Project
  18. Look this!
  19. glReadPixels and glDrawPixels
  20. Some questions on windows, viewports and buffers....
  21. making lines repeat??--please HELP ME!!!!!!!!!!!!!!!!!!
  22. drawing lines anyone????
  23. Boolean operations
  24. repeating lines???
  25. Max light's?
  26. Red Book
  27. OpenGL 1.3
  28. glutKeyboard function.
  29. ARB extensions
  30. User Interface
  31. billboarding problem
  32. CG without an API?
  33. Any tutorials on Per-vertex lighting?
  34. Display List Versus Array
  35. Blending problem
  36. Help!: Drawing objects with OpenGL(similar to the "Paint" program under windows)
  37. Define algorithm for perfoming 2D scare transrformations,translations &reflection etc
  38. C++ Builder and OpenGL Rendering Contexts
  39. Many hi-quality 3D models on www.realvirtuality.com
  40. 3d projection
  41. Fullscreen with Glut ...
  42. how to enable / disable fullscreen mode with GLUT
  43. OpenGL and the Internet
  44. I need a picture editor for TGA files
  45. vetors, angles, YPR
  46. 2D Stuff drawing - Howto
  47. spaceship- or aircraft-style camera
  48. Intensity problem.
  49. Why no per-vertex material specification in vertex array?
  50. OGL Challenge..death ?
  51. glut : does devel continue?
  52. Matrix Translation/Rotation
  53. background ?
  54. what do I need for an object ?
  55. More than 7 lights?
  56. OpenGL & VB COM
  57. can i get some pixel help here?
  58. Window coordinates of Vertices (MS Windows)
  59. Purpose of glClearDepth
  60. glutKeyboardFunc
  61. gluLookAt() - Matrix
  62. glFrustum and textures
  63. About Chinese characters
  64. glReadPixels()
  65. Bump Mapping ?
  66. getting z- and frame-buffer without glReadPixels()
  67. opengl + borland + FREEZE
  68. Error in rendering two lines !
  69. VertexArrayRange ?!
  70. I get a black screen instead my view
  71. New Homepage about OpenGl and GLUT
  72. Language question
  73. opengl library download
  74. Get 3D OpenGL Coordinates for the 2D window Coordinates
  75. how to increase contrast ?
  76. Bump mapping?
  77. Organic object
  78. Texture mapping: Dice cube?
  79. triangle splitting
  80. Maximum vertices for a GL_POLYGON?
  81. 3ds - ase fileformat ??
  82. www.all3dmodels.com
  83. Mouse Navigation
  84. FovY (or Zoom) value
  85. bitmap border or bitmap "thickness"
  86. plz help!!
  87. Roll, Pitch, and Yaw
  88. Level of detail Question
  89. OpenGL API
  90. Override closing function of GLUT window
  91. Where can I get some example for write ogl image to a file?
  92. What is half angle vector???????
  93. Texture sub area ?
  94. Flickering?
  95. glpolygonoffset
  96. Insect Wings
  97. Absolute Beginner
  98. OpenGL, and C++ Builder 4.0
  99. ABOUT MAKE TEXTURE ON A SPHERE
  100. math/physics question
  101. Sample - help !!!
  102. Circle Code
  103. Silhouette Edges
  104. Win32 Question
  105. Lib3DS + Texture ?
  106. Creating a texture from the zbuffer
  107. Rendering without displaying to the screen
  108. parametric 3D curves
  109. Full scene anti-aliasing?
  110. curves and angle of elevation
  111. OpenGl in Visual Basic 5/6, Collision detection
  112. Camera XYZ position
  113. Position of a GLUT window
  114. about rambling
  115. OpenGL for Dos?
  116. Keyboard input
  117. Random float ?
  118. rotate a polygon around an axis
  119. urgent
  120. The Basics of the Camera
  121. win32 HELP!!!!
  122. Where to start opengl?
  123. problem with glReadPixels
  124. 3ds file with 'wrong' faces
  125. glu/glut/glaux ????
  126. MilkShape format changed? or my bad?
  127. outline of an object?
  128. OpenGL correctness Vs. driver problems
  129. Structure Problem
  130. BMP loading with GLAUX
  131. X window restarts! HELP
  132. ALT-TAB and textures. (Windows)
  133. probs with hardware acceleration
  134. 2 Questions?
  135. types of file format
  136. loading 3dsmax meshes in VC++6 or VB6
  137. How expensive is glPushAttrib(GL_ENABLE_BIT) / glPopAttrib()
  138. Texture
  139. AsE file texture coordinates
  140. CAN I USE JAVA PROGRAMMING WITH OPENGL LIBRARY
  141. Color palette
  142. GL_MODULATE?
  143. Spheres and Cylinder using triangles?
  144. Bomb plugin doesnt work -- need help
  145. grid squashed towards far clipping plane
  146. The "Little Red" of OpenGL
  147. Alternate texture method
  148. Depth sorting problem
  149. Problem with IE6
  150. Texture Memory
  151. Hardware acceleration is slow
  152. Collision Detection Problems
  153. GLUI on OS X 10.1
  154. Open GL??
  155. Color a face in a GL_QUAD_STRIP
  156. help with divide by zero error!!!
  157. GluQuadricObjects & Multitexturing
  158. 3d rectangles
  159. Contour Value
  160. Passing color
  161. C++ -> VB
  162. OpenGL SuperBible
  163. Math books geared towards the graphics geek
  164. Need a Texture
  165. gluLookAt
  166. glut.h problem with MS visualC++ "help"
  167. Please help me :(
  168. Multitexture Terrain Ideas
  169. Drawing filled wireframes.
  170. OpenGL and Java ( Emergent help needed:) )
  171. weird opengl error problem
  172. quadrics...or not?
  173. glut/visual C++ follow up question
  174. Borland5.5 and glut
  175. BSP trees and OGL's default rendering
  176. OpenGL scaling help reqd.
  177. ? [ KYRO II ] ?
  178. OpenGL & Win2k
  179. sasha
  180. GLUT & C++ Builder4
  181. quake bsp files
  182. please help. eyeball.
  183. 3D image hiding
  184. Using a Mouse
  185. text output under win32 (NOT textured)
  186. pls help me
  187. Open GL in Visual C++
  188. how to display a model full-screen ?
  189. multiple-monitor (stereo-vision)
  190. New In VC++
  191. how can I make a TGA file from a frame buffer?
  192. glut32.dll, glut.h(i need this)
  193. glut32.dll, glut.h(i need this)
  194. A small problem, please help me...
  195. Two little problems with GLUT
  196. Eye -> Target Position
  197. Loading 3D Model Files
  198. SuperBible texture mapping
  199. Fixed Grids/Locking Objects to Positions
  200. gluCylinder
  201. stick man figure
  202. Brighter light
  203. Getting the current Matrix?
  204. Texture Mapping - I need help!
  205. Lighting, want to have glowing sphere
  206. Font engine help (variable printing)
  207. Import an object from 3dsmax
  208. Select a object
  209. RGBA values
  210. finding number of pixels
  211. How to multiply point by Current Matrix?
  212. strange MSVC errors
  213. looking and moving around in GL_PROJECTION matrix mode
  214. Pixel format with necessary capabilities not found
  215. OT:Anyone has any idea why glvelocity.gamedev.net not working???
  216. how to draw a slice of a sphere with opengl?
  217. How to rotate the pool while the balls going?
  218. OpenGL within small part of screen
  219. How to control multiple objects seperately
  220. Reading the stencil buffer
  221. Reading the stencil buffer
  222. Builder &Glut
  223. glPolygonMode ..., GL_LINE
  224. the alpha value from the screen
  225. OpenGL 1.4 header & lib
  226. MFC and OpenGL
  227. Picking with VB
  228. MFC and OpenGL
  229. Mesh and Texture Mapping
  230. Why it runs so slow?!
  231. BSP Trees
  232. Edges of Polygon
  233. A pane with glBlend ?
  234. why does glGetFloatv(GL_MODELVIEW_MATRIX) return Identity matrix...?
  235. Lighting
  236. Fast rendering 2D layers.
  237. Rotating viewpoint around a 3d object
  238. Windows Commands
  239. AUX or GLUT?
  240. Linker Error.. Simple answer, please help me!!!
  241. Compilers
  242. ah man i hate linking errors. can someone lend me a hand
  243. New to C/openGL
  244. 1d texturemapping
  245. avoiding double includes while using opengl libraries in object oriented environment?
  246. How to texture a sphere correctly?
  247. glFlush() Problem
  248. ASE-files
  249. Ok, got a program running that is flickering, and I am using doublebuffer..
  250. Can anyone tell of way to benchmark the speed..