View Full Version : OpenGL: Basic Coding
- What's the correct way to do camera?
- Texture problems.
- global coordinates
- glowing object
- does anyone know how to get GLsetup to work with Windows XP?
- Triplebuffering
- Displaying Bitmap Background and Quadrics
- declaration error
- gluSphere
- global coordinates
- where to I get the SDK for Open GL??
- WOW!!! Source released!!!!!!!!!!!!!!!!!!!
- Controling an object
- Window Range
- Facillities in GLUT
- C++ Builder and Opengl32.lib
- Which API should I use? GLU, MFC, OWL or Qt?
- Maybe you can help me ?
- How to set Depth Buffer ?
- Limiting MipMaps
- Videomemory
- Scaling MD3
- Sturcture size
- Flare lighting
- Order of execution?
- alright
- Getting Transfomed Coordinates
- 3 questions :-)
- How to play sound in unix?
- color filtering/tinting?? AND normals
- How OpenGL works
- GL_TRIANGLE or GL_TRIANGLE_STRIP?
- automatic cell and portal creation
- Color
- Saving PPMs...
- alpha channel from framebuffer in glCopyTexSubImage2D
- CallBack function
- So, you think Java can't cut it for games programming eh?
- Glui are there any alternatives?
- glutStrokeCharacter / gluPerspective
- Running through walls
- questions: multitexturing, stripifying
- Lamps
- texture parameter effect on fillrate
- gllookat() not working!
- Water in a terrain engine
- What is multitexturing?
- About rotation of a camera
- CallBack function
- Fill rate limited?
- OT - get mouse position with high precision
- ChoosePixelFormat causes error: "das angegebene modul wurde nicht gefunden"
- Vertex Arrays
- texturing
- Texture droppings
- setup on win2k with free software
- GLUT underwater example and multitexturing
- Disappearing Cylinders
- Lit GL_QUAD_STRIP??
- Rotation/Semantics Question
- rendering a cube
- Attenuation range
- Memory alignment
- Number of polygons
- OpenGL for visual basic?
- OpenGL + Win32API
- opengl transformations
- Display Lists
- ATI Win2K vs OpenGL Screen Saver
- Missing Export GDI32.DLL:GdiSwapBuffers Message
- Rotate matrix
- Triangle strips vs triangle fans
- Globals
- Transforms
- Weather effects...
- BillBoarding (Particles..)
- jpeg-bmp
- Problems with Object-Oriented OpenGL programming
- Texture Coordinates/speed concerns.
- a urgent question?
- Lighting
- Radiosity
- vertex arrays normals
- Viewing current matrix
- I can't understand the Pipeline mechanism of OpenGL,could you explain it?
- modeling vs. manual input of vertices
- BitMaps 2D drawing n the like.
- Slug Production : Big update !
- glNormal(?)
- How To Write Text w/o Bitmap Files?
- Is there any good exercises available on-line?
- VC++ BOOK-need recommendation
- Multiplicating matrices
- Unix and OpenGL in C++
- Can I make static background?
- How to create space-ship
- linking error
- Multiply Viewports(?) - 2D Menu in a 3D world
- Texture partially missing
- How do I make the screen color transparent?
- how to roam on a sphere
- help: glut and WinME - please....§:0(,
- Lesson 9 : Bitmaps and Animation
- Winamp-plugin with sourcecode
- 3D logo
- Vertex Array Limit?
- fake shadow
- GLUT in DevC++
- viewport problem
- Display Lists
- perspective projection of a checkers board
- OT - TGA File format ...
- Compatibility : glut 3.7.6 under MSVC++ 5.0
- Playing movie file in GLUT
- Harware acceleration for picking.
- Creating dynamic geometry in real time
- transforms
- transforms correct
- Programming forums in argentina [off-topic]
- QUAD_STRIP with a texture
- link error
- easy question
- rotation,translation in local
- transforming bitmaps into 3D models
- Get Car Rotation on Terrain ?!
- Vertex Arrays, triangle strips, and normals
- glLineStipple problem
- Rotation of model by dragging mouse
- secondary specular and OGL vertex arrays
- nvidia sdk problem
- Math perspective question
- How can I get an OpenGLPrimitive, to which user has just done a click?
- VC++ convert to Linux
- OpenGL Extensions
- Help please
- 2d Graphics.
- Ortho Bounds
- opening a bitmap file
- nVidia OpenGL SDK "older" edition
- OpenGL - Challange (need URL)
- Triangles -=BillBoarding=-
- Proper Win32 Fullscreen Behavior
- How do I get the My Current Position (coordinates)
- The scope of state variables
- Projection of 3D matrix
- several independent glut windows
- Depth_buffer
- Terrain Math
- Split Screen and Perspective Problem
- is TexEnv bind to texture object ?
- dividing a window
- Multiple C++ files -- OpenGL, the END?????
- fmod / bass in VC++
- mouse + changes
- memory release
- Voodoo2
- Fly3D engine
- How do you translate z-buffer depths to world space depths?
- Refresh only latest
- how can i get screen coordinates?
- Merry Cristmas, GLPeople!
- OpenGL 1.2 or higher
- Mouse and keyboard problem....
- Writing 6000 cubes on screen...
- X,Y coordinates of opengl window
- Shadows in terrain engine
- Alpha 2D/3D RTS Engine - Comments Wanted!
- "Could not load openGL subsystem"
- glEnable(GL_MERRY_CHRISTMAS);
- dumb newbie help
- make class in OpenGL
- Making FPS
- COMPILER INTERNAL ERROR
- Non english fonts in OpenGL
- 'OpenGL.DLL file missing' problem!
- Rendering Waves in Realtime - Ideas for Shoreline Wave Foam/Whitecaps?
- FMOD again
- Basic Texturing...
- Matrix Commands
- Error running example code of RED BOOK!!
- Where to Download OpenGL?
- How to read from stencil buffer
- glHorizon demo ready for download ...
- HELP Getting pixels color
- Lights and normals
- Coordinate units
- sweeping technique
- My 2d image drawing interferes with 3d stuff
- Collision Detection
- Models/windows
- Color Space
- jausoft gl4java installation faulty
- Lighting with Blending
- How to create a timer
- Taking some speed
- texture alpha
- Borland C++ and AUX
- To Render or Not to Render
- Clamping md2 model on the surface of terrain ?
- Problem with outline font
- Windows Programming with Visual C++
- Models using, lading in OpenGL.
- lighting problem
- opengl and java
- Slug Production : FMOD 3.40 under OpenGL
- Loading Textures Once ONLY...
- Strafe movements
- Entering data
- Any decent 2D games tutorials?
- About OpenGL texture object
- Problem with texture and algorithma
- Detail texturing
- OpenGL games on winXP, 800x600x60hz
- Slug Production needs : Map designer for UnrealEd 2.0
- glDrawElements(....)
- glDrawRangeElements
- Depth
- the use of intel's ijl jpeg library
- linking problems
- OpenGL learning
- MFC + OpenGL
- Masking?
- OpenGL detection under Windows
- Does OpenGL do 2D ? Need one with ANTIALIASING !
- Viewpoint Movement
- Open GL and Windows 2000
- Shadowing and Lighting
- using vertex array
- gluNewQuadric(...)
- strafing
- 6 degress of Freedom for flight sims
- Happy New Year!
- Switched to glortho, now textures are TINY!? Help!
- Math help
- total newbie
- Another rotation post ;P
- Depth Testing Problem
- Why its black and white?
- LIGHTMAPS with ASE filess
- help - selection and picking
- Tangent and Binormal Generate from Texture Cordinates
- What version????????
- GL Libary´s
- 2d pixel drawing...
- OpenGL 3D Drawings -> CAD File Format
- Specifiying the View Origin of GLUT window
- drawing bitmap-->Very slow
- modelview tutorial
- Where are the openGL libraries??
- Fogging problem.
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