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  1. What's the correct way to do camera?
  2. Texture problems.
  3. global coordinates
  4. glowing object
  5. does anyone know how to get GLsetup to work with Windows XP?
  6. Triplebuffering
  7. Displaying Bitmap Background and Quadrics
  8. declaration error
  9. gluSphere
  10. global coordinates
  11. where to I get the SDK for Open GL??
  12. WOW!!! Source released!!!!!!!!!!!!!!!!!!!
  13. Controling an object
  14. Window Range
  15. Facillities in GLUT
  16. C++ Builder and Opengl32.lib
  17. Which API should I use? GLU, MFC, OWL or Qt?
  18. Maybe you can help me ?
  19. How to set Depth Buffer ?
  20. Limiting MipMaps
  21. Videomemory
  22. Scaling MD3
  23. Sturcture size
  24. Flare lighting
  25. Order of execution?
  26. alright
  27. Getting Transfomed Coordinates
  28. 3 questions :-)
  29. How to play sound in unix?
  30. color filtering/tinting?? AND normals
  31. How OpenGL works
  32. GL_TRIANGLE or GL_TRIANGLE_STRIP?
  33. automatic cell and portal creation
  34. Color
  35. Saving PPMs...
  36. alpha channel from framebuffer in glCopyTexSubImage2D
  37. CallBack function
  38. So, you think Java can't cut it for games programming eh?
  39. Glui are there any alternatives?
  40. glutStrokeCharacter / gluPerspective
  41. Running through walls
  42. questions: multitexturing, stripifying
  43. Lamps
  44. texture parameter effect on fillrate
  45. gllookat() not working!
  46. Water in a terrain engine
  47. What is multitexturing?
  48. About rotation of a camera
  49. CallBack function
  50. Fill rate limited?
  51. OT - get mouse position with high precision
  52. ChoosePixelFormat causes error: "das angegebene modul wurde nicht gefunden"
  53. Vertex Arrays
  54. texturing
  55. Texture droppings
  56. setup on win2k with free software
  57. GLUT underwater example and multitexturing
  58. Disappearing Cylinders
  59. Lit GL_QUAD_STRIP??
  60. Rotation/Semantics Question
  61. rendering a cube
  62. Attenuation range
  63. Memory alignment
  64. Number of polygons
  65. OpenGL for visual basic?
  66. OpenGL + Win32API
  67. opengl transformations
  68. Display Lists
  69. ATI Win2K vs OpenGL Screen Saver
  70. Missing Export GDI32.DLL:GdiSwapBuffers Message
  71. Rotate matrix
  72. Triangle strips vs triangle fans
  73. Globals
  74. Transforms
  75. Weather effects...
  76. BillBoarding (Particles..)
  77. jpeg-bmp
  78. Problems with Object-Oriented OpenGL programming
  79. Texture Coordinates/speed concerns.
  80. a urgent question?
  81. Lighting
  82. Radiosity
  83. vertex arrays normals
  84. Viewing current matrix
  85. I can't understand the Pipeline mechanism of OpenGL,could you explain it?
  86. modeling vs. manual input of vertices
  87. BitMaps 2D drawing n the like.
  88. Slug Production : Big update !
  89. glNormal(?)
  90. How To Write Text w/o Bitmap Files?
  91. Is there any good exercises available on-line?
  92. VC++ BOOK-need recommendation
  93. Multiplicating matrices
  94. Unix and OpenGL in C++
  95. Can I make static background?
  96. How to create space-ship
  97. linking error
  98. Multiply Viewports(?) - 2D Menu in a 3D world
  99. Texture partially missing
  100. How do I make the screen color transparent?
  101. how to roam on a sphere
  102. help: glut and WinME - please....§:0(,
  103. Lesson 9 : Bitmaps and Animation
  104. Winamp-plugin with sourcecode
  105. 3D logo
  106. Vertex Array Limit?
  107. fake shadow
  108. GLUT in DevC++
  109. viewport problem
  110. Display Lists
  111. perspective projection of a checkers board
  112. OT - TGA File format ...
  113. Compatibility : glut 3.7.6 under MSVC++ 5.0
  114. Playing movie file in GLUT
  115. Harware acceleration for picking.
  116. Creating dynamic geometry in real time
  117. transforms
  118. transforms correct
  119. Programming forums in argentina [off-topic]
  120. QUAD_STRIP with a texture
  121. link error
  122. easy question
  123. rotation,translation in local
  124. transforming bitmaps into 3D models
  125. Get Car Rotation on Terrain ?!
  126. Vertex Arrays, triangle strips, and normals
  127. glLineStipple problem
  128. Rotation of model by dragging mouse
  129. secondary specular and OGL vertex arrays
  130. nvidia sdk problem
  131. Math perspective question
  132. How can I get an OpenGLPrimitive, to which user has just done a click?
  133. VC++ convert to Linux
  134. OpenGL Extensions
  135. Help please
  136. 2d Graphics.
  137. Ortho Bounds
  138. opening a bitmap file
  139. nVidia OpenGL SDK "older" edition
  140. OpenGL - Challange (need URL)
  141. Triangles -=BillBoarding=-
  142. Proper Win32 Fullscreen Behavior
  143. How do I get the My Current Position (coordinates)
  144. The scope of state variables
  145. Projection of 3D matrix
  146. several independent glut windows
  147. Depth_buffer
  148. Terrain Math
  149. Split Screen and Perspective Problem
  150. is TexEnv bind to texture object ?
  151. dividing a window
  152. Multiple C++ files -- OpenGL, the END?????
  153. fmod / bass in VC++
  154. mouse + changes
  155. memory release
  156. Voodoo2
  157. Fly3D engine
  158. How do you translate z-buffer depths to world space depths?
  159. Refresh only latest
  160. how can i get screen coordinates?
  161. Merry Cristmas, GLPeople!
  162. OpenGL 1.2 or higher
  163. Mouse and keyboard problem....
  164. Writing 6000 cubes on screen...
  165. X,Y coordinates of opengl window
  166. Shadows in terrain engine
  167. Alpha 2D/3D RTS Engine - Comments Wanted!
  168. "Could not load openGL subsystem"
  169. glEnable(GL_MERRY_CHRISTMAS);
  170. dumb newbie help
  171. make class in OpenGL
  172. Making FPS
  173. COMPILER INTERNAL ERROR
  174. Non english fonts in OpenGL
  175. 'OpenGL.DLL file missing' problem!
  176. Rendering Waves in Realtime - Ideas for Shoreline Wave Foam/Whitecaps?
  177. FMOD again
  178. Basic Texturing...
  179. Matrix Commands
  180. Error running example code of RED BOOK!!
  181. Where to Download OpenGL?
  182. How to read from stencil buffer
  183. glHorizon demo ready for download ...
  184. HELP Getting pixels color
  185. Lights and normals
  186. Coordinate units
  187. sweeping technique
  188. My 2d image drawing interferes with 3d stuff
  189. Collision Detection
  190. Models/windows
  191. Color Space
  192. jausoft gl4java installation faulty
  193. Lighting with Blending
  194. How to create a timer
  195. Taking some speed
  196. texture alpha
  197. Borland C++ and AUX
  198. To Render or Not to Render
  199. Clamping md2 model on the surface of terrain ?
  200. Problem with outline font
  201. Windows Programming with Visual C++
  202. Models using, lading in OpenGL.
  203. lighting problem
  204. opengl and java
  205. Slug Production : FMOD 3.40 under OpenGL
  206. Loading Textures Once ONLY...
  207. Strafe movements
  208. Entering data
  209. Any decent 2D games tutorials?
  210. About OpenGL texture object
  211. Problem with texture and algorithma
  212. Detail texturing
  213. OpenGL games on winXP, 800x600x60hz
  214. Slug Production needs : Map designer for UnrealEd 2.0
  215. glDrawElements(....)
  216. glDrawRangeElements
  217. Depth
  218. the use of intel's ijl jpeg library
  219. linking problems
  220. OpenGL learning
  221. MFC + OpenGL
  222. Masking?
  223. OpenGL detection under Windows
  224. Does OpenGL do 2D ? Need one with ANTIALIASING !
  225. Viewpoint Movement
  226. Open GL and Windows 2000
  227. Shadowing and Lighting
  228. using vertex array
  229. gluNewQuadric(...)
  230. strafing
  231. 6 degress of Freedom for flight sims
  232. Happy New Year!
  233. Switched to glortho, now textures are TINY!? Help!
  234. Math help
  235. total newbie
  236. Another rotation post ;P
  237. Depth Testing Problem
  238. Why its black and white?
  239. LIGHTMAPS with ASE filess
  240. help - selection and picking
  241. Tangent and Binormal Generate from Texture Cordinates
  242. What version????????
  243. GL Libary´s
  244. 2d pixel drawing...
  245. OpenGL 3D Drawings -> CAD File Format
  246. Specifiying the View Origin of GLUT window
  247. drawing bitmap-->Very slow
  248. modelview tutorial
  249. Where are the openGL libraries??
  250. Fogging problem.