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  1. glClearColor with Gradient
  2. no position light
  3. 6 degrees freedom with glRotate* and glTranslate*
  4. Nvidia's TreeMark
  5. Spherical : Billboarding
  6. How to use Chinese Character in OpenGL?
  7. creating submenu
  8. Togl graphics fast on Linux, slow on NT
  9. OpenGl-WinXP (Plz help)
  10. Global lighting?
  11. Access Violation in GDI32.dll
  12. Averaging normals
  13. How to setup timer in GLUT
  14. object movement
  15. DirectX file loading
  16. How to draw 2d polygons in OpenGL
  17. Milkshape file format?
  18. Quake3 Shaders
  19. Quaternions
  20. How to compile the glut file under red-hat 7.1
  21. Object become flipping
  22. T&L Hardware Acceleration
  23. OpenGL Matrices
  24. What is an Engine
  25. What's the Philosophy of glStencilFunc() parameters???
  26. What on earth are Fragments?
  27. Slug Production : Slug 3D 0.3 is available !
  28. Need your help again ...
  29. point light source
  30. Isometric with opengl
  31. Arraying 'Particles' around a sphere
  32. Mad rotation problem
  33. Quake 2 modesl in polycount
  34. Where do I get the newest headers?
  35. text output, pleeese help
  36. Very slow glDrawPixels() - Please help
  37. OpenGL books.
  38. installing glut
  39. ZDConverter
  40. opengl related crash ddhelp.exe
  41. hair modeling
  42. view frustum dermination
  43. Snap-to grid???
  44. OpenGL RTS Game Engine Work in Progress
  45. DirectX equivilent to this site
  46. How to use the GLU tesselator call back
  47. simple mouse position question
  48. Texture Problems
  49. NV Register Combiners on TNT2
  50. accessing a video stream on Windows in opengl?
  51. Using 1.2 on MS Windows?
  52. learning how to use the nvidia SDK
  53. Blinking when rendering text
  54. What are dependant texture reads?
  55. Mapping an image from a BMP file onto an OpenGL polygon
  56. glRaster
  57. DirectX files 3D model loading
  58. Drawing in ortho help
  59. OpenGL in Borland Builder C++
  60. Assembler learning
  61. opengl
  62. opengl
  63. arrays not seenable
  64. I Need Help!
  65. Why Does This Program Display Only An Empty Screen Window?
  66. OpenGL and Delphi
  67. .md3 weapon in 1st person
  68. Gimbal lock and direction... help me
  69. need a free opengl 3d engine (Windows)
  70. 3D objects and scene storage
  71. Different colour for TGA font
  72. Rotating an object x revs per second.
  73. walking against walls
  74. vsprintf
  75. culling polygons (when too near)
  76. Very strange problem
  77. Virtual Pool
  78. OpenGL and Borland C++ 4.52
  79. Texture state
  80. looking for an example of Sweep Selection
  81. GL Fonts
  82. misc questions
  83. Question about creating faces
  84. OpenGL with VC++ - Right from scratch
  85. transparency
  86. Blending a simple pic
  87. N sided Polygon, N+1 Vertices
  88. Calculating the z eye-coordinate from the z-buffer value?
  89. Good way of sorting my transparent objects??
  90. Texture question??
  91. Problems with glut32.dll
  92. Model animation
  93. 2 questions, one about gltexsubimage2d, and one about keyframe modeling?
  94. openGL for scientific graphing and visual basic
  95. Poly/NURBS Editors
  96. real size models
  97. glCopyTexSubImage
  98. Using nv_texture_shader as color table
  99. Random Placement on a grid?????
  100. wglUseFontBitmaps Annoyance
  101. whitch one is faster???
  102. GLUT + C++ (borland)
  103. glutIdleFunc causing problems on XP
  104. Too Slow when rendering text
  105. NVSDK511Fullinstaller.exe?
  106. How to display truetype text as quickly as possible?
  107. Computer mysteriously freezes...
  108. Max script
  109. Turning off GL Extentions
  110. Non-flickering decals
  111. Bump mapping
  112. Getting opengl and glut to work with borland
  113. Global International Font Problem
  114. ??? glutGetHDC & glutGetHWND ???
  115. entry point not found in glut32.dll
  116. DVD support and Frame Capture
  117. Collision detection with selection mode?
  118. C++ boards?
  119. Fuzz?
  120. Good octree and mip mapping tutorials
  121. Full Screen Mode
  122. Problems setting my viewing volume
  123. Settiing more than 1 Light Source Problem
  124. prob reading in a pnm file
  125. Texture mapping and height map
  126. GL_UNSIGNED_INT_8_8_8_8
  127. Transparency woes
  128. initiation error.
  129. GluUnProject & GluProject
  130. myDisplay() problems..
  131. Compiling programs with OpenGL & GLUT with VC++6
  132. Crash after AfxMessageBox call
  133. 2D Graphics
  134. confused
  135. confused
  136. nurbs curves
  137. Matrix-Math?
  138. Motion problems.
  139. Slow OGL under W2K
  140. Intensity maps and Direct Colour
  141. Some of the client area displays nothing in Windows2000
  142. BSP Trees in OpenGL
  143. T & L
  144. Two OpenGL Windows in an Application
  145. rotation and display
  146. How to implement select-pick operation using VC++6.0
  147. C and Assembler
  148. Drawing problem. (Depth problem, maybe..)
  149. FREEING MEMORY! delete [] ....
  150. OpenGL font benchmarking
  151. color
  152. Where Can I Get Opengl.dll?
  153. blending problem
  154. Borland vs Microsoft: pro et contra
  155. Windows XP & Quake 3
  156. linking error
  157. color problem
  158. Hepl !!! I'm stuck !!!
  159. Linking Errors! Please Help!
  160. Do Outline Fonts generate selection hits?
  161. Mouse Clicking Help Me!!!!!!!!!!!!
  162. pushing and popping
  163. creating OpenGL screensavers
  164. gluProject (yes, yet again)
  165. GluTess.. in VB
  166. How/Where to get Glut.h ?
  167. Defining object structures
  168. Multiply Vecor by Matrix??!
  169. GLUT ... keyboard not smooth
  170. Blender and exporting texture coordinates?
  171. GL on NT
  172. Need Code to Capture an Opengl Window and Save it to a BMP
  173. Backwards x
  174. Height Map and Textures
  175. Vertices changes sometimes
  176. Info about OpenGL Screensavers ???
  177. Projective Texturing in OpenGL
  178. Big polygon
  179. SDK Iinfo !!!!
  180. Questions abt Nehe's tutorial 6(texture loading)
  181. Angles extraction from modelview matrix.
  182. bezier curve
  183. How/where to get glut32.lib and glut32.dll
  184. Animation Event Loop
  185. Where do I find opengl32.dll file
  186. Display TIFF file using OpenGL
  187. Display TIFF file using OpenGL
  188. 3dmax kind software
  189. How to make a Quadric object mapped?
  190. glutPostRedisplay question
  191. plane check
  192. How do I do meshes?
  193. HELP PLEASE !!!!
  194. memory allocation! still problems!
  195. windows console
  196. Display lists and terrain
  197. Combine different bands of TIFF file
  198. Vertices problems
  199. openGL softcopy bible wanted ?
  200. Intermittent freezing
  201. I Need Help!
  202. Light
  203. Display List Error
  204. GLUI
  205. GLUI !
  206. Stencil Buffer
  207. glutPostRedisplay()
  208. Reshape Progblens with two Viewports
  209. Overwriting text question
  210. Linking problem
  211. Take a look - may be useful
  212. Rendering a Cube?
  213. How to use glutTimerFunc()?
  214. Terrain "engine" for flight sims
  215. Hi, anybody knows how to get the current Z-buffer?
  216. Modelview vs Projection
  217. Automatic shadow effect in OpenGL
  218. help in taking keyboard input
  219. Two-Dimensional array + pointers = problem
  220. simple ray cast
  221. smoke with opengl
  222. Displaying Text
  223. Particle Woes
  224. Playing AVIs
  225. glOrtho - don't understand
  226. Getting the mouse coords
  227. Many cubes speedup
  228. Computing depth buffer value
  229. Loading Multiple Textures...
  230. Collision
  231. keep Shadow's on the polygon
  232. Your opinion of my collision detection
  233. Billboarding (tree for example)
  234. Best way to get Multiple OpenGL Windows in Win32
  235. IRC?
  236. The Nagao filtering
  237. gluPerspective vs. gluFrustum
  238. OpenGL and DDB ?????
  239. Texture loading question
  240. strange color
  241. texture object reuse (pointers)
  242. 8 Light Sources
  243. Depth Buffering - HELP !!
  244. glGenTextures problem in MFC app
  245. How to choose the texture which is not in rectangular form?
  246. PLEASE HELP!!!!!! opengl animated slider bar app
  247. Limit on frame-rate?
  248. Modeling packages
  249. OpenGL Screen to AVI
  250. loading bmp with height & width which are not of power of 2