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  1. Frame Rate
  2. import bitmap
  3. my first problen as a beginner
  4. Which OS is more game compatible? Windows XP Home Edition or PRO?
  5. glConvolutionFilter2D
  6. constant lighting position
  7. Sphere rotation - rolling effect?
  8. OpenGL/MFC animation
  9. Help me please - heigh map problem
  10. Help me in doing advanced topics
  11. Help - 2 Viewports, 1 regular, 1 zoomed, incremental changes but long draw times.
  12. Alpha blending problem
  13. How would you go about finding an OpenGL programmer
  14. Installing GLUT under Solaris 2.8/gcc 3.0
  15. Textures - BMP or TGA?
  16. Weird GL_QUAD problem
  17. Cross product question
  18. max texture size
  19. Writing directly to the Z-buffer?
  20. md3
  21. Normals
  22. collision detection: sum of angles vs. perpendicular planes
  23. Texture a point defined by GL_POINTS
  24. TGA's software
  25. Masm32 OpenGL Libs etc
  26. confused about redenring cylinder
  27. Will gluUnProject work for this?
  28. 3ds Import...
  29. How to Import 3DS model in openGL
  30. Plugin...
  31. Normals, planes - major probs!
  32. Correct Texture Generation
  33. text positioning in Opengl
  34. Automatic Heightmap Generation?
  35. how to get specific parts of a string to be bold in sprintf(), any help appreciated
  36. How can I detect a surface on 3Dobject by mouse click?
  37. Textures are flipped/inverted
  38. how to draw a solid with gluCylinder?
  39. gluBuild2DMipmaps()...
  40. the Q texture coordinate, quad stretched in 2 dims
  41. PIXELFORMATDESCRIPTOR Blues
  42. Drawing a sphere with GL_POINTS
  43. gluSphere (?)
  44. Matrix manipulation and display lists
  45. OpenGL on top of DirectX
  46. Where can I find info on Planar, Cubic, Spherical projections?
  47. Vertex array with key frame animations question
  48. Ignoring Pixels on a Image
  49. Linker error
  50. Curves and Truchet Tiles
  51. Lightmap Question
  52. How I can detect each object my mouse click.
  53. Texture Size and pict size
  54. Z Rotation.... Trigo ?
  55. Bezier-Surface == terrain?
  56. Wanna a static library to load JPG image.
  57. OpenGL Child Windows?
  58. Bullet management
  59. OpenGL 2.0
  60. IJL in VC,link erro..
  61. spec. highlights on textured surface
  62. Auto texture coord. -- flipped/inverted textures
  63. What is GLaux?
  64. ReleaseDC
  65. Non-GLUT Examples?
  66. Opengl/openil?
  67. 3d images
  68. circumcicle
  69. Need to find openGL vid card..
  70. FPS, profiling, glut
  71. Problems with Mouse
  72. Resizing Problems in Splitter Windows (MFC)
  73. retaining colour
  74. Order of OpenGL Commands
  75. Color red now shoing in Win 2000
  76. Reading out Colorvalues (OpenIL)
  77. Slug Production : Slug 3D (V 0.3) with a new map + need advice
  78. Terrain Engine - trouble
  79. aux library - close window
  80. code error!!
  81. GLYPHMETRICSFLOAT in DELPHI
  82. Per-pixel lighting
  83. Shadow volume capping
  84. Anybody in Staten Island?
  85. Mouse Motion input
  86. Rotating and gluUnProject
  87. how to draw a solid cylinder with gluCylinder?
  88. Open GL with Borland C++ 5.01 **HELP**!!!
  89. Attenuating lighting?
  90. How to calculate if a point is in view-area??
  91. HELP : Unresolved external
  92. Choosing a laptop videocard to program with
  93. Cone trees
  94. best way to draw a pyramid
  95. world-to-screen
  96. Texture Problem.
  97. How do I get it?
  98. Problem
  99. glRotate
  100. getting started
  101. vrml parser
  102. Text Color
  103. how to use gluLookAt?
  104. How to start ? Using MFC and OpenGL
  105. colour and lighting problem
  106. Probs with MS VC++ 6.0
  107. Vertex array's for creating objects.
  108. Quadtrees or just frustum culling?
  109. glPixelZoom and glBitMap
  110. lighting question
  111. How to find angle betw camera and rotated object axis?
  112. include files for register combiners
  113. more Open GL with C++ Borland compiler
  114. Perspective view in flight simulators.
  115. Detection of planes
  116. moving a 2d sprite with OpenGL
  117. opengl and animated gif
  118. CS_OWNDC? strange behaviour?
  119. OpenGL and Visual Basic
  120. I need a height map algo. based on triangles
  121. dynamic lightmap
  122. Borland VS Microsoft Visual C++
  123. Moving eyepoint in direction of viewing angles
  124. rounding GLfloat values??
  125. unresolved external simbol main
  126. Automatic Texture-Coordinate Generation Problem
  127. Register Combiners
  128. Adding alpha value to texture
  129. Rotation Problem
  130. Slug Production : Slug 3D 0.4 - Need benchmark + level designer + programmer
  131. Lighting tutorials
  132. looking for include files
  133. Creating a Nebula
  134. Calculate Normals for a irregular object
  135. A problem in this forum
  136. Minimum and maximum size of 1d texture
  137. skydomes/fog for Flight Sims
  138. ATI vs Nvidia
  139. Tesselator causes deep freeze
  140. Linker Error
  141. Accelerating Drawing of Triangular Elements
  142. placement of object in a scene
  143. Timing
  144. Having some problem with negative scale values and normals
  145. Glaux library
  146. Some help
  147. Adding optional input
  148. A compilation of Links.
  149. beginner with opengl... help with data management
  150. Flight Sim physics
  151. Arrrrgggh Problem Ive been having for weeks! Help!
  152. Project in opengl
  153. gluQuadric - rotating.
  154. Extension Support Matrix
  155. GLint internalFormat vs GLenum format in gluBuild*DMipmaps(), glTexImage*D() etc ...
  156. Rendering Realistic Car Dashboard
  157. About frames and timing...
  158. HELP :(
  159. timing tests
  160. Advise from gurus please
  161. gluCylinder
  162. Vertex Array Problem
  163. OpenGL Lighting...
  164. a litte Help needed on buying a book for OpenGL/Game Programming
  165. glarrayelements
  166. using double buffer when using texture mapping?
  167. Dials driver for Win32 and Linux
  168. Help: Why can't I put glutPostRedisplay inside while loop?
  169. similar glutPostRedisplay problem. Please Help!
  170. MFC&openGL
  171. masked blending and fog
  172. Ugly mess with EXT, v1.2 and opengl32.lib
  173. gluUnProject help!!!
  174. opengl documentation ?
  175. High Res Screen Elements
  176. Child Window?
  177. MFC vs Straight vs C/C++ vs GLUT vs GLF vs Mesa etc.
  178. OT kinda.. Normal code
  179. saving to a file
  180. Red Book
  181. problem with gluDisk
  182. glMultMatrixf (Symmetry)
  183. rotate, zoom and panning
  184. Crashing Delphi OpenGL program
  185. SDL vs. MFC ogl performance
  186. Slug Production : Welcome to : NaliXL
  187. READ a LOT!!!
  188. OpenGL 3D Object to DXF File
  189. loading images please help
  190. opengl latest version.
  191. How not to resize a glut window?
  192. OpenGL rendering over NTSC video stream !!!
  193. Viewing a thousand spinning triangles.
  194. How to use OpenGL with Borland C++ 5.0
  195. Accessing the Video buffer of a capture card
  196. Convert from Pixels/twips to opengl coords
  197. OpenGL and C#
  198. strafe
  199. glInterleaveArrays
  200. two questions about glut/glaux..
  201. Mozes and OpenGL
  202. Using the VRAM of a capture card
  203. Any simple vertex programs?
  204. Skyboxes without Bryce.
  205. How can avoid the center point problem in Zooming as well as in Rotation..?
  206. Find API
  207. Pixelwidth retrieving
  208. How do I save my opengl environment into 3DS Max 4 compatible file?
  209. What is the max value for FOV ?
  210. Looking for ANSI c free BMP code
  211. Invisibilty
  212. World Saver 3D version 2.0 - testing requested
  213. Done but Un-finished!!!
  214. OpenGL SuperBible
  215. Quake2 Or Quake1 Map formats.
  216. would you like to explain it for me ?
  217. 3D Rotation
  218. The spots
  219. Picking Slowdown in Fullscreen Mode?!
  220. OpenGL for Wireless Games
  221. User-Defined Breakpoint
  222. Lines jumping around
  223. Enable/Disabling Antialiasing
  224. Why I can't get through the simplest code??
  225. glReadPixels()
  226. --also--
  227. ode
  228. Load an .ASE
  229. lightning help
  230. compatibility
  231. Window not showing up
  232. Drawing a simple circle
  233. Fullscreen AND MFC help plz?
  234. Sprites
  235. Any One having ... SuperBible 2nd Edition ebook ???
  236. Setting up a GLUT Enviornment in Windows?
  237. Need OpenAL libs for Borland C++
  238. taking screenshots
  239. getting vertex of current frustum
  240. Linker errors using Dev-C++, need help
  241. Can I display 2 or more windows at a time?
  242. glOrtho
  243. Disappearing TOOLBAR
  244. doublebuffer doesn't work
  245. OpenGL Extensions
  246. How many ogl units are 1 metre?
  247. glutEstablishOverlay (what does it do ?)
  248. best way to animate "2D" sprite...
  249. I want to have a good begin in OpenGL
  250. AUX Library