PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [31] 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139

  1. GLUT crash
  2. Looking for a way to "zoom" in ortho view
  3. Bounding box problem:
  4. Solaris / Linux, glDrawPixels or personal problem?
  5. to all those brillient minds out there.
  6. How can I disable VSync
  7. I need OpenGL for *Window ME*
  8. I want to send a bug report to ATI ...
  9. How to display text
  10. Problem with this code and mingw32
  11. Getting the right perspective
  12. Include Library Problem
  13. What is GL_DITHER?
  14. Lighting Question
  15. command line compile question?
  16. Opengl & Java script... Possible??
  17. Picking with "Name Stack" slow in fullscreen mode?
  18. Lights
  19. A second window!!
  20. OpenGL 1.2.1 specification .pdf file
  21. OpenGL crashes
  22. OpenGL crashes
  23. more gluLookAt difficulties
  24. Multitexturing Question
  25. mapping from WCS to screen
  26. using extensions in multiple files
  27. Nurb surface - Material properties
  28. GLUT GAME MODE - Textures disappeared
  29. Hooray got glReadPixel to work in Visual Basic
  30. MinDistance of a Recantgle
  31. equation of a circle in 3D?
  32. set up a Scene
  33. splines
  34. SetCapture()
  35. In glScaled() funciton, Z axis does not working
  36. Lighting calculation - changing
  37. Mousebutton Down State
  38. delete image
  39. OpenGL Coordinates
  40. Text with glutBitmapCharacter
  41. Translate world or camera
  42. opengl.dll not found
  43. 3D-Card existing?
  44. Mouse Position
  45. Bitmap Image as Texture
  46. I don't have enough depth!!
  47. getting coordinates
  48. WHAT AM I DOING WRONG???
  49. Tracing a line
  50. OpenGL under Windows2000 -- SetPixelFormat failed during window create
  51. Where can I locate the Opengl 1.2 Headers?
  52. Textured sphere problem...
  53. fonts
  54. glNormal3d overhead?
  55. glTranslate
  56. making stuff disappear
  57. OpenGl Performance
  58. Models!!
  59. Selecting which obj to move
  60. glNormal3d(...) on Bezier, Vector-math
  61. Z Buffer
  62. texture reads
  63. Depth Test
  64. buffer problem?
  65. Card good enough?
  66. Display Rotation and OpenGL
  67. Unresolved external errors
  68. How to display a concave polygon without use of tessllation
  69. stereoscopic screenshot
  70. Texture dimensions
  71. drag and place in OpenGL
  72. Translation question - still don't fully understand the glLoadIdentity function
  73. blinking objects because of overlap
  74. Optimal way of storing vertex data...
  75. Queries
  76. Texture data memory issues
  77. Multipass, muliply, add, subtract, and blend ratio.
  78. Frustum matrix derivation
  79. Tree
  80. Rotate Objects
  81. Translating -- how to get matching coordinates
  82. Sphere with triangular display
  83. glCompressedTexSubImage2DARB ...
  84. displaylists and mfc
  85. to have the box move not having to hold the mouse button down
  86. Drawing onto an image
  87. Pushing and Popping Material Colour in a Display List
  88. glutMainLoop()
  89. Basic stuff
  90. Converting WindowCoordinates(x,y) to 3d Coordinates?
  91. Error in GLUT.h?/opengl32.lib?
  92. help with mouse
  93. "unbinding" textures
  94. How to display a loading bar
  95. Shooting, starfield, how?
  96. gluUnProject?
  97. How can we install OpenGL
  98. first-person view question
  99. flight simulator
  100. GLfloats
  101. Analog Clock
  102. Default window size??
  103. select and move code
  104. Vertex Arrays mit Multitexturing
  105. Alpha Decal sorting problem
  106. ASE Loading Help, PLEASE =)
  107. New to OpenGL
  108. glut error with Borland C++ Builder
  109. glRect doesn't work
  110. image reducing
  111. Lighting and Texturing
  112. Speed of Texturing vs Rendering
  113. 2D, 3D Graphs
  114. Black light effect
  115. Visual Studio .NET (VC7) and OpenGL
  116. DL Speed dependent on how compiled?
  117. How to check the visibility of a box
  118. Sky box (I know, I know)
  119. How to embedding a GLUT simple app into a class file
  120. Texture state and texture parameters
  121. GLUT - get joystick to work - example from Superbible!
  122. Perspective
  123. TGA/PNG loader working with MingW?
  124. JPG loading
  125. blending transparency on multipass render
  126. use of DescribePixelFormat ?
  127. How to make decals
  128. Distance from eyepoint
  129. Setting the alpha of multitexture?
  130. Objects flickering at random.
  131. GL_TEXTURE glRotate during GL_SPHERE_MAP
  132. move object with a mouse
  133. curious to your performance stats using gf2
  134. Is binding the same texture twice legal?
  135. transform one vector to another.
  136. Where can I find Red Book
  137. test
  138. HELP
  139. Cheat sheet for OpenGL functions
  140. GLUT - Shift key?
  141. recomendation about book to lern with
  142. how do i put 3ds in?
  143. mmmmmm How do I Start
  144. picking
  145. How does glRotatef() relate to a direction vector?
  146. 2D slices
  147. Can I output my buffer to the screen faster?
  148. mipmapping and BASE_LOD
  149. error code
  150. GL Redbook Question
  151. help me with opengl accumulation buffer
  152. Using GL_NV_vertex_array_range
  153. Linked Lists
  154. drag and place 3d object
  155. imaging in openGL
  156. enumeration of devices on win2k
  157. how to draw surface with axis
  158. picking again.....
  159. OpenGL window transparency and texture transparency
  160. XGL
  161. how do i use Multitexturing & VertexArrays at same time?
  162. Image disappearing with depth
  163. Clipping Planes: x = w, y = w, z = w
  164. How can i draw cylindrical arrow on the end of each vector
  165. Opening GLUT-Windows in Win32 without a console app window possible?
  166. How can I display a hollow cylinder.
  167. gimbal lock
  168. VC++ 6 Include Source Files
  169. MSVC++ linking question
  170. sound
  171. ...uhh, creating Dialog Boxes and OpenGL?
  172. Rotating Problem
  173. Page Flipping
  174. Border when using Full Screen
  175. Need help "converting" a API command
  176. Are there any KeyUp/KeyDown type functions in GLUT?
  177. Controlling Rotations
  178. GLUT v WIN32
  179. Texuture
  180. create and manipulate 3d world
  181. To all those interested in user interaction, input, sound, etc, have a look here
  182. Angle conversion
  183. How to display score
  184. A bit of trig
  185. Non-moving skybox
  186. How to make a jump movement?
  187. engine
  188. Clipping
  189. cube rotation troubles
  190. 3D movement
  191. Fill & Wireframe in the same time
  192. Only drawing some edges..
  193. Background color
  194. texturing glaux objects
  195. Camera movement
  196. what is simplest way to handle a click?
  197. #pragma comment( linker, "/entry:\"mainCRTStartup\"" )
  198. glNormal3fv or glNormal3f
  199. glDeleteLists and glDeleteTextures
  200. faster?
  201. gluProject
  202. Turn on/off V_Sync.
  203. texture filter
  204. About Motion Blur
  205. how to get pointers of OpenGL extention functions
  206. Where can I find glut.lib?
  207. glRotate
  208. OpenGl Component for BCB version 5
  209. object move help
  210. Is there an FAQ
  211. Using different interpolation
  212. nVidia Extension Questions
  213. Sometimes objects don't draw
  214. rotate around selected object
  215. Cell Engulfing Bacterium
  216. glRotatef
  217. moving camera after calling a display list
  218. Tangent Space Matrix
  219. Memory leaks
  220. Mouse routine
  221. Transparent Textures
  222. Change line size
  223. How to draw a cross hairs in the center of the screen?
  224. Rotating a vertex vector ?
  225. z axix
  226. how to use timer with x window
  227. Volume Clipping
  228. retrieving gluLookAt parameters...
  229. Refresh Rate
  230. Full GLUT 3.7.6 Documentation?
  231. Import VRML models (*.wrl)
  232. object help
  233. glRotate and Picking problem
  234. Moveing the projection plane
  235. Feedback when out of window(post before)
  236. PUI button callbacks
  237. GLUT and lcc-Win32 / Mingw
  238. Fog error?!? or my error?!?!
  239. Figuring 3D Viewable Space
  240. Opengl and MFC
  241. Game-Like Engine
  242. Load and Save File
  243. How to display character with opengl?
  244. Depth problem.
  245. glQuadric
  246. Converted object
  247. GL_VERTEX_SHADER_EXT vs GL_NV_vertex_program
  248. undesired results of texture binding
  249. VB and gluUnproject
  250. How to define vertexBuffer and IndexBuffer ?