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  1. Evaluators - max order for U and V
  2. Basic Physics and Ball
  3. how do i get a clear glass finish?
  4. color depth question
  5. Whats wrong with this class?
  6. stereo screenshot app
  7. someone please help
  8. Heightmapping help...
  9. OT - Need a progie...
  10. multitexturing + lighting problems
  11. Frustum and texture mapping
  12. Display lists/Vertex arrays
  13. color maps in OpenGL
  14. opengl and stereo viewing
  15. stupid question
  16. Windows XP Init Failes
  17. how to compile ?
  18. 3D surface
  19. Material Definistions
  20. maximum control points for evaluators (mesh)
  21. glutBitmapCharacter
  22. Angles and Collision Detection
  23. Lightwave reader
  24. glut build framework
  25. Vertex Array Speed issue
  26. A picking problem
  27. where to add a GLUT32.DLL file
  28. compiling openGL with C language
  29. Quick question about using Textures with regular polygons *PLEASE READ*
  30. Deformation
  31. Multipassrendering ?
  32. Speed of rendering??
  33. Lighting and rotation
  34. LensFlares
  35. Displaying a CharacterClass
  36. whateveryouneed.h.....
  37. 3DExtent of a 3DCircle
  38. surfaces....using triangle strips or meshes
  39. Texture Mapping
  40. Win 98 vs Win XP
  41. Generating Textures ( a little buggy )
  42. Screenshot from an OpenGL Window
  43. Full Screen Boarderless Window - Microsoft code
  44. Clipping Planes
  45. Video Card trouble
  46. fading cube
  47. Keyboard Interaction
  48. I JUST FOUND THE COOLEST GLUT THING EVER
  49. lighting the inside of a cube
  50. multi passe and color
  51. Spherical Texture mapping
  52. Speed diff. GL_QUAD / POLYGON ?
  53. Blitting vs. Page flipping
  54. Texture mapping
  55. who tell me a OpenSource OpenGL engine?
  56. Problems w/ Fonts & Texture Maps
  57. help!!
  58. Win 2k Minimize Crash
  59. spheres/plane intersection
  60. freesing the background
  61. ortho projections in games
  62. yet another problem with texture mapping
  63. HELP plZZZZzzz :confused :(
  64. shading and tesselation. how?
  65. finding used texels...
  66. Rotate around an axis?
  67. Windows Hello World
  68. Heightmap tutorial texture mapping
  69. quick question about Rotating objects on their OWN axis
  70. How come I have negative #'s after reading .bmp info into memory ????
  71. fix background
  72. GlLoadMatrix() Problems !!
  73. can't figure out how to display the scence
  74. Simple simulations - need advice
  75. Open Inventor SGI vs TGS
  76. Text rendering
  77. Lightmap Brightness and Quake3-Like Problem !
  78. Problem linking with glut
  79. Collision Detection upon Slanted lines
  80. Camera Question
  81. ASCII values for arrow keys
  82. What is a good sound Library?
  83. Pick up coordinates when Mouse clicked
  84. missing triangles
  85. univers coordinates for rotations
  86. GluLookAt
  87. problem with gluUnProject
  88. index array?
  89. Texturing Nurbs
  90. need some very basic help
  91. nvidia-linux context sharing
  92. what does this error mean?
  93. How to connect objects
  94. Flip normals?
  95. Require advice
  96. grass fire algorithm
  97. Unit?
  98. Physics of a ball
  99. normal vector. how to compute it?
  100. Employment Possibilities
  101. Blending Problems
  102. Rotation doesn't work with glPushMatrix()/glPopMatrix(), and it should...
  103. 4 glut windows in 1
  104. beginner to open gl
  105. beginner to opengl
  106. Getting color information from a .raw file?
  107. giving the focus to a windows
  108. CSplitterWnd and Texture rendering
  109. Ahh! Texture rendering not working!
  110. How to draw a ball?
  111. ray tracing
  112. Image Manipulation
  113. Drawing text on a cube
  114. gluUnproject. Is it pants?
  115. how to read a jpg image?
  116. openGL in VB
  117. OpenGL with C# ?
  118. flight simulator
  119. fixed lighting.
  120. C++
  121. Strange bug while resizing window
  122. Remobing Hidden Surfaces
  123. Still problem with gluUnProject
  124. light
  125. gl setup
  126. Maya3 ->MD2 ->OpenGL problems?
  127. 3d objects in 2d world.
  128. Implementing a Floor
  129. Smooth animation
  130. Lightning - Help Me!!!
  131. CWnd style using OpenGL
  132. string text rotation
  133. CWnd style using OpenGL
  134. how to read MP3 file?
  135. gluUnProject / gluPerspective / glTanslatef problem
  136. ProSavage 'vs' OpenGL ???????
  137. Changing mouse cursors
  138. plizzz help : problem using alpha blending code with an ATI Radeon VE card
  139. Focusing the "camera" on an object ??!
  140. pixel shader question
  141. Screen Corruption When Using OpenGL
  142. Nonlinear zoom
  143. glColorPointer and color format
  144. Can anyone see what Im doing wrong in this picking code?
  145. Full Screen OpenGL
  146. C-LOD - How to?
  147. Degenerated Triangle Strips
  148. Eight ball
  149. glutEnterGameMode
  150. Near/Far and Z position
  151. Line drawing order
  152. Inverting intensity
  153. DepthRange value
  154. Any Ideas what might cause this Problem with MS VC++ compiler
  155. Dialog disappears when moved within Opengl View
  156. C++ with glut
  157. Opengl and windows xp
  158. Water Fall...
  159. Terrain Problem
  160. Material colors problem
  161. displaying font charcters on windows XP
  162. a simple color question
  163. www.3dworldclub.com
  164. How to walk in terrain engine
  165. input text
  166. wglUseFontOutlines - horribly slow
  167. Bare Minimum
  168. Visualization tool kits and open inventor
  169. How to load 3ds file?
  170. 3D texturing
  171. Problem with frustum culling
  172. Clipping Requirement
  173. Setting up OpenGL for development on vc++ 4.0 on windows xp...
  174. Vertex Array Issue??
  175. Delete a texture
  176. Rotation
  177. texture coord arrays?
  178. OpenGL Tutorial
  179. OpenGL in Metrowerks CodeWarrior
  180. hardware
  181. can someone get this to work
  182. Loading BLENDER models
  183. Lighting Help
  184. working tangent space coords
  185. normal problems? or maybe light
  186. Markers on lines
  187. Texture values
  188. Open GL training?
  189. More Environmental Problems
  190. opengl line operation problem
  191. normal arrays crashes
  192. Terrain Engine
  193. can you use opengl with vb?
  194. Draw Matrix
  195. undeclared identifers
  196. Highlighting
  197. Lighting problems, please help.
  198. fps
  199. SGI computers
  200. Shininess
  201. OpenGL internal triangle culling - some tech questions
  202. How to calculate optimal distance for camera?
  203. nv ext function no more recognized !
  204. Vertex array question
  205. New way to get 3D models
  206. Height Maps and Detail Texturing
  207. gluLookAt and gluPerpective problem
  208. Glut Tut?
  209. distributing c++ executables
  210. glEnableClientState
  211. Possible driver issue (please help!)
  212. poor performance
  213. JPEG questions
  214. I want to rescale image...
  215. Texture mapping and selecting a part from it
  216. FloodFill Algorithm
  217. Frustum Culling problem (With Octree)
  218. drawing lots of spheres fast
  219. camera orbiting
  220. Problem with translate in z direction
  221. Two questions ... read please :D
  222. FPS so low...
  223. Joysticks
  224. how to load 3ds files with jpeg texture?
  225. Problems with GL_LIGHTING
  226. Insert Text
  227. Opengl , finding distance between two points on run time
  228. Window Updating
  229. To get colour from a 3Dcube
  230. Displaying Quads
  231. LearnOpenGLViaMac8500/OS9?
  232. where do i start?
  233. glDrawArrays
  234. Matrix math vs glRotate, glTranslate, etc...
  235. Help Me out with Math for OpenGL - I'm 14!
  236. Hardware accelaration problem
  237. ARB constants
  238. multisample
  239. linking problem
  240. rotation crap =(
  241. callback functions and C++
  242. Display List
  243. Texture mapping with 2 texture maps help please
  244. orientation vector
  245. Scrollbars relative to screen not coordinates
  246. How To Triangle Strip?
  247. fast sqrt()
  248. MeshViewer 2002 DEMO
  249. Need some Help with Class inheritance and Accessing Data Structure
  250. gluLookAt - upVector Problem