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  1. Drawing a Cube
  2. transformations on images - simple question
  3. using opengl with djgpp
  4. Darkness with Multitexturing
  5. How to Add a Compass in My Programme
  6. OpenGL Overlays Help!
  7. Creating a 2D text box
  8. perspective
  9. XM???
  10. more control over vertices, edges and faces
  11. Displaying 3D surface.
  12. nvidia sdk, problems compiling...
  13. Shiness formula
  14. State Manager/Machine?
  15. opengl library
  16. WINGDIAPI Error
  17. help, crashes on glutCreateWindow
  18. glClearColor
  19. Preventing screensaver in glut app
  20. Selecting single-buffer mode
  21. xwin, glut, opengl won't display triangle
  22. Bug w/ changing resolution and setting Pixel format
  23. rendering GL view to a bitmap to create a thumbnail
  24. Help! Open gl library & visual basic
  25. camera manipulation: how to rotate my mesh on x, y, z axis
  26. Sample Code for Highlighting an object with a circle
  27. Header Files
  28. 3D mesh surface
  29. OpenGL W/O chipset?
  30. gluPerspective...?
  31. where can i get help?
  32. How to Make the Screen NOT Pass through the Object
  33. head follows mouse movement like quake?
  34. Fatal: Bad object file 'glut32.lib' and WINDIAPI error
  35. Ugly Lines
  36. const unsigned char VP_Environment[]={...} etc....
  37. Coding Quake3Radiant? Unreal Editor?... GL..
  38. Lightning - Nothing happens
  39. Lighting
  40. tranparency
  41. display lists inside display lists...
  42. Working with GlTranslate and glRotatef
  43. Working with GlTranslate and glRotatef
  44. sub-textures (mosaics), borders, and filtering...
  45. ASE Loader with triangle strip
  46. problem viewing
  47. Picking
  48. RunTime Error
  49. Choosing a GL laptop
  50. fast 2d in OpenGL
  51. Compiled vertex array issues.
  52. 2 objects in harmony
  53. Slug Production : New program (SkyBox) and more ...
  54. Multi Texturing and interleaved arrays?
  55. Texturing a figure
  56. (strstr(glGetString(GL_EXTENSIONS), "EXT_multitexture") != NULL) ????
  57. How to generate a meadow and a tree? Thanks greatly!
  58. Advice on data storage
  59. 3D scrolling
  60. Running OpenGL in the linux console
  61. Objects closer to the viewpoint are overlapped by the farther objects
  62. I use texture , but see just white rectungle . what is the problem ? Thank's
  63. next question on BMP screenshots
  64. How to Draw a 8-bits DIB in OpenGL?
  65. gluUnProject
  66. Ambient light
  67. GL-Quads outline
  68. CVA speeds.
  69. Skybox Problems
  70. Multitexure Issues
  71. Getting Vertex-List from a "gluSphere" command
  72. Missing some Initialization
  73. Blending issues.
  74. Timing?
  75. Calling more than one program
  76. bump mapping
  77. large terrains
  78. how to make use of Open GL API in visual C++ 6
  79. load a bmp as a texture in c and not using glaux
  80. Lighting
  81. Framebuffer Sizes
  82. texture stretching
  83. OT: Wanna make a game
  84. Creating A simple Pyramid
  85. Fps counter using OpenGL?
  86. Cube and Lighting
  87. Error: Unresolved external 'auxDIBImageLoadA'
  88. speed slower
  89. Got a prob
  90. How to set up opengl
  91. Plz reply
  92. freeing up texture memory needed when freeing up display list?
  93. Restrict some operations in one viewport in Multiple Viewport operations ??
  94. Use OpenGL in a scrollview
  95. draw a texture font in front of the textured mapped Quard
  96. how to free texture memory?
  97. HELP: Error in "gl.h"
  98. Math help
  99. simple 2d
  100. simple 2d
  101. camera stuff (matrices?)
  102. Definition of Normals
  103. weird see-thru tiles
  104. why do colors change in fullscreen mode?
  105. Text disappears in the off-screen rendering bitmap
  106. Draw Matrix or Grid in 3D
  107. Execution causes two Windows to pop up
  108. Why glGenLists() function is returned 0 ?
  109. always open gl could not be loaded! WHY???
  110. Easy question!
  111. Catching glerrors when they occur
  112. Vertex Array Problem
  113. header for GLU 1.3
  114. Display List Problems...
  115. Which tutor?
  116. Simulation
  117. gluPerspective()/glRotatef()
  118. Help!
  119. Problem with specular
  120. Problems with Mapping basic primitives(sphere etc.)
  121. Problems with mapping basic primitives
  122. printing the screen
  123. negative space
  124. gluUnProject() - how to get the right modelview matrix
  125. need C++ help with inheritance !!!!!!!! need ASAP
  126. Picking in 3D - plz help
  127. gcc, dev-c++, and glut
  128. Lighting a textured cube(how);
  129. Calculate the distance between two Matrixes
  130. GLUT for linux
  131. Visual Studio .NET, Windows XP, and GLUT(OpenGL)
  132. Weird Lighting-Problem
  133. Projection matrix
  134. Compilation errors
  135. Zoom In,Zoom Out
  136. Functions not working
  137. What is the fastest Texture mapping method?
  138. Tesselators
  139. Importing models
  140. GLOrtho and scale
  141. Texture
  142. FPS drops from 60 to 30
  143. Compiling?
  144. OpenGL, OpenGL for Java or Java3d
  145. How glVertexArray() uses stride
  146. Insane typo in the spec ???
  147. Windows XP
  148. Running OpenGL programs remotely
  149. Problem with libGL.os
  150. articles
  151. truly rand points
  152. Performance question
  153. Rotation Vectors
  154. Why so demanding??
  155. Display Lists
  156. Why Are There No...
  157. VertexArrays & Multitexturing...
  158. WINGDIAPI variable compilation error
  159. Per-Pixel Lighting
  160. Changing from Ortho to Perspective, help!
  161. tesselation
  162. opengl games source code
  163. Texture problem while using Quadrics
  164. GLFW and LCCwin32
  165. animate characters
  166. Slug Production : Slug3D V 0.5 is available - Please test it ...
  167. linked with the missing Export-GLUT32.DLL:__glutCreateWindowExit.
  168. display lists and animating models?
  169. lighting
  170. Where can I found MS3D object with texture ?
  171. Help! What's wrong with this code?
  172. tutorials for NURBS
  173. glClipPlane so slow?
  174. Fast and Dirty picking
  175. How precedence of Pixels in two List works?
  176. animation rate
  177. How do I draw a wire frame Hemisphere?
  178. Should I...?
  179. Multiple Monitors
  180. glReadPixels
  181. 16 Bit per component RBG
  182. Loss of detail in texture
  183. Normalizing a Matrix
  184. The JPEGLIB
  185. Text color...
  186. Get the geometric transformations of an object
  187. Drawing sphere, circle in OpenGL?
  188. 3D Modeler
  189. Draw at 3D
  190. Is this possible??
  191. Making a camera (1000th time)
  192. VC++(MFC) and OpenGL
  193. glBlendFunc - 'Blue Screen of Death'
  194. How to create snow and rain scene?
  195. www.3dworldclub.com
  196. Strips and glDrawElements
  197. Strips and glDrawElements
  198. Transformations and Rotations (quaternions)
  199. glmReadPPM function error
  200. Compile Problem
  201. quick question about NeHe first program .... Unresolved _main external !!?!?!?!
  202. Gravity
  203. Sort of sorting probbie with sprites
  204. Color of a G_QUAD
  205. glAlphaFunc & glBlendFunc
  206. Depth of Pixels
  207. poor(?) system performance under Delphi5 with openGL
  208. OpenGL history??!? need help
  209. Trying to do the impossible.??.
  210. Glut input alternative??
  211. activate double buffer
  212. tyring to verify our renderer output with that of OpenGL(only perspective projection0
  213. glBitmap+glDrawPixels
  214. Converting to OpenGL
  215. Help with some files
  216. Multitexturing problems
  217. problem w/ normals for lighting
  218. Tracking Projectiles?
  219. about texture mapping
  220. glClear manipulation
  221. How to modifythe standard output (screen) into my own output (file)
  222. optimization terrain engine
  223. Glut Keys?
  224. suggestion for scene graph?
  225. Quake 3 rendering example
  226. using OpenGL 1.2 stuff
  227. Errors in VC++
  228. 3D Surface Triangulation
  229. bending pipe
  230. Despreatly seeking OpenAL
  231. Whats best for terrain engines
  232. RGB to PPM converter and RGB file loader
  233. NURBS
  234. Centering an image in the window
  235. OWL and OpenGL
  236. Overlay-wgl-bReserved
  237. learning
  238. equation???
  239. Calculate intersection of two cylinders Solution!
  240. slew of questions [easy ones though ;)]
  241. libglut.so file for SPARC ?
  242. Billboarding
  243. help me! where can i download mcad?
  244. Linking the OpenGL libraries in VS .net
  245. Looks like GL_DEPTH_TEST is failing ?
  246. GDI
  247. glVertexPointer error ..
  248. Problems with Culling faces
  249. Adding sprites to a tile map
  250. texture load