View Full Version : OpenGL: Basic Coding
- 1D texture mapping
- Depth
- Rotations with OpenGL and GLUT
- OpenGL with VB
- COLOR HELP
- How much space is taken up?
- wglMakeCurrent in W2K/XP
- OpenGL 2.0
- Quake 3 Map Texture size
- gluPerspective Near and Far Plane
- OpenGL SuperBible or OpenGL Game Programming?
- How to set the background color?
- help: cant find headers
- Quaternions here I come
- Problem with Texturing...
- How can I set up the distance between the curve line (pixel) ?
- compiler error
- transparency: RGBA or BLENDING ?
- GLUT + HW-T&L
- newbie lighting/matrice question
- list of Functions
- Will this work for transparency?
- Need help understanding collision detection between Object and Ground ........ !@!
- Pasting two transparent textures together?
- RGB Image Loading
- Speed
- determining if there is sufficient texture memory
- Demo problems on new GeForce 4 Ti 4600
- Blending Problem
- Error Unable to load bitmap file
- jedi knight 2glproblem
- Multiple backing pixmaps
- Hello, I'm a new...
- The foibles of MS...
- Picking with GL_SELECT
- is it possible to draw vertex arrays inside of a display list ?
- Create bmp jpg Images
- OpenGL and GLUT primer (a little bit frustrated)
- Making OpenGL compile with Borland 5.02
- loading 3D models
- alpha blending
- 3DS to OGL converter
- GLUT problem
- Multitexturing Problems?
- OpenGL Compiler
- Vertex program woes
- Generate picture in OpenGL/ Java OpenGL help information
- translation instead rotation
- drawing a dashboard
- CameraRotation with Quaternion
- Rotation question
- Depth Bits Question
- LoadImage failing
- Need OpenGL Course in Toronto
- quaternion rotation parallel to horizont
- relevant to all PC users...
- Do I need custom Matrix classes in OpenGL?
- clipping question/ display errors
- How do you use OpenGL 2.0 already?
- Getting normal after rotation?
- orthogonal fog ?
- terrain map examples?
- OpenGL lib Files ???
- Finding the Seperating plane
- C++ Vectors problem in GLU NURBS interface??
- Using Vectors with GLU NURBS interface
- glUnProject??
- blur
- newbie question regarding error
- can you tell me why this program don't work ?
- have a problem about texture mapping??
- Using OpenGL function calls in OpenGVS
- How to use glReadPixel problem...
- reserve a zone in MFC application for opengl/buttons
- Help me, translations don't work !!
- Terms... Terms... Terms... !!!
- NEW WEB SITE -
- Games Industry Programming.
- Navigating using Viewing Transformations
- Photo Realistic Rendering info
- I want to make a circle
- wrong colors in TGA
- question about OpenGL in the 3D dynamic simulation
- GL_POLYGON_SMOOTH problem
- How can I get the skin model?
- DXF normals
- How can i draw a ellipse
- a problem in rendering
- how to rotate QUAD in 2D
- Terrain reflections problem.
- glut
- Looking for stereoscopic content
- GL_POINT_SMOOTH (circles vs squares)
- Terrains :)
- wglCreateContext returns NULL
- Error message under Borland C++ Builder 6.0
- quaternion algorithm question
- why this program don't give me an animation ?
- 2 MATRIX, OR NOT 2 MATRIX? That is the question...
- Light not apearing?
- buffer question? direction please :)
- explain please
- glut problems...
- glInterleavedArrays & glDrawElements
- StencilBuffer and RenderMode(GL_SELECT)
- quaternions and math
- Just started.
- Linker Error
- How to Draw the wall of the Round Pipeline?
- What file format can i use that is textured?
- 3d Text? And wireframe models?
- glNormal3fv
- Texture flicker?
- help me!
- Please take a look
- Multi selection
- Delphi OpenGL Basics
- my animation is strange, why ?
- BMP to AVI equivalent for JPEG
- Stencil and Depth Test
- Microsoft and OpenGL
- OpenGL Headers for Version 1.2 or Higher
- Terrain And Fog
- glut in vc++
- glvertex3f help!
- Linking errors at building OpenGL Program :(
- How to get a handle to a GLUT window ?
- Ensure S/W or H/W MCD ,ICD acceleration??
- glColorMaterial
- Frame borders
- Light Problem
- Looking for the lighting culprit
- Converting from DirectX material POWER to OpenGL shininess
- Store 3D image bitmap after rendering
- help with objects?
- Stupid question, but still needs answering
- Save glsceen to bitmap
- speeding up an opengl engine
- Textures and world coordinates
- Shameless Plug
- Mouse2 button
- Help me makink my project interface
- source code on how to make polylines
- Texture Problems ...
- 3ds and opengl
- GL_UNPACK_SWAP_BYTES (endianness) question
- Need for API functional source code
- Setting up color index mode
- Driver bug?
- Converting LOCAL coordinates to WORLD coordinates - How do I do it?
- glortho ?!
- help me NOT use gluLookAt()
- how do you orient your models?
- center of the "world"
- precompiled objects
- better way to do this?
- Antialiasing problem. easy (think so) plz help
- change a picture's size
- upside down bitmaps?!
- Mouse coord to glScene coord
- help!first GL program(compile error)
- How can I write a Fade In and Fade Out Effect by OpenGL ?
- want to draw text in simple 2D with openGL
- 3Dmax Files
- Tga And Blending
- Newbs looking for vector class - I've put mine up on my site..
- Picking and glPushMatrix
- [Q] When I call glDeleteTexture function..
- Tesselation - rendering the contours of internal slices into a polygon
- Where can I find some tutorials on normals?
- Dual monitor with OpenGL ?
- How to creat Gradients in 2D primitives in GLUT
- glLoadIdentity
- Shadow Volumes.
- Cloth Simulation Link
- Getting the EXACT viewfrustrum
- co-ordinate problem in glut
- What should I get with this code?
- depth buffer values
- How to find a C demo which combines OpenGl with Ftgl Font Library
- Is OpenInventor a good solution for gamedev?
- Blending textures
- OGL camera hell
- glColor
- looking for a bridge model
- PROJECTION / MODELVIEW matrix analogy?
- I am a beginer, please help me!
- GL_ARB_MULTITEXTURE + GL_SPHERE_MAP
- directx vs opengl ?????
- glClipPlane();
- 3D Fractal (Sierpinsky gasket, triangle whatever)
- new window
- Problems with transformations
- Few questions for a demo in progress
- Move view to big coords
- Change Window's Min Max values??
- 3DS Translation (Center)
- 3D modelling
- Efficiency in Model Loading.
- How to show the OpenGL scene in part of the window?
- How to load a model from 3D StudioMax
- Difference between GLfloat and float?
- openGL alpha blending with black
- Matching texcoord sets to texture units
- depth buffer values (again)
- Off topic C++ question, But its for use in OpenGL
- MFC and Open gl
- OpenGL in a child window. No MFC.
- how to draw updated primatives in glut
- Glut helper units
- MS3D Problem (angles)
- Flip entire framebuffer upside down?
- problems with texture_env_combine
- transparency
- OpenGL 1.4 Vertex Shaders etc...
- problem with "afxdao.h"
- How to create your own BSP -file format for free use?
- WM_MOUSE
- Look for Suggestion for New beginner
- Boringly enough, I've templated my Vector classes.
- airship panel
- crystal display lightning using opengl
- Help with Vertex Arrays, CVA'S, GL_ATI_vertex_array_object
- Question about camera
- glut vs no glut
- nvopengl.dll
- meshes with same number of vertices
- GLQuake & Gamma problems
- Structure for storing weapons
- Vector : a trigonometric problem
- Link problem with 3ds MAX 4.2
- vertex-arrays and textures
- ATI Radeon 7500 and texture wrapping
- Frames Per Second
- OpenGL and debugging problem
- Antialiasing
- OpenGL Linking Problems .. on XP . : (
- particles
- How to code Paint in Opengl
- Trouble mounting a texture on a transparent square
- Stop Fliskering on animations
- HELPP MEEE PLEASEEE
- Help Me I need help with flickering
- resolution problems in glut
- Displaying A Depth Image - Help!!
- Multitexturing combiners for environment maps
- Direct3d and 3dsMax objects in OpenGL???
- OpenGL with 3D Studio
- State question
- how to open auxillary window in opengl
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