PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 [37] 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139

  1. 1D texture mapping
  2. Depth
  3. Rotations with OpenGL and GLUT
  4. OpenGL with VB
  5. COLOR HELP
  6. How much space is taken up?
  7. wglMakeCurrent in W2K/XP
  8. OpenGL 2.0
  9. Quake 3 Map Texture size
  10. gluPerspective Near and Far Plane
  11. OpenGL SuperBible or OpenGL Game Programming?
  12. How to set the background color?
  13. help: cant find headers
  14. Quaternions here I come
  15. Problem with Texturing...
  16. How can I set up the distance between the curve line (pixel) ?
  17. compiler error
  18. transparency: RGBA or BLENDING ?
  19. GLUT + HW-T&L
  20. newbie lighting/matrice question
  21. list of Functions
  22. Will this work for transparency?
  23. Need help understanding collision detection between Object and Ground ........ !@!
  24. Pasting two transparent textures together?
  25. RGB Image Loading
  26. Speed
  27. determining if there is sufficient texture memory
  28. Demo problems on new GeForce 4 Ti 4600
  29. Blending Problem
  30. Error Unable to load bitmap file
  31. jedi knight 2glproblem
  32. Multiple backing pixmaps
  33. Hello, I'm a new...
  34. The foibles of MS...
  35. Picking with GL_SELECT
  36. is it possible to draw vertex arrays inside of a display list ?
  37. Create bmp jpg Images
  38. OpenGL and GLUT primer (a little bit frustrated)
  39. Making OpenGL compile with Borland 5.02
  40. loading 3D models
  41. alpha blending
  42. 3DS to OGL converter
  43. GLUT problem
  44. Multitexturing Problems?
  45. OpenGL Compiler
  46. Vertex program woes
  47. Generate picture in OpenGL/ Java OpenGL help information
  48. translation instead rotation
  49. drawing a dashboard
  50. CameraRotation with Quaternion
  51. Rotation question
  52. Depth Bits Question
  53. LoadImage failing
  54. Need OpenGL Course in Toronto
  55. quaternion rotation parallel to horizont
  56. relevant to all PC users...
  57. Do I need custom Matrix classes in OpenGL?
  58. clipping question/ display errors
  59. How do you use OpenGL 2.0 already?
  60. Getting normal after rotation?
  61. orthogonal fog ?
  62. terrain map examples?
  63. OpenGL lib Files ???
  64. Finding the Seperating plane
  65. C++ Vectors problem in GLU NURBS interface??
  66. Using Vectors with GLU NURBS interface
  67. glUnProject??
  68. blur
  69. newbie question regarding error
  70. can you tell me why this program don't work ?
  71. have a problem about texture mapping??
  72. Using OpenGL function calls in OpenGVS
  73. How to use glReadPixel problem...
  74. reserve a zone in MFC application for opengl/buttons
  75. Help me, translations don't work !!
  76. Terms... Terms... Terms... !!!
  77. NEW WEB SITE -
  78. Games Industry Programming.
  79. Navigating using Viewing Transformations
  80. Photo Realistic Rendering info
  81. I want to make a circle
  82. wrong colors in TGA
  83. question about OpenGL in the 3D dynamic simulation
  84. GL_POLYGON_SMOOTH problem
  85. How can I get the skin model?
  86. DXF normals
  87. How can i draw a ellipse
  88. a problem in rendering
  89. how to rotate QUAD in 2D
  90. Terrain reflections problem.
  91. glut
  92. Looking for stereoscopic content
  93. GL_POINT_SMOOTH (circles vs squares)
  94. Terrains :)
  95. wglCreateContext returns NULL
  96. Error message under Borland C++ Builder 6.0
  97. quaternion algorithm question
  98. why this program don't give me an animation ?
  99. 2 MATRIX, OR NOT 2 MATRIX? That is the question...
  100. Light not apearing?
  101. buffer question? direction please :)
  102. explain please
  103. glut problems...
  104. glInterleavedArrays & glDrawElements
  105. StencilBuffer and RenderMode(GL_SELECT)
  106. quaternions and math
  107. Just started.
  108. Linker Error
  109. How to Draw the wall of the Round Pipeline?
  110. What file format can i use that is textured?
  111. 3d Text? And wireframe models?
  112. glNormal3fv
  113. Texture flicker?
  114. help me!
  115. Please take a look
  116. Multi selection
  117. Delphi OpenGL Basics
  118. my animation is strange, why ?
  119. BMP to AVI equivalent for JPEG
  120. Stencil and Depth Test
  121. Microsoft and OpenGL
  122. OpenGL Headers for Version 1.2 or Higher
  123. Terrain And Fog
  124. glut in vc++
  125. glvertex3f help!
  126. Linking errors at building OpenGL Program :(
  127. How to get a handle to a GLUT window ?
  128. Ensure S/W or H/W MCD ,ICD acceleration??
  129. glColorMaterial
  130. Frame borders
  131. Light Problem
  132. Looking for the lighting culprit
  133. Converting from DirectX material POWER to OpenGL shininess
  134. Store 3D image bitmap after rendering
  135. help with objects?
  136. Stupid question, but still needs answering
  137. Save glsceen to bitmap
  138. speeding up an opengl engine
  139. Textures and world coordinates
  140. Shameless Plug
  141. Mouse2 button
  142. Help me makink my project interface
  143. source code on how to make polylines
  144. Texture Problems ...
  145. 3ds and opengl
  146. GL_UNPACK_SWAP_BYTES (endianness) question
  147. Need for API functional source code
  148. Setting up color index mode
  149. Driver bug?
  150. Converting LOCAL coordinates to WORLD coordinates - How do I do it?
  151. glortho ?!
  152. help me NOT use gluLookAt()
  153. how do you orient your models?
  154. center of the "world"
  155. precompiled objects
  156. better way to do this?
  157. Antialiasing problem. easy (think so) plz help
  158. change a picture's size
  159. upside down bitmaps?!
  160. Mouse coord to glScene coord
  161. help!first GL program(compile error)
  162. How can I write a Fade In and Fade Out Effect by OpenGL ?
  163. want to draw text in simple 2D with openGL
  164. 3Dmax Files
  165. Tga And Blending
  166. Newbs looking for vector class - I've put mine up on my site..
  167. Picking and glPushMatrix
  168. [Q] When I call glDeleteTexture function..
  169. Tesselation - rendering the contours of internal slices into a polygon
  170. Where can I find some tutorials on normals?
  171. Dual monitor with OpenGL ?
  172. How to creat Gradients in 2D primitives in GLUT
  173. glLoadIdentity
  174. Shadow Volumes.
  175. Cloth Simulation Link
  176. Getting the EXACT viewfrustrum
  177. co-ordinate problem in glut
  178. What should I get with this code?
  179. depth buffer values
  180. How to find a C demo which combines OpenGl with Ftgl Font Library
  181. Is OpenInventor a good solution for gamedev?
  182. Blending textures
  183. OGL camera hell
  184. glColor
  185. looking for a bridge model
  186. PROJECTION / MODELVIEW matrix analogy?
  187. I am a beginer, please help me!
  188. GL_ARB_MULTITEXTURE + GL_SPHERE_MAP
  189. directx vs opengl ?????
  190. glClipPlane();
  191. 3D Fractal (Sierpinsky gasket, triangle whatever)
  192. new window
  193. Problems with transformations
  194. Few questions for a demo in progress
  195. Move view to big coords
  196. Change Window's Min Max values??
  197. 3DS Translation (Center)
  198. 3D modelling
  199. Efficiency in Model Loading.
  200. How to show the OpenGL scene in part of the window?
  201. How to load a model from 3D StudioMax
  202. Difference between GLfloat and float?
  203. openGL alpha blending with black
  204. Matching texcoord sets to texture units
  205. depth buffer values (again)
  206. Off topic C++ question, But its for use in OpenGL
  207. MFC and Open gl
  208. OpenGL in a child window. No MFC.
  209. how to draw updated primatives in glut
  210. Glut helper units
  211. MS3D Problem (angles)
  212. Flip entire framebuffer upside down?
  213. problems with texture_env_combine
  214. transparency
  215. OpenGL 1.4 Vertex Shaders etc...
  216. problem with "afxdao.h"
  217. How to create your own BSP -file format for free use?
  218. WM_MOUSE
  219. Look for Suggestion for New beginner
  220. Boringly enough, I've templated my Vector classes.
  221. airship panel
  222. crystal display lightning using opengl
  223. Help with Vertex Arrays, CVA'S, GL_ATI_vertex_array_object
  224. Question about camera
  225. glut vs no glut
  226. nvopengl.dll
  227. meshes with same number of vertices
  228. GLQuake & Gamma problems
  229. Structure for storing weapons
  230. Vector : a trigonometric problem
  231. Link problem with 3ds MAX 4.2
  232. vertex-arrays and textures
  233. ATI Radeon 7500 and texture wrapping
  234. Frames Per Second
  235. OpenGL and debugging problem
  236. Antialiasing
  237. OpenGL Linking Problems .. on XP . : (
  238. particles
  239. How to code Paint in Opengl
  240. Trouble mounting a texture on a transparent square
  241. Stop Fliskering on animations
  242. HELPP MEEE PLEASEEE
  243. Help Me I need help with flickering
  244. resolution problems in glut
  245. Displaying A Depth Image - Help!!
  246. Multitexturing combiners for environment maps
  247. Direct3d and 3dsMax objects in OpenGL???
  248. OpenGL with 3D Studio
  249. State question
  250. how to open auxillary window in opengl